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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-10 18:51:21 +03:00
ibs a8195d65ba 0024048: "Basic Runtime Checks" option of VS projects should be equal to "RTC1"
tolreached initialized (src\ChFi3d\ChFi3d_Builder_6.cxx);
LocalTransition initialized in deb case (src\HatchGen\HatchGen_Hatcher.gxx);
vprev initialized (src\Blend\Blend_Walking_3.gxx);
uprev initialized (src\BRepBlend\BRepBlend_SurfRstLineBuilder.cxx);
lxp initialized (src\Interface\Interface_FloatWriter.cxx)
pBuff initialized (src\OSD\OSD_Process.cxx)
aPrefix initialized (src\RWStepBasic\RWStepBasic_RWSiUnitAndPlaneAngleUnit.cxx)
ier initialized AdvApp2Var/AdvApp2Var_ApproxF2var.cxx
FacRevolInfini initialized BRepFeat_MakePrism.cxx
default action of "switch" returned
nombre mas of chars was expanded to 1024 (had been 20). this expansion helps avoiding the error of conversion a float number to mas of chars: the size of mas is enough for converting float number now.
Changed status (todo ?) of tests: de step_5 A6 B3, de iges_3 A9
2013-07-12 12:29:30 +04:00

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# !!!! This file is generated automatically, do not edit manually! See end script
puts "TODO ?OCC24048 ALL: Error : 1 differences with reference data found"
set filename r1001_ac.stp
set ref_data {
DATA : Faulties = 0 ( 0 ) Warnings = 0 ( 0 ) Summary = 0 ( 0 )
TPSTAT : Faulties = 0 ( 3 ) Warnings = 1882 ( 1890 ) Summary = 1882 ( 1893 )
CHECKSHAPE : Wires = 0 ( 0 ) Faces = 0 ( 0 ) Shells = 0 ( 0 ) Solids = 0 ( 0 )
NBSHAPES : Solid = 21 ( 21 ) Shell = 22 ( 22 ) Face = 2608 ( 2608 ) Summary = 16815 ( 16739 )
STATSHAPE : Solid = 49 ( 49 ) Shell = 50 ( 50 ) Face = 3808 ( 3808 ) FreeWire = 0 ( 0 ) FreeEdge = 76 ( 76 ) SharedEdge = 6881 ( 6881 )
TOLERANCE : MaxTol = 0.00334862762 ( 0.003348661106 ) AvgTol = 7.78998243e-006 ( 7.81141201e-006 )
LABELS : N0Labels = 25 ( 25 ) N1Labels = 52 ( 52 ) N2Labels = 0 ( 0 ) TotalLabels = 77 ( 77 ) NameLabels = 77 ( 77 ) ColorLabels = 0 ( 0 ) LayerLabels = 0 ( 0 )
PROPS : Centroid = 0 ( 0 ) Volume = 0 ( 0 ) Area = 0 ( 0 )
NCOLORS : NColors = 0 ( 0 )
COLORS : Colors = ( )
NLAYERS : NLayers = 0 ( 0 )
LAYERS : Layers = ( )
}