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OpenGl_StructureShadow - copy bounding box from parent structure. Prs3d_PresentationShadow::CalculateBoundBox() - do nothing. V3d_View::Gravity() - skip presentations with transformation persistence flags. Use cached presentation bounding box.
42 lines
1.6 KiB
C++
42 lines
1.6 KiB
C++
// Created on: 2014-03-12
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// Created by: Kirill GAVRILOV
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// Copyright (c) 2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Prs3d_PresentationShadow.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(Prs3d_PresentationShadow,Prs3d_Presentation)
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//=======================================================================
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//function : Prs3d_PresentationShadow
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//purpose :
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//=======================================================================
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Prs3d_PresentationShadow::Prs3d_PresentationShadow (const Handle(Graphic3d_StructureManager)& theViewer,
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const Handle(Prs3d_Presentation)& thePrs)
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: Prs3d_Presentation (theViewer, thePrs),
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myParentStructId (thePrs->Identification()),
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myParentAffinity (thePrs->CStructure()->ViewAffinity)
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{
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//
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}
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//=======================================================================
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//function : CalculateBoundBox
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//purpose :
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//=======================================================================
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void Prs3d_PresentationShadow::CalculateBoundBox()
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{
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//
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}
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