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License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast Wrong license statements corrected in several files. Copyright and license statements added in XSD and GLSL files. Copyright year updated in some files. Obsolete documentation files removed from DrawResources.
226 lines
6.0 KiB
C++
226 lines
6.0 KiB
C++
// Created on: 2008-05-21
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// Created by: Vladislav ROMASHKO
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// Copyright (c) 2008-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Voxel_BooleanOperation.ixx>
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#include <Precision.hxx>
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Voxel_BooleanOperation::Voxel_BooleanOperation()
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{
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}
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Standard_Boolean Voxel_BooleanOperation::Fuse( Voxel_BoolDS& theVoxels1,
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const Voxel_BoolDS& theVoxels2) const
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{
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// Check the voxels
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if (!Check(theVoxels1, theVoxels2))
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return Standard_False;
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// Take the values of the second cube and put them to the first one.
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Standard_Integer ix, iy, iz;
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for (iz = 0; iz < theVoxels2.GetNbZ(); iz++)
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{
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for (iy = 0; iy < theVoxels2.GetNbY(); iy++)
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{
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for (ix = 0; ix < theVoxels2.GetNbX(); ix++)
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{
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Standard_Boolean value2 = theVoxels2.Get(ix, iy, iz);
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if (value2)
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theVoxels1.Set(ix, iy, iz, value2);
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}
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}
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}
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return Standard_True;
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}
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Standard_Boolean Voxel_BooleanOperation::Fuse( Voxel_ColorDS& theVoxels1,
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const Voxel_ColorDS& theVoxels2) const
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{
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// Check the voxels
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if (!Check(theVoxels1, theVoxels2))
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return Standard_False;
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// Take the values of the second cube and put them to the first one.
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Standard_Integer ix, iy, iz;
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for (iz = 0; iz < theVoxels2.GetNbZ(); iz++)
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{
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for (iy = 0; iy < theVoxels2.GetNbY(); iy++)
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{
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for (ix = 0; ix < theVoxels2.GetNbX(); ix++)
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{
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Standard_Byte value2 = theVoxels2.Get(ix, iy, iz);
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if (value2)
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{
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Standard_Byte value1 = theVoxels1.Get(ix, iy, iz);
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Standard_Byte value = value1 + value2;
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if (value > 15)
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value = 15;
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theVoxels1.Set(ix, iy, iz, value);
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}
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}
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}
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}
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return Standard_True;
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}
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Standard_Boolean Voxel_BooleanOperation::Fuse( Voxel_FloatDS& theVoxels1,
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const Voxel_FloatDS& theVoxels2) const
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{
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// Check the voxels
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if (!Check(theVoxels1, theVoxels2))
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return Standard_False;
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// Take the values of the second cube and put them to the first one.
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Standard_Integer ix, iy, iz;
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for (iz = 0; iz < theVoxels2.GetNbZ(); iz++)
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{
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for (iy = 0; iy < theVoxels2.GetNbY(); iy++)
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{
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for (ix = 0; ix < theVoxels2.GetNbX(); ix++)
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{
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Standard_ShortReal value2 = theVoxels2.Get(ix, iy, iz);
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if (value2)
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{
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Standard_ShortReal value1 = theVoxels1.Get(ix, iy, iz);
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theVoxels1.Set(ix, iy, iz, value1 + value2);
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}
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}
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}
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}
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return Standard_True;
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}
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Standard_Boolean Voxel_BooleanOperation::Cut( Voxel_BoolDS& theVoxels1,
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const Voxel_BoolDS& theVoxels2) const
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{
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// Check the voxels
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if (!Check(theVoxels1, theVoxels2))
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return Standard_False;
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// Subtract the values.
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Standard_Integer ix, iy, iz;
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for (iz = 0; iz < theVoxels2.GetNbZ(); iz++)
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{
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for (iy = 0; iy < theVoxels2.GetNbY(); iy++)
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{
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for (ix = 0; ix < theVoxels2.GetNbX(); ix++)
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{
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Standard_Boolean value1 = theVoxels1.Get(ix, iy, iz);
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if (value1)
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{
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Standard_Boolean value2 = theVoxels2.Get(ix, iy, iz);
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if (value2)
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theVoxels1.Set(ix, iy, iz, Standard_False);
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}
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}
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}
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}
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return Standard_True;
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}
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Standard_Boolean Voxel_BooleanOperation::Cut( Voxel_ColorDS& theVoxels1,
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const Voxel_ColorDS& theVoxels2) const
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{
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// Check the voxels
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if (!Check(theVoxels1, theVoxels2))
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return Standard_False;
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// Subtract the values.
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Standard_Integer ix, iy, iz;
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for (iz = 0; iz < theVoxels2.GetNbZ(); iz++)
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{
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for (iy = 0; iy < theVoxels2.GetNbY(); iy++)
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{
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for (ix = 0; ix < theVoxels2.GetNbX(); ix++)
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{
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Standard_Byte value2 = theVoxels2.Get(ix, iy, iz);
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if (value2)
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{
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Standard_Byte value1 = theVoxels1.Get(ix, iy, iz);
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if (value1)
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{
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Standard_Integer value = value1 - value2;
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if (value < 0)
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value = 0;
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theVoxels1.Set(ix, iy, iz, (Standard_Byte)value);
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}
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}
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}
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}
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}
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return Standard_True;
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}
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Standard_Boolean Voxel_BooleanOperation::Cut( Voxel_FloatDS& theVoxels1,
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const Voxel_FloatDS& theVoxels2) const
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{
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// Check the voxels
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if (!Check(theVoxels1, theVoxels2))
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return Standard_False;
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// Subtract the values.
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Standard_Integer ix, iy, iz;
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for (iz = 0; iz < theVoxels2.GetNbZ(); iz++)
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{
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for (iy = 0; iy < theVoxels2.GetNbY(); iy++)
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{
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for (ix = 0; ix < theVoxels2.GetNbX(); ix++)
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{
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Standard_ShortReal value2 = theVoxels2.Get(ix, iy, iz);
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if (value2)
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{
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Standard_ShortReal value1 = theVoxels1.Get(ix, iy, iz);
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theVoxels1.Set(ix, iy, iz, value1 - value2);
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}
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}
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}
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}
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return Standard_True;
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}
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Standard_Boolean Voxel_BooleanOperation::Check(const Voxel_DS& theVoxels1,
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const Voxel_DS& theVoxels2) const
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{
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// Check the voxels
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// Number of splits along X, Y and Z axes.
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if (!theVoxels1.GetNbX() && theVoxels1.GetNbX() != theVoxels2.GetNbX())
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return Standard_False;
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if (!theVoxels1.GetNbY() && theVoxels1.GetNbY() != theVoxels2.GetNbY())
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return Standard_False;
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if (!theVoxels1.GetNbZ() && theVoxels1.GetNbZ() != theVoxels2.GetNbZ())
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return Standard_False;
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// Start point
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if (fabs(theVoxels1.GetX() - theVoxels2.GetX()) > Precision::Confusion() ||
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fabs(theVoxels1.GetY() - theVoxels2.GetY()) > Precision::Confusion() ||
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fabs(theVoxels1.GetZ() - theVoxels2.GetZ()) > Precision::Confusion())
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{
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return Standard_False;
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}
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// Length along X, Y and Z axes.
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if (fabs(theVoxels1.GetXLen() - theVoxels2.GetXLen()) > Precision::Confusion() ||
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fabs(theVoxels1.GetYLen() - theVoxels2.GetYLen()) > Precision::Confusion() ||
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fabs(theVoxels1.GetZLen() - theVoxels2.GetZLen()) > Precision::Confusion())
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{
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return Standard_False;
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}
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return Standard_True;
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}
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