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occt/src/OpenGl/OpenGl_VertexBuffer.hxx
kgv 8f7159cbaa 0032713: Visualization, OpenGl_GlFunctions - unify OpenGL and OpenGL ES function lists
Including system OpenGL headers has been moved from OpenGl_GlFunctions.hxx to OpenGl_GlNative.hxx.
Added OpenGl_GlTypes.hxx providing basic OpenGL 1.1 types.
Wrappers of system OpenGL 1.1 / OpenGL ES 2.0 functions have been moved to OpenGl_GlFunctions.cxx.
Avoided usage of global OpenGL functions in OpenGl package outside of OpenGl_GlFunctions.cxx.
2021-12-09 01:26:48 +03:00

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C++

// Created by: Kirill GAVRILOV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef OpenGl_VertexBuffer_HeaderFile
#define OpenGl_VertexBuffer_HeaderFile
#include <OpenGl_Buffer.hxx>
#include <Graphic3d_Buffer.hxx>
//! Vertex Buffer Object - is a general storage object for vertex attributes (position, normal, color).
//! Notice that you should use OpenGl_IndexBuffer specialization for array of indices.
class OpenGl_VertexBuffer : public OpenGl_Buffer
{
public:
//! Create uninitialized VBO.
Standard_EXPORT OpenGl_VertexBuffer();
//! Destroy object.
Standard_EXPORT virtual ~OpenGl_VertexBuffer();
//! Return buffer target GL_ARRAY_BUFFER.
Standard_EXPORT virtual unsigned int GetTarget() const Standard_OVERRIDE;
//! Bind this VBO to active GLSL program.
Standard_EXPORT void BindVertexAttrib (const Handle(OpenGl_Context)& theGlCtx,
const unsigned int theAttribLoc) const;
//! Unbind any VBO from active GLSL program.
Standard_EXPORT void UnbindVertexAttrib (const Handle(OpenGl_Context)& theGlCtx,
const unsigned int theAttribLoc) const;
//! Bind this VBO and enable specified attribute in OpenGl_Context::ActiveProgram() or FFP.
//! @param theGlCtx - handle to bound GL context;
//! @param theMode - array mode (GL_VERTEX_ARRAY, GL_NORMAL_ARRAY, GL_COLOR_ARRAY, GL_INDEX_ARRAY, GL_TEXTURE_COORD_ARRAY).
void BindAttribute (const Handle(OpenGl_Context)& theCtx,
const Graphic3d_TypeOfAttribute theMode) const
{
if (IsValid())
{
Bind (theCtx);
bindAttribute (theCtx, theMode, static_cast<int> (myComponentsNb), myDataType, 0, myOffset);
}
}
//! Unbind this VBO and disable specified attribute in OpenGl_Context::ActiveProgram() or FFP.
//! @param theCtx handle to bound GL context
//! @param theMode array mode
void UnbindAttribute (const Handle(OpenGl_Context)& theCtx,
const Graphic3d_TypeOfAttribute theMode) const
{
if (IsValid())
{
Unbind (theCtx);
unbindAttribute (theCtx, theMode);
}
}
public: //! @name advanced methods
//! Setup array pointer - either for active GLSL program OpenGl_Context::ActiveProgram()
//! or for FFP using bindFixed() when no program bound.
Standard_EXPORT static void bindAttribute (const Handle(OpenGl_Context)& theGlCtx,
const Graphic3d_TypeOfAttribute theMode,
const Standard_Integer theNbComp,
const unsigned int theDataType,
const Standard_Integer theStride,
const void* theOffset);
//! Disable GLSL array pointer - either for active GLSL program OpenGl_Context::ActiveProgram()
//! or for FFP using unbindFixed() when no program bound.
Standard_EXPORT static void unbindAttribute (const Handle(OpenGl_Context)& theGlCtx,
const Graphic3d_TypeOfAttribute theMode);
private:
//! Setup FFP array pointer.
Standard_EXPORT static void bindFixed (const Handle(OpenGl_Context)& theGlCtx,
const Graphic3d_TypeOfAttribute theMode,
const Standard_Integer theNbComp,
const unsigned int theDataType,
const Standard_Integer theStride,
const void* theOffset);
//! Disable FFP array pointer.
Standard_EXPORT static void unbindFixed (const Handle(OpenGl_Context)& theGlCtx,
const Graphic3d_TypeOfAttribute theMode);
//! Disable FFP color array pointer.
Standard_EXPORT static void unbindFixedColor (const Handle(OpenGl_Context)& theCtx);
public: //! @name methods for interleaved attributes array
//! @return true if buffer contains per-vertex color attribute
Standard_EXPORT virtual bool HasColorAttribute() const;
//! @return true if buffer contains per-vertex normal attribute
Standard_EXPORT virtual bool HasNormalAttribute() const;
//! Bind all vertex attributes to active program OpenGl_Context::ActiveProgram() or for FFP.
//! Default implementation does nothing.
Standard_EXPORT virtual void BindAllAttributes (const Handle(OpenGl_Context)& theGlCtx) const;
//! Bind vertex position attribute only. Default implementation does nothing.
Standard_EXPORT virtual void BindPositionAttribute (const Handle(OpenGl_Context)& theGlCtx) const;
//! Unbind all vertex attributes. Default implementation does nothing.
Standard_EXPORT virtual void UnbindAllAttributes (const Handle(OpenGl_Context)& theGlCtx) const;
public:
DEFINE_STANDARD_RTTIEXT(OpenGl_VertexBuffer, OpenGl_Buffer)
};
DEFINE_STANDARD_HANDLE(OpenGl_VertexBuffer, OpenGl_Buffer)
#endif // _OpenGl_VertexBuffer_H__