mirror of
https://git.dev.opencascade.org/repos/occt.git
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* Menu storage changed from json to XML (because Qt 4 does not support json) * C++11 for(object : container) construction changed to OCCT iterators / Qt foreach * enum type::name changed to type_name * non used class members removed * Qt connect functions changed to macros version * warning 4127 disabled for Q_INIT_RESOURCE in VS2010 / Qt 4 case * widgets parent problem on Qt 4 fixed * QRegularExpression changed to QRegExp
204 lines
6.3 KiB
C++
204 lines
6.3 KiB
C++
// Copyright (c) 2020 OPEN CASCADE SAS
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//
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// This file is part of the examples of the Open CASCADE Technology software library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE
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#ifndef VIEW_H
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#define VIEW_H
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#include <functional>
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#include <Standard_WarningsDisable.hxx>
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#include <QAction>
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#include <QList>
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#include <QMenu>
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#include <QToolBar>
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#include <QWidget>
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#include <Standard_WarningsRestore.hxx>
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#include <AIS_InteractiveContext.hxx>
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#include <AIS_ViewController.hxx>
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#include <V3d_View.hxx>
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class TopoDS_Shape;
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enum CurrentAction3d
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{
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CurrentAction3d_Nothing,
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CurrentAction3d_DynamicZooming,
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CurrentAction3d_WindowZooming,
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CurrentAction3d_DynamicPanning,
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CurrentAction3d_GlobalPanning,
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CurrentAction3d_DynamicRotation,
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CurrentAction3d_ObjectDececting
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};
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enum ViewAction
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{
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ViewAction_FitAll,
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ViewAction_FitArea,
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ViewAction_Zoom,
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ViewAction_Pan,
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ViewAction_GlobalPan,
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ViewAction_Front,
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ViewAction_Back,
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ViewAction_Top,
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ViewAction_Bottom,
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ViewAction_Left,
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ViewAction_Right,
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ViewAction_Axo,
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ViewAction_Rotation,
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ViewAction_Reset,
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ViewAction_HlrOff,
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ViewAction_HlrOn,
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ViewAction_Shading,
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ViewAction_Wireframe,
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ViewAction_Transparency
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};
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enum RaytraceAction
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{
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RaytraceAction_Raytracing,
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RaytraceAction_Shadows,
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RaytraceAction_Reflections,
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RaytraceAction_Antialiasing
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};
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//! Qt widget containing V3d_View and toolbar with view manipulation buttons.
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//! Also use AIS_ViewController for redirecting user input (mouse, keyboard)
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//! into 3D viewer events (rotation, panning, zooming)
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class View: public QWidget, protected AIS_ViewController
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{
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Q_OBJECT
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public:
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View (const Handle(AIS_InteractiveContext)& theContext, bool theIs3dView, QWidget* theParent);
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~View()
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{
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delete myBackMenu;
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}
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virtual void init();
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QList<QAction*> getViewActions();
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QAction* getViewAction(ViewAction theAction);
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QList<QAction*> getRaytraceActions();
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QAction* getRaytraceAction(RaytraceAction theAction);
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void EnableRaytracing();
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void DisableRaytracing();
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void SetRaytracedShadows (bool theState);
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void SetRaytracedReflections (bool theState);
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void SetRaytracedAntialiasing (bool theState);
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bool IsRaytracingMode() const { return myIsRaytracing; }
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bool IsShadowsEnabled() const { return myIsShadowsEnabled; }
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bool IsReflectionsEnabled() const { return myIsReflectionsEnabled; }
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bool IsAntialiasingEnabled() const { return myIsAntialiasingEnabled; }
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static QString GetMessages(int type,TopAbs_ShapeEnum aSubShapeType, TopAbs_ShapeEnum aShapeType);
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static QString GetShapeType(TopAbs_ShapeEnum aShapeType);
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Standard_EXPORT static void OnButtonuseraction(int ExerciceSTEP, Handle(AIS_InteractiveContext)& );
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Standard_EXPORT static void DoSelection(int Id, Handle(AIS_InteractiveContext)& );
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Standard_EXPORT static void OnSetSelectionMode(Handle(AIS_InteractiveContext)&,
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Standard_Integer&,
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TopAbs_ShapeEnum& SelectionMode,
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Standard_Boolean& );
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virtual QPaintEngine* paintEngine() const;
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const Handle(V3d_View)& getView() const { return myV3dView; }
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signals:
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void selectionChanged();
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public slots:
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void fitAll();
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void axo();
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void hlrOn();
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void hlrOff();
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void shading();
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void wireframe();
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void onTransparency();
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void updateToggled( bool );
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void onBackground();
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void onEnvironmentMap();
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void onRaytraceAction();
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private slots:
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void onTransparencyChanged(int theVal);
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protected:
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virtual void paintEvent( QPaintEvent* ) Standard_OVERRIDE;
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virtual void resizeEvent( QResizeEvent* ) Standard_OVERRIDE;
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virtual void mousePressEvent( QMouseEvent* ) Standard_OVERRIDE;
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virtual void mouseReleaseEvent(QMouseEvent* ) Standard_OVERRIDE;
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virtual void mouseMoveEvent( QMouseEvent* ) Standard_OVERRIDE;
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virtual void wheelEvent(QWheelEvent*) Standard_OVERRIDE;
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virtual void addItemInPopup( QMenu* );
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Handle(AIS_InteractiveContext)& getContext() { return myContext; }
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void activateCursor( const CurrentAction3d );
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CurrentAction3d getCurrentMode() const { return myCurrentMode; }
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private:
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void initCursors();
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void initViewActions();
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void initRaytraceActions();
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QAction* RegisterAction(QString theIconPath, QString thePromt);
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private:
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bool myIsRaytracing;
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bool myIsShadowsEnabled;
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bool myIsReflectionsEnabled;
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bool myIsAntialiasingEnabled;
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bool myIs3dView;
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Handle(V3d_View) myV3dView;
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Handle(AIS_InteractiveContext) myContext;
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AIS_MouseGestureMap myDefaultGestures;
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Graphic3d_Vec2i myClickPos;
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void updateView();
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//! Setup mouse gestures.
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void defineMouseGestures();
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//! Set current action.
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void setCurrentAction (CurrentAction3d theAction)
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{
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myCurrentMode = theAction;
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defineMouseGestures();
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}
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//! Handle selection changed event.
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void OnSelectionChanged(const Handle(AIS_InteractiveContext)& theCtx,
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const Handle(V3d_View)& theView) Standard_OVERRIDE;
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CurrentAction3d myCurrentMode;
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Standard_Real myCurZoom;
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QMap<ViewAction, QAction*> myViewActions;
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QMap<RaytraceAction, QAction*> myRaytraceActions;
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QMenu* myBackMenu;
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QToolBar* myViewBar;
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};
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#endif
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