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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-21 10:13:43 +03:00
occt/src/Graphic3d/Graphic3d_TextureRoot.hxx
kgv 633084b809 0032862: Visualization, Graphic3d_TextureMap - add 3D texture definition
Image_PixMap has been extended to support definition of 3D bitmap (as an array of 2D slices).

Graphic3d_TypeOfTexture enumeration values have been renamed to include full enum prefix.
Added Graphic3d_TypeOfTexture_3D redirecting to GL_TEXTURE_3D.
OpenGl_Texture::Init() has been extended to allow initialization of 3D texture.

Graphic3d_Texture2Dmanual merged into Graphic3d_Texture2D and marked as deprecated alias.
Graphic3d_TOT_2D_MIPMAP has been deprecated in favor of dedicated Graphic3d_TextureRoot::SetMipMaps().

Added Graphic3d_Texture3D class.
vtexture - added argument -3d for uploading 3D texture.
2022-03-05 17:31:39 +03:00

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7.9 KiB
C++

// Created on: 1997-07-28
// Created by: Pierre CHALAMET
// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Graphic3d_TextureRoot_HeaderFile
#define _Graphic3d_TextureRoot_HeaderFile
#include <Image_PixMap.hxx>
#include <OSD_Path.hxx>
#include <Graphic3d_TypeOfTexture.hxx>
#include <Standard.hxx>
#include <Standard_Transient.hxx>
#include <Standard_Type.hxx>
#include <TCollection_AsciiString.hxx>
class Image_CompressedPixMap;
class Image_SupportedFormats;
class Graphic3d_TextureParams;
//! This is the texture root class enable the dialog with the GraphicDriver allows the loading of texture.
class Graphic3d_TextureRoot : public Standard_Transient
{
DEFINE_STANDARD_RTTIEXT(Graphic3d_TextureRoot, Standard_Transient)
public:
//! The path to textures determined from CSF_MDTVTexturesDirectory or CASROOT environment variables.
//! @return the root folder with default textures.
Standard_EXPORT static TCollection_AsciiString TexturesFolder();
public:
//! Destructor.
Standard_EXPORT ~Graphic3d_TextureRoot();
//! Checks if a texture class is valid or not.
//! @return true if the construction of the class is correct
Standard_EXPORT virtual Standard_Boolean IsDone() const;
//! Returns the full path of the defined texture.
//! It could be empty path if GetImage() is overridden to load image not from file.
const OSD_Path& Path() const { return myPath; }
//! @return the texture type.
Graphic3d_TypeOfTexture Type() const { return myType; }
//! This ID will be used to manage resource in graphic driver.
//!
//! Default implementation generates unique ID within constructor;
//! inheritors may re-initialize it within their constructor,
//! but should never modify it afterwards.
//!
//! Multiple Graphic3d_TextureRoot instances with same ID
//! will be treated as single texture with different parameters
//! to optimize memory usage though this will be more natural
//! to use same instance of Graphic3d_TextureRoot when possible.
//!
//! If this ID is set to empty string by inheritor,
//! then independent graphical resource will be created
//! for each instance of Graphic3d_AspectFillArea3d where texture will be used.
//!
//! @return texture identifier.
const TCollection_AsciiString& GetId() const { return myTexId; }
//! Return image revision.
Standard_Size Revision() const { return myRevision; }
//! Update image revision.
//! Can be used for signaling changes in the texture source (e.g. file update, pixmap update)
//! without re-creating texture source itself (since unique id should be never modified).
void UpdateRevision() { ++myRevision; }
//! This method will be called by graphic driver each time when texture resource should be created.
//! It is called in front of GetImage() for uploading compressed image formats natively supported by GPU.
//! @param theSupported [in] the list of supported compressed texture formats;
//! returning image in unsupported format will result in texture upload failure
//! @return compressed pixmap or NULL if image is not in supported compressed format
Standard_EXPORT virtual Handle(Image_CompressedPixMap) GetCompressedImage (const Handle(Image_SupportedFormats)& theSupported);
//! This method will be called by graphic driver each time when texture resource should be created.
//! Default constructors allow defining the texture source as path to texture image or directly as pixmap.
//! If the source is defined as path, then the image will be dynamically loaded when this method is called
//! (and no copy will be preserved in this class instance).
//! Inheritors may dynamically generate the image.
//! Notice, image data should be in Bottom-Up order (see Image_PixMap::IsTopDown())!
//! @return the image for texture.
Standard_EXPORT virtual Handle(Image_PixMap) GetImage (const Handle(Image_SupportedFormats)& theSupported);
//! @return low-level texture parameters
const Handle(Graphic3d_TextureParams)& GetParams() const { return myParams; }
//! Return flag indicating color nature of values within the texture; TRUE by default.
//!
//! This flag will be used to interpret 8-bit per channel RGB(A) images as sRGB(A) textures
//! with implicit linearizion of color components.
//! Has no effect on images with floating point values (always considered linearized).
//!
//! When set to FALSE, such images will be interpreted as textures will be linear component values,
//! which is useful for RGB(A) textures defining non-color properties (like Normalmap/Metalness/Roughness).
Standard_Boolean IsColorMap() const { return myIsColorMap; }
//! Set flag indicating color nature of values within the texture.
void SetColorMap (Standard_Boolean theIsColor) { myIsColorMap = theIsColor; }
//! Returns whether mipmaps should be generated or not.
Standard_Boolean HasMipmaps() const { return myHasMipmaps; }
//! Sets whether to generate mipmaps or not.
void SetMipmapsGeneration (Standard_Boolean theToGenerateMipmaps) { myHasMipmaps = theToGenerateMipmaps; }
//! Returns whether row's memory layout is top-down.
Standard_Boolean IsTopDown() const { return myIsTopDown; }
protected:
//! Creates a texture from a file
//! Warning: Note that if <FileName> is NULL the texture must be realized
//! using LoadTexture(image) method.
Standard_EXPORT Graphic3d_TextureRoot(const TCollection_AsciiString& theFileName, const Graphic3d_TypeOfTexture theType);
//! Creates a texture from pixmap.
//! Please note that the implementation expects the image data
//! to be in Bottom-Up order (see Image_PixMap::IsTopDown()).
Standard_EXPORT Graphic3d_TextureRoot(const Handle(Image_PixMap)& thePixmap, const Graphic3d_TypeOfTexture theType);
//! Unconditionally generate new texture id. Should be called only within constructor.
Standard_EXPORT void generateId();
//! Try converting image to compatible format.
Standard_EXPORT static void convertToCompatible (const Handle(Image_SupportedFormats)& theSupported,
const Handle(Image_PixMap)& theImage);
//! Method for supporting old API; another GetImage() method should be implemented instead.
virtual Handle(Image_PixMap) GetImage() const { return Handle(Image_PixMap)(); }
protected:
Handle(Graphic3d_TextureParams) myParams; //!< associated texture parameters
TCollection_AsciiString myTexId; //!< unique identifier of this resource (for sharing graphic resource); should never be modified outside constructor
Handle(Image_PixMap) myPixMap; //!< image pixmap - as one of the ways for defining the texture source
OSD_Path myPath; //!< image file path - as one of the ways for defining the texture source
Standard_Size myRevision; //!< image revision - for signaling changes in the texture source (e.g. file update, pixmap update)
Graphic3d_TypeOfTexture myType; //!< texture type
Standard_Boolean myIsColorMap; //!< flag indicating color nature of values within the texture
Standard_Boolean myIsTopDown; //!< Stores rows's memory layout
Standard_Boolean myHasMipmaps; //!< Indicates whether mipmaps should be generated or not
};
DEFINE_STANDARD_HANDLE(Graphic3d_TextureRoot, Standard_Transient)
#endif // _Graphic3d_TextureRoot_HeaderFile