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Graphic3d_AspectFillArea3d now stores array of textures. Graphic3d_TextureParams stores texture unit for mapping texture. OpenGl_Context::BindTextures() - context now manages the set of active textures. Related code has been removed from OpenGl_Workspace. OpenGl_Sampler has been extended to hold texture parameters structure. OpenGl_Texture now holds OpenGl_Sampler instance as class field. OpenGl_Texture inherits new class OpenGl_NamedResource and holds texture identifier used for sharing resource in OpenGl_Context. OpenGl_RaytraceGeometry now creates bindless textures taking Sampler object directly from OpenGl_Texture. OpenGl_Context::BindTextures() automatically recreates immutable Sampler Object on texture parameters change. Declared new structure OpenGl_ArbSamplerObject for platform-neutral usage of related functionality. Related functions are now loaded within OpenGL ES 3.0+. Declarations.glsl - occActiveSampler has been renamed to occSampler0 with aliases occSamplerBaseColor (main) and occActiveSampler (for compatibility). Additional texture samplers should be declared explicitly within specific GLSL program as occSampler1, occSampler2, etc. AIS_Shape and AIS_ColoredShape now computes Shaded presentation with UV coordinates if texture mapping is enabled in Drawer. vshaderprog now accepts Shader source code as parameter.
42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
// Created on: 2011-03-18
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// Created by: Anton POLETAEV
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// Copyright (c) 2011-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _OpenGl_NamedResource_HeaderFile
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#define _OpenGl_NamedResource_HeaderFile
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#include <OpenGl_Resource.hxx>
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#include <TCollection_AsciiString.hxx>
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//! Named resource object.
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class OpenGl_NamedResource : public OpenGl_Resource
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{
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DEFINE_STANDARD_RTTIEXT(OpenGl_NamedResource, OpenGl_Resource)
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public:
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//! Empty constructor
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OpenGl_NamedResource (const TCollection_AsciiString& theId)
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: myResourceId (theId) {}
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//! Return resource name.
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const TCollection_AsciiString& ResourceId() const { return myResourceId; }
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protected:
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TCollection_AsciiString myResourceId; //!< resource name
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};
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#endif // _OpenGl_NamedResource_HeaderFile
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