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1. The algorithm BOPAlgo_ShellSplitter has been improved for the cases with multi-connected edges to produce as many shells as possible from the given input faces. 2. Building tool prism in BRepFeat_MakePrism has been changed in order to avoid self-intersections in the cases when the limiting faces are intersecting. 3. Test cases for the issue. 4. Test cases boolean/bcut_complex/N9 and boolean/gdml_private/ZH3 are improvements. 5. Test cases boolean/volumemaker/C5 and boolean/volumemaker/C6 has been marked as BAD due to found problem in intersection algorithm. The results in these cases obtained on the branch are better than on master, but still not complete. Adjusting test case bugs/moddata_2/bug469 for its current behavior.
24 lines
743 B
Plaintext
Executable File
24 lines
743 B
Plaintext
Executable File
puts "TODO OCC28556 ALL: Faulty shapes in variables"
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puts "TODO OCC28556 ALL: The area of result shape is"
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puts "TODO OCC28556 ALL: The volume of result shape is"
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puts "TODO OCC28556 ALL: Error : is WRONG because number of"
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puts "========================"
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puts " OCC469 "
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puts "========================"
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puts ""
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######################################################
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## It's impossible to fuse the two shapes in the file attached. #2740, SAM1493
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######################################################
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restore [locate_data_file OCC469.brep] a
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explode a
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bfuse result a_1 a_2
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checkshape result
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checkprops result -s 30523.3 -v 22730.1
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checknbshapes result -shell 1 -solid 1
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checkview -display result -2d -path ${imagedir}/${test_image}.png
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