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98 lines
2.4 KiB
C++
Executable File
98 lines
2.4 KiB
C++
Executable File
// ShadingDialog.cpp : implementation file
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//
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#include "stdafx.h"
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#include "AnimationApp.h"
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#include "ShadingDialog.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CShadingDialog dialog
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CShadingDialog::CShadingDialog(CWnd* pParent /*=NULL*/)
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: CDialog(CShadingDialog::IDD, pParent)
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{
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// EnableAutomation();
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//{{AFX_DATA_INIT(CShadingDialog)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void CShadingDialog::OnFinalRelease()
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{
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// When the last reference for an automation object is released
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// OnFinalRelease is called. The base class will automatically
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// deletes the object. Add additional cleanup required for your
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// object before calling the base class.
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CDialog::OnFinalRelease();
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}
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void CShadingDialog::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CShadingDialog)
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DDX_Control(pDX, IDC_SLIDER1, m_Slide);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CShadingDialog, CDialog)
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//{{AFX_MSG_MAP(CShadingDialog)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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BEGIN_DISPATCH_MAP(CShadingDialog, CDialog)
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//{{AFX_DISPATCH_MAP(CShadingDialog)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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//}}AFX_DISPATCH_MAP
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END_DISPATCH_MAP()
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// Note: we add support for IID_IShadingDialog to support typesafe binding
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// from VBA. This IID must match the GUID that is attached to the
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// dispinterface in the .ODL file.
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// {02819A09-10F2-11D2-B8C4-0000F87A77C1}
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static const IID IID_IShadingDialog =
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{ 0x2819a09, 0x10f2, 0x11d2, { 0xb8, 0xc4, 0x0, 0x0, 0xf8, 0x7a, 0x77, 0xc1 } };
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BEGIN_INTERFACE_MAP(CShadingDialog, CDialog)
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INTERFACE_PART(CShadingDialog, IID_IShadingDialog, Dispatch)
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END_INTERFACE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CShadingDialog message handlers
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BOOL CShadingDialog::OnInitDialog()
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{
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CDialog::OnInitDialog();
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m_Slide.SetRange(0,100);
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m_Slide.SetTicFreq(100);
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m_Slide.SetPos(myvalue);
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//UpdateData(false);
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void CShadingDialog::OnOK()
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{
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// TODO: Add extra validation here
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UpdateData(TRUE);
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// store the position in my variable
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myvalue= m_Slide.GetPos();
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CDialog::OnOK();
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}
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