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occt/src/BRepMesh/BRepMesh_CustomDelaunayBaseMeshAlgo.hxx
oan 4c04741d4c 0030827: Add common functionality allowing to switch triangulation algorithm in runtime
New classes BRepMesh_ConstrainedBaseMeshAlgo, BRepMesh_CustomBaseMeshAlgo and BRepMesh_CustomDelaunayBaseMeshAlgo are added.
These classes allow to add any custom triangulation algorithm to BRepMesh and perform post-processing and optimization of base mesh generated by those algorithms.
BRepMesh_Delaun: added possibility to process constraints when base mesh is generated by different algorithm.
BRepMesh_DelaunayNodeInsertionMeshAlgo: added PreProcessSurfaceNodes flag controlling addition of surface nodes (either before creation of base mesh or after) to gain maximum performance from triangulation algorithms.

Minor changes:
Use simple algorithm for cylinders when internal vertices mode is switched off to speed up computations.
BRepMesh_IncrementalMesh: added Perform method allowing to execute algorithm using manually created Context.
2019-07-08 15:40:36 +03:00

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C++

// Created on: 2019-06-07
// Copyright (c) 2019 OPEN CASCADE SAS
// Created by: Oleg AGASHIN
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BRepMesh_CustomDelaunayBaseMeshAlgo_HeaderFile
#define _BRepMesh_CustomDelaunayBaseMeshAlgo_HeaderFile
class BRepMesh_DataStructureOfDelaun;
class BRepMesh_Delaun;
//! Class provides base fuctionality to build face triangulation using custom
//! triangulation algorithm with possibility to modify final mesh.
//! Performs generation of mesh using raw data from model.
template<class BaseAlgo>
class BRepMesh_CustomDelaunayBaseMeshAlgo : public BaseAlgo
{
public:
//! Constructor.
BRepMesh_CustomDelaunayBaseMeshAlgo ()
{
}
//! Destructor.
virtual ~BRepMesh_CustomDelaunayBaseMeshAlgo ()
{
}
protected:
//! Perfroms processing of generated mesh.
virtual void postProcessMesh(BRepMesh_Delaun& theMesher)
{
BaseAlgo::postProcessMesh (theMesher);
const Handle(BRepMesh_DataStructureOfDelaun)& aStructure = this->getStructure();
std::pair<Standard_Integer, Standard_Integer> aCellsCount = this->getCellsCount (aStructure->NbNodes());
theMesher.InitCirclesTool (aCellsCount.first, aCellsCount.second);
}
};
#endif