1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-05-16 10:54:53 +03:00
occt/src/gp/gp_Ax1.hxx
mkrylova d5477f8c82 0032137: Coding Rules - merge redundant .lxx files into header files within Package gp
- merged .lxx files into header files within Package gp
- fixed code style
2021-06-03 18:02:58 +03:00

240 lines
8.8 KiB
C++

// Copyright (c) 1991-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _gp_Ax1_HeaderFile
#define _gp_Ax1_HeaderFile
#include <gp_Pnt.hxx>
#include <gp_Dir.hxx>
class gp_Ax2;
class gp_Trsf;
class gp_Vec;
//! Describes an axis in 3D space.
//! An axis is defined by:
//! - its origin (also referred to as its "Location point"), and
//! - its unit vector (referred to as its "Direction" or "main Direction").
//! An axis is used:
//! - to describe 3D geometric entities (for example, the
//! axis of a revolution entity). It serves the same purpose
//! as the STEP function "axis placement one axis", or
//! - to define geometric transformations (axis of
//! symmetry, axis of rotation, and so on).
//! For example, this entity can be used to locate a geometric entity
//! or to define a symmetry axis.
class gp_Ax1
{
public:
DEFINE_STANDARD_ALLOC
//! Creates an axis object representing Z axis of
//! the reference coordinate system.
gp_Ax1()
: loc(0.,0.,0.), vdir(0.,0.,1.)
{}
//! P is the location point and V is the direction of <me>.
gp_Ax1 (const gp_Pnt& theP, const gp_Dir& theV)
: loc(theP), vdir (theV)
{}
//! Assigns V as the "Direction" of this axis.
void SetDirection (const gp_Dir& theV) { vdir = theV; }
//! Assigns P as the origin of this axis.
void SetLocation (const gp_Pnt& theP) { loc = theP; }
//! Returns the direction of <me>.
const gp_Dir& Direction() const { return vdir; }
//! Returns the location point of <me>.
const gp_Pnt& Location() const { return loc; }
//! Returns True if :
//! . the angle between <me> and <Other> is lower or equal
//! to <AngularTolerance> and
//! . the distance between <me>.Location() and <Other> is lower
//! or equal to <LinearTolerance> and
//! . the distance between <Other>.Location() and <me> is lower
//! or equal to LinearTolerance.
Standard_EXPORT Standard_Boolean IsCoaxial (const gp_Ax1& Other, const Standard_Real AngularTolerance, const Standard_Real LinearTolerance) const;
//! Returns True if the direction of this and another axis are normal to each other.
//! That is, if the angle between the two axes is equal to Pi/2.
//! Note: the tolerance criterion is given by theAngularTolerance.
Standard_Boolean IsNormal (const gp_Ax1& theOther, const Standard_Real theAngularTolerance) const
{
return vdir.IsNormal (theOther.vdir, theAngularTolerance);
}
//! Returns True if the direction of this and another axis are parallel with opposite orientation.
//! That is, if the angle between the two axes is equal to Pi.
//! Note: the tolerance criterion is given by theAngularTolerance.
Standard_Boolean IsOpposite (const gp_Ax1& theOther, const Standard_Real theAngularTolerance) const
{
return vdir.IsOpposite (theOther.vdir, theAngularTolerance);
}
//! Returns True if the direction of this and another axis are parallel with same orientation or opposite orientation.
//! That is, if the angle between the two axes is equal to 0 or Pi.
//! Note: the tolerance criterion is given by theAngularTolerance.
Standard_Boolean IsParallel (const gp_Ax1& theOther, const Standard_Real theAngularTolerance) const
{
return vdir.IsParallel(theOther.vdir, theAngularTolerance);
}
//! Computes the angular value, in radians, between this.Direction() and theOther.Direction().
//! Returns the angle between 0 and 2*PI radians.
Standard_Real Angle (const gp_Ax1& theOther) const { return vdir.Angle (theOther.vdir); }
//! Reverses the unit vector of this axis and assigns the result to this axis.
void Reverse() { vdir.Reverse(); }
//! Reverses the unit vector of this axis and creates a new one.
Standard_NODISCARD gp_Ax1 Reversed() const
{
gp_Dir D = vdir.Reversed();
return gp_Ax1 (loc, D);
}
//! Performs the symmetrical transformation of an axis
//! placement with respect to the point P which is the
//! center of the symmetry and assigns the result to this axis.
Standard_EXPORT void Mirror (const gp_Pnt& P);
//! Performs the symmetrical transformation of an axis
//! placement with respect to the point P which is the
//! center of the symmetry and creates a new axis.
Standard_NODISCARD Standard_EXPORT gp_Ax1 Mirrored (const gp_Pnt& P) const;
//! Performs the symmetrical transformation of an axis
//! placement with respect to an axis placement which
//! is the axis of the symmetry and assigns the result to this axis.
Standard_EXPORT void Mirror (const gp_Ax1& A1);
//! Performs the symmetrical transformation of an axis
//! placement with respect to an axis placement which
//! is the axis of the symmetry and creates a new axis.
Standard_NODISCARD Standard_EXPORT gp_Ax1 Mirrored (const gp_Ax1& A1) const;
//! Performs the symmetrical transformation of an axis
//! placement with respect to a plane. The axis placement
//! <A2> locates the plane of the symmetry :
//! (Location, XDirection, YDirection) and assigns the result to this axis.
Standard_EXPORT void Mirror (const gp_Ax2& A2);
//! Performs the symmetrical transformation of an axis
//! placement with respect to a plane. The axis placement
//! <A2> locates the plane of the symmetry :
//! (Location, XDirection, YDirection) and creates a new axis.
Standard_NODISCARD Standard_EXPORT gp_Ax1 Mirrored (const gp_Ax2& A2) const;
//! Rotates this axis at an angle theAngRad (in radians) about the axis theA1
//! and assigns the result to this axis.
void Rotate (const gp_Ax1& theA1, const Standard_Real theAngRad)
{
loc .Rotate (theA1, theAngRad);
vdir.Rotate (theA1, theAngRad);
}
//! Rotates this axis at an angle theAngRad (in radians) about the axis theA1
//! and creates a new one.
Standard_NODISCARD gp_Ax1 Rotated (const gp_Ax1& theA1, const Standard_Real theAngRad) const
{
gp_Ax1 A = *this;
A.Rotate (theA1, theAngRad);
return A;
}
//! Applies a scaling transformation to this axis with:
//! - scale factor theS, and
//! - center theP and assigns the result to this axis.
void Scale (const gp_Pnt& theP, const Standard_Real theS)
{
loc.Scale (theP, theS);
if (theS < 0.0) { vdir.Reverse(); }
}
//! Applies a scaling transformation to this axis with:
//! - scale factor theS, and
//! - center theP and creates a new axis.
Standard_NODISCARD gp_Ax1 Scaled (const gp_Pnt& theP, const Standard_Real theS) const
{
gp_Ax1 A1 = *this;
A1.Scale (theP, theS);
return A1;
}
//! Applies the transformation theT to this axis and assigns the result to this axis.
void Transform (const gp_Trsf& theT)
{
loc .Transform (theT);
vdir.Transform (theT);
}
//! Applies the transformation theT to this axis and creates a new one.
//!
//! Translates an axis plaxement in the direction of the vector <V>.
//! The magnitude of the translation is the vector's magnitude.
Standard_NODISCARD gp_Ax1 Transformed (const gp_Trsf& theT) const
{
gp_Ax1 A1 = *this;
A1.Transform (theT);
return A1;
}
//! Translates this axis by the vector theV, and assigns the result to this axis.
void Translate (const gp_Vec& theV) { loc.Translate (theV); }
//! Translates this axis by the vector theV,
//! and creates a new one.
Standard_NODISCARD gp_Ax1 Translated (const gp_Vec& theV) const
{
gp_Ax1 A1 = *this;
(A1.loc).Translate (theV);
return A1;
}
//! Translates this axis by:
//! the vector (theP1, theP2) defined from point theP1 to point theP2.
//! and assigns the result to this axis.
void Translate (const gp_Pnt& theP1, const gp_Pnt& theP2) { loc.Translate (theP1, theP2); }
//! Translates this axis by:
//! the vector (theP1, theP2) defined from point theP1 to point theP2.
//! and creates a new one.
Standard_NODISCARD gp_Ax1 Translated (const gp_Pnt& theP1, const gp_Pnt& theP2) const
{
gp_Ax1 A1 = *this;
(A1.loc).Translate (theP1, theP2);
return A1;
}
//! Dumps the content of me into the stream
Standard_EXPORT void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const;
//! Inits the content of me from the stream
Standard_EXPORT Standard_Boolean InitFromJson (const Standard_SStream& theSStream, Standard_Integer& theStreamPos);
private:
gp_Pnt loc;
gp_Dir vdir;
};
#endif // _gp_Ax1_HeaderFile