mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-04-04 18:06:22 +03:00
OpenGl_Context::DiagnosticInformation() - added OpenGL version check before retrieving GL_SHADING_LANGUAGE_VERSION string.
3679 lines
123 KiB
C++
3679 lines
123 KiB
C++
// Created on: 2012-01-26
|
|
// Created by: Kirill GAVRILOV
|
|
// Copyright (c) 2012-2014 OPEN CASCADE SAS
|
|
//
|
|
// This file is part of Open CASCADE Technology software library.
|
|
//
|
|
// This library is free software; you can redistribute it and/or modify it under
|
|
// the terms of the GNU Lesser General Public License version 2.1 as published
|
|
// by the Free Software Foundation, with special exception defined in the file
|
|
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
|
|
// distribution for complete text of the license and disclaimer of any warranty.
|
|
//
|
|
// Alternatively, this file may be used under the terms of Open CASCADE
|
|
// commercial license or contractual agreement.
|
|
|
|
#if defined(_WIN32)
|
|
#include <windows.h>
|
|
#endif
|
|
|
|
#include <OpenGl_Context.hxx>
|
|
|
|
#include <OpenGl_ArbTBO.hxx>
|
|
#include <OpenGl_ArbIns.hxx>
|
|
#include <OpenGl_ArbDbg.hxx>
|
|
#include <OpenGl_ArbFBO.hxx>
|
|
#include <OpenGl_ExtGS.hxx>
|
|
#include <OpenGl_ArbSamplerObject.hxx>
|
|
#include <OpenGl_ArbTexBindless.hxx>
|
|
#include <OpenGl_GlCore44.hxx>
|
|
#include <OpenGl_FrameBuffer.hxx>
|
|
#include <OpenGl_Sampler.hxx>
|
|
#include <OpenGl_ShaderManager.hxx>
|
|
#include <OpenGl_Workspace.hxx>
|
|
#include <OpenGl_AspectFace.hxx>
|
|
#include <Graphic3d_TransformUtils.hxx>
|
|
#include <Graphic3d_RenderingParams.hxx>
|
|
|
|
#include <Message_Messenger.hxx>
|
|
|
|
#include <NCollection_Vector.hxx>
|
|
|
|
#include <Standard_ProgramError.hxx>
|
|
|
|
IMPLEMENT_STANDARD_RTTIEXT(OpenGl_Context,Standard_Transient)
|
|
|
|
#if defined(HAVE_EGL)
|
|
#include <EGL/egl.h>
|
|
#ifdef _MSC_VER
|
|
#pragma comment(lib, "libEGL.lib")
|
|
#endif
|
|
#elif defined(_WIN32)
|
|
//
|
|
#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
|
|
#include <dlfcn.h>
|
|
#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
|
|
//
|
|
#else
|
|
#include <OpenGL/OpenGL.h>
|
|
#include <CoreGraphics/CoreGraphics.h>
|
|
#endif
|
|
#else
|
|
#include <GL/glx.h> // glXGetProcAddress()
|
|
#endif
|
|
|
|
#ifdef HAVE_GL2PS
|
|
#include <gl2ps.h>
|
|
#ifdef _MSC_VER
|
|
#pragma comment (lib, "gl2ps.lib")
|
|
#endif
|
|
#endif
|
|
|
|
|
|
namespace
|
|
{
|
|
static const Handle(OpenGl_Resource) NULL_GL_RESOURCE;
|
|
static const OpenGl_Mat4 THE_IDENTITY_MATRIX;
|
|
|
|
//! Add key-value pair to the dictionary.
|
|
static void addInfo (TColStd_IndexedDataMapOfStringString& theDict,
|
|
const TCollection_AsciiString& theKey,
|
|
const TCollection_AsciiString& theValue)
|
|
{
|
|
theDict.ChangeFromIndex (theDict.Add (theKey, theValue)) = theValue;
|
|
}
|
|
|
|
//! Add key-value pair to the dictionary.
|
|
static void addInfo (TColStd_IndexedDataMapOfStringString& theDict,
|
|
const TCollection_AsciiString& theKey,
|
|
const char* theValue)
|
|
{
|
|
TCollection_AsciiString aValue (theValue != NULL ? theValue : "");
|
|
theDict.ChangeFromIndex (theDict.Add (theKey, aValue)) = aValue;
|
|
}
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : OpenGl_Context
|
|
// purpose :
|
|
// =======================================================================
|
|
OpenGl_Context::OpenGl_Context (const Handle(OpenGl_Caps)& theCaps)
|
|
: core11 (NULL),
|
|
core11fwd (NULL),
|
|
core15 (NULL),
|
|
core15fwd (NULL),
|
|
core20 (NULL),
|
|
core20fwd (NULL),
|
|
core32 (NULL),
|
|
core32back (NULL),
|
|
core33 (NULL),
|
|
core33back (NULL),
|
|
core41 (NULL),
|
|
core41back (NULL),
|
|
core42 (NULL),
|
|
core42back (NULL),
|
|
core43 (NULL),
|
|
core43back (NULL),
|
|
core44 (NULL),
|
|
core44back (NULL),
|
|
caps (!theCaps.IsNull() ? theCaps : new OpenGl_Caps()),
|
|
#if defined(GL_ES_VERSION_2_0)
|
|
hasHighp (Standard_False),
|
|
hasUintIndex(Standard_False),
|
|
hasTexRGBA8(Standard_False),
|
|
#else
|
|
hasHighp (Standard_True),
|
|
hasUintIndex(Standard_True),
|
|
hasTexRGBA8(Standard_True),
|
|
#endif
|
|
hasDrawBuffers (OpenGl_FeatureNotAvailable),
|
|
hasFloatBuffer (OpenGl_FeatureNotAvailable),
|
|
hasHalfFloatBuffer (OpenGl_FeatureNotAvailable),
|
|
hasSampleVariables (OpenGl_FeatureNotAvailable),
|
|
arbDrawBuffers (Standard_False),
|
|
arbNPTW (Standard_False),
|
|
arbTexRG (Standard_False),
|
|
arbTexFloat (Standard_False),
|
|
arbSamplerObject (NULL),
|
|
arbTexBindless (NULL),
|
|
arbTBO (NULL),
|
|
arbTboRGB32 (Standard_False),
|
|
arbIns (NULL),
|
|
arbDbg (NULL),
|
|
arbFBO (NULL),
|
|
arbFBOBlit (NULL),
|
|
arbSampleShading (Standard_False),
|
|
extFragDepth (Standard_False),
|
|
extDrawBuffers (Standard_False),
|
|
extGS (NULL),
|
|
extBgra(Standard_False),
|
|
extAnis(Standard_False),
|
|
extPDS (Standard_False),
|
|
atiMem (Standard_False),
|
|
nvxMem (Standard_False),
|
|
oesSampleVariables (Standard_False),
|
|
mySharedResources (new OpenGl_ResourcesMap()),
|
|
myDelayed (new OpenGl_DelayReleaseMap()),
|
|
myUnusedResources (new OpenGl_ResourcesStack()),
|
|
myClippingState (),
|
|
myGlLibHandle (NULL),
|
|
myFuncs (new OpenGl_GlFunctions()),
|
|
myAnisoMax (1),
|
|
myTexClamp (GL_CLAMP_TO_EDGE),
|
|
myMaxTexDim (1024),
|
|
myMaxTexCombined (1),
|
|
myMaxClipPlanes (6),
|
|
myMaxMsaaSamples(0),
|
|
myMaxDrawBuffers (1),
|
|
myMaxColorAttachments (1),
|
|
myGlVerMajor (0),
|
|
myGlVerMinor (0),
|
|
myIsInitialized (Standard_False),
|
|
myIsStereoBuffers (Standard_False),
|
|
myIsGlNormalizeEnabled (Standard_False),
|
|
myHasRayTracing (Standard_False),
|
|
myHasRayTracingTextures (Standard_False),
|
|
myHasRayTracingAdaptiveSampling (Standard_False),
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
myPointSpriteOrig (GL_UPPER_LEFT),
|
|
myRenderMode (GL_RENDER),
|
|
myPolygonMode (GL_FILL),
|
|
#else
|
|
myPointSpriteOrig (0),
|
|
myRenderMode (0),
|
|
myPolygonMode (0),
|
|
#endif
|
|
myToCullBackFaces (false),
|
|
myReadBuffer (0),
|
|
myDrawBuffers (1),
|
|
myDefaultVao (0),
|
|
myIsGlDebugCtx (Standard_False),
|
|
myResolution (Graphic3d_RenderingParams::THE_DEFAULT_RESOLUTION),
|
|
myResolutionRatio (1.0f),
|
|
myLineWidthScale (1.0f),
|
|
myRenderScale (1.0f),
|
|
myRenderScaleInv (1.0f)
|
|
{
|
|
myViewport[0] = 0;
|
|
myViewport[1] = 0;
|
|
myViewport[2] = 0;
|
|
myViewport[3] = 0;
|
|
myViewportVirt[0] = 0;
|
|
myViewportVirt[1] = 0;
|
|
myViewportVirt[2] = 0;
|
|
myViewportVirt[3] = 0;
|
|
|
|
// system-dependent fields
|
|
#if defined(HAVE_EGL)
|
|
myDisplay = (Aspect_Display )EGL_NO_DISPLAY;
|
|
myWindow = (Aspect_Drawable )EGL_NO_SURFACE;
|
|
myGContext = (Aspect_RenderingContext )EGL_NO_CONTEXT;
|
|
#elif defined(_WIN32)
|
|
myWindow = NULL;
|
|
myWindowDC = NULL;
|
|
myGContext = NULL;
|
|
#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
|
|
// Vendors can not extend functionality on this system
|
|
// and developers are limited to OpenGL support provided by Mac OS X SDK.
|
|
// We retrieve function pointers from system library
|
|
// to generalize extensions support on all platforms.
|
|
// In this way we also reach binary compatibility benefit between OS releases
|
|
// if some newest functionality is optionally used.
|
|
// Notice that GL version / extension availability checks are required
|
|
// because function pointers may be available but not functionality itself
|
|
// (depends on renderer).
|
|
#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
|
|
myGContext = NULL;
|
|
myGlLibHandle = dlopen ("/System/Library/Frameworks/OpenGLES.framework/OpenGLES", RTLD_LAZY);
|
|
#else
|
|
myGContext = NULL;
|
|
myGlLibHandle = dlopen ("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
|
|
#endif
|
|
#else
|
|
myDisplay = NULL;
|
|
myWindow = 0;
|
|
myGContext = 0;
|
|
#endif
|
|
|
|
memset (myFuncs.operator->(), 0, sizeof(OpenGl_GlFunctions));
|
|
myShaderManager = new OpenGl_ShaderManager (this);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : ~OpenGl_Context
|
|
// purpose :
|
|
// =======================================================================
|
|
OpenGl_Context::~OpenGl_Context()
|
|
{
|
|
// release clean up queue
|
|
ReleaseDelayed();
|
|
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
// release default VAO
|
|
if (myDefaultVao != 0
|
|
&& IsValid()
|
|
&& core32 != NULL)
|
|
{
|
|
core32->glDeleteVertexArrays (1, &myDefaultVao);
|
|
}
|
|
myDefaultVao = 0;
|
|
#endif
|
|
|
|
// release default FBO
|
|
if (!myDefaultFbo.IsNull())
|
|
{
|
|
myDefaultFbo->Release (this);
|
|
myDefaultFbo.Nullify();
|
|
}
|
|
|
|
// release shared resources if any
|
|
if (mySharedResources->GetRefCount() <= 1)
|
|
{
|
|
myShaderManager.Nullify();
|
|
for (NCollection_DataMap<TCollection_AsciiString, Handle(OpenGl_Resource)>::Iterator anIter (*mySharedResources);
|
|
anIter.More(); anIter.Next())
|
|
{
|
|
anIter.Value()->Release (this);
|
|
}
|
|
|
|
// release delayed resources added during deletion of shared resources
|
|
while (!myUnusedResources->IsEmpty())
|
|
{
|
|
myUnusedResources->First()->Release (this);
|
|
myUnusedResources->RemoveFirst();
|
|
}
|
|
}
|
|
else if (myShaderManager->IsSameContext (this))
|
|
{
|
|
myShaderManager->SetContext (NULL);
|
|
}
|
|
mySharedResources.Nullify();
|
|
myDelayed.Nullify();
|
|
|
|
if (arbDbg != NULL
|
|
&& myIsGlDebugCtx
|
|
&& IsValid())
|
|
{
|
|
// reset callback
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
void* aPtr = NULL;
|
|
glGetPointerv (GL_DEBUG_CALLBACK_USER_PARAM, &aPtr);
|
|
if (aPtr == this)
|
|
#endif
|
|
{
|
|
arbDbg->glDebugMessageCallback (NULL, NULL);
|
|
}
|
|
myIsGlDebugCtx = Standard_False;
|
|
}
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : forcedRelease
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::forcedRelease()
|
|
{
|
|
ReleaseDelayed();
|
|
for (NCollection_DataMap<TCollection_AsciiString, Handle(OpenGl_Resource)>::Iterator anIter (*mySharedResources);
|
|
anIter.More(); anIter.Next())
|
|
{
|
|
anIter.Value()->Release (this);
|
|
}
|
|
mySharedResources->Clear();
|
|
myShaderManager->clear();
|
|
myShaderManager->SetContext (NULL);
|
|
|
|
// release delayed resources added during deletion of shared resources
|
|
while (!myUnusedResources->IsEmpty())
|
|
{
|
|
myUnusedResources->First()->Release (this);
|
|
myUnusedResources->RemoveFirst();
|
|
}
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : ResizeViewport
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::ResizeViewport (const Standard_Integer* theRect)
|
|
{
|
|
core11fwd->glViewport (theRect[0], theRect[1], theRect[2], theRect[3]);
|
|
myViewport[0] = theRect[0];
|
|
myViewport[1] = theRect[1];
|
|
myViewport[2] = theRect[2];
|
|
myViewport[3] = theRect[3];
|
|
if (HasRenderScale())
|
|
{
|
|
myViewportVirt[0] = Standard_Integer(theRect[0] * myRenderScaleInv);
|
|
myViewportVirt[1] = Standard_Integer(theRect[1] * myRenderScaleInv);
|
|
myViewportVirt[2] = Standard_Integer(theRect[2] * myRenderScaleInv);
|
|
myViewportVirt[3] = Standard_Integer(theRect[3] * myRenderScaleInv);
|
|
}
|
|
else
|
|
{
|
|
myViewportVirt[0] = theRect[0];
|
|
myViewportVirt[1] = theRect[1];
|
|
myViewportVirt[2] = theRect[2];
|
|
myViewportVirt[3] = theRect[3];
|
|
}
|
|
}
|
|
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
inline Standard_Integer stereoToMonoBuffer (const Standard_Integer theBuffer)
|
|
{
|
|
switch (theBuffer)
|
|
{
|
|
case GL_BACK_LEFT:
|
|
case GL_BACK_RIGHT:
|
|
return GL_BACK;
|
|
case GL_FRONT_LEFT:
|
|
case GL_FRONT_RIGHT:
|
|
return GL_FRONT;
|
|
default:
|
|
return theBuffer;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// =======================================================================
|
|
// function : SetReadBuffer
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::SetReadBuffer (const Standard_Integer theReadBuffer)
|
|
{
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
myReadBuffer = !myIsStereoBuffers ? stereoToMonoBuffer (theReadBuffer) : theReadBuffer;
|
|
if (myReadBuffer < GL_COLOR_ATTACHMENT0
|
|
&& arbFBO != NULL)
|
|
{
|
|
arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER);
|
|
}
|
|
::glReadBuffer (myReadBuffer);
|
|
#else
|
|
(void )theReadBuffer;
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetDrawBuffer
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::SetDrawBuffer (const Standard_Integer theDrawBuffer)
|
|
{
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
const Standard_Integer aDrawBuffer = !myIsStereoBuffers ? stereoToMonoBuffer (theDrawBuffer) : theDrawBuffer;
|
|
if (aDrawBuffer < GL_COLOR_ATTACHMENT0
|
|
&& arbFBO != NULL)
|
|
{
|
|
arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER);
|
|
}
|
|
::glDrawBuffer (aDrawBuffer);
|
|
|
|
myDrawBuffers.Clear();
|
|
|
|
if (aDrawBuffer != GL_NONE)
|
|
{
|
|
myDrawBuffers.SetValue (0, aDrawBuffer);
|
|
}
|
|
#else
|
|
(void )theDrawBuffer;
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetDrawBuffers
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::SetDrawBuffers (const Standard_Integer theNb, const Standard_Integer* theDrawBuffers)
|
|
{
|
|
Standard_ASSERT_RETURN (hasDrawBuffers, "Multiple draw buffers feature is not supported by the context", Standard_ASSERT_DO_NOTHING());
|
|
|
|
myDrawBuffers.Clear();
|
|
|
|
Standard_Boolean useDefaultFbo = Standard_False;
|
|
for (Standard_Integer anI = 0; anI < theNb; ++anI)
|
|
{
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
const Standard_Integer aDrawBuffer = !myIsStereoBuffers ? stereoToMonoBuffer (theDrawBuffers[anI]) : theDrawBuffers[anI];
|
|
#else
|
|
const Standard_Integer aDrawBuffer = theDrawBuffers[anI];
|
|
#endif
|
|
if (aDrawBuffer < GL_COLOR_ATTACHMENT0 && aDrawBuffer != GL_NONE)
|
|
{
|
|
useDefaultFbo = Standard_True;
|
|
}
|
|
else if (aDrawBuffer != GL_NONE)
|
|
{
|
|
myDrawBuffers.SetValue (anI, aDrawBuffer);
|
|
}
|
|
}
|
|
if (arbFBO != NULL && useDefaultFbo)
|
|
{
|
|
arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER);
|
|
}
|
|
|
|
myFuncs->glDrawBuffers (theNb, (const GLenum*)theDrawBuffers);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetCullBackFaces
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::SetCullBackFaces (bool theToEnable)
|
|
{
|
|
if (myToCullBackFaces == theToEnable)
|
|
{
|
|
return;
|
|
}
|
|
|
|
myToCullBackFaces = theToEnable;
|
|
if (theToEnable)
|
|
{
|
|
//glCullFace (GL_BACK); GL_BACK by default
|
|
core11fwd->glEnable (GL_CULL_FACE);
|
|
}
|
|
else
|
|
{
|
|
core11fwd->glDisable (GL_CULL_FACE);
|
|
}
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : FetchState
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::FetchState()
|
|
{
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
// cache feedback mode state
|
|
if (core11 != NULL)
|
|
{
|
|
::glGetIntegerv (GL_RENDER_MODE, &myRenderMode);
|
|
}
|
|
|
|
// cache read buffers state
|
|
::glGetIntegerv (GL_READ_BUFFER, &myReadBuffer);
|
|
|
|
// cache draw buffers state
|
|
myDrawBuffers.Clear();
|
|
|
|
if (myMaxDrawBuffers == 1)
|
|
{
|
|
Standard_Integer aDrawBuffer;
|
|
|
|
::glGetIntegerv (GL_DRAW_BUFFER, &aDrawBuffer);
|
|
|
|
if (aDrawBuffer != GL_NONE)
|
|
{
|
|
myDrawBuffers.SetValue (0, aDrawBuffer);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Standard_Integer aDrawBuffer;
|
|
|
|
for (Standard_Integer anI = 0; anI < myMaxDrawBuffers; ++anI)
|
|
{
|
|
::glGetIntegerv (GL_DRAW_BUFFER0 + anI, &aDrawBuffer);
|
|
|
|
if (aDrawBuffer != GL_NONE)
|
|
{
|
|
myDrawBuffers.SetValue (anI, aDrawBuffer);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : Share
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::Share (const Handle(OpenGl_Context)& theShareCtx)
|
|
{
|
|
if (!theShareCtx.IsNull())
|
|
{
|
|
mySharedResources = theShareCtx->mySharedResources;
|
|
myDelayed = theShareCtx->myDelayed;
|
|
myUnusedResources = theShareCtx->myUnusedResources;
|
|
myShaderManager = theShareCtx->myShaderManager;
|
|
}
|
|
}
|
|
|
|
#if !defined(__APPLE__) || defined(MACOSX_USE_GLX)
|
|
|
|
// =======================================================================
|
|
// function : IsCurrent
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Boolean OpenGl_Context::IsCurrent() const
|
|
{
|
|
#if defined(HAVE_EGL)
|
|
if ((EGLDisplay )myDisplay == EGL_NO_DISPLAY
|
|
|| (EGLSurface )myWindow == EGL_NO_SURFACE
|
|
|| (EGLContext )myGContext == EGL_NO_CONTEXT)
|
|
{
|
|
return Standard_False;
|
|
}
|
|
|
|
return (((EGLDisplay )myDisplay == eglGetCurrentDisplay())
|
|
&& ((EGLContext )myGContext == eglGetCurrentContext())
|
|
&& ((EGLSurface )myWindow == eglGetCurrentSurface (EGL_DRAW)));
|
|
#elif defined(_WIN32)
|
|
if (myWindowDC == NULL || myGContext == NULL)
|
|
{
|
|
return Standard_False;
|
|
}
|
|
return (( (HDC )myWindowDC == wglGetCurrentDC())
|
|
&& ((HGLRC )myGContext == wglGetCurrentContext()));
|
|
#else
|
|
if (myDisplay == NULL || myWindow == 0 || myGContext == 0)
|
|
{
|
|
return Standard_False;
|
|
}
|
|
|
|
return ( ((Display* )myDisplay == glXGetCurrentDisplay())
|
|
&& ((GLXContext )myGContext == glXGetCurrentContext())
|
|
&& ((GLXDrawable )myWindow == glXGetCurrentDrawable()));
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : MakeCurrent
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Boolean OpenGl_Context::MakeCurrent()
|
|
{
|
|
#if defined(HAVE_EGL)
|
|
if ((EGLDisplay )myDisplay == EGL_NO_DISPLAY
|
|
|| (EGLSurface )myWindow == EGL_NO_SURFACE
|
|
|| (EGLContext )myGContext == EGL_NO_CONTEXT)
|
|
{
|
|
Standard_ProgramError_Raise_if (myIsInitialized, "OpenGl_Context::Init() should be called before!");
|
|
return Standard_False;
|
|
}
|
|
|
|
if (eglMakeCurrent ((EGLDisplay )myDisplay, (EGLSurface )myWindow, (EGLSurface )myWindow, (EGLContext )myGContext) != EGL_TRUE)
|
|
{
|
|
// if there is no current context it might be impossible to use glGetError() correctly
|
|
PushMessage (GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH,
|
|
"eglMakeCurrent() has failed!");
|
|
myIsInitialized = Standard_False;
|
|
return Standard_False;
|
|
}
|
|
#elif defined(_WIN32)
|
|
if (myWindowDC == NULL || myGContext == NULL)
|
|
{
|
|
Standard_ProgramError_Raise_if (myIsInitialized, "OpenGl_Context::Init() should be called before!");
|
|
return Standard_False;
|
|
}
|
|
|
|
// technically it should be safe to activate already bound GL context
|
|
// however some drivers (Intel etc.) may FAIL doing this for unknown reason
|
|
if (IsCurrent())
|
|
{
|
|
myShaderManager->SetContext (this);
|
|
return Standard_True;
|
|
}
|
|
else if (wglMakeCurrent ((HDC )myWindowDC, (HGLRC )myGContext) != TRUE)
|
|
{
|
|
// notice that glGetError() couldn't be used here!
|
|
wchar_t* aMsgBuff = NULL;
|
|
DWORD anErrorCode = GetLastError();
|
|
FormatMessageW (FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
|
|
NULL, anErrorCode, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (wchar_t* )&aMsgBuff, 0, NULL);
|
|
TCollection_ExtendedString aMsg ("wglMakeCurrent() has failed. ");
|
|
if (aMsgBuff != NULL)
|
|
{
|
|
aMsg += (Standard_ExtString )aMsgBuff;
|
|
LocalFree (aMsgBuff);
|
|
}
|
|
PushMessage (GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_ERROR, (unsigned int )anErrorCode, GL_DEBUG_SEVERITY_HIGH, aMsg);
|
|
myIsInitialized = Standard_False;
|
|
return Standard_False;
|
|
}
|
|
#else
|
|
if (myDisplay == NULL || myWindow == 0 || myGContext == 0)
|
|
{
|
|
Standard_ProgramError_Raise_if (myIsInitialized, "OpenGl_Context::Init() should be called before!");
|
|
return Standard_False;
|
|
}
|
|
|
|
if (!glXMakeCurrent ((Display* )myDisplay, (GLXDrawable )myWindow, (GLXContext )myGContext))
|
|
{
|
|
// if there is no current context it might be impossible to use glGetError() correctly
|
|
PushMessage (GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH,
|
|
"glXMakeCurrent() has failed!");
|
|
myIsInitialized = Standard_False;
|
|
return Standard_False;
|
|
}
|
|
#endif
|
|
myShaderManager->SetContext (this);
|
|
return Standard_True;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SwapBuffers
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::SwapBuffers()
|
|
{
|
|
#if defined(HAVE_EGL)
|
|
if ((EGLSurface )myWindow != EGL_NO_SURFACE)
|
|
{
|
|
eglSwapBuffers ((EGLDisplay )myDisplay, (EGLSurface )myWindow);
|
|
}
|
|
#elif defined(_WIN32)
|
|
if ((HDC )myWindowDC != NULL)
|
|
{
|
|
::SwapBuffers ((HDC )myWindowDC);
|
|
glFlush();
|
|
}
|
|
#else
|
|
if ((Display* )myDisplay != NULL)
|
|
{
|
|
glXSwapBuffers ((Display* )myDisplay, (GLXDrawable )myWindow);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#endif // __APPLE__
|
|
|
|
// =======================================================================
|
|
// function : SetSwapInterval
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Boolean OpenGl_Context::SetSwapInterval (const Standard_Integer theInterval)
|
|
{
|
|
#if defined(HAVE_EGL)
|
|
if (::eglSwapInterval ((EGLDisplay )myDisplay, theInterval) == EGL_TRUE)
|
|
{
|
|
return Standard_True;
|
|
}
|
|
#elif defined(_WIN32)
|
|
if (myFuncs->wglSwapIntervalEXT != NULL)
|
|
{
|
|
myFuncs->wglSwapIntervalEXT (theInterval);
|
|
return Standard_True;
|
|
}
|
|
#elif defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
|
|
//
|
|
#elif defined(__APPLE__)
|
|
if (::CGLSetParameter (CGLGetCurrentContext(), kCGLCPSwapInterval, &theInterval) == kCGLNoError)
|
|
{
|
|
return Standard_True;
|
|
}
|
|
#else
|
|
if (theInterval == -1
|
|
&& myFuncs->glXSwapIntervalEXT != NULL)
|
|
{
|
|
typedef int (*glXSwapIntervalEXT_t_x)(Display* theDisplay, GLXDrawable theDrawable, int theInterval);
|
|
glXSwapIntervalEXT_t_x aFuncPtr = (glXSwapIntervalEXT_t_x )myFuncs->glXSwapIntervalEXT;
|
|
aFuncPtr ((Display* )myDisplay, (GLXDrawable )myWindow, theInterval);
|
|
return Standard_True;
|
|
}
|
|
else if (myFuncs->glXSwapIntervalSGI != NULL)
|
|
{
|
|
myFuncs->glXSwapIntervalSGI (theInterval);
|
|
return Standard_True;
|
|
}
|
|
#endif
|
|
return Standard_False;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : findProc
|
|
// purpose :
|
|
// =======================================================================
|
|
void* OpenGl_Context::findProc (const char* theFuncName)
|
|
{
|
|
#if defined(HAVE_EGL)
|
|
return (void* )eglGetProcAddress (theFuncName);
|
|
#elif defined(_WIN32)
|
|
return (void* )wglGetProcAddress (theFuncName);
|
|
#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
|
|
return (myGlLibHandle != NULL) ? dlsym (myGlLibHandle, theFuncName) : NULL;
|
|
#else
|
|
return (void* )glXGetProcAddress ((const GLubyte* )theFuncName);
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : CheckExtension
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Boolean OpenGl_Context::CheckExtension (const char* theExtName) const
|
|
{
|
|
if (theExtName == NULL)
|
|
{
|
|
#ifdef OCCT_DEBUG
|
|
std::cerr << "CheckExtension called with NULL string!\n";
|
|
#endif
|
|
return Standard_False;
|
|
}
|
|
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
// available since OpenGL 3.0
|
|
// and the ONLY way to check extensions with OpenGL 3.1+ core profile
|
|
if (IsGlGreaterEqual (3, 0)
|
|
&& myFuncs->glGetStringi != NULL)
|
|
{
|
|
GLint anExtNb = 0;
|
|
::glGetIntegerv (GL_NUM_EXTENSIONS, &anExtNb);
|
|
const size_t anExtNameLen = strlen (theExtName);
|
|
for (GLint anIter = 0; anIter < anExtNb; ++anIter)
|
|
{
|
|
const char* anExtension = (const char* )myFuncs->glGetStringi (GL_EXTENSIONS, (GLuint )anIter);
|
|
const size_t aTestExtNameLen = strlen (anExtension);
|
|
if (aTestExtNameLen == anExtNameLen
|
|
&& strncmp (anExtension, theExtName, anExtNameLen) == 0)
|
|
{
|
|
return Standard_True;
|
|
}
|
|
}
|
|
return Standard_False;
|
|
}
|
|
#endif
|
|
|
|
// use old way with huge string for all extensions
|
|
const char* anExtString = (const char* )glGetString (GL_EXTENSIONS);
|
|
if (anExtString == NULL)
|
|
{
|
|
Messenger()->Send ("TKOpenGL: glGetString (GL_EXTENSIONS) has returned NULL! No GL context?", Message_Warning);
|
|
return Standard_False;
|
|
}
|
|
return CheckExtension (anExtString, theExtName);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : CheckExtension
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Boolean OpenGl_Context::CheckExtension (const char* theExtString,
|
|
const char* theExtName)
|
|
{
|
|
if (theExtString == NULL)
|
|
{
|
|
return Standard_False;
|
|
}
|
|
|
|
// Search for theExtName in the extensions string.
|
|
// Use of strstr() is not sufficient because extension names can be prefixes of other extension names.
|
|
char* aPtrIter = (char* )theExtString;
|
|
const char* aPtrEnd = aPtrIter + strlen (theExtString);
|
|
const size_t anExtNameLen = strlen (theExtName);
|
|
while (aPtrIter < aPtrEnd)
|
|
{
|
|
const size_t n = strcspn (aPtrIter, " ");
|
|
if ((n == anExtNameLen) && (strncmp (aPtrIter, theExtName, anExtNameLen) == 0))
|
|
{
|
|
return Standard_True;
|
|
}
|
|
aPtrIter += (n + 1);
|
|
}
|
|
return Standard_False;
|
|
}
|
|
|
|
#if !defined(__APPLE__) || defined(MACOSX_USE_GLX)
|
|
|
|
// =======================================================================
|
|
// function : Init
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Boolean OpenGl_Context::Init (const Standard_Boolean theIsCoreProfile)
|
|
{
|
|
if (myIsInitialized)
|
|
{
|
|
return Standard_True;
|
|
}
|
|
|
|
#if defined(HAVE_EGL)
|
|
myDisplay = (Aspect_Display )eglGetCurrentDisplay();
|
|
myGContext = (Aspect_RenderingContext )eglGetCurrentContext();
|
|
myWindow = (Aspect_Drawable )eglGetCurrentSurface(EGL_DRAW);
|
|
#elif defined(_WIN32)
|
|
myWindowDC = (Aspect_Handle )wglGetCurrentDC();
|
|
myGContext = (Aspect_RenderingContext )wglGetCurrentContext();
|
|
#else
|
|
myDisplay = (Aspect_Display )glXGetCurrentDisplay();
|
|
myGContext = (Aspect_RenderingContext )glXGetCurrentContext();
|
|
myWindow = (Aspect_Drawable )glXGetCurrentDrawable();
|
|
#endif
|
|
if (myGContext == NULL)
|
|
{
|
|
return Standard_False;
|
|
}
|
|
|
|
init (theIsCoreProfile);
|
|
myIsInitialized = Standard_True;
|
|
return Standard_True;
|
|
}
|
|
|
|
#endif // __APPLE__
|
|
|
|
// =======================================================================
|
|
// function : Init
|
|
// purpose :
|
|
// =======================================================================
|
|
#if defined(HAVE_EGL)
|
|
Standard_Boolean OpenGl_Context::Init (const Aspect_Drawable theEglSurface,
|
|
const Aspect_Display theEglDisplay,
|
|
const Aspect_RenderingContext theEglContext,
|
|
const Standard_Boolean theIsCoreProfile)
|
|
#elif defined(_WIN32)
|
|
Standard_Boolean OpenGl_Context::Init (const Aspect_Handle theWindow,
|
|
const Aspect_Handle theWindowDC,
|
|
const Aspect_RenderingContext theGContext,
|
|
const Standard_Boolean theIsCoreProfile)
|
|
#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
|
|
|
|
#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
|
|
Standard_Boolean OpenGl_Context::Init (EAGLContext* theGContext,
|
|
const Standard_Boolean theIsCoreProfile)
|
|
#else
|
|
Standard_Boolean OpenGl_Context::Init (NSOpenGLContext* theGContext,
|
|
const Standard_Boolean theIsCoreProfile)
|
|
#endif
|
|
|
|
#else
|
|
Standard_Boolean OpenGl_Context::Init (const Aspect_Drawable theWindow,
|
|
const Aspect_Display theDisplay,
|
|
const Aspect_RenderingContext theGContext,
|
|
const Standard_Boolean theIsCoreProfile)
|
|
#endif
|
|
{
|
|
Standard_ProgramError_Raise_if (myIsInitialized, "OpenGl_Context::Init() should be called only once!");
|
|
#if defined(HAVE_EGL)
|
|
myWindow = theEglSurface;
|
|
myGContext = theEglContext;
|
|
myDisplay = theEglDisplay;
|
|
#elif defined(_WIN32)
|
|
myWindow = theWindow;
|
|
myGContext = theGContext;
|
|
myWindowDC = theWindowDC;
|
|
#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
|
|
myGContext = theGContext;
|
|
#else
|
|
myWindow = theWindow;
|
|
myGContext = theGContext;
|
|
myDisplay = theDisplay;
|
|
#endif
|
|
if (myGContext == NULL || !MakeCurrent())
|
|
{
|
|
return Standard_False;
|
|
}
|
|
|
|
init (theIsCoreProfile);
|
|
myIsInitialized = Standard_True;
|
|
return Standard_True;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : ResetErrors
|
|
// purpose :
|
|
// =======================================================================
|
|
bool OpenGl_Context::ResetErrors (const bool theToPrintErrors)
|
|
{
|
|
int aPrevErr = 0;
|
|
int anErr = ::glGetError();
|
|
const bool hasError = anErr != GL_NO_ERROR;
|
|
if (!theToPrintErrors)
|
|
{
|
|
for (; anErr != GL_NO_ERROR && aPrevErr != anErr; aPrevErr = anErr, anErr = ::glGetError())
|
|
{
|
|
//
|
|
}
|
|
return hasError;
|
|
}
|
|
|
|
for (; anErr != GL_NO_ERROR && aPrevErr != anErr; aPrevErr = anErr, anErr = ::glGetError())
|
|
{
|
|
TCollection_ExtendedString anErrId;
|
|
switch (anErr)
|
|
{
|
|
case GL_INVALID_ENUM: anErrId = "GL_INVALID_ENUM"; break;
|
|
case GL_INVALID_VALUE: anErrId = "GL_INVALID_VALUE"; break;
|
|
case GL_INVALID_OPERATION: anErrId = "GL_INVALID_OPERATION"; break;
|
|
#ifdef GL_STACK_OVERFLOW
|
|
case GL_STACK_OVERFLOW: anErrId = "GL_STACK_OVERFLOW"; break;
|
|
case GL_STACK_UNDERFLOW: anErrId = "GL_STACK_UNDERFLOW"; break;
|
|
#endif
|
|
case GL_OUT_OF_MEMORY: anErrId = "GL_OUT_OF_MEMORY"; break;
|
|
case GL_INVALID_FRAMEBUFFER_OPERATION:
|
|
anErrId = "GL_INVALID_FRAMEBUFFER_OPERATION";
|
|
break;
|
|
default:
|
|
anErrId = TCollection_ExtendedString("#") + anErr;
|
|
break;
|
|
}
|
|
|
|
const TCollection_ExtendedString aMsg = TCollection_ExtendedString ("Unhandled GL error: ") + anErrId;
|
|
PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_OTHER, 0, GL_DEBUG_SEVERITY_LOW, aMsg);
|
|
}
|
|
return hasError;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : ReadGlVersion
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::ReadGlVersion (Standard_Integer& theGlVerMajor,
|
|
Standard_Integer& theGlVerMinor)
|
|
{
|
|
// reset values
|
|
theGlVerMajor = 0;
|
|
theGlVerMinor = 0;
|
|
|
|
#ifdef GL_MAJOR_VERSION
|
|
// available since OpenGL 3.0 and OpenGL 3.0 ES
|
|
GLint aMajor = 0, aMinor = 0;
|
|
glGetIntegerv (GL_MAJOR_VERSION, &aMajor);
|
|
glGetIntegerv (GL_MINOR_VERSION, &aMinor);
|
|
// glGetError() sometimes does not report an error here even if
|
|
// GL does not know GL_MAJOR_VERSION and GL_MINOR_VERSION constants.
|
|
// This happens on some renderers like e.g. Cygwin MESA.
|
|
// Thus checking additionally if GL has put anything to
|
|
// the output variables.
|
|
if (::glGetError() == GL_NO_ERROR && aMajor != 0 && aMinor != 0)
|
|
{
|
|
theGlVerMajor = aMajor;
|
|
theGlVerMinor = aMinor;
|
|
return;
|
|
}
|
|
for (GLenum anErr = ::glGetError(), aPrevErr = GL_NO_ERROR;; aPrevErr = anErr, anErr = ::glGetError())
|
|
{
|
|
if (anErr == GL_NO_ERROR
|
|
|| anErr == aPrevErr)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// Read version string.
|
|
// Notice that only first two numbers split by point '2.1 XXXXX' are significant.
|
|
// Following trash (after space) is vendor-specific.
|
|
// New drivers also returns micro version of GL like '3.3.0' which has no meaning
|
|
// and should be considered as vendor-specific too.
|
|
const char* aVerStr = (const char* )glGetString (GL_VERSION);
|
|
if (aVerStr == NULL || *aVerStr == '\0')
|
|
{
|
|
// invalid GL context
|
|
return;
|
|
}
|
|
|
|
//#if defined(GL_ES_VERSION_2_0)
|
|
// skip "OpenGL ES-** " section
|
|
for (; *aVerStr != '\0'; ++aVerStr)
|
|
{
|
|
if (*aVerStr >= '0' && *aVerStr <= '9')
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
//#endif
|
|
|
|
// parse string for major number
|
|
char aMajorStr[32];
|
|
char aMinorStr[32];
|
|
size_t aMajIter = 0;
|
|
while (aVerStr[aMajIter] >= '0' && aVerStr[aMajIter] <= '9')
|
|
{
|
|
++aMajIter;
|
|
}
|
|
if (aMajIter == 0 || aMajIter >= sizeof(aMajorStr))
|
|
{
|
|
return;
|
|
}
|
|
memcpy (aMajorStr, aVerStr, aMajIter);
|
|
aMajorStr[aMajIter] = '\0';
|
|
|
|
// parse string for minor number
|
|
aVerStr += aMajIter + 1;
|
|
size_t aMinIter = 0;
|
|
while (aVerStr[aMinIter] >= '0' && aVerStr[aMinIter] <= '9')
|
|
{
|
|
++aMinIter;
|
|
}
|
|
if (aMinIter == 0 || aMinIter >= sizeof(aMinorStr))
|
|
{
|
|
return;
|
|
}
|
|
memcpy (aMinorStr, aVerStr, aMinIter);
|
|
aMinorStr[aMinIter] = '\0';
|
|
|
|
// read numbers
|
|
theGlVerMajor = atoi (aMajorStr);
|
|
theGlVerMinor = atoi (aMinorStr);
|
|
|
|
if (theGlVerMajor <= 0)
|
|
{
|
|
theGlVerMajor = 0;
|
|
theGlVerMinor = 0;
|
|
}
|
|
}
|
|
|
|
static Standard_CString THE_DBGMSG_UNKNOWN = "UNKNOWN";
|
|
static Standard_CString THE_DBGMSG_SOURCES[] =
|
|
{
|
|
".OpenGL", // GL_DEBUG_SOURCE_API
|
|
".WinSystem", // GL_DEBUG_SOURCE_WINDOW_SYSTEM
|
|
".GLSL", // GL_DEBUG_SOURCE_SHADER_COMPILER
|
|
".3rdParty", // GL_DEBUG_SOURCE_THIRD_PARTY
|
|
"", // GL_DEBUG_SOURCE_APPLICATION
|
|
".Other" // GL_DEBUG_SOURCE_OTHER
|
|
};
|
|
|
|
static Standard_CString THE_DBGMSG_TYPES[] =
|
|
{
|
|
"Error", // GL_DEBUG_TYPE_ERROR
|
|
"Deprecated", // GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
|
|
"Undef. behavior", // GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
|
|
"Portability", // GL_DEBUG_TYPE_PORTABILITY
|
|
"Performance", // GL_DEBUG_TYPE_PERFORMANCE
|
|
"Other" // GL_DEBUG_TYPE_OTHER
|
|
};
|
|
|
|
static Standard_CString THE_DBGMSG_SEV_HIGH = "High"; // GL_DEBUG_SEVERITY_HIGH
|
|
static Standard_CString THE_DBGMSG_SEV_MEDIUM = "Medium"; // GL_DEBUG_SEVERITY_MEDIUM
|
|
static Standard_CString THE_DBGMSG_SEV_LOW = "Low"; // GL_DEBUG_SEVERITY_LOW
|
|
|
|
//! Callback for GL_ARB_debug_output extension
|
|
static void APIENTRY debugCallbackWrap(unsigned int theSource,
|
|
unsigned int theType,
|
|
unsigned int theId,
|
|
unsigned int theSeverity,
|
|
int /*theLength*/,
|
|
const char* theMessage,
|
|
const void* theUserParam)
|
|
{
|
|
OpenGl_Context* aCtx = (OpenGl_Context* )theUserParam;
|
|
aCtx->PushMessage (theSource, theType, theId, theSeverity, theMessage);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : PushMessage
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::PushMessage (const unsigned int theSource,
|
|
const unsigned int theType,
|
|
const unsigned int theId,
|
|
const unsigned int theSeverity,
|
|
const TCollection_ExtendedString& theMessage)
|
|
{
|
|
if (caps->suppressExtraMsg
|
|
&& theSource >= GL_DEBUG_SOURCE_API
|
|
&& theSource <= GL_DEBUG_SOURCE_OTHER
|
|
&& myFilters[theSource - GL_DEBUG_SOURCE_API].Contains (theId))
|
|
{
|
|
return;
|
|
}
|
|
|
|
Standard_CString& aSrc = (theSource >= GL_DEBUG_SOURCE_API
|
|
&& theSource <= GL_DEBUG_SOURCE_OTHER)
|
|
? THE_DBGMSG_SOURCES[theSource - GL_DEBUG_SOURCE_API]
|
|
: THE_DBGMSG_UNKNOWN;
|
|
Standard_CString& aType = (theType >= GL_DEBUG_TYPE_ERROR
|
|
&& theType <= GL_DEBUG_TYPE_OTHER)
|
|
? THE_DBGMSG_TYPES[theType - GL_DEBUG_TYPE_ERROR]
|
|
: THE_DBGMSG_UNKNOWN;
|
|
Standard_CString& aSev = theSeverity == GL_DEBUG_SEVERITY_HIGH
|
|
? THE_DBGMSG_SEV_HIGH
|
|
: (theSeverity == GL_DEBUG_SEVERITY_MEDIUM
|
|
? THE_DBGMSG_SEV_MEDIUM
|
|
: THE_DBGMSG_SEV_LOW);
|
|
Message_Gravity aGrav = theSeverity == GL_DEBUG_SEVERITY_HIGH
|
|
? Message_Alarm
|
|
: (theSeverity == GL_DEBUG_SEVERITY_MEDIUM
|
|
? Message_Warning
|
|
: Message_Info);
|
|
|
|
TCollection_ExtendedString aMsg;
|
|
aMsg += "TKOpenGl"; aMsg += aSrc;
|
|
aMsg += " | Type: "; aMsg += aType;
|
|
aMsg += " | ID: "; aMsg += (Standard_Integer )theId;
|
|
aMsg += " | Severity: "; aMsg += aSev;
|
|
aMsg += " | Message:\n ";
|
|
aMsg += theMessage;
|
|
Messenger()->Send (aMsg, aGrav);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : ExcludeMessage
|
|
// purpose :
|
|
// ======================================================================
|
|
Standard_Boolean OpenGl_Context::ExcludeMessage (const unsigned int theSource,
|
|
const unsigned int theId)
|
|
{
|
|
return theSource >= GL_DEBUG_SOURCE_API
|
|
&& theSource <= GL_DEBUG_SOURCE_OTHER
|
|
&& myFilters[theSource - GL_DEBUG_SOURCE_API].Add (theId);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : IncludeMessage
|
|
// purpose :
|
|
// ======================================================================
|
|
Standard_Boolean OpenGl_Context::IncludeMessage (const unsigned int theSource,
|
|
const unsigned int theId)
|
|
{
|
|
return theSource >= GL_DEBUG_SOURCE_API
|
|
&& theSource <= GL_DEBUG_SOURCE_OTHER
|
|
&& myFilters[theSource - GL_DEBUG_SOURCE_API].Remove (theId);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : checkWrongVersion
|
|
// purpose :
|
|
// ======================================================================
|
|
void OpenGl_Context::checkWrongVersion (const Standard_Integer theGlVerMajor,
|
|
const Standard_Integer theGlVerMinor)
|
|
{
|
|
if (!IsGlGreaterEqual (theGlVerMajor, theGlVerMinor))
|
|
{
|
|
return;
|
|
}
|
|
|
|
TCollection_ExtendedString aMsg = TCollection_ExtendedString()
|
|
+ "Error! OpenGL context reports version "
|
|
+ myGlVerMajor + "." + myGlVerMinor
|
|
+ " but does not export required functions for "
|
|
+ theGlVerMajor + "." + theGlVerMinor;
|
|
PushMessage (GL_DEBUG_SOURCE_APPLICATION,
|
|
GL_DEBUG_TYPE_ERROR,
|
|
0,
|
|
GL_DEBUG_SEVERITY_HIGH,
|
|
aMsg);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : init
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::init (const Standard_Boolean theIsCoreProfile)
|
|
{
|
|
// read version
|
|
myGlVerMajor = 0;
|
|
myGlVerMinor = 0;
|
|
myMaxMsaaSamples = 0;
|
|
myMaxDrawBuffers = 1;
|
|
myMaxColorAttachments = 1;
|
|
ReadGlVersion (myGlVerMajor, myGlVerMinor);
|
|
myVendor = (const char* )::glGetString (GL_VENDOR);
|
|
if (!caps->ffpEnable
|
|
&& !IsGlGreaterEqual (2, 0))
|
|
{
|
|
caps->ffpEnable = true;
|
|
TCollection_ExtendedString aMsg =
|
|
TCollection_ExtendedString("OpenGL driver is too old! Context info:\n")
|
|
+ " Vendor: " + (const char* )::glGetString (GL_VENDOR) + "\n"
|
|
+ " Renderer: " + (const char* )::glGetString (GL_RENDERER) + "\n"
|
|
+ " Version: " + (const char* )::glGetString (GL_VERSION) + "\n"
|
|
+ " Fallback using deprecated fixed-function pipeline.\n"
|
|
+ " Visualization might work incorrectly.\n"
|
|
" Consider upgrading the graphics driver.";
|
|
PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_PORTABILITY, 0, GL_DEBUG_SEVERITY_HIGH, aMsg);
|
|
}
|
|
|
|
#if defined(GL_ES_VERSION_2_0)
|
|
(void )theIsCoreProfile;
|
|
const bool isCoreProfile = false;
|
|
#else
|
|
|
|
if (myVendor.Search ("NVIDIA") != -1)
|
|
{
|
|
// Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW)
|
|
// will use VIDEO memory as the source for buffer object operations.
|
|
ExcludeMessage (GL_DEBUG_SOURCE_API, 131185);
|
|
}
|
|
if (IsGlGreaterEqual (3, 0))
|
|
{
|
|
// retrieve auxiliary function in advance
|
|
FindProc ("glGetStringi", myFuncs->glGetStringi);
|
|
}
|
|
|
|
bool isCoreProfile = false;
|
|
if (IsGlGreaterEqual (3, 2))
|
|
{
|
|
isCoreProfile = (theIsCoreProfile == Standard_True);
|
|
|
|
// detect Core profile
|
|
if (!isCoreProfile)
|
|
{
|
|
GLint aProfile = 0;
|
|
::glGetIntegerv (GL_CONTEXT_PROFILE_MASK, &aProfile);
|
|
isCoreProfile = (aProfile & GL_CONTEXT_CORE_PROFILE_BIT) != 0;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
core11 = NULL;
|
|
if (!isCoreProfile)
|
|
{
|
|
core11 = (OpenGl_GlCore11* )(&(*myFuncs));
|
|
}
|
|
core11fwd = (OpenGl_GlCore11Fwd* )(&(*myFuncs));
|
|
core15 = NULL;
|
|
core15fwd = NULL;
|
|
core20 = NULL;
|
|
core20fwd = NULL;
|
|
core32 = NULL;
|
|
core32back = NULL;
|
|
core33 = NULL;
|
|
core33back = NULL;
|
|
core41 = NULL;
|
|
core41back = NULL;
|
|
core42 = NULL;
|
|
core42back = NULL;
|
|
core43 = NULL;
|
|
core43back = NULL;
|
|
core44 = NULL;
|
|
core44back = NULL;
|
|
arbTBO = NULL;
|
|
arbTboRGB32 = Standard_False;
|
|
arbIns = NULL;
|
|
arbDbg = NULL;
|
|
arbFBO = NULL;
|
|
arbFBOBlit = NULL;
|
|
extGS = NULL;
|
|
myDefaultVao = 0;
|
|
|
|
//! Make record shorter to retrieve function pointer using variable with same name
|
|
#define FindProcShort(theFunc) FindProc(#theFunc, myFuncs->theFunc)
|
|
|
|
#if defined(GL_ES_VERSION_2_0)
|
|
|
|
hasTexRGBA8 = IsGlGreaterEqual (3, 0)
|
|
|| CheckExtension ("GL_OES_rgb8_rgba8");
|
|
// NPOT textures has limited support within OpenGL ES 2.0
|
|
// which are relaxed by OpenGL ES 3.0 or some extensions
|
|
//arbNPTW = IsGlGreaterEqual (3, 0)
|
|
// || CheckExtension ("GL_OES_texture_npot")
|
|
// || CheckExtension ("GL_NV_texture_npot_2D_mipmap");
|
|
arbNPTW = Standard_True;
|
|
arbTexRG = IsGlGreaterEqual (3, 0)
|
|
|| CheckExtension ("GL_EXT_texture_rg");
|
|
extBgra = CheckExtension ("GL_EXT_texture_format_BGRA8888");
|
|
extAnis = CheckExtension ("GL_EXT_texture_filter_anisotropic");
|
|
extPDS = IsGlGreaterEqual (3, 0)
|
|
|| CheckExtension ("GL_OES_packed_depth_stencil");
|
|
|
|
core11fwd = (OpenGl_GlCore11Fwd* )(&(*myFuncs));
|
|
if (IsGlGreaterEqual (2, 0))
|
|
{
|
|
// enable compatible functions
|
|
core20 = (OpenGl_GlCore20* )(&(*myFuncs));
|
|
core20fwd = (OpenGl_GlCore20Fwd* )(&(*myFuncs));
|
|
core15fwd = (OpenGl_GlCore15Fwd* )(&(*myFuncs));
|
|
arbFBO = (OpenGl_ArbFBO* )(&(*myFuncs));
|
|
}
|
|
if (IsGlGreaterEqual (3, 0)
|
|
&& FindProcShort (glBlitFramebuffer))
|
|
{
|
|
arbFBOBlit = (OpenGl_ArbFBOBlit* )(&(*myFuncs));
|
|
}
|
|
if (IsGlGreaterEqual (3, 0)
|
|
&& FindProcShort (glGenSamplers)
|
|
&& FindProcShort (glDeleteSamplers)
|
|
&& FindProcShort (glIsSampler)
|
|
&& FindProcShort (glBindSampler)
|
|
&& FindProcShort (glSamplerParameteri)
|
|
&& FindProcShort (glSamplerParameteriv)
|
|
&& FindProcShort (glSamplerParameterf)
|
|
&& FindProcShort (glSamplerParameterfv)
|
|
&& FindProcShort (glGetSamplerParameteriv)
|
|
&& FindProcShort (glGetSamplerParameterfv))
|
|
//&& FindProcShort (glSamplerParameterIiv) // only on Desktop or with extensions GL_OES_texture_border_clamp/GL_EXT_texture_border_clamp
|
|
//&& FindProcShort (glSamplerParameterIuiv)
|
|
//&& FindProcShort (glGetSamplerParameterIiv)
|
|
//&& FindProcShort (glGetSamplerParameterIuiv))
|
|
{
|
|
arbSamplerObject = (OpenGl_ArbSamplerObject* )(&(*myFuncs));
|
|
}
|
|
extFragDepth = !IsGlGreaterEqual(3, 0)
|
|
&& CheckExtension ("GL_EXT_frag_depth");
|
|
if (IsGlGreaterEqual (3, 1)
|
|
&& FindProc ("glTexStorage2DMultisample", myFuncs->glTexStorage2DMultisample))
|
|
{
|
|
// MSAA RenderBuffers have been defined in OpenGL ES 3.0,
|
|
// but MSAA Textures - only in OpenGL ES 3.1+
|
|
::glGetIntegerv (GL_MAX_SAMPLES, &myMaxMsaaSamples);
|
|
}
|
|
|
|
hasUintIndex = IsGlGreaterEqual (3, 0)
|
|
|| CheckExtension ("GL_OES_element_index_uint");
|
|
hasHighp = CheckExtension ("GL_OES_fragment_precision_high");
|
|
GLint aRange[2] = {0, 0};
|
|
GLint aPrec = 0;
|
|
::glGetShaderPrecisionFormat (GL_FRAGMENT_SHADER, GL_HIGH_FLOAT, aRange, &aPrec);
|
|
if (aPrec != 0)
|
|
{
|
|
hasHighp = Standard_True;
|
|
}
|
|
|
|
arbTexFloat = IsGlGreaterEqual (3, 0)
|
|
&& FindProc ("glTexImage3D", myFuncs->glTexImage3D);
|
|
|
|
const Standard_Boolean hasTexBuffer32 = IsGlGreaterEqual (3, 2) && FindProc ("glTexBuffer", myFuncs->glTexBuffer);
|
|
const Standard_Boolean hasExtTexBuffer = CheckExtension ("GL_EXT_texture_buffer") && FindProc ("glTexBufferEXT", myFuncs->glTexBuffer);
|
|
|
|
if (hasTexBuffer32 || hasExtTexBuffer)
|
|
{
|
|
arbTBO = reinterpret_cast<OpenGl_ArbTBO*> (myFuncs.get());
|
|
}
|
|
|
|
// initialize debug context extension
|
|
if (CheckExtension ("GL_KHR_debug"))
|
|
{
|
|
// this functionality become a part of OpenGL ES 3.2
|
|
arbDbg = NULL;
|
|
// According to GL_KHR_debug spec, all functions should have KHR suffix.
|
|
// However, some implementations can export these functions without suffix.
|
|
if (FindProc ("glDebugMessageControlKHR", myFuncs->glDebugMessageControl)
|
|
&& FindProc ("glDebugMessageInsertKHR", myFuncs->glDebugMessageInsert)
|
|
&& FindProc ("glDebugMessageCallbackKHR", myFuncs->glDebugMessageCallback)
|
|
&& FindProc ("glGetDebugMessageLogKHR", myFuncs->glGetDebugMessageLog))
|
|
{
|
|
arbDbg = (OpenGl_ArbDbg* )(&(*myFuncs));
|
|
}
|
|
|
|
if (arbDbg != NULL
|
|
&& caps->contextDebug)
|
|
{
|
|
// setup default callback
|
|
myIsGlDebugCtx = Standard_True;
|
|
arbDbg->glDebugMessageCallback (debugCallbackWrap, this);
|
|
::glEnable (GL_DEBUG_OUTPUT);
|
|
if (caps->contextSyncDebug)
|
|
{
|
|
// note that some broken implementations (e.g. simulators) might generate error message on this call
|
|
::glEnable (GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
|
}
|
|
}
|
|
}
|
|
|
|
extDrawBuffers = CheckExtension ("GL_EXT_draw_buffers") && FindProc ("glDrawBuffersEXT", myFuncs->glDrawBuffers);
|
|
arbDrawBuffers = CheckExtension ("GL_ARB_draw_buffers") && FindProc ("glDrawBuffersARB", myFuncs->glDrawBuffers);
|
|
|
|
if (IsGlGreaterEqual (3, 0) && FindProc ("glDrawBuffers", myFuncs->glDrawBuffers))
|
|
{
|
|
hasDrawBuffers = OpenGl_FeatureInCore;
|
|
}
|
|
else if (extDrawBuffers || arbDrawBuffers)
|
|
{
|
|
hasDrawBuffers = OpenGl_FeatureInExtensions;
|
|
}
|
|
|
|
hasFloatBuffer = IsGlGreaterEqual (3, 2) ? OpenGl_FeatureInCore :
|
|
CheckExtension ("GL_EXT_color_buffer_float") ? OpenGl_FeatureInExtensions
|
|
: OpenGl_FeatureNotAvailable;
|
|
hasHalfFloatBuffer = IsGlGreaterEqual (3, 2) ? OpenGl_FeatureInCore :
|
|
CheckExtension ("GL_EXT_color_buffer_half_float") ? OpenGl_FeatureInExtensions
|
|
: OpenGl_FeatureNotAvailable;
|
|
|
|
oesSampleVariables = CheckExtension ("GL_OES_sample_variables");
|
|
hasSampleVariables = IsGlGreaterEqual (3, 2) ? OpenGl_FeatureInCore :
|
|
oesSampleVariables ? OpenGl_FeatureInExtensions
|
|
: OpenGl_FeatureNotAvailable;
|
|
#else
|
|
|
|
myTexClamp = IsGlGreaterEqual (1, 2) ? GL_CLAMP_TO_EDGE : GL_CLAMP;
|
|
|
|
hasTexRGBA8 = Standard_True;
|
|
arbDrawBuffers = CheckExtension ("GL_ARB_draw_buffers");
|
|
arbNPTW = CheckExtension ("GL_ARB_texture_non_power_of_two");
|
|
arbTexFloat = IsGlGreaterEqual (3, 0)
|
|
|| CheckExtension ("GL_ARB_texture_float");
|
|
arbSampleShading = CheckExtension ("GL_ARB_sample_shading");
|
|
extBgra = CheckExtension ("GL_EXT_bgra");
|
|
extAnis = CheckExtension ("GL_EXT_texture_filter_anisotropic");
|
|
extPDS = CheckExtension ("GL_EXT_packed_depth_stencil");
|
|
atiMem = CheckExtension ("GL_ATI_meminfo");
|
|
nvxMem = CheckExtension ("GL_NVX_gpu_memory_info");
|
|
|
|
hasDrawBuffers = IsGlGreaterEqual (2, 0) ? OpenGl_FeatureInCore :
|
|
arbDrawBuffers ? OpenGl_FeatureInExtensions
|
|
: OpenGl_FeatureNotAvailable;
|
|
|
|
hasFloatBuffer = hasHalfFloatBuffer = IsGlGreaterEqual (3, 0) ? OpenGl_FeatureInCore :
|
|
CheckExtension ("GL_ARB_color_buffer_float") ? OpenGl_FeatureInExtensions
|
|
: OpenGl_FeatureNotAvailable;
|
|
|
|
hasSampleVariables = IsGlGreaterEqual (4, 0) ? OpenGl_FeatureInCore :
|
|
arbSampleShading ? OpenGl_FeatureInExtensions
|
|
: OpenGl_FeatureNotAvailable;
|
|
|
|
GLint aStereo = GL_FALSE;
|
|
glGetIntegerv (GL_STEREO, &aStereo);
|
|
myIsStereoBuffers = aStereo == 1;
|
|
|
|
// get number of maximum clipping planes
|
|
glGetIntegerv (GL_MAX_CLIP_PLANES, &myMaxClipPlanes);
|
|
#endif
|
|
|
|
if (hasDrawBuffers)
|
|
{
|
|
glGetIntegerv (GL_MAX_DRAW_BUFFERS, &myMaxDrawBuffers);
|
|
glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &myMaxColorAttachments);
|
|
}
|
|
|
|
glGetIntegerv (GL_MAX_TEXTURE_SIZE, &myMaxTexDim);
|
|
if (IsGlGreaterEqual (1, 5))
|
|
{
|
|
glGetIntegerv (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &myMaxTexCombined);
|
|
}
|
|
|
|
if (extAnis)
|
|
{
|
|
glGetIntegerv (GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &myAnisoMax);
|
|
}
|
|
|
|
myClippingState.Init (myMaxClipPlanes);
|
|
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
|
|
bool has12 = false;
|
|
bool has13 = false;
|
|
bool has14 = false;
|
|
bool has15 = false;
|
|
bool has20 = false;
|
|
bool has21 = false;
|
|
bool has30 = false;
|
|
bool has31 = false;
|
|
bool has32 = false;
|
|
bool has33 = false;
|
|
bool has40 = false;
|
|
bool has41 = false;
|
|
bool has42 = false;
|
|
bool has43 = false;
|
|
bool has44 = false;
|
|
|
|
// retrieve platform-dependent extensions
|
|
#if defined(HAVE_EGL)
|
|
//
|
|
#elif defined(_WIN32)
|
|
if (FindProcShort (wglGetExtensionsStringARB))
|
|
{
|
|
const char* aWglExts = myFuncs->wglGetExtensionsStringARB (wglGetCurrentDC());
|
|
if (CheckExtension (aWglExts, "WGL_EXT_swap_control"))
|
|
{
|
|
FindProcShort (wglSwapIntervalEXT);
|
|
}
|
|
if (CheckExtension (aWglExts, "WGL_ARB_pixel_format"))
|
|
{
|
|
FindProcShort (wglChoosePixelFormatARB);
|
|
}
|
|
if (CheckExtension (aWglExts, "WGL_ARB_create_context_profile"))
|
|
{
|
|
FindProcShort (wglCreateContextAttribsARB);
|
|
}
|
|
if (CheckExtension (aWglExts, "WGL_NV_DX_interop"))
|
|
{
|
|
FindProcShort (wglDXSetResourceShareHandleNV);
|
|
FindProcShort (wglDXOpenDeviceNV);
|
|
FindProcShort (wglDXCloseDeviceNV);
|
|
FindProcShort (wglDXRegisterObjectNV);
|
|
FindProcShort (wglDXUnregisterObjectNV);
|
|
FindProcShort (wglDXObjectAccessNV);
|
|
FindProcShort (wglDXLockObjectsNV);
|
|
FindProcShort (wglDXUnlockObjectsNV);
|
|
}
|
|
if (CheckExtension (aWglExts, "WGL_AMD_gpu_association"))
|
|
{
|
|
FindProcShort (wglGetGPUIDsAMD);
|
|
FindProcShort (wglGetGPUInfoAMD);
|
|
FindProcShort (wglGetContextGPUIDAMD);
|
|
}
|
|
}
|
|
#elif defined(__APPLE__)
|
|
//
|
|
#else
|
|
const char* aGlxExts = ::glXQueryExtensionsString ((Display* )myDisplay, DefaultScreen ((Display* )myDisplay));
|
|
if (CheckExtension (aGlxExts, "GLX_EXT_swap_control"))
|
|
{
|
|
FindProcShort (glXSwapIntervalEXT);
|
|
}
|
|
if (CheckExtension (aGlxExts, "GLX_SGI_swap_control"))
|
|
{
|
|
FindProcShort (glXSwapIntervalSGI);
|
|
}
|
|
if (CheckExtension (aGlxExts, "GLX_MESA_query_renderer"))
|
|
{
|
|
FindProcShort (glXQueryRendererIntegerMESA);
|
|
FindProcShort (glXQueryCurrentRendererIntegerMESA);
|
|
FindProcShort (glXQueryRendererStringMESA);
|
|
FindProcShort (glXQueryCurrentRendererStringMESA);
|
|
}
|
|
//extSwapTear = CheckExtension (aGlxExts, "GLX_EXT_swap_control_tear");
|
|
#endif
|
|
|
|
// load OpenGL 1.2 new functions
|
|
has12 = IsGlGreaterEqual (1, 2)
|
|
&& FindProcShort (glBlendColor)
|
|
&& FindProcShort (glBlendEquation)
|
|
&& FindProcShort (glDrawRangeElements)
|
|
&& FindProcShort (glTexImage3D)
|
|
&& FindProcShort (glTexSubImage3D)
|
|
&& FindProcShort (glCopyTexSubImage3D);
|
|
|
|
// load OpenGL 1.3 new functions
|
|
has13 = IsGlGreaterEqual (1, 3)
|
|
&& FindProcShort (glActiveTexture)
|
|
&& FindProcShort (glSampleCoverage)
|
|
&& FindProcShort (glCompressedTexImage3D)
|
|
&& FindProcShort (glCompressedTexImage2D)
|
|
&& FindProcShort (glCompressedTexImage1D)
|
|
&& FindProcShort (glCompressedTexSubImage3D)
|
|
&& FindProcShort (glCompressedTexSubImage2D)
|
|
&& FindProcShort (glCompressedTexSubImage1D)
|
|
&& FindProcShort (glGetCompressedTexImage);
|
|
|
|
if (!isCoreProfile)
|
|
{
|
|
has13 = has13
|
|
&& FindProcShort (glClientActiveTexture)
|
|
&& FindProcShort (glMultiTexCoord1d)
|
|
&& FindProcShort (glMultiTexCoord1dv)
|
|
&& FindProcShort (glMultiTexCoord1f)
|
|
&& FindProcShort (glMultiTexCoord1fv)
|
|
&& FindProcShort (glMultiTexCoord1i)
|
|
&& FindProcShort (glMultiTexCoord1iv)
|
|
&& FindProcShort (glMultiTexCoord1s)
|
|
&& FindProcShort (glMultiTexCoord1sv)
|
|
&& FindProcShort (glMultiTexCoord2d)
|
|
&& FindProcShort (glMultiTexCoord2dv)
|
|
&& FindProcShort (glMultiTexCoord2f)
|
|
&& FindProcShort (glMultiTexCoord2fv)
|
|
&& FindProcShort (glMultiTexCoord2i)
|
|
&& FindProcShort (glMultiTexCoord2iv)
|
|
&& FindProcShort (glMultiTexCoord2s)
|
|
&& FindProcShort (glMultiTexCoord2sv)
|
|
&& FindProcShort (glMultiTexCoord3d)
|
|
&& FindProcShort (glMultiTexCoord3dv)
|
|
&& FindProcShort (glMultiTexCoord3f)
|
|
&& FindProcShort (glMultiTexCoord3fv)
|
|
&& FindProcShort (glMultiTexCoord3i)
|
|
&& FindProcShort (glMultiTexCoord3iv)
|
|
&& FindProcShort (glMultiTexCoord3s)
|
|
&& FindProcShort (glMultiTexCoord3sv)
|
|
&& FindProcShort (glMultiTexCoord4d)
|
|
&& FindProcShort (glMultiTexCoord4dv)
|
|
&& FindProcShort (glMultiTexCoord4f)
|
|
&& FindProcShort (glMultiTexCoord4fv)
|
|
&& FindProcShort (glMultiTexCoord4i)
|
|
&& FindProcShort (glMultiTexCoord4iv)
|
|
&& FindProcShort (glMultiTexCoord4s)
|
|
&& FindProcShort (glMultiTexCoord4sv)
|
|
&& FindProcShort (glLoadTransposeMatrixf)
|
|
&& FindProcShort (glLoadTransposeMatrixd)
|
|
&& FindProcShort (glMultTransposeMatrixf)
|
|
&& FindProcShort (glMultTransposeMatrixd);
|
|
}
|
|
|
|
// load OpenGL 1.4 new functions
|
|
has14 = IsGlGreaterEqual (1, 4)
|
|
&& FindProcShort (glBlendFuncSeparate)
|
|
&& FindProcShort (glMultiDrawArrays)
|
|
&& FindProcShort (glMultiDrawElements)
|
|
&& FindProcShort (glPointParameterf)
|
|
&& FindProcShort (glPointParameterfv)
|
|
&& FindProcShort (glPointParameteri)
|
|
&& FindProcShort (glPointParameteriv);
|
|
|
|
// load OpenGL 1.5 new functions
|
|
has15 = IsGlGreaterEqual (1, 5)
|
|
&& FindProcShort (glGenQueries)
|
|
&& FindProcShort (glDeleteQueries)
|
|
&& FindProcShort (glIsQuery)
|
|
&& FindProcShort (glBeginQuery)
|
|
&& FindProcShort (glEndQuery)
|
|
&& FindProcShort (glGetQueryiv)
|
|
&& FindProcShort (glGetQueryObjectiv)
|
|
&& FindProcShort (glGetQueryObjectuiv)
|
|
&& FindProcShort (glBindBuffer)
|
|
&& FindProcShort (glDeleteBuffers)
|
|
&& FindProcShort (glGenBuffers)
|
|
&& FindProcShort (glIsBuffer)
|
|
&& FindProcShort (glBufferData)
|
|
&& FindProcShort (glBufferSubData)
|
|
&& FindProcShort (glGetBufferSubData)
|
|
&& FindProcShort (glMapBuffer)
|
|
&& FindProcShort (glUnmapBuffer)
|
|
&& FindProcShort (glGetBufferParameteriv)
|
|
&& FindProcShort (glGetBufferPointerv);
|
|
|
|
// load OpenGL 2.0 new functions
|
|
has20 = IsGlGreaterEqual (2, 0)
|
|
&& FindProcShort (glBlendEquationSeparate)
|
|
&& FindProcShort (glDrawBuffers)
|
|
&& FindProcShort (glStencilOpSeparate)
|
|
&& FindProcShort (glStencilFuncSeparate)
|
|
&& FindProcShort (glStencilMaskSeparate)
|
|
&& FindProcShort (glAttachShader)
|
|
&& FindProcShort (glBindAttribLocation)
|
|
&& FindProcShort (glCompileShader)
|
|
&& FindProcShort (glCreateProgram)
|
|
&& FindProcShort (glCreateShader)
|
|
&& FindProcShort (glDeleteProgram)
|
|
&& FindProcShort (glDeleteShader)
|
|
&& FindProcShort (glDetachShader)
|
|
&& FindProcShort (glDisableVertexAttribArray)
|
|
&& FindProcShort (glEnableVertexAttribArray)
|
|
&& FindProcShort (glGetActiveAttrib)
|
|
&& FindProcShort (glGetActiveUniform)
|
|
&& FindProcShort (glGetAttachedShaders)
|
|
&& FindProcShort (glGetAttribLocation)
|
|
&& FindProcShort (glGetProgramiv)
|
|
&& FindProcShort (glGetProgramInfoLog)
|
|
&& FindProcShort (glGetShaderiv)
|
|
&& FindProcShort (glGetShaderInfoLog)
|
|
&& FindProcShort (glGetShaderSource)
|
|
&& FindProcShort (glGetUniformLocation)
|
|
&& FindProcShort (glGetUniformfv)
|
|
&& FindProcShort (glGetUniformiv)
|
|
&& FindProcShort (glGetVertexAttribdv)
|
|
&& FindProcShort (glGetVertexAttribfv)
|
|
&& FindProcShort (glGetVertexAttribiv)
|
|
&& FindProcShort (glGetVertexAttribPointerv)
|
|
&& FindProcShort (glIsProgram)
|
|
&& FindProcShort (glIsShader)
|
|
&& FindProcShort (glLinkProgram)
|
|
&& FindProcShort (glShaderSource)
|
|
&& FindProcShort (glUseProgram)
|
|
&& FindProcShort (glUniform1f)
|
|
&& FindProcShort (glUniform2f)
|
|
&& FindProcShort (glUniform3f)
|
|
&& FindProcShort (glUniform4f)
|
|
&& FindProcShort (glUniform1i)
|
|
&& FindProcShort (glUniform2i)
|
|
&& FindProcShort (glUniform3i)
|
|
&& FindProcShort (glUniform4i)
|
|
&& FindProcShort (glUniform1fv)
|
|
&& FindProcShort (glUniform2fv)
|
|
&& FindProcShort (glUniform3fv)
|
|
&& FindProcShort (glUniform4fv)
|
|
&& FindProcShort (glUniform1iv)
|
|
&& FindProcShort (glUniform2iv)
|
|
&& FindProcShort (glUniform3iv)
|
|
&& FindProcShort (glUniform4iv)
|
|
&& FindProcShort (glUniformMatrix2fv)
|
|
&& FindProcShort (glUniformMatrix3fv)
|
|
&& FindProcShort (glUniformMatrix4fv)
|
|
&& FindProcShort (glValidateProgram)
|
|
&& FindProcShort (glVertexAttrib1d)
|
|
&& FindProcShort (glVertexAttrib1dv)
|
|
&& FindProcShort (glVertexAttrib1f)
|
|
&& FindProcShort (glVertexAttrib1fv)
|
|
&& FindProcShort (glVertexAttrib1s)
|
|
&& FindProcShort (glVertexAttrib1sv)
|
|
&& FindProcShort (glVertexAttrib2d)
|
|
&& FindProcShort (glVertexAttrib2dv)
|
|
&& FindProcShort (glVertexAttrib2f)
|
|
&& FindProcShort (glVertexAttrib2fv)
|
|
&& FindProcShort (glVertexAttrib2s)
|
|
&& FindProcShort (glVertexAttrib2sv)
|
|
&& FindProcShort (glVertexAttrib3d)
|
|
&& FindProcShort (glVertexAttrib3dv)
|
|
&& FindProcShort (glVertexAttrib3f)
|
|
&& FindProcShort (glVertexAttrib3fv)
|
|
&& FindProcShort (glVertexAttrib3s)
|
|
&& FindProcShort (glVertexAttrib3sv)
|
|
&& FindProcShort (glVertexAttrib4Nbv)
|
|
&& FindProcShort (glVertexAttrib4Niv)
|
|
&& FindProcShort (glVertexAttrib4Nsv)
|
|
&& FindProcShort (glVertexAttrib4Nub)
|
|
&& FindProcShort (glVertexAttrib4Nubv)
|
|
&& FindProcShort (glVertexAttrib4Nuiv)
|
|
&& FindProcShort (glVertexAttrib4Nusv)
|
|
&& FindProcShort (glVertexAttrib4bv)
|
|
&& FindProcShort (glVertexAttrib4d)
|
|
&& FindProcShort (glVertexAttrib4dv)
|
|
&& FindProcShort (glVertexAttrib4f)
|
|
&& FindProcShort (glVertexAttrib4fv)
|
|
&& FindProcShort (glVertexAttrib4iv)
|
|
&& FindProcShort (glVertexAttrib4s)
|
|
&& FindProcShort (glVertexAttrib4sv)
|
|
&& FindProcShort (glVertexAttrib4ubv)
|
|
&& FindProcShort (glVertexAttrib4uiv)
|
|
&& FindProcShort (glVertexAttrib4usv)
|
|
&& FindProcShort (glVertexAttribPointer);
|
|
|
|
// load OpenGL 2.1 new functions
|
|
has21 = IsGlGreaterEqual (2, 1)
|
|
&& FindProcShort (glUniformMatrix2x3fv)
|
|
&& FindProcShort (glUniformMatrix3x2fv)
|
|
&& FindProcShort (glUniformMatrix2x4fv)
|
|
&& FindProcShort (glUniformMatrix4x2fv)
|
|
&& FindProcShort (glUniformMatrix3x4fv)
|
|
&& FindProcShort (glUniformMatrix4x3fv);
|
|
|
|
// load GL_ARB_framebuffer_object (added to OpenGL 3.0 core)
|
|
const bool hasFBO = (IsGlGreaterEqual (3, 0) || CheckExtension ("GL_ARB_framebuffer_object"))
|
|
&& FindProcShort (glIsRenderbuffer)
|
|
&& FindProcShort (glBindRenderbuffer)
|
|
&& FindProcShort (glDeleteRenderbuffers)
|
|
&& FindProcShort (glGenRenderbuffers)
|
|
&& FindProcShort (glRenderbufferStorage)
|
|
&& FindProcShort (glGetRenderbufferParameteriv)
|
|
&& FindProcShort (glIsFramebuffer)
|
|
&& FindProcShort (glBindFramebuffer)
|
|
&& FindProcShort (glDeleteFramebuffers)
|
|
&& FindProcShort (glGenFramebuffers)
|
|
&& FindProcShort (glCheckFramebufferStatus)
|
|
&& FindProcShort (glFramebufferTexture1D)
|
|
&& FindProcShort (glFramebufferTexture2D)
|
|
&& FindProcShort (glFramebufferTexture3D)
|
|
&& FindProcShort (glFramebufferRenderbuffer)
|
|
&& FindProcShort (glGetFramebufferAttachmentParameteriv)
|
|
&& FindProcShort (glGenerateMipmap)
|
|
&& FindProcShort (glBlitFramebuffer)
|
|
&& FindProcShort (glRenderbufferStorageMultisample)
|
|
&& FindProcShort (glFramebufferTextureLayer);
|
|
|
|
// load GL_ARB_vertex_array_object (added to OpenGL 3.0 core)
|
|
const bool hasVAO = (IsGlGreaterEqual (3, 0) || CheckExtension ("GL_ARB_vertex_array_object"))
|
|
&& FindProcShort (glBindVertexArray)
|
|
&& FindProcShort (glDeleteVertexArrays)
|
|
&& FindProcShort (glGenVertexArrays)
|
|
&& FindProcShort (glIsVertexArray);
|
|
|
|
// load GL_ARB_map_buffer_range (added to OpenGL 3.0 core)
|
|
const bool hasMapBufferRange = (IsGlGreaterEqual (3, 0) || CheckExtension ("GL_ARB_map_buffer_range"))
|
|
&& FindProcShort (glMapBufferRange)
|
|
&& FindProcShort (glFlushMappedBufferRange);
|
|
|
|
// load OpenGL 3.0 new functions
|
|
has30 = IsGlGreaterEqual (3, 0)
|
|
&& hasFBO
|
|
&& hasVAO
|
|
&& hasMapBufferRange
|
|
&& FindProcShort (glColorMaski)
|
|
&& FindProcShort (glGetBooleani_v)
|
|
&& FindProcShort (glGetIntegeri_v)
|
|
&& FindProcShort (glEnablei)
|
|
&& FindProcShort (glDisablei)
|
|
&& FindProcShort (glIsEnabledi)
|
|
&& FindProcShort (glBeginTransformFeedback)
|
|
&& FindProcShort (glEndTransformFeedback)
|
|
&& FindProcShort (glBindBufferRange)
|
|
&& FindProcShort (glBindBufferBase)
|
|
&& FindProcShort (glTransformFeedbackVaryings)
|
|
&& FindProcShort (glGetTransformFeedbackVarying)
|
|
&& FindProcShort (glClampColor)
|
|
&& FindProcShort (glBeginConditionalRender)
|
|
&& FindProcShort (glEndConditionalRender)
|
|
&& FindProcShort (glVertexAttribIPointer)
|
|
&& FindProcShort (glGetVertexAttribIiv)
|
|
&& FindProcShort (glGetVertexAttribIuiv)
|
|
&& FindProcShort (glVertexAttribI1i)
|
|
&& FindProcShort (glVertexAttribI2i)
|
|
&& FindProcShort (glVertexAttribI3i)
|
|
&& FindProcShort (glVertexAttribI4i)
|
|
&& FindProcShort (glVertexAttribI1ui)
|
|
&& FindProcShort (glVertexAttribI2ui)
|
|
&& FindProcShort (glVertexAttribI3ui)
|
|
&& FindProcShort (glVertexAttribI4ui)
|
|
&& FindProcShort (glVertexAttribI1iv)
|
|
&& FindProcShort (glVertexAttribI2iv)
|
|
&& FindProcShort (glVertexAttribI3iv)
|
|
&& FindProcShort (glVertexAttribI4iv)
|
|
&& FindProcShort (glVertexAttribI1uiv)
|
|
&& FindProcShort (glVertexAttribI2uiv)
|
|
&& FindProcShort (glVertexAttribI3uiv)
|
|
&& FindProcShort (glVertexAttribI4uiv)
|
|
&& FindProcShort (glVertexAttribI4bv)
|
|
&& FindProcShort (glVertexAttribI4sv)
|
|
&& FindProcShort (glVertexAttribI4ubv)
|
|
&& FindProcShort (glVertexAttribI4usv)
|
|
&& FindProcShort (glGetUniformuiv)
|
|
&& FindProcShort (glBindFragDataLocation)
|
|
&& FindProcShort (glGetFragDataLocation)
|
|
&& FindProcShort (glUniform1ui)
|
|
&& FindProcShort (glUniform2ui)
|
|
&& FindProcShort (glUniform3ui)
|
|
&& FindProcShort (glUniform4ui)
|
|
&& FindProcShort (glUniform1uiv)
|
|
&& FindProcShort (glUniform2uiv)
|
|
&& FindProcShort (glUniform3uiv)
|
|
&& FindProcShort (glUniform4uiv)
|
|
&& FindProcShort (glTexParameterIiv)
|
|
&& FindProcShort (glTexParameterIuiv)
|
|
&& FindProcShort (glGetTexParameterIiv)
|
|
&& FindProcShort (glGetTexParameterIuiv)
|
|
&& FindProcShort (glClearBufferiv)
|
|
&& FindProcShort (glClearBufferuiv)
|
|
&& FindProcShort (glClearBufferfv)
|
|
&& FindProcShort (glClearBufferfi)
|
|
&& FindProcShort (glGetStringi);
|
|
|
|
// load GL_ARB_uniform_buffer_object (added to OpenGL 3.1 core)
|
|
const bool hasUBO = (IsGlGreaterEqual (3, 1) || CheckExtension ("GL_ARB_uniform_buffer_object"))
|
|
&& FindProcShort (glGetUniformIndices)
|
|
&& FindProcShort (glGetActiveUniformsiv)
|
|
&& FindProcShort (glGetActiveUniformName)
|
|
&& FindProcShort (glGetUniformBlockIndex)
|
|
&& FindProcShort (glGetActiveUniformBlockiv)
|
|
&& FindProcShort (glGetActiveUniformBlockName)
|
|
&& FindProcShort (glUniformBlockBinding);
|
|
|
|
// load GL_ARB_copy_buffer (added to OpenGL 3.1 core)
|
|
const bool hasCopyBufSubData = (IsGlGreaterEqual (3, 1) || CheckExtension ("GL_ARB_copy_buffer"))
|
|
&& FindProcShort (glCopyBufferSubData);
|
|
|
|
if (has30)
|
|
{
|
|
// NPOT textures are required by OpenGL 2.0 specifications
|
|
// but doesn't hardware accelerated by some ancient OpenGL 2.1 hardware (GeForce FX, RadeOn 9700 etc.)
|
|
arbNPTW = Standard_True;
|
|
arbTexRG = Standard_True;
|
|
}
|
|
|
|
// load OpenGL 3.1 new functions
|
|
has31 = IsGlGreaterEqual (3, 1)
|
|
&& hasUBO
|
|
&& hasCopyBufSubData
|
|
&& FindProcShort (glDrawArraysInstanced)
|
|
&& FindProcShort (glDrawElementsInstanced)
|
|
&& FindProcShort (glTexBuffer)
|
|
&& FindProcShort (glPrimitiveRestartIndex);
|
|
|
|
// load GL_ARB_draw_elements_base_vertex (added to OpenGL 3.2 core)
|
|
const bool hasDrawElemsBaseVert = (IsGlGreaterEqual (3, 2) || CheckExtension ("GL_ARB_draw_elements_base_vertex"))
|
|
&& FindProcShort (glDrawElementsBaseVertex)
|
|
&& FindProcShort (glDrawRangeElementsBaseVertex)
|
|
&& FindProcShort (glDrawElementsInstancedBaseVertex)
|
|
&& FindProcShort (glMultiDrawElementsBaseVertex);
|
|
|
|
// load GL_ARB_provoking_vertex (added to OpenGL 3.2 core)
|
|
const bool hasProvokingVert = (IsGlGreaterEqual (3, 2) || CheckExtension ("GL_ARB_provoking_vertex"))
|
|
&& FindProcShort (glProvokingVertex);
|
|
|
|
// load GL_ARB_sync (added to OpenGL 3.2 core)
|
|
const bool hasSync = (IsGlGreaterEqual (3, 2) || CheckExtension ("GL_ARB_sync"))
|
|
&& FindProcShort (glFenceSync)
|
|
&& FindProcShort (glIsSync)
|
|
&& FindProcShort (glDeleteSync)
|
|
&& FindProcShort (glClientWaitSync)
|
|
&& FindProcShort (glWaitSync)
|
|
&& FindProcShort (glGetInteger64v)
|
|
&& FindProcShort (glGetSynciv);
|
|
|
|
// load GL_ARB_texture_multisample (added to OpenGL 3.2 core)
|
|
const bool hasTextureMultisample = (IsGlGreaterEqual (3, 2) || CheckExtension ("GL_ARB_texture_multisample"))
|
|
&& FindProcShort (glTexImage2DMultisample)
|
|
&& FindProcShort (glTexImage3DMultisample)
|
|
&& FindProcShort (glGetMultisamplefv)
|
|
&& FindProcShort (glSampleMaski);
|
|
|
|
// load OpenGL 3.2 new functions
|
|
has32 = IsGlGreaterEqual (3, 2)
|
|
&& hasDrawElemsBaseVert
|
|
&& hasProvokingVert
|
|
&& hasSync
|
|
&& hasTextureMultisample
|
|
&& FindProcShort (glGetInteger64i_v)
|
|
&& FindProcShort (glGetBufferParameteri64v)
|
|
&& FindProcShort (glFramebufferTexture);
|
|
|
|
// load GL_ARB_blend_func_extended (added to OpenGL 3.3 core)
|
|
const bool hasBlendFuncExtended = (IsGlGreaterEqual (3, 3) || CheckExtension ("GL_ARB_blend_func_extended"))
|
|
&& FindProcShort (glBindFragDataLocationIndexed)
|
|
&& FindProcShort (glGetFragDataIndex);
|
|
|
|
// load GL_ARB_sampler_objects (added to OpenGL 3.3 core)
|
|
const bool hasSamplerObjects = (IsGlGreaterEqual (3, 3) || CheckExtension ("GL_ARB_sampler_objects"))
|
|
&& FindProcShort (glGenSamplers)
|
|
&& FindProcShort (glDeleteSamplers)
|
|
&& FindProcShort (glIsSampler)
|
|
&& FindProcShort (glBindSampler)
|
|
&& FindProcShort (glSamplerParameteri)
|
|
&& FindProcShort (glSamplerParameteriv)
|
|
&& FindProcShort (glSamplerParameterf)
|
|
&& FindProcShort (glSamplerParameterfv)
|
|
&& FindProcShort (glSamplerParameterIiv)
|
|
&& FindProcShort (glSamplerParameterIuiv)
|
|
&& FindProcShort (glGetSamplerParameteriv)
|
|
&& FindProcShort (glGetSamplerParameterIiv)
|
|
&& FindProcShort (glGetSamplerParameterfv)
|
|
&& FindProcShort (glGetSamplerParameterIuiv);
|
|
if (hasSamplerObjects)
|
|
{
|
|
arbSamplerObject = (OpenGl_ArbSamplerObject* )(&(*myFuncs));
|
|
}
|
|
|
|
// load GL_ARB_timer_query (added to OpenGL 3.3 core)
|
|
const bool hasTimerQuery = (IsGlGreaterEqual (3, 3) || CheckExtension ("GL_ARB_timer_query"))
|
|
&& FindProcShort (glQueryCounter)
|
|
&& FindProcShort (glGetQueryObjecti64v)
|
|
&& FindProcShort (glGetQueryObjectui64v);
|
|
|
|
// load GL_ARB_vertex_type_2_10_10_10_rev (added to OpenGL 3.3 core)
|
|
const bool hasVertType21010101rev = (IsGlGreaterEqual (3, 3) || CheckExtension ("GL_ARB_vertex_type_2_10_10_10_rev"))
|
|
&& FindProcShort (glVertexAttribP1ui)
|
|
&& FindProcShort (glVertexAttribP1uiv)
|
|
&& FindProcShort (glVertexAttribP2ui)
|
|
&& FindProcShort (glVertexAttribP2uiv)
|
|
&& FindProcShort (glVertexAttribP3ui)
|
|
&& FindProcShort (glVertexAttribP3uiv)
|
|
&& FindProcShort (glVertexAttribP4ui)
|
|
&& FindProcShort (glVertexAttribP4uiv);
|
|
|
|
if ( hasVertType21010101rev
|
|
&& !isCoreProfile)
|
|
{
|
|
// load deprecated functions
|
|
const bool hasVertType21010101revExt =
|
|
FindProcShort (glVertexP2ui)
|
|
&& FindProcShort (glVertexP2uiv)
|
|
&& FindProcShort (glVertexP3ui)
|
|
&& FindProcShort (glVertexP3uiv)
|
|
&& FindProcShort (glVertexP4ui)
|
|
&& FindProcShort (glVertexP4uiv)
|
|
&& FindProcShort (glTexCoordP1ui)
|
|
&& FindProcShort (glTexCoordP1uiv)
|
|
&& FindProcShort (glTexCoordP2ui)
|
|
&& FindProcShort (glTexCoordP2uiv)
|
|
&& FindProcShort (glTexCoordP3ui)
|
|
&& FindProcShort (glTexCoordP3uiv)
|
|
&& FindProcShort (glTexCoordP4ui)
|
|
&& FindProcShort (glTexCoordP4uiv)
|
|
&& FindProcShort (glMultiTexCoordP1ui)
|
|
&& FindProcShort (glMultiTexCoordP1uiv)
|
|
&& FindProcShort (glMultiTexCoordP2ui)
|
|
&& FindProcShort (glMultiTexCoordP2uiv)
|
|
&& FindProcShort (glMultiTexCoordP3ui)
|
|
&& FindProcShort (glMultiTexCoordP3uiv)
|
|
&& FindProcShort (glMultiTexCoordP4ui)
|
|
&& FindProcShort (glMultiTexCoordP4uiv)
|
|
&& FindProcShort (glNormalP3ui)
|
|
&& FindProcShort (glNormalP3uiv)
|
|
&& FindProcShort (glColorP3ui)
|
|
&& FindProcShort (glColorP3uiv)
|
|
&& FindProcShort (glColorP4ui)
|
|
&& FindProcShort (glColorP4uiv)
|
|
&& FindProcShort (glSecondaryColorP3ui)
|
|
&& FindProcShort (glSecondaryColorP3uiv);
|
|
(void )hasVertType21010101revExt;
|
|
}
|
|
|
|
// load OpenGL 3.3 extra functions
|
|
has33 = IsGlGreaterEqual (3, 3)
|
|
&& hasBlendFuncExtended
|
|
&& hasSamplerObjects
|
|
&& hasTimerQuery
|
|
&& hasVertType21010101rev
|
|
&& FindProcShort (glVertexAttribDivisor);
|
|
|
|
// load GL_ARB_draw_indirect (added to OpenGL 4.0 core)
|
|
const bool hasDrawIndirect = (IsGlGreaterEqual (4, 0) || CheckExtension ("GL_ARB_draw_indirect"))
|
|
&& FindProcShort (glDrawArraysIndirect)
|
|
&& FindProcShort (glDrawElementsIndirect);
|
|
|
|
// load GL_ARB_gpu_shader_fp64 (added to OpenGL 4.0 core)
|
|
const bool hasShaderFP64 = (IsGlGreaterEqual (4, 0) || CheckExtension ("GL_ARB_gpu_shader_fp64"))
|
|
&& FindProcShort (glUniform1d)
|
|
&& FindProcShort (glUniform2d)
|
|
&& FindProcShort (glUniform3d)
|
|
&& FindProcShort (glUniform4d)
|
|
&& FindProcShort (glUniform1dv)
|
|
&& FindProcShort (glUniform2dv)
|
|
&& FindProcShort (glUniform3dv)
|
|
&& FindProcShort (glUniform4dv)
|
|
&& FindProcShort (glUniformMatrix2dv)
|
|
&& FindProcShort (glUniformMatrix3dv)
|
|
&& FindProcShort (glUniformMatrix4dv)
|
|
&& FindProcShort (glUniformMatrix2x3dv)
|
|
&& FindProcShort (glUniformMatrix2x4dv)
|
|
&& FindProcShort (glUniformMatrix3x2dv)
|
|
&& FindProcShort (glUniformMatrix3x4dv)
|
|
&& FindProcShort (glUniformMatrix4x2dv)
|
|
&& FindProcShort (glUniformMatrix4x3dv)
|
|
&& FindProcShort (glGetUniformdv);
|
|
|
|
// load GL_ARB_shader_subroutine (added to OpenGL 4.0 core)
|
|
const bool hasShaderSubroutine = (IsGlGreaterEqual (4, 0) || CheckExtension ("GL_ARB_shader_subroutine"))
|
|
&& FindProcShort (glGetSubroutineUniformLocation)
|
|
&& FindProcShort (glGetSubroutineIndex)
|
|
&& FindProcShort (glGetActiveSubroutineUniformiv)
|
|
&& FindProcShort (glGetActiveSubroutineUniformName)
|
|
&& FindProcShort (glGetActiveSubroutineName)
|
|
&& FindProcShort (glUniformSubroutinesuiv)
|
|
&& FindProcShort (glGetUniformSubroutineuiv)
|
|
&& FindProcShort (glGetProgramStageiv);
|
|
|
|
// load GL_ARB_tessellation_shader (added to OpenGL 4.0 core)
|
|
const bool hasTessellationShader = (IsGlGreaterEqual (4, 0) || CheckExtension ("GL_ARB_tessellation_shader"))
|
|
&& FindProcShort (glPatchParameteri)
|
|
&& FindProcShort (glPatchParameterfv);
|
|
|
|
// load GL_ARB_transform_feedback2 (added to OpenGL 4.0 core)
|
|
const bool hasTrsfFeedback2 = (IsGlGreaterEqual (4, 0) || CheckExtension ("GL_ARB_transform_feedback2"))
|
|
&& FindProcShort (glBindTransformFeedback)
|
|
&& FindProcShort (glDeleteTransformFeedbacks)
|
|
&& FindProcShort (glGenTransformFeedbacks)
|
|
&& FindProcShort (glIsTransformFeedback)
|
|
&& FindProcShort (glPauseTransformFeedback)
|
|
&& FindProcShort (glResumeTransformFeedback)
|
|
&& FindProcShort (glDrawTransformFeedback);
|
|
|
|
// load GL_ARB_transform_feedback3 (added to OpenGL 4.0 core)
|
|
const bool hasTrsfFeedback3 = (IsGlGreaterEqual (4, 0) || CheckExtension ("GL_ARB_transform_feedback3"))
|
|
&& FindProcShort (glDrawTransformFeedbackStream)
|
|
&& FindProcShort (glBeginQueryIndexed)
|
|
&& FindProcShort (glEndQueryIndexed)
|
|
&& FindProcShort (glGetQueryIndexediv);
|
|
|
|
// load OpenGL 4.0 new functions
|
|
has40 = IsGlGreaterEqual (4, 0)
|
|
&& hasDrawIndirect
|
|
&& hasShaderFP64
|
|
&& hasShaderSubroutine
|
|
&& hasTessellationShader
|
|
&& hasTrsfFeedback2
|
|
&& hasTrsfFeedback3
|
|
&& FindProcShort (glMinSampleShading)
|
|
&& FindProcShort (glBlendEquationi)
|
|
&& FindProcShort (glBlendEquationSeparatei)
|
|
&& FindProcShort (glBlendFunci)
|
|
&& FindProcShort (glBlendFuncSeparatei);
|
|
|
|
// load GL_ARB_ES2_compatibility (added to OpenGL 4.1 core)
|
|
const bool hasES2Compatibility = (IsGlGreaterEqual (4, 1) || CheckExtension ("GL_ARB_ES2_compatibility"))
|
|
&& FindProcShort (glReleaseShaderCompiler)
|
|
&& FindProcShort (glShaderBinary)
|
|
&& FindProcShort (glGetShaderPrecisionFormat)
|
|
&& FindProcShort (glDepthRangef)
|
|
&& FindProcShort (glClearDepthf);
|
|
|
|
// load GL_ARB_get_program_binary (added to OpenGL 4.1 core)
|
|
const bool hasGetProgramBinary = (IsGlGreaterEqual (4, 1) || CheckExtension ("GL_ARB_get_program_binary"))
|
|
&& FindProcShort (glGetProgramBinary)
|
|
&& FindProcShort (glProgramBinary)
|
|
&& FindProcShort (glProgramParameteri);
|
|
|
|
|
|
// load GL_ARB_separate_shader_objects (added to OpenGL 4.1 core)
|
|
const bool hasSeparateShaderObjects = (IsGlGreaterEqual (4, 1) || CheckExtension ("GL_ARB_separate_shader_objects"))
|
|
&& FindProcShort (glUseProgramStages)
|
|
&& FindProcShort (glActiveShaderProgram)
|
|
&& FindProcShort (glCreateShaderProgramv)
|
|
&& FindProcShort (glBindProgramPipeline)
|
|
&& FindProcShort (glDeleteProgramPipelines)
|
|
&& FindProcShort (glGenProgramPipelines)
|
|
&& FindProcShort (glIsProgramPipeline)
|
|
&& FindProcShort (glGetProgramPipelineiv)
|
|
&& FindProcShort (glProgramUniform1i)
|
|
&& FindProcShort (glProgramUniform1iv)
|
|
&& FindProcShort (glProgramUniform1f)
|
|
&& FindProcShort (glProgramUniform1fv)
|
|
&& FindProcShort (glProgramUniform1d)
|
|
&& FindProcShort (glProgramUniform1dv)
|
|
&& FindProcShort (glProgramUniform1ui)
|
|
&& FindProcShort (glProgramUniform1uiv)
|
|
&& FindProcShort (glProgramUniform2i)
|
|
&& FindProcShort (glProgramUniform2iv)
|
|
&& FindProcShort (glProgramUniform2f)
|
|
&& FindProcShort (glProgramUniform2fv)
|
|
&& FindProcShort (glProgramUniform2d)
|
|
&& FindProcShort (glProgramUniform2dv)
|
|
&& FindProcShort (glProgramUniform2ui)
|
|
&& FindProcShort (glProgramUniform2uiv)
|
|
&& FindProcShort (glProgramUniform3i)
|
|
&& FindProcShort (glProgramUniform3iv)
|
|
&& FindProcShort (glProgramUniform3f)
|
|
&& FindProcShort (glProgramUniform3fv)
|
|
&& FindProcShort (glProgramUniform3d)
|
|
&& FindProcShort (glProgramUniform3dv)
|
|
&& FindProcShort (glProgramUniform3ui)
|
|
&& FindProcShort (glProgramUniform3uiv)
|
|
&& FindProcShort (glProgramUniform4i)
|
|
&& FindProcShort (glProgramUniform4iv)
|
|
&& FindProcShort (glProgramUniform4f)
|
|
&& FindProcShort (glProgramUniform4fv)
|
|
&& FindProcShort (glProgramUniform4d)
|
|
&& FindProcShort (glProgramUniform4dv)
|
|
&& FindProcShort (glProgramUniform4ui)
|
|
&& FindProcShort (glProgramUniform4uiv)
|
|
&& FindProcShort (glProgramUniformMatrix2fv)
|
|
&& FindProcShort (glProgramUniformMatrix3fv)
|
|
&& FindProcShort (glProgramUniformMatrix4fv)
|
|
&& FindProcShort (glProgramUniformMatrix2dv)
|
|
&& FindProcShort (glProgramUniformMatrix3dv)
|
|
&& FindProcShort (glProgramUniformMatrix4dv)
|
|
&& FindProcShort (glProgramUniformMatrix2x3fv)
|
|
&& FindProcShort (glProgramUniformMatrix3x2fv)
|
|
&& FindProcShort (glProgramUniformMatrix2x4fv)
|
|
&& FindProcShort (glProgramUniformMatrix4x2fv)
|
|
&& FindProcShort (glProgramUniformMatrix3x4fv)
|
|
&& FindProcShort (glProgramUniformMatrix4x3fv)
|
|
&& FindProcShort (glProgramUniformMatrix2x3dv)
|
|
&& FindProcShort (glProgramUniformMatrix3x2dv)
|
|
&& FindProcShort (glProgramUniformMatrix2x4dv)
|
|
&& FindProcShort (glProgramUniformMatrix4x2dv)
|
|
&& FindProcShort (glProgramUniformMatrix3x4dv)
|
|
&& FindProcShort (glProgramUniformMatrix4x3dv)
|
|
&& FindProcShort (glValidateProgramPipeline)
|
|
&& FindProcShort (glGetProgramPipelineInfoLog);
|
|
|
|
// load GL_ARB_vertex_attrib_64bit (added to OpenGL 4.1 core)
|
|
const bool hasVertAttrib64bit = (IsGlGreaterEqual (4, 1) || CheckExtension ("GL_ARB_vertex_attrib_64bit"))
|
|
&& FindProcShort (glVertexAttribL1d)
|
|
&& FindProcShort (glVertexAttribL2d)
|
|
&& FindProcShort (glVertexAttribL3d)
|
|
&& FindProcShort (glVertexAttribL4d)
|
|
&& FindProcShort (glVertexAttribL1dv)
|
|
&& FindProcShort (glVertexAttribL2dv)
|
|
&& FindProcShort (glVertexAttribL3dv)
|
|
&& FindProcShort (glVertexAttribL4dv)
|
|
&& FindProcShort (glVertexAttribLPointer)
|
|
&& FindProcShort (glGetVertexAttribLdv);
|
|
|
|
// load GL_ARB_viewport_array (added to OpenGL 4.1 core)
|
|
const bool hasViewportArray = (IsGlGreaterEqual (4, 1) || CheckExtension ("GL_ARB_viewport_array"))
|
|
&& FindProcShort (glViewportArrayv)
|
|
&& FindProcShort (glViewportIndexedf)
|
|
&& FindProcShort (glViewportIndexedfv)
|
|
&& FindProcShort (glScissorArrayv)
|
|
&& FindProcShort (glScissorIndexed)
|
|
&& FindProcShort (glScissorIndexedv)
|
|
&& FindProcShort (glDepthRangeArrayv)
|
|
&& FindProcShort (glDepthRangeIndexed)
|
|
&& FindProcShort (glGetFloati_v)
|
|
&& FindProcShort (glGetDoublei_v);
|
|
|
|
has41 = IsGlGreaterEqual (4, 1)
|
|
&& hasES2Compatibility
|
|
&& hasGetProgramBinary
|
|
&& hasSeparateShaderObjects
|
|
&& hasVertAttrib64bit
|
|
&& hasViewportArray;
|
|
|
|
// load GL_ARB_base_instance (added to OpenGL 4.2 core)
|
|
const bool hasBaseInstance = (IsGlGreaterEqual (4, 2) || CheckExtension ("GL_ARB_base_instance"))
|
|
&& FindProcShort (glDrawArraysInstancedBaseInstance)
|
|
&& FindProcShort (glDrawElementsInstancedBaseInstance)
|
|
&& FindProcShort (glDrawElementsInstancedBaseVertexBaseInstance);
|
|
|
|
// load GL_ARB_transform_feedback_instanced (added to OpenGL 4.2 core)
|
|
const bool hasTrsfFeedbackInstanced = (IsGlGreaterEqual (4, 2) || CheckExtension ("GL_ARB_transform_feedback_instanced"))
|
|
&& FindProcShort (glDrawTransformFeedbackInstanced)
|
|
&& FindProcShort (glDrawTransformFeedbackStreamInstanced);
|
|
|
|
// load GL_ARB_internalformat_query (added to OpenGL 4.2 core)
|
|
const bool hasInternalFormatQuery = (IsGlGreaterEqual (4, 2) || CheckExtension ("GL_ARB_internalformat_query"))
|
|
&& FindProcShort (glGetInternalformativ);
|
|
|
|
// load GL_ARB_shader_atomic_counters (added to OpenGL 4.2 core)
|
|
const bool hasShaderAtomicCounters = (IsGlGreaterEqual (4, 2) || CheckExtension ("GL_ARB_shader_atomic_counters"))
|
|
&& FindProcShort (glGetActiveAtomicCounterBufferiv);
|
|
|
|
// load GL_ARB_shader_image_load_store (added to OpenGL 4.2 core)
|
|
const bool hasShaderImgLoadStore = (IsGlGreaterEqual (4, 2) || CheckExtension ("GL_ARB_shader_image_load_store"))
|
|
&& FindProcShort (glBindImageTexture)
|
|
&& FindProcShort (glMemoryBarrier);
|
|
|
|
// load GL_ARB_texture_storage (added to OpenGL 4.2 core)
|
|
const bool hasTextureStorage = (IsGlGreaterEqual (4, 2) || CheckExtension ("GL_ARB_texture_storage"))
|
|
&& FindProcShort (glTexStorage1D)
|
|
&& FindProcShort (glTexStorage2D)
|
|
&& FindProcShort (glTexStorage3D);
|
|
|
|
has42 = IsGlGreaterEqual (4, 2)
|
|
&& hasBaseInstance
|
|
&& hasTrsfFeedbackInstanced
|
|
&& hasInternalFormatQuery
|
|
&& hasShaderAtomicCounters
|
|
&& hasShaderImgLoadStore
|
|
&& hasTextureStorage;
|
|
|
|
has43 = IsGlGreaterEqual (4, 3)
|
|
&& FindProcShort (glClearBufferData)
|
|
&& FindProcShort (glClearBufferSubData)
|
|
&& FindProcShort (glDispatchCompute)
|
|
&& FindProcShort (glDispatchComputeIndirect)
|
|
&& FindProcShort (glCopyImageSubData)
|
|
&& FindProcShort (glFramebufferParameteri)
|
|
&& FindProcShort (glGetFramebufferParameteriv)
|
|
&& FindProcShort (glGetInternalformati64v)
|
|
&& FindProcShort (glInvalidateTexSubImage)
|
|
&& FindProcShort (glInvalidateTexImage)
|
|
&& FindProcShort (glInvalidateBufferSubData)
|
|
&& FindProcShort (glInvalidateBufferData)
|
|
&& FindProcShort (glInvalidateFramebuffer)
|
|
&& FindProcShort (glInvalidateSubFramebuffer)
|
|
&& FindProcShort (glMultiDrawArraysIndirect)
|
|
&& FindProcShort (glMultiDrawElementsIndirect)
|
|
&& FindProcShort (glGetProgramInterfaceiv)
|
|
&& FindProcShort (glGetProgramResourceIndex)
|
|
&& FindProcShort (glGetProgramResourceName)
|
|
&& FindProcShort (glGetProgramResourceiv)
|
|
&& FindProcShort (glGetProgramResourceLocation)
|
|
&& FindProcShort (glGetProgramResourceLocationIndex)
|
|
&& FindProcShort (glShaderStorageBlockBinding)
|
|
&& FindProcShort (glTexBufferRange)
|
|
&& FindProcShort (glTexStorage2DMultisample)
|
|
&& FindProcShort (glTexStorage3DMultisample)
|
|
&& FindProcShort (glTextureView)
|
|
&& FindProcShort (glBindVertexBuffer)
|
|
&& FindProcShort (glVertexAttribFormat)
|
|
&& FindProcShort (glVertexAttribIFormat)
|
|
&& FindProcShort (glVertexAttribLFormat)
|
|
&& FindProcShort (glVertexAttribBinding)
|
|
&& FindProcShort (glVertexBindingDivisor)
|
|
&& FindProcShort (glDebugMessageControl)
|
|
&& FindProcShort (glDebugMessageInsert)
|
|
&& FindProcShort (glDebugMessageCallback)
|
|
&& FindProcShort (glGetDebugMessageLog)
|
|
&& FindProcShort (glPushDebugGroup)
|
|
&& FindProcShort (glPopDebugGroup)
|
|
&& FindProcShort (glObjectLabel)
|
|
&& FindProcShort (glGetObjectLabel)
|
|
&& FindProcShort (glObjectPtrLabel)
|
|
&& FindProcShort (glGetObjectPtrLabel);
|
|
|
|
// load GL_ARB_clear_texture (added to OpenGL 4.4 core)
|
|
bool arbTexClear = (IsGlGreaterEqual (4, 4) || CheckExtension ("GL_ARB_clear_texture"))
|
|
&& FindProcShort (glClearTexImage)
|
|
&& FindProcShort (glClearTexSubImage);
|
|
|
|
has44 = IsGlGreaterEqual (4, 4)
|
|
&& arbTexClear
|
|
&& FindProcShort (glBufferStorage)
|
|
&& FindProcShort (glBindBuffersBase)
|
|
&& FindProcShort (glBindBuffersRange)
|
|
&& FindProcShort (glBindTextures)
|
|
&& FindProcShort (glBindSamplers)
|
|
&& FindProcShort (glBindImageTextures)
|
|
&& FindProcShort (glBindVertexBuffers);
|
|
|
|
// initialize debug context extension
|
|
if (CheckExtension ("GL_ARB_debug_output"))
|
|
{
|
|
arbDbg = NULL;
|
|
if (has43)
|
|
{
|
|
arbDbg = (OpenGl_ArbDbg* )(&(*myFuncs));
|
|
}
|
|
else if (FindProc ("glDebugMessageControlARB", myFuncs->glDebugMessageControl)
|
|
&& FindProc ("glDebugMessageInsertARB", myFuncs->glDebugMessageInsert)
|
|
&& FindProc ("glDebugMessageCallbackARB", myFuncs->glDebugMessageCallback)
|
|
&& FindProc ("glGetDebugMessageLogARB", myFuncs->glGetDebugMessageLog))
|
|
{
|
|
arbDbg = (OpenGl_ArbDbg* )(&(*myFuncs));
|
|
}
|
|
|
|
if (arbDbg != NULL
|
|
&& caps->contextDebug)
|
|
{
|
|
// setup default callback
|
|
myIsGlDebugCtx = Standard_True;
|
|
arbDbg->glDebugMessageCallback (debugCallbackWrap, this);
|
|
if (has43)
|
|
{
|
|
::glEnable (GL_DEBUG_OUTPUT);
|
|
}
|
|
if (caps->contextSyncDebug)
|
|
{
|
|
::glEnable (GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
|
}
|
|
}
|
|
}
|
|
|
|
// initialize TBO extension (ARB)
|
|
if (!has31
|
|
&& CheckExtension ("GL_ARB_texture_buffer_object")
|
|
&& FindProc ("glTexBufferARB", myFuncs->glTexBuffer))
|
|
{
|
|
arbTBO = (OpenGl_ArbTBO* )(&(*myFuncs));
|
|
}
|
|
arbTboRGB32 = CheckExtension ("GL_ARB_texture_buffer_object_rgb32");
|
|
|
|
// initialize hardware instancing extension (ARB)
|
|
if (!has31
|
|
&& CheckExtension ("GL_ARB_draw_instanced")
|
|
&& FindProc ("glDrawArraysInstancedARB", myFuncs->glDrawArraysInstanced)
|
|
&& FindProc ("glDrawElementsInstancedARB", myFuncs->glDrawElementsInstanced))
|
|
{
|
|
arbIns = (OpenGl_ArbIns* )(&(*myFuncs));
|
|
}
|
|
|
|
// initialize FBO extension (ARB)
|
|
if (hasFBO)
|
|
{
|
|
arbFBO = (OpenGl_ArbFBO* )(&(*myFuncs));
|
|
arbFBOBlit = (OpenGl_ArbFBOBlit* )(&(*myFuncs));
|
|
extPDS = Standard_True; // extension for EXT, but part of ARB
|
|
}
|
|
|
|
// initialize GS extension (EXT)
|
|
if (CheckExtension ("GL_EXT_geometry_shader4")
|
|
&& FindProcShort (glProgramParameteriEXT))
|
|
{
|
|
extGS = (OpenGl_ExtGS* )(&(*myFuncs));
|
|
}
|
|
|
|
// initialize bindless texture extension (ARB)
|
|
if (CheckExtension ("GL_ARB_bindless_texture")
|
|
&& FindProcShort (glGetTextureHandleARB)
|
|
&& FindProcShort (glGetTextureSamplerHandleARB)
|
|
&& FindProcShort (glMakeTextureHandleResidentARB)
|
|
&& FindProcShort (glMakeTextureHandleNonResidentARB)
|
|
&& FindProcShort (glGetImageHandleARB)
|
|
&& FindProcShort (glMakeImageHandleResidentARB)
|
|
&& FindProcShort (glMakeImageHandleNonResidentARB)
|
|
&& FindProcShort (glUniformHandleui64ARB)
|
|
&& FindProcShort (glUniformHandleui64vARB)
|
|
&& FindProcShort (glProgramUniformHandleui64ARB)
|
|
&& FindProcShort (glProgramUniformHandleui64vARB)
|
|
&& FindProcShort (glIsTextureHandleResidentARB)
|
|
&& FindProcShort (glIsImageHandleResidentARB)
|
|
&& FindProcShort (glVertexAttribL1ui64ARB)
|
|
&& FindProcShort (glVertexAttribL1ui64vARB)
|
|
&& FindProcShort (glGetVertexAttribLui64vARB))
|
|
{
|
|
arbTexBindless = (OpenGl_ArbTexBindless* )(&(*myFuncs));
|
|
}
|
|
|
|
if (!has12)
|
|
{
|
|
checkWrongVersion (1, 2);
|
|
myGlVerMajor = 1;
|
|
myGlVerMinor = 1;
|
|
return;
|
|
}
|
|
else if (!has13)
|
|
{
|
|
checkWrongVersion (1, 3);
|
|
myGlVerMajor = 1;
|
|
myGlVerMinor = 2;
|
|
return;
|
|
}
|
|
else if (!has14)
|
|
{
|
|
checkWrongVersion (1, 4);
|
|
myGlVerMajor = 1;
|
|
myGlVerMinor = 3;
|
|
return;
|
|
}
|
|
else if (!has15)
|
|
{
|
|
checkWrongVersion (1, 5);
|
|
myGlVerMajor = 1;
|
|
myGlVerMinor = 4;
|
|
return;
|
|
}
|
|
if (!isCoreProfile)
|
|
{
|
|
core15 = (OpenGl_GlCore15* )(&(*myFuncs));
|
|
}
|
|
core15fwd = (OpenGl_GlCore15Fwd* )(&(*myFuncs));
|
|
|
|
if (!has20)
|
|
{
|
|
checkWrongVersion (2, 0);
|
|
myGlVerMajor = 1;
|
|
myGlVerMinor = 5;
|
|
return;
|
|
}
|
|
|
|
const char* aGlslVer = (const char* )::glGetString (GL_SHADING_LANGUAGE_VERSION);
|
|
if (aGlslVer == NULL
|
|
|| *aGlslVer == '\0')
|
|
{
|
|
// broken context has been detected
|
|
TCollection_ExtendedString aMsg = TCollection_ExtendedString()
|
|
+ "Error! OpenGL context reports version "
|
|
+ myGlVerMajor + "." + myGlVerMinor
|
|
+ " but reports wrong GLSL version";
|
|
PushMessage (GL_DEBUG_SOURCE_APPLICATION,
|
|
GL_DEBUG_TYPE_ERROR,
|
|
0,
|
|
GL_DEBUG_SEVERITY_HIGH,
|
|
aMsg);
|
|
myGlVerMajor = 1;
|
|
myGlVerMinor = 5;
|
|
return;
|
|
}
|
|
|
|
if (!isCoreProfile)
|
|
{
|
|
core20 = (OpenGl_GlCore20* )(&(*myFuncs));
|
|
}
|
|
core20fwd = (OpenGl_GlCore20Fwd* )(&(*myFuncs));
|
|
|
|
if (!has21)
|
|
{
|
|
checkWrongVersion (2, 1);
|
|
myGlVerMajor = 2;
|
|
myGlVerMinor = 0;
|
|
return;
|
|
}
|
|
|
|
if (!has30)
|
|
{
|
|
checkWrongVersion (3, 0);
|
|
myGlVerMajor = 2;
|
|
myGlVerMinor = 1;
|
|
return;
|
|
}
|
|
|
|
// MSAA RenderBuffers have been defined in OpenGL 3.0,
|
|
// but MSAA Textures - only in OpenGL 3.2+
|
|
if (!has32
|
|
&& CheckExtension ("GL_ARB_texture_multisample")
|
|
&& FindProcShort (glTexImage2DMultisample))
|
|
{
|
|
GLint aNbColorSamples = 0, aNbDepthSamples = 0;
|
|
::glGetIntegerv (GL_MAX_COLOR_TEXTURE_SAMPLES, &aNbColorSamples);
|
|
::glGetIntegerv (GL_MAX_DEPTH_TEXTURE_SAMPLES, &aNbDepthSamples);
|
|
myMaxMsaaSamples = Min (aNbColorSamples, aNbDepthSamples);
|
|
}
|
|
if (!has43
|
|
&& CheckExtension ("GL_ARB_texture_storage_multisample")
|
|
&& FindProcShort (glTexStorage2DMultisample))
|
|
{
|
|
//
|
|
}
|
|
|
|
if (!has31)
|
|
{
|
|
checkWrongVersion (3, 1);
|
|
myGlVerMajor = 3;
|
|
myGlVerMinor = 0;
|
|
return;
|
|
}
|
|
arbTBO = (OpenGl_ArbTBO* )(&(*myFuncs));
|
|
arbIns = (OpenGl_ArbIns* )(&(*myFuncs));
|
|
|
|
// check whether ray tracing mode is supported
|
|
myHasRayTracing = has31
|
|
&& arbTboRGB32
|
|
&& arbFBOBlit != NULL;
|
|
|
|
// check whether textures in ray tracing mode are supported
|
|
myHasRayTracingTextures = myHasRayTracing
|
|
&& arbTexBindless != NULL;
|
|
|
|
// check whether adaptive screen sampling in ray tracing mode is supported
|
|
myHasRayTracingAdaptiveSampling = myHasRayTracing
|
|
&& has44
|
|
&& CheckExtension ("GL_NV_shader_atomic_float");
|
|
|
|
if (!has32)
|
|
{
|
|
checkWrongVersion (3, 2);
|
|
myGlVerMajor = 3;
|
|
myGlVerMinor = 1;
|
|
return;
|
|
}
|
|
core32 = (OpenGl_GlCore32* )(&(*myFuncs));
|
|
if (isCoreProfile)
|
|
{
|
|
core32->glGenVertexArrays (1, &myDefaultVao);
|
|
}
|
|
else
|
|
{
|
|
core32back = (OpenGl_GlCore32Back* )(&(*myFuncs));
|
|
}
|
|
::glGetIntegerv (GL_MAX_SAMPLES, &myMaxMsaaSamples);
|
|
|
|
if (!has33)
|
|
{
|
|
checkWrongVersion (3, 3);
|
|
myGlVerMajor = 3;
|
|
myGlVerMinor = 2;
|
|
return;
|
|
}
|
|
core33 = (OpenGl_GlCore33* )(&(*myFuncs));
|
|
if (!isCoreProfile)
|
|
{
|
|
core33back = (OpenGl_GlCore33Back* )(&(*myFuncs));
|
|
}
|
|
|
|
if (!has40)
|
|
{
|
|
checkWrongVersion (4, 0);
|
|
myGlVerMajor = 3;
|
|
myGlVerMinor = 3;
|
|
return;
|
|
}
|
|
arbTboRGB32 = Standard_True; // in core since OpenGL 4.0
|
|
|
|
if (!has41)
|
|
{
|
|
checkWrongVersion (4, 1);
|
|
myGlVerMajor = 4;
|
|
myGlVerMinor = 0;
|
|
return;
|
|
}
|
|
core41 = (OpenGl_GlCore41* )(&(*myFuncs));
|
|
if (!isCoreProfile)
|
|
{
|
|
core41back = (OpenGl_GlCore41Back* )(&(*myFuncs));
|
|
}
|
|
|
|
if(!has42)
|
|
{
|
|
checkWrongVersion (4, 2);
|
|
myGlVerMajor = 4;
|
|
myGlVerMinor = 1;
|
|
return;
|
|
}
|
|
core42 = (OpenGl_GlCore42* )(&(*myFuncs));
|
|
if (!isCoreProfile)
|
|
{
|
|
core42back = (OpenGl_GlCore42Back* )(&(*myFuncs));
|
|
}
|
|
|
|
if (!has43)
|
|
{
|
|
checkWrongVersion (4, 3);
|
|
myGlVerMajor = 4;
|
|
myGlVerMinor = 2;
|
|
return;
|
|
}
|
|
core43 = (OpenGl_GlCore43* )(&(*myFuncs));
|
|
if (!isCoreProfile)
|
|
{
|
|
core43back = (OpenGl_GlCore43Back* )(&(*myFuncs));
|
|
}
|
|
|
|
if (!has44)
|
|
{
|
|
checkWrongVersion (4, 4);
|
|
myGlVerMajor = 4;
|
|
myGlVerMinor = 3;
|
|
return;
|
|
}
|
|
core44 = (OpenGl_GlCore44* )(&(*myFuncs));
|
|
if (!isCoreProfile)
|
|
{
|
|
core44back = (OpenGl_GlCore44Back* )(&(*myFuncs));
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : MemoryInfo
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Size OpenGl_Context::AvailableMemory() const
|
|
{
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
if (atiMem)
|
|
{
|
|
// this is actually information for VBO pool
|
|
// however because pools are mostly shared
|
|
// it can be used for total GPU memory estimations
|
|
GLint aMemInfo[4];
|
|
aMemInfo[0] = 0;
|
|
glGetIntegerv (GL_VBO_FREE_MEMORY_ATI, aMemInfo);
|
|
// returned value is in KiB, however this maybe changed in future
|
|
return Standard_Size(aMemInfo[0]) * 1024;
|
|
}
|
|
else if (nvxMem)
|
|
{
|
|
// current available dedicated video memory (in KiB), currently unused GPU memory
|
|
GLint aMemInfo = 0;
|
|
glGetIntegerv (GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &aMemInfo);
|
|
return Standard_Size(aMemInfo) * 1024;
|
|
}
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : MemoryInfo
|
|
// purpose :
|
|
// =======================================================================
|
|
TCollection_AsciiString OpenGl_Context::MemoryInfo() const
|
|
{
|
|
TColStd_IndexedDataMapOfStringString aDict;
|
|
MemoryInfo (aDict);
|
|
|
|
TCollection_AsciiString aText;
|
|
for (TColStd_IndexedDataMapOfStringString::Iterator anIter (aDict); anIter.More(); anIter.Next())
|
|
{
|
|
if (!aText.IsEmpty())
|
|
{
|
|
aText += "\n";
|
|
}
|
|
aText += TCollection_AsciiString(" ") + anIter.Key() + ": " + anIter.Value();
|
|
}
|
|
return aText;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : MemoryInfo
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::MemoryInfo (TColStd_IndexedDataMapOfStringString& theDict) const
|
|
{
|
|
#if defined(GL_ES_VERSION_2_0)
|
|
(void )theDict;
|
|
#elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
|
|
GLint aGlRendId = 0;
|
|
CGLGetParameter (CGLGetCurrentContext(), kCGLCPCurrentRendererID, &aGlRendId);
|
|
|
|
CGLRendererInfoObj aRendObj = NULL;
|
|
CGOpenGLDisplayMask aDispMask = CGDisplayIDToOpenGLDisplayMask (kCGDirectMainDisplay);
|
|
GLint aRendNb = 0;
|
|
CGLQueryRendererInfo (aDispMask, &aRendObj, &aRendNb);
|
|
for (GLint aRendIter = 0; aRendIter < aRendNb; ++aRendIter)
|
|
{
|
|
GLint aRendId = 0;
|
|
if (CGLDescribeRenderer (aRendObj, aRendIter, kCGLRPRendererID, &aRendId) != kCGLNoError
|
|
|| aRendId != aGlRendId)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
//kCGLRPVideoMemoryMegabytes = 131;
|
|
//kCGLRPTextureMemoryMegabytes = 132;
|
|
GLint aVMem = 0;
|
|
#if MAC_OS_X_VERSION_MIN_REQUIRED >= 1070
|
|
if (CGLDescribeRenderer(aRendObj, aRendIter, kCGLRPVideoMemoryMegabytes, &aVMem) == kCGLNoError)
|
|
{
|
|
addInfo (theDict, "GPU memory", TCollection_AsciiString() + aVMem + " MiB");
|
|
}
|
|
if (CGLDescribeRenderer(aRendObj, aRendIter, kCGLRPTextureMemoryMegabytes, &aVMem) == kCGLNoError)
|
|
{
|
|
addInfo (theDict, "GPU Texture memory", TCollection_AsciiString() + aVMem + " MiB");
|
|
}
|
|
#else
|
|
if (CGLDescribeRenderer(aRendObj, aRendIter, kCGLRPVideoMemory, &aVMem) == kCGLNoError)
|
|
{
|
|
addInfo (theDict, "GPU memory", TCollection_AsciiString() + (aVMem / (1024 * 1024)) + " MiB");
|
|
}
|
|
if (CGLDescribeRenderer(aRendObj, aRendIter, kCGLRPTextureMemory, &aVMem) == kCGLNoError)
|
|
{
|
|
addInfo (theDict, "GPU Texture memory", TCollection_AsciiString() + (aVMem / (1024 * 1024)) + " MiB");
|
|
}
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
if (atiMem)
|
|
{
|
|
GLint aValues[4];
|
|
memset (aValues, 0, sizeof(aValues));
|
|
glGetIntegerv (GL_VBO_FREE_MEMORY_ATI, aValues);
|
|
|
|
// total memory free in the pool
|
|
addInfo (theDict, "GPU free memory", TCollection_AsciiString() + (aValues[0] / 1024) + " MiB");
|
|
|
|
if (aValues[1] != aValues[0])
|
|
{
|
|
// largest available free block in the pool
|
|
addInfo (theDict, "Largest free block", TCollection_AsciiString() + (aValues[1] / 1024) + " MiB");
|
|
}
|
|
if (aValues[2] != aValues[0])
|
|
{
|
|
// total auxiliary memory free
|
|
addInfo (theDict, "Free auxiliary memory", TCollection_AsciiString() + (aValues[2] / 1024) + " MiB");
|
|
}
|
|
}
|
|
else if (nvxMem)
|
|
{
|
|
//current available dedicated video memory (in KiB), currently unused GPU memory
|
|
GLint aValue = 0;
|
|
glGetIntegerv (GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &aValue);
|
|
addInfo (theDict, "GPU free memory", TCollection_AsciiString() + (aValue / 1024) + " MiB");
|
|
|
|
// dedicated video memory, total size (in KiB) of the GPU memory
|
|
GLint aDedicated = 0;
|
|
glGetIntegerv (GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &aDedicated);
|
|
addInfo (theDict, "GPU memory", TCollection_AsciiString() + (aDedicated / 1024) + " MiB");
|
|
|
|
// total available memory, total size (in KiB) of the memory available for allocations
|
|
glGetIntegerv (GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &aValue);
|
|
if (aValue != aDedicated)
|
|
{
|
|
// different only for special configurations
|
|
addInfo (theDict, "Total memory", TCollection_AsciiString() + (aValue / 1024) + " MiB");
|
|
}
|
|
}
|
|
#if defined(_WIN32)
|
|
else if (myFuncs->wglGetGPUInfoAMD != NULL
|
|
&& myFuncs->wglGetContextGPUIDAMD != NULL)
|
|
{
|
|
GLuint aTotalMemMiB = 0;
|
|
UINT anAmdId = myFuncs->wglGetContextGPUIDAMD ((HGLRC )myGContext);
|
|
if (anAmdId != 0)
|
|
{
|
|
if (myFuncs->wglGetGPUInfoAMD (anAmdId, WGL_GPU_RAM_AMD, GL_UNSIGNED_INT, sizeof(aTotalMemMiB), &aTotalMemMiB) > 0)
|
|
{
|
|
addInfo (theDict, "GPU memory", TCollection_AsciiString() + (int )aTotalMemMiB + " MiB");
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
#if !defined(GL_ES_VERSION_2_0) && !defined(__APPLE__) && !defined(_WIN32)
|
|
// GLX_RENDERER_VENDOR_ID_MESA
|
|
if (myFuncs->glXQueryCurrentRendererIntegerMESA != NULL)
|
|
{
|
|
unsigned int aVMemMiB = 0;
|
|
if (myFuncs->glXQueryCurrentRendererIntegerMESA (GLX_RENDERER_VIDEO_MEMORY_MESA, &aVMemMiB) != False)
|
|
{
|
|
addInfo (theDict, "GPU memory", TCollection_AsciiString() + int(aVMemMiB) + " MiB");
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : DiagnosticInfo
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::DiagnosticInformation (TColStd_IndexedDataMapOfStringString& theDict,
|
|
Graphic3d_DiagnosticInfo theFlags) const
|
|
{
|
|
if ((theFlags & Graphic3d_DiagnosticInfo_NativePlatform) != 0)
|
|
{
|
|
#if defined(HAVE_EGL)
|
|
addInfo (theDict, "EGLVersion", ::eglQueryString ((Aspect_Display)myDisplay, EGL_VERSION));
|
|
addInfo (theDict, "EGLVendor", ::eglQueryString ((Aspect_Display)myDisplay, EGL_VENDOR));
|
|
addInfo (theDict, "EGLClientAPIs", ::eglQueryString ((Aspect_Display)myDisplay, EGL_CLIENT_APIS));
|
|
if ((theFlags & Graphic3d_DiagnosticInfo_Extensions) != 0)
|
|
{
|
|
addInfo (theDict, "EGLExtensions", ::eglQueryString ((Aspect_Display)myDisplay, EGL_EXTENSIONS));
|
|
}
|
|
#elif defined(_WIN32)
|
|
if ((theFlags & Graphic3d_DiagnosticInfo_Extensions) != 0
|
|
&& myFuncs->wglGetExtensionsStringARB != NULL)
|
|
{
|
|
const char* aWglExts = myFuncs->wglGetExtensionsStringARB ((HDC )myWindowDC);
|
|
addInfo (theDict, "WGLExtensions", aWglExts);
|
|
}
|
|
#elif defined(__APPLE__)
|
|
//
|
|
#else
|
|
Display* aDisplay = (Display*)myDisplay;
|
|
const int aScreen = DefaultScreen(aDisplay);
|
|
addInfo (theDict, "GLXDirectRendering", ::glXIsDirect (aDisplay, (GLXContext )myGContext) ? "Yes" : "No");
|
|
addInfo (theDict, "GLXVendor", ::glXQueryServerString (aDisplay, aScreen, GLX_VENDOR));
|
|
addInfo (theDict, "GLXVersion", ::glXQueryServerString (aDisplay, aScreen, GLX_VERSION));
|
|
if ((theFlags & Graphic3d_DiagnosticInfo_Extensions) != 0)
|
|
{
|
|
const char* aGlxExts = ::glXQueryExtensionsString (aDisplay, aScreen);
|
|
addInfo(theDict, "GLXExtensions", aGlxExts);
|
|
}
|
|
|
|
addInfo (theDict, "GLXClientVendor", ::glXGetClientString (aDisplay, GLX_VENDOR));
|
|
addInfo (theDict, "GLXClientVersion", ::glXGetClientString (aDisplay, GLX_VERSION));
|
|
if ((theFlags & Graphic3d_DiagnosticInfo_Extensions) != 0)
|
|
{
|
|
addInfo (theDict, "GLXClientExtensions", ::glXGetClientString (aDisplay, GLX_EXTENSIONS));
|
|
}
|
|
#endif
|
|
}
|
|
|
|
if ((theFlags & Graphic3d_DiagnosticInfo_Device) != 0)
|
|
{
|
|
addInfo (theDict, "GLvendor", (const char*)::glGetString (GL_VENDOR));
|
|
addInfo (theDict, "GLdevice", (const char*)::glGetString (GL_RENDERER));
|
|
addInfo (theDict, "GLversion", (const char*)::glGetString (GL_VERSION));
|
|
if (IsGlGreaterEqual (2, 0))
|
|
{
|
|
addInfo (theDict, "GLSLversion", (const char*)::glGetString (GL_SHADING_LANGUAGE_VERSION));
|
|
}
|
|
if (myIsGlDebugCtx)
|
|
{
|
|
addInfo (theDict, "GLdebug", "ON");
|
|
}
|
|
}
|
|
|
|
if ((theFlags & Graphic3d_DiagnosticInfo_Limits) != 0)
|
|
{
|
|
addInfo (theDict, "Max texture size", TCollection_AsciiString(myMaxTexDim));
|
|
addInfo (theDict, "Max combined texture units", TCollection_AsciiString(myMaxTexCombined));
|
|
addInfo (theDict, "Max MSAA samples", TCollection_AsciiString(myMaxMsaaSamples));
|
|
}
|
|
|
|
if ((theFlags & Graphic3d_DiagnosticInfo_FrameBuffer) != 0)
|
|
{
|
|
GLint aViewport[4] = {};
|
|
::glGetIntegerv (GL_VIEWPORT, aViewport);
|
|
addInfo (theDict, "Viewport", TCollection_AsciiString() + aViewport[2] + "x" + aViewport[3]);
|
|
}
|
|
|
|
if ((theFlags & Graphic3d_DiagnosticInfo_Memory) != 0)
|
|
{
|
|
MemoryInfo (theDict);
|
|
}
|
|
|
|
if ((theFlags & Graphic3d_DiagnosticInfo_Extensions) != 0)
|
|
{
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
if (IsGlGreaterEqual (3, 0)
|
|
&& myFuncs->glGetStringi != NULL)
|
|
{
|
|
TCollection_AsciiString anExtList;
|
|
GLint anExtNb = 0;
|
|
::glGetIntegerv (GL_NUM_EXTENSIONS, &anExtNb);
|
|
for (GLint anIter = 0; anIter < anExtNb; ++anIter)
|
|
{
|
|
const char* anExtension = (const char*)myFuncs->glGetStringi (GL_EXTENSIONS, (GLuint)anIter);
|
|
if (!anExtList.IsEmpty())
|
|
{
|
|
anExtList += " ";
|
|
}
|
|
anExtList += anExtension;
|
|
}
|
|
addInfo(theDict, "GLextensions", anExtList);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
addInfo (theDict, "GLextensions", (const char*)::glGetString (GL_EXTENSIONS));
|
|
}
|
|
}
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : GetResource
|
|
// purpose :
|
|
// =======================================================================
|
|
const Handle(OpenGl_Resource)& OpenGl_Context::GetResource (const TCollection_AsciiString& theKey) const
|
|
{
|
|
return mySharedResources->IsBound (theKey) ? mySharedResources->Find (theKey) : NULL_GL_RESOURCE;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : ShareResource
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Boolean OpenGl_Context::ShareResource (const TCollection_AsciiString& theKey,
|
|
const Handle(OpenGl_Resource)& theResource)
|
|
{
|
|
if (theKey.IsEmpty() || theResource.IsNull())
|
|
{
|
|
return Standard_False;
|
|
}
|
|
return mySharedResources->Bind (theKey, theResource);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : ReleaseResource
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::ReleaseResource (const TCollection_AsciiString& theKey,
|
|
const Standard_Boolean theToDelay)
|
|
{
|
|
if (!mySharedResources->IsBound (theKey))
|
|
{
|
|
return;
|
|
}
|
|
const Handle(OpenGl_Resource)& aRes = mySharedResources->Find (theKey);
|
|
if (aRes->GetRefCount() > 1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (theToDelay)
|
|
{
|
|
myDelayed->Bind (theKey, 1);
|
|
}
|
|
else
|
|
{
|
|
aRes->Release (this);
|
|
mySharedResources->UnBind (theKey);
|
|
}
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : ReleaseDelayed
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::ReleaseDelayed()
|
|
{
|
|
// release queued elements
|
|
while (!myUnusedResources->IsEmpty())
|
|
{
|
|
myUnusedResources->First()->Release (this);
|
|
myUnusedResources->RemoveFirst();
|
|
}
|
|
|
|
// release delayed shared resources
|
|
NCollection_Vector<TCollection_AsciiString> aDeadList;
|
|
for (NCollection_DataMap<TCollection_AsciiString, Standard_Integer>::Iterator anIter (*myDelayed);
|
|
anIter.More(); anIter.Next())
|
|
{
|
|
if (++anIter.ChangeValue() <= 2)
|
|
{
|
|
continue; // postpone release one more frame to ensure noone use it periodically
|
|
}
|
|
|
|
const TCollection_AsciiString& aKey = anIter.Key();
|
|
if (!mySharedResources->IsBound (aKey))
|
|
{
|
|
// mixed unshared strategy delayed/undelayed was used!
|
|
aDeadList.Append (aKey);
|
|
continue;
|
|
}
|
|
|
|
const Handle(OpenGl_Resource)& aRes = mySharedResources->ChangeFind (aKey);
|
|
if (aRes->GetRefCount() > 1)
|
|
{
|
|
// should be only 1 instance in mySharedResources
|
|
// if not - resource was reused again
|
|
aDeadList.Append (aKey);
|
|
continue;
|
|
}
|
|
|
|
// release resource if no one requiested it more than 2 redraw calls
|
|
aRes->Release (this);
|
|
mySharedResources->UnBind (aKey);
|
|
aDeadList.Append (aKey);
|
|
}
|
|
|
|
for (Standard_Integer anIter = 0; anIter < aDeadList.Length(); ++anIter)
|
|
{
|
|
myDelayed->UnBind (aDeadList.Value (anIter));
|
|
}
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : BindTextures
|
|
// purpose :
|
|
// =======================================================================
|
|
Handle(OpenGl_TextureSet) OpenGl_Context::BindTextures (const Handle(OpenGl_TextureSet)& theTextures)
|
|
{
|
|
if (myActiveTextures == theTextures)
|
|
{
|
|
return myActiveTextures;
|
|
}
|
|
|
|
Handle(OpenGl_Context) aThisCtx (this);
|
|
OpenGl_TextureSet::Iterator aTextureIterOld (myActiveTextures), aTextureIterNew (theTextures);
|
|
for (;;)
|
|
{
|
|
if (!aTextureIterNew.More())
|
|
{
|
|
for (; aTextureIterOld.More(); aTextureIterOld.Next())
|
|
{
|
|
if (const Handle(OpenGl_Texture)& aTextureOld = aTextureIterOld.Value())
|
|
{
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
if (core11 != NULL)
|
|
{
|
|
OpenGl_Sampler::resetGlobalTextureParams (aThisCtx, *aTextureOld, aTextureOld->Sampler()->Parameters());
|
|
}
|
|
#endif
|
|
aTextureOld->Unbind (aThisCtx);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
const Handle(OpenGl_Texture)& aTextureNew = aTextureIterNew.Value();
|
|
if (aTextureIterOld.More())
|
|
{
|
|
const Handle(OpenGl_Texture)& aTextureOld = aTextureIterOld.Value();
|
|
if (aTextureNew == aTextureOld)
|
|
{
|
|
aTextureIterNew.Next();
|
|
aTextureIterOld.Next();
|
|
continue;
|
|
}
|
|
else if (aTextureNew.IsNull()
|
|
|| !aTextureNew->IsValid())
|
|
{
|
|
if (!aTextureOld.IsNull())
|
|
{
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
if (core11 != NULL)
|
|
{
|
|
OpenGl_Sampler::resetGlobalTextureParams (aThisCtx, *aTextureOld, aTextureOld->Sampler()->Parameters());
|
|
}
|
|
#endif
|
|
aTextureOld->Unbind (aThisCtx);
|
|
}
|
|
|
|
aTextureIterNew.Next();
|
|
aTextureIterOld.Next();
|
|
continue;
|
|
}
|
|
|
|
aTextureIterOld.Next();
|
|
}
|
|
if (aTextureNew.IsNull())
|
|
{
|
|
aTextureIterNew.Next();
|
|
continue;
|
|
}
|
|
|
|
const Graphic3d_TextureUnit aTexUnit = aTextureNew->Sampler()->Parameters()->TextureUnit();
|
|
if (aTexUnit >= myMaxTexCombined)
|
|
{
|
|
PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH,
|
|
TCollection_AsciiString("Texture unit ") + aTexUnit + " for " + aTextureNew->ResourceId() + " exceeds hardware limit " + myMaxTexCombined);
|
|
aTextureIterNew.Next();
|
|
continue;
|
|
}
|
|
|
|
aTextureNew->Bind (aThisCtx);
|
|
if (aTextureNew->Sampler()->ToUpdateParameters())
|
|
{
|
|
if (aTextureNew->Sampler()->IsImmutable())
|
|
{
|
|
aTextureNew->Sampler()->Init (aThisCtx, *aTextureNew);
|
|
}
|
|
else
|
|
{
|
|
OpenGl_Sampler::applySamplerParams (aThisCtx, aTextureNew->Sampler()->Parameters(), aTextureNew->Sampler().get(), aTextureNew->GetTarget(), aTextureNew->HasMipmaps());
|
|
}
|
|
}
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
if (core11 != NULL)
|
|
{
|
|
OpenGl_Sampler::applyGlobalTextureParams (aThisCtx, *aTextureNew, aTextureNew->Sampler()->Parameters());
|
|
}
|
|
#endif
|
|
aTextureIterNew.Next();
|
|
}
|
|
|
|
Handle(OpenGl_TextureSet) anOldTextures = myActiveTextures;
|
|
myActiveTextures = theTextures;
|
|
return anOldTextures;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : BindProgram
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Boolean OpenGl_Context::BindProgram (const Handle(OpenGl_ShaderProgram)& theProgram)
|
|
{
|
|
if (core20fwd == NULL)
|
|
{
|
|
return Standard_False;
|
|
}
|
|
else if (myActiveProgram == theProgram)
|
|
{
|
|
return Standard_True;
|
|
}
|
|
|
|
if (theProgram.IsNull()
|
|
|| !theProgram->IsValid())
|
|
{
|
|
if (!myActiveProgram.IsNull())
|
|
{
|
|
core20fwd->glUseProgram (OpenGl_ShaderProgram::NO_PROGRAM);
|
|
myActiveProgram.Nullify();
|
|
}
|
|
return Standard_False;
|
|
}
|
|
|
|
myActiveProgram = theProgram;
|
|
core20fwd->glUseProgram (theProgram->ProgramId());
|
|
return Standard_True;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : BindDefaultVao
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::BindDefaultVao()
|
|
{
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
if (myDefaultVao == 0
|
|
|| core32 == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
core32->glBindVertexArray (myDefaultVao);
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetDefaultFrameBuffer
|
|
// purpose :
|
|
// =======================================================================
|
|
Handle(OpenGl_FrameBuffer) OpenGl_Context::SetDefaultFrameBuffer (const Handle(OpenGl_FrameBuffer)& theFbo)
|
|
{
|
|
Handle(OpenGl_FrameBuffer) aFbo = myDefaultFbo;
|
|
myDefaultFbo = theFbo;
|
|
return aFbo;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetShadingMaterial
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::SetShadingMaterial (const OpenGl_AspectFace* theAspect,
|
|
const Handle(Graphic3d_PresentationAttributes)& theHighlight)
|
|
{
|
|
const Handle(Graphic3d_AspectFillArea3d)& anAspect = (!theHighlight.IsNull() && !theHighlight->BasicFillAreaAspect().IsNull())
|
|
? theHighlight->BasicFillAreaAspect()
|
|
: theAspect->Aspect();
|
|
|
|
const bool toDistinguish = anAspect->Distinguish();
|
|
const bool toMapTexture = anAspect->ToMapTexture();
|
|
const Graphic3d_MaterialAspect& aMatFrontSrc = anAspect->FrontMaterial();
|
|
const Graphic3d_MaterialAspect& aMatBackSrc = toDistinguish
|
|
? anAspect->BackMaterial()
|
|
: aMatFrontSrc;
|
|
const Quantity_Color& aFrontIntColor = anAspect->InteriorColor();
|
|
const Quantity_Color& aBackIntColor = toDistinguish
|
|
? anAspect->BackInteriorColor()
|
|
: aFrontIntColor;
|
|
|
|
myMatFront.Init (aMatFrontSrc, aFrontIntColor);
|
|
if (toDistinguish)
|
|
{
|
|
myMatBack.Init (aMatBackSrc, aBackIntColor);
|
|
}
|
|
else
|
|
{
|
|
myMatBack = myMatFront;
|
|
}
|
|
|
|
if (!theHighlight.IsNull()
|
|
&& theHighlight->BasicFillAreaAspect().IsNull())
|
|
{
|
|
myMatFront.SetColor (theHighlight->ColorRGBA());
|
|
myMatBack .SetColor (theHighlight->ColorRGBA());
|
|
}
|
|
|
|
Standard_ShortReal anAlphaFront = 1.0f;
|
|
Standard_ShortReal anAlphaBack = 1.0f;
|
|
if (CheckIsTransparent (theAspect, theHighlight, anAlphaFront, anAlphaBack))
|
|
{
|
|
myMatFront.Diffuse.a() = anAlphaFront;
|
|
myMatBack .Diffuse.a() = anAlphaBack;
|
|
}
|
|
|
|
// do not update material properties in case of zero reflection mode,
|
|
// because GL lighting will be disabled by OpenGl_PrimitiveArray::DrawArray() anyway.
|
|
if (theAspect->IsNoLighting())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (myMatFront == myShaderManager->MaterialState().FrontMaterial()
|
|
&& myMatBack == myShaderManager->MaterialState().BackMaterial()
|
|
&& toDistinguish == myShaderManager->MaterialState().ToDistinguish()
|
|
&& toMapTexture == myShaderManager->MaterialState().ToMapTexture())
|
|
{
|
|
return;
|
|
}
|
|
|
|
myShaderManager->UpdateMaterialStateTo (myMatFront, myMatBack, toDistinguish, toMapTexture);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : CheckIsTransparent
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Boolean OpenGl_Context::CheckIsTransparent (const OpenGl_AspectFace* theAspect,
|
|
const Handle(Graphic3d_PresentationAttributes)& theHighlight,
|
|
Standard_ShortReal& theAlphaFront,
|
|
Standard_ShortReal& theAlphaBack)
|
|
{
|
|
const Handle(Graphic3d_AspectFillArea3d)& anAspect = (!theHighlight.IsNull() && !theHighlight->BasicFillAreaAspect().IsNull())
|
|
? theHighlight->BasicFillAreaAspect()
|
|
: theAspect->Aspect();
|
|
|
|
const bool toDistinguish = anAspect->Distinguish();
|
|
const Graphic3d_MaterialAspect& aMatFrontSrc = anAspect->FrontMaterial();
|
|
const Graphic3d_MaterialAspect& aMatBackSrc = toDistinguish
|
|
? anAspect->BackMaterial()
|
|
: aMatFrontSrc;
|
|
|
|
// handling transparency
|
|
if (!theHighlight.IsNull()
|
|
&& theHighlight->BasicFillAreaAspect().IsNull())
|
|
{
|
|
theAlphaFront = theHighlight->ColorRGBA().Alpha();
|
|
theAlphaBack = theHighlight->ColorRGBA().Alpha();
|
|
}
|
|
else
|
|
{
|
|
theAlphaFront = aMatFrontSrc.Alpha();
|
|
theAlphaBack = aMatBackSrc .Alpha();
|
|
}
|
|
|
|
const bool isTransparent = theAlphaFront < 1.0f
|
|
|| theAlphaBack < 1.0f;
|
|
return isTransparent;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetColor4fv
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::SetColor4fv (const OpenGl_Vec4& theColor)
|
|
{
|
|
if (!myActiveProgram.IsNull())
|
|
{
|
|
myActiveProgram->SetUniform (this, myActiveProgram->GetStateLocation (OpenGl_OCCT_COLOR), theColor);
|
|
}
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
else if (core11 != NULL)
|
|
{
|
|
core11->glColor4fv (theColor.GetData());
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetTypeOfLine
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::SetTypeOfLine (const Aspect_TypeOfLine theType,
|
|
const Standard_ShortReal theFactor)
|
|
{
|
|
Standard_Integer aPattern = 0xFFFF;
|
|
switch (theType)
|
|
{
|
|
case Aspect_TOL_DASH:
|
|
{
|
|
aPattern = 0xFFC0;
|
|
break;
|
|
}
|
|
case Aspect_TOL_DOT:
|
|
{
|
|
aPattern = 0xCCCC;
|
|
break;
|
|
}
|
|
case Aspect_TOL_DOTDASH:
|
|
{
|
|
aPattern = 0xFF18;
|
|
break;
|
|
}
|
|
case Aspect_TOL_EMPTY:
|
|
case Aspect_TOL_SOLID:
|
|
{
|
|
aPattern = 0xFFFF;
|
|
break;
|
|
}
|
|
case Aspect_TOL_USERDEFINED:
|
|
{
|
|
aPattern = 0xFF24;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!myActiveProgram.IsNull())
|
|
{
|
|
myActiveProgram->SetUniform (this, "uPattern", aPattern);
|
|
myActiveProgram->SetUniform (this, "uFactor", theFactor);
|
|
return;
|
|
}
|
|
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
if (aPattern != 0xFFFF)
|
|
{
|
|
#ifdef HAVE_GL2PS
|
|
if (IsFeedback())
|
|
{
|
|
gl2psEnable (GL2PS_LINE_STIPPLE);
|
|
}
|
|
#endif
|
|
|
|
if (core11 != NULL)
|
|
{
|
|
core11fwd->glEnable (GL_LINE_STIPPLE);
|
|
|
|
core11->glLineStipple (static_cast<GLint> (theFactor),
|
|
static_cast<GLushort> (aPattern));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (core11 != NULL)
|
|
{
|
|
core11fwd->glDisable (GL_LINE_STIPPLE);
|
|
}
|
|
|
|
#ifdef HAVE_GL2PS
|
|
if (IsFeedback())
|
|
{
|
|
gl2psDisable (GL2PS_LINE_STIPPLE);
|
|
}
|
|
#endif
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetLineWidth
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::SetLineWidth (const Standard_ShortReal theWidth)
|
|
{
|
|
if (core11 != NULL)
|
|
{
|
|
// glLineWidth() is still defined within Core Profile, but has no effect with values != 1.0f
|
|
core11fwd->glLineWidth (theWidth * myLineWidthScale);
|
|
}
|
|
#ifdef HAVE_GL2PS
|
|
if (IsFeedback())
|
|
{
|
|
gl2psLineWidth (theWidth);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetTextureMatrix
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::SetTextureMatrix (const Handle(Graphic3d_TextureParams)& theParams)
|
|
{
|
|
if (theParams.IsNull())
|
|
{
|
|
return;
|
|
}
|
|
else if (!myActiveProgram.IsNull())
|
|
{
|
|
const GLint aUniLoc = myActiveProgram->GetStateLocation (OpenGl_OCCT_TEXTURE_TRSF2D);
|
|
if (aUniLoc == OpenGl_ShaderProgram::INVALID_LOCATION)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// pack transformation parameters
|
|
OpenGl_Vec4 aTrsf[2];
|
|
aTrsf[0].x() = -theParams->Translation().x();
|
|
aTrsf[0].y() = -theParams->Translation().y();
|
|
aTrsf[0].zw() = theParams->Scale();
|
|
aTrsf[1].x() = std::sin (-theParams->Rotation() * static_cast<float> (M_PI / 180.0));
|
|
aTrsf[1].y() = std::cos (-theParams->Rotation() * static_cast<float> (M_PI / 180.0));
|
|
myActiveProgram->SetUniform (this, aUniLoc, 2, aTrsf);
|
|
return;
|
|
}
|
|
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
if (core11 != NULL)
|
|
{
|
|
GLint aMatrixMode = GL_TEXTURE;
|
|
::glGetIntegerv (GL_MATRIX_MODE, &aMatrixMode);
|
|
|
|
core11->glMatrixMode (GL_TEXTURE);
|
|
OpenGl_Mat4 aTextureMat;
|
|
const Graphic3d_Vec2& aScale = theParams->Scale();
|
|
const Graphic3d_Vec2& aTrans = theParams->Translation();
|
|
Graphic3d_TransformUtils::Scale (aTextureMat, aScale.x(), aScale.y(), 1.0f);
|
|
Graphic3d_TransformUtils::Translate (aTextureMat, -aTrans.x(), -aTrans.y(), 0.0f);
|
|
Graphic3d_TransformUtils::Rotate (aTextureMat, -theParams->Rotation(), 0.0f, 0.0f, 1.0f);
|
|
core11->glLoadMatrixf (aTextureMat);
|
|
core11->glMatrixMode (aMatrixMode);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetPointSize
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::SetPointSize (const Standard_ShortReal theSize)
|
|
{
|
|
if (!myActiveProgram.IsNull())
|
|
{
|
|
myActiveProgram->SetUniform (this, myActiveProgram->GetStateLocation (OpenGl_OCCT_POINT_SIZE), theSize);
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
//myContext->core11fwd->glEnable (GL_VERTEX_PROGRAM_POINT_SIZE);
|
|
#endif
|
|
}
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
//else
|
|
{
|
|
core11fwd->glPointSize (theSize);
|
|
if (core20fwd != NULL)
|
|
{
|
|
//myContext->core11fwd->glDisable (GL_VERTEX_PROGRAM_POINT_SIZE);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetPointSpriteOrigin
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::SetPointSpriteOrigin()
|
|
{
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
if (core15fwd == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const int aNewState = !myActiveProgram.IsNull() ? GL_UPPER_LEFT : GL_LOWER_LEFT;
|
|
if (myPointSpriteOrig != aNewState)
|
|
{
|
|
myPointSpriteOrig = aNewState;
|
|
core15fwd->glPointParameteri (GL_POINT_SPRITE_COORD_ORIGIN, aNewState);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetGlNormalizeEnabled
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Boolean OpenGl_Context::SetGlNormalizeEnabled (Standard_Boolean isEnabled)
|
|
{
|
|
if (isEnabled == myIsGlNormalizeEnabled)
|
|
{
|
|
return myIsGlNormalizeEnabled;
|
|
}
|
|
|
|
Standard_Boolean anOldGlNormalize = myIsGlNormalizeEnabled;
|
|
|
|
myIsGlNormalizeEnabled = isEnabled;
|
|
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
if (core11 != NULL)
|
|
{
|
|
if (isEnabled)
|
|
{
|
|
::glEnable (GL_NORMALIZE);
|
|
}
|
|
else
|
|
{
|
|
::glDisable (GL_NORMALIZE);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return anOldGlNormalize;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetPolygonMode
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Integer OpenGl_Context::SetPolygonMode (const Standard_Integer theMode)
|
|
{
|
|
if (myPolygonMode == theMode)
|
|
{
|
|
return myPolygonMode;
|
|
}
|
|
|
|
const Standard_Integer anOldPolygonMode = myPolygonMode;
|
|
|
|
myPolygonMode = theMode;
|
|
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
::glPolygonMode (GL_FRONT_AND_BACK, (GLenum)theMode);
|
|
#endif
|
|
|
|
return anOldPolygonMode;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetPolygonHatchEnabled
|
|
// purpose :
|
|
// =======================================================================
|
|
bool OpenGl_Context::SetPolygonHatchEnabled (const bool theIsEnabled)
|
|
{
|
|
if (myHatchStyles.IsNull())
|
|
{
|
|
return false;
|
|
}
|
|
else if (myHatchStyles->IsEnabled() == theIsEnabled)
|
|
{
|
|
return theIsEnabled;
|
|
}
|
|
|
|
return myHatchStyles->SetEnabled (this, theIsEnabled);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetPolygonHatchStyle
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Integer OpenGl_Context::SetPolygonHatchStyle (const Handle(Graphic3d_HatchStyle)& theStyle)
|
|
{
|
|
if (theStyle.IsNull())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if (myHatchStyles.IsNull())
|
|
{
|
|
if (!GetResource ("OpenGl_LineAttributes", myHatchStyles))
|
|
{
|
|
// share and register for release once the resource is no longer used
|
|
myHatchStyles = new OpenGl_LineAttributes();
|
|
ShareResource ("OpenGl_LineAttributes", myHatchStyles);
|
|
}
|
|
}
|
|
if (myHatchStyles->TypeOfHatch() == theStyle->HatchType())
|
|
{
|
|
return theStyle->HatchType();
|
|
}
|
|
|
|
return myHatchStyles->SetTypeOfHatch (this, theStyle);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : ApplyModelWorldMatrix
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::ApplyModelWorldMatrix()
|
|
{
|
|
if (myShaderManager->ModelWorldState().ModelWorldMatrix() != ModelWorldState.Current())
|
|
{
|
|
myShaderManager->UpdateModelWorldStateTo (ModelWorldState.Current());
|
|
}
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : ApplyWorldViewMatrix
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::ApplyWorldViewMatrix()
|
|
{
|
|
if (myShaderManager->ModelWorldState().ModelWorldMatrix() != THE_IDENTITY_MATRIX)
|
|
{
|
|
myShaderManager->UpdateModelWorldStateTo (THE_IDENTITY_MATRIX);
|
|
}
|
|
if (myShaderManager->WorldViewState().WorldViewMatrix() != WorldViewState.Current())
|
|
{
|
|
myShaderManager->UpdateWorldViewStateTo (WorldViewState.Current());
|
|
}
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : ApplyModelViewMatrix
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::ApplyModelViewMatrix()
|
|
{
|
|
if (myShaderManager->ModelWorldState().ModelWorldMatrix() != ModelWorldState.Current())
|
|
{
|
|
myShaderManager->UpdateModelWorldStateTo (ModelWorldState.Current());
|
|
}
|
|
if (myShaderManager->WorldViewState().WorldViewMatrix() != WorldViewState.Current())
|
|
{
|
|
myShaderManager->UpdateWorldViewStateTo (WorldViewState.Current());
|
|
}
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : ApplyProjectionMatrix
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::ApplyProjectionMatrix()
|
|
{
|
|
if (myShaderManager->ProjectionState().ProjectionMatrix() != ProjectionState.Current())
|
|
{
|
|
myShaderManager->UpdateProjectionStateTo (ProjectionState.Current());
|
|
}
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : EnableFeatures
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::EnableFeatures() const
|
|
{
|
|
//
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : DisableFeatures
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Context::DisableFeatures() const
|
|
{
|
|
// Disable stuff that's likely to slow down glDrawPixels.
|
|
glDisable(GL_DITHER);
|
|
glDisable(GL_BLEND);
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDisable(GL_STENCIL_TEST);
|
|
|
|
#if !defined(GL_ES_VERSION_2_0)
|
|
if (core11 == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
glDisable(GL_TEXTURE_1D);
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
glDisable(GL_LIGHTING);
|
|
glDisable(GL_ALPHA_TEST);
|
|
glDisable(GL_FOG);
|
|
glDisable(GL_LOGIC_OP);
|
|
|
|
glPixelTransferi(GL_MAP_COLOR, GL_FALSE);
|
|
glPixelTransferi(GL_RED_SCALE, 1);
|
|
glPixelTransferi(GL_RED_BIAS, 0);
|
|
glPixelTransferi(GL_GREEN_SCALE, 1);
|
|
glPixelTransferi(GL_GREEN_BIAS, 0);
|
|
glPixelTransferi(GL_BLUE_SCALE, 1);
|
|
glPixelTransferi(GL_BLUE_BIAS, 0);
|
|
glPixelTransferi(GL_ALPHA_SCALE, 1);
|
|
glPixelTransferi(GL_ALPHA_BIAS, 0);
|
|
|
|
if ((myGlVerMajor >= 1) && (myGlVerMinor >= 2))
|
|
{
|
|
if (CheckExtension ("GL_CONVOLUTION_1D_EXT"))
|
|
glDisable(GL_CONVOLUTION_1D_EXT);
|
|
|
|
if (CheckExtension ("GL_CONVOLUTION_2D_EXT"))
|
|
glDisable(GL_CONVOLUTION_2D_EXT);
|
|
|
|
if (CheckExtension ("GL_SEPARABLE_2D_EXT"))
|
|
glDisable(GL_SEPARABLE_2D_EXT);
|
|
|
|
if (CheckExtension ("GL_SEPARABLE_2D_EXT"))
|
|
glDisable(GL_HISTOGRAM_EXT);
|
|
|
|
if (CheckExtension ("GL_MINMAX_EXT"))
|
|
glDisable(GL_MINMAX_EXT);
|
|
|
|
if (CheckExtension ("GL_TEXTURE_3D_EXT"))
|
|
glDisable(GL_TEXTURE_3D_EXT);
|
|
}
|
|
#endif
|
|
}
|