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Image_PixMap has been extended to support definition of 3D bitmap (as an array of 2D slices). Graphic3d_TypeOfTexture enumeration values have been renamed to include full enum prefix. Added Graphic3d_TypeOfTexture_3D redirecting to GL_TEXTURE_3D. OpenGl_Texture::Init() has been extended to allow initialization of 3D texture. Graphic3d_Texture2Dmanual merged into Graphic3d_Texture2D and marked as deprecated alias. Graphic3d_TOT_2D_MIPMAP has been deprecated in favor of dedicated Graphic3d_TextureRoot::SetMipMaps(). Added Graphic3d_Texture3D class. vtexture - added argument -3d for uploading 3D texture.
164 lines
7.9 KiB
C++
164 lines
7.9 KiB
C++
// Created on: 1997-07-28
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// Created by: Pierre CHALAMET
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// Copyright (c) 1997-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Graphic3d_TextureRoot_HeaderFile
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#define _Graphic3d_TextureRoot_HeaderFile
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#include <Image_PixMap.hxx>
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#include <OSD_Path.hxx>
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#include <Graphic3d_TypeOfTexture.hxx>
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#include <Standard.hxx>
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#include <Standard_Transient.hxx>
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#include <Standard_Type.hxx>
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#include <TCollection_AsciiString.hxx>
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class Image_CompressedPixMap;
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class Image_SupportedFormats;
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class Graphic3d_TextureParams;
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//! This is the texture root class enable the dialog with the GraphicDriver allows the loading of texture.
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class Graphic3d_TextureRoot : public Standard_Transient
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{
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DEFINE_STANDARD_RTTIEXT(Graphic3d_TextureRoot, Standard_Transient)
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public:
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//! The path to textures determined from CSF_MDTVTexturesDirectory or CASROOT environment variables.
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//! @return the root folder with default textures.
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Standard_EXPORT static TCollection_AsciiString TexturesFolder();
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public:
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//! Destructor.
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Standard_EXPORT ~Graphic3d_TextureRoot();
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//! Checks if a texture class is valid or not.
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//! @return true if the construction of the class is correct
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Standard_EXPORT virtual Standard_Boolean IsDone() const;
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//! Returns the full path of the defined texture.
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//! It could be empty path if GetImage() is overridden to load image not from file.
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const OSD_Path& Path() const { return myPath; }
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//! @return the texture type.
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Graphic3d_TypeOfTexture Type() const { return myType; }
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//! This ID will be used to manage resource in graphic driver.
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//!
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//! Default implementation generates unique ID within constructor;
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//! inheritors may re-initialize it within their constructor,
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//! but should never modify it afterwards.
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//!
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//! Multiple Graphic3d_TextureRoot instances with same ID
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//! will be treated as single texture with different parameters
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//! to optimize memory usage though this will be more natural
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//! to use same instance of Graphic3d_TextureRoot when possible.
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//!
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//! If this ID is set to empty string by inheritor,
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//! then independent graphical resource will be created
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//! for each instance of Graphic3d_AspectFillArea3d where texture will be used.
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//!
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//! @return texture identifier.
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const TCollection_AsciiString& GetId() const { return myTexId; }
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//! Return image revision.
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Standard_Size Revision() const { return myRevision; }
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//! Update image revision.
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//! Can be used for signaling changes in the texture source (e.g. file update, pixmap update)
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//! without re-creating texture source itself (since unique id should be never modified).
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void UpdateRevision() { ++myRevision; }
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//! This method will be called by graphic driver each time when texture resource should be created.
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//! It is called in front of GetImage() for uploading compressed image formats natively supported by GPU.
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//! @param theSupported [in] the list of supported compressed texture formats;
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//! returning image in unsupported format will result in texture upload failure
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//! @return compressed pixmap or NULL if image is not in supported compressed format
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Standard_EXPORT virtual Handle(Image_CompressedPixMap) GetCompressedImage (const Handle(Image_SupportedFormats)& theSupported);
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//! This method will be called by graphic driver each time when texture resource should be created.
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//! Default constructors allow defining the texture source as path to texture image or directly as pixmap.
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//! If the source is defined as path, then the image will be dynamically loaded when this method is called
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//! (and no copy will be preserved in this class instance).
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//! Inheritors may dynamically generate the image.
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//! Notice, image data should be in Bottom-Up order (see Image_PixMap::IsTopDown())!
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//! @return the image for texture.
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Standard_EXPORT virtual Handle(Image_PixMap) GetImage (const Handle(Image_SupportedFormats)& theSupported);
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//! @return low-level texture parameters
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const Handle(Graphic3d_TextureParams)& GetParams() const { return myParams; }
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//! Return flag indicating color nature of values within the texture; TRUE by default.
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//!
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//! This flag will be used to interpret 8-bit per channel RGB(A) images as sRGB(A) textures
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//! with implicit linearizion of color components.
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//! Has no effect on images with floating point values (always considered linearized).
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//!
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//! When set to FALSE, such images will be interpreted as textures will be linear component values,
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//! which is useful for RGB(A) textures defining non-color properties (like Normalmap/Metalness/Roughness).
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Standard_Boolean IsColorMap() const { return myIsColorMap; }
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//! Set flag indicating color nature of values within the texture.
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void SetColorMap (Standard_Boolean theIsColor) { myIsColorMap = theIsColor; }
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//! Returns whether mipmaps should be generated or not.
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Standard_Boolean HasMipmaps() const { return myHasMipmaps; }
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//! Sets whether to generate mipmaps or not.
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void SetMipmapsGeneration (Standard_Boolean theToGenerateMipmaps) { myHasMipmaps = theToGenerateMipmaps; }
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//! Returns whether row's memory layout is top-down.
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Standard_Boolean IsTopDown() const { return myIsTopDown; }
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protected:
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//! Creates a texture from a file
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//! Warning: Note that if <FileName> is NULL the texture must be realized
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//! using LoadTexture(image) method.
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Standard_EXPORT Graphic3d_TextureRoot(const TCollection_AsciiString& theFileName, const Graphic3d_TypeOfTexture theType);
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//! Creates a texture from pixmap.
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//! Please note that the implementation expects the image data
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//! to be in Bottom-Up order (see Image_PixMap::IsTopDown()).
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Standard_EXPORT Graphic3d_TextureRoot(const Handle(Image_PixMap)& thePixmap, const Graphic3d_TypeOfTexture theType);
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//! Unconditionally generate new texture id. Should be called only within constructor.
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Standard_EXPORT void generateId();
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//! Try converting image to compatible format.
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Standard_EXPORT static void convertToCompatible (const Handle(Image_SupportedFormats)& theSupported,
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const Handle(Image_PixMap)& theImage);
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//! Method for supporting old API; another GetImage() method should be implemented instead.
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virtual Handle(Image_PixMap) GetImage() const { return Handle(Image_PixMap)(); }
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protected:
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Handle(Graphic3d_TextureParams) myParams; //!< associated texture parameters
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TCollection_AsciiString myTexId; //!< unique identifier of this resource (for sharing graphic resource); should never be modified outside constructor
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Handle(Image_PixMap) myPixMap; //!< image pixmap - as one of the ways for defining the texture source
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OSD_Path myPath; //!< image file path - as one of the ways for defining the texture source
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Standard_Size myRevision; //!< image revision - for signaling changes in the texture source (e.g. file update, pixmap update)
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Graphic3d_TypeOfTexture myType; //!< texture type
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Standard_Boolean myIsColorMap; //!< flag indicating color nature of values within the texture
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Standard_Boolean myIsTopDown; //!< Stores rows's memory layout
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Standard_Boolean myHasMipmaps; //!< Indicates whether mipmaps should be generated or not
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};
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DEFINE_STANDARD_HANDLE(Graphic3d_TextureRoot, Standard_Transient)
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#endif // _Graphic3d_TextureRoot_HeaderFile
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