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occt/src/Prs3d/Prs3d_TextAspect.hxx
kgv ee2be2a881 0028316: Coding Rules - Elimilate confusing aliases of Standard_Real type in V3d_View
Quantity_Factor, Quantity_Parameter, Quantity_Ratio, Quantity_Coefficient,
Quantity_PlaneAngle, Quantity_Length, V3d_Parameter and V3d_Coordinate
have been replaced by Standard_Real in visualization classes.
2017-06-01 13:55:18 +03:00

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4.4 KiB
C++

// Created on: 1993-09-14
// Created by: Jean-Louis FRENKEL
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Prs3d_TextAspect_HeaderFile
#define _Prs3d_TextAspect_HeaderFile
#include <Graphic3d_AspectText3d.hxx>
#include <Graphic3d_TextPath.hxx>
#include <Graphic3d_HorizontalTextAlignment.hxx>
#include <Graphic3d_VerticalTextAlignment.hxx>
#include <Prs3d_BasicAspect.hxx>
//! Defines the attributes when displaying a text.
class Prs3d_TextAspect : public Prs3d_BasicAspect
{
DEFINE_STANDARD_RTTIEXT(Prs3d_TextAspect, Prs3d_BasicAspect)
public:
//! Constructs an empty framework for defining display attributes of text.
Standard_EXPORT Prs3d_TextAspect();
Standard_EXPORT Prs3d_TextAspect(const Handle(Graphic3d_AspectText3d)& theAspect);
//! Sets the color of the type used in text display.
void SetColor (const Quantity_Color& theColor) { myTextAspect->SetColor (theColor); }
//! Sets the font used in text display.
void SetFont (const Standard_CString theFont) { myTextAspect->SetFont (theFont); }
//! Returns the height-width ratio, also known as the expansion factor.
void SetHeightWidthRatio (const Standard_Real theRatio) { myTextAspect->SetExpansionFactor (theRatio); }
//! Sets the length of the box which text will occupy.
void SetSpace (const Standard_Real theSpace) { myTextAspect->SetSpace (theSpace); }
//! Sets the height of the text.
void SetHeight (const Standard_Real theHeight) { myHeight = theHeight; }
//! Sets the angle
void SetAngle (const Standard_Real theAngle) { myAngle = theAngle; }
//! Returns the height of the text box.
Standard_Real Height() const { return myHeight; }
//! Returns the angle
Standard_Real Angle() const { return myAngle; }
//! Sets horizontal alignment of text.
void SetHorizontalJustification (const Graphic3d_HorizontalTextAlignment theJustification) { myHorizontalJustification = theJustification; }
//! Sets the vertical alignment of text.
void SetVerticalJustification (const Graphic3d_VerticalTextAlignment theJustification) { myVerticalJustification = theJustification; }
//! Sets the orientation of text.
void SetOrientation (const Graphic3d_TextPath theOrientation) { myOrientation = theOrientation; }
//! Returns the horizontal alignment of the text.
//! The range of values includes:
//! - left
//! - center
//! - right, and
//! - normal (justified).
Graphic3d_HorizontalTextAlignment HorizontalJustification() const { return myHorizontalJustification; }
//! Returns the vertical alignment of the text.
//! The range of values includes:
//! - normal
//! - top
//! - cap
//! - half
//! - base
//! - bottom
Graphic3d_VerticalTextAlignment VerticalJustification() const { return myVerticalJustification; }
//! Returns the orientation of the text.
//! Text can be displayed in the following directions:
//! - up
//! - down
//! - left, or
//! - right
Graphic3d_TextPath Orientation() const { return myOrientation; }
//! Returns the purely textual attributes used in the display of text.
//! These include:
//! - color
//! - font
//! - height/width ratio, that is, the expansion factor, and
//! - space between characters.
const Handle(Graphic3d_AspectText3d)& Aspect() const { return myTextAspect; }
void SetAspect (const Handle(Graphic3d_AspectText3d)& theAspect) { myTextAspect = theAspect; }
protected:
Handle(Graphic3d_AspectText3d) myTextAspect;
Standard_Real myAngle;
Standard_Real myHeight;
Graphic3d_HorizontalTextAlignment myHorizontalJustification;
Graphic3d_VerticalTextAlignment myVerticalJustification;
Graphic3d_TextPath myOrientation;
};
DEFINE_STANDARD_HANDLE(Prs3d_TextAspect, Prs3d_BasicAspect)
#endif // _Prs3d_TextAspect_HeaderFile