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occt/src/StdPrs/StdPrs_WFShape.hxx
vpa 5ad8c033aa 0025300: Visualization - Build wireframe representation consistent with the shape's triangulation
1) Remove duplicating presentation algorithms for shapes StdPrs_WFShape, StdPrs_WFDeflectionShape.
2) Rewrite Prs3d_WFShape to use deflection for non-triangulated shapes and rename it to StdPrs_WFShape.
3) Revise and correct references in code.
4) Rename StdPrs_ToolShadedShape to StdPrs_ToolTriangulatedShape (reused in StdPrs_WFShape, StdPrs_ShadedShape).
5) Add StdPrs_BndBox for drawing bounding box presentation.
6) Implemented on-triangulation isoline builder.
7) Add option -isoontriangulation to vaspects command to enable on-triangulation isoline builder for shape.
8) Drawer's maximum UV parameter value is taken into account in isolines calculation correctly.
9) Add option -setMaxParamValue to vaspects command to change drawer's maximum UV parameter value.
2015-08-20 16:45:54 +03:00

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3.1 KiB
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// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _StdPrs_WFShape_H__
#define _StdPrs_WFShape_H__
#include <Prs3d_Root.hxx>
#include <Prs3d_Drawer.hxx>
#include <Prs3d_Presentation.hxx>
#include <Prs3d_PointAspect.hxx>
#include <Prs3d_LineAspect.hxx>
#include <TColgp_SequenceOfPnt.hxx>
#include <TopoDS_Shape.hxx>
#include <TopTools_ListOfShape.hxx>
//! Tool for computing wireframe presentation of a TopoDS_Shape.
class StdPrs_WFShape : public Prs3d_Root
{
public:
//! Computes wireframe presentation of a shape.
//! @param thePresentation [in] the presentation.
//! @param theShape [in] the shape.
//! @param theDrawer [in] the draw settings.
Standard_EXPORT static void Add (const Handle (Prs3d_Presentation)& thePresentation,
const TopoDS_Shape& theShape,
const Handle (Prs3d_Drawer)& theDrawer);
private:
//! Compute edge presentations for a shape.
//! @param thePresentation [in] the presentation.
//! @param theEdges [in] the list of edges.
//! @param theAspect [in] the edge drawing aspect.
//! @param theDrawer [in] the drawer settings.
//! @param theShapeDeflection [in] the deflection for the wireframe shape.
static void addEdges (const Handle (Prs3d_Presentation)& thePresentation,
const TopTools_ListOfShape& theEdges,
const Handle (Prs3d_LineAspect)& theAspect,
const Handle (Prs3d_Drawer)& theDrawer,
const Standard_Real theShapeDeflection);
//! Compute free and boundary edges on a triangulation of a face.
//! @param thePresentation [in] the presentation.
//! @param theFaces [in] the list of triangulated faces.
//! @param theAspect [in] the edge drawing aspect.
//! @param theDrawer [in] the drawer settings.
static void addEdgesOnTriangulation (const Handle(Prs3d_Presentation)& thePresentation,
const TopTools_ListOfShape& theFaces,
const Handle (Prs3d_LineAspect)& theAspect);
//! Compute vertex presentation for a shape.
//! @param thePresentation [in] the presentation.
//! @param theVertices [in] the list of points.
//! @param theAspect [in] the point drawing aspect.
static void addVertices (const Handle (Prs3d_Presentation)& thePresentation,
const TColgp_SequenceOfPnt& theVertices,
const Handle (Prs3d_PointAspect)& theAspect);
};
#endif // _StdPrs_WFShape_H__