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occt/src/StdPrs/StdPrs_Curve.cxx
vpa 5ad8c033aa 0025300: Visualization - Build wireframe representation consistent with the shape's triangulation
1) Remove duplicating presentation algorithms for shapes StdPrs_WFShape, StdPrs_WFDeflectionShape.
2) Rewrite Prs3d_WFShape to use deflection for non-triangulated shapes and rename it to StdPrs_WFShape.
3) Revise and correct references in code.
4) Rename StdPrs_ToolShadedShape to StdPrs_ToolTriangulatedShape (reused in StdPrs_WFShape, StdPrs_ShadedShape).
5) Add StdPrs_BndBox for drawing bounding box presentation.
6) Implemented on-triangulation isoline builder.
7) Add option -isoontriangulation to vaspects command to enable on-triangulation isoline builder for shape.
8) Drawer's maximum UV parameter value is taken into account in isolines calculation correctly.
9) Add option -setMaxParamValue to vaspects command to change drawer's maximum UV parameter value.
2015-08-20 16:45:54 +03:00

395 lines
13 KiB
C++

// Created on: 1995-08-04
// Created by: Modelistation
// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// Great zoom leads to non-coincidence of
// a point and non-infinite lines passing throught this point:
#include <Adaptor3d_Curve.hxx>
#include <Bnd_Box.hxx>
#include <gp_Circ.hxx>
#include <gp_Dir.hxx>
#include <gp_Pnt.hxx>
#include <gp_Vec.hxx>
#include <Graphic3d_ArrayOfPolylines.hxx>
#include <Graphic3d_ArrayOfSegments.hxx>
#include <Graphic3d_Group.hxx>
#include <Precision.hxx>
#include <Prs3d.hxx>
#include <Prs3d_Arrow.hxx>
#include <Prs3d_ArrowAspect.hxx>
#include <Prs3d_LineAspect.hxx>
#include <Prs3d_Presentation.hxx>
#include <StdPrs_Curve.hxx>
#include <TColgp_SequenceOfPnt.hxx>
//==================================================================
// function: FindLimits
// purpose:
//==================================================================
static void FindLimits(const Adaptor3d_Curve& aCurve,
const Standard_Real aLimit,
Standard_Real& First,
Standard_Real& Last)
{
First = aCurve.FirstParameter();
Last = aCurve.LastParameter();
Standard_Boolean firstInf = Precision::IsNegativeInfinite(First);
Standard_Boolean lastInf = Precision::IsPositiveInfinite(Last);
if (firstInf || lastInf) {
gp_Pnt P1,P2;
Standard_Real delta = 1;
if (firstInf && lastInf) {
do {
delta *= 2;
First = - delta;
Last = delta;
aCurve.D0(First,P1);
aCurve.D0(Last,P2);
} while (P1.Distance(P2) < aLimit);
}
else if (firstInf) {
aCurve.D0(Last,P2);
do {
delta *= 2;
First = Last - delta;
aCurve.D0(First,P1);
} while (P1.Distance(P2) < aLimit);
}
else if (lastInf) {
aCurve.D0(First,P1);
do {
delta *= 2;
Last = First + delta;
aCurve.D0(Last,P2);
} while (P1.Distance(P2) < aLimit);
}
}
}
//==================================================================
// function: DrawCurve
// purpose:
//==================================================================
static void DrawCurve (const Adaptor3d_Curve& aCurve,
const Handle(Graphic3d_Group) aGroup,
const Standard_Integer NbP,
const Standard_Real U1,
const Standard_Real U2,
TColgp_SequenceOfPnt& Points,
const Standard_Boolean drawCurve)
{
Standard_Integer nbintervals = 1;
if (aCurve.GetType() == GeomAbs_BSplineCurve) {
nbintervals = aCurve.NbKnots() - 1;
nbintervals = Max(1, nbintervals/3);
}
switch (aCurve.GetType())
{
case GeomAbs_Line:
{
gp_Pnt p1 = aCurve.Value(U1);
gp_Pnt p2 = aCurve.Value(U2);
Points.Append(p1);
Points.Append(p2);
if(drawCurve)
{
Handle(Graphic3d_ArrayOfSegments) aPrims = new Graphic3d_ArrayOfSegments(2);
aPrims->AddVertex(p1);
aPrims->AddVertex(p2);
aGroup->AddPrimitiveArray(aPrims);
}
}
break;
default:
{
const Standard_Integer N = Max(2, NbP*nbintervals);
const Standard_Real DU = (U2-U1) / (N-1);
gp_Pnt p;
Handle(Graphic3d_ArrayOfPolylines) aPrims;
if(drawCurve)
aPrims = new Graphic3d_ArrayOfPolylines(N);
for (Standard_Integer i = 1; i <= N;i++) {
p = aCurve.Value(U1 + (i-1)*DU);
Points.Append(p);
if(drawCurve)
aPrims->AddVertex(p);
}
if(drawCurve)
aGroup->AddPrimitiveArray(aPrims);
}
}
}
//==================================================================
// function: MatchCurve
// purpose:
//==================================================================
static Standard_Boolean MatchCurve (
const Quantity_Length X,
const Quantity_Length Y,
const Quantity_Length Z,
const Quantity_Length aDistance,
const Adaptor3d_Curve& aCurve,
const Quantity_Length TheDeflection,
const Standard_Integer NbP,
const Standard_Real U1,
const Standard_Real U2)
{
Quantity_Length retdist;
switch (aCurve.GetType())
{
case GeomAbs_Line:
{
gp_Pnt p1 = aCurve.Value(U1);
if ( Abs(X-p1.X()) + Abs(Y-p1.Y()) + Abs(Z-p1.Z()) <= aDistance)
return Standard_True;
gp_Pnt p2 = aCurve.Value(U2);
if ( Abs(X-p2.X()) + Abs(Y-p2.Y()) + Abs(Z-p2.Z()) <= aDistance)
return Standard_True;
return Prs3d::MatchSegment(X,Y,Z,aDistance,p1,p2,retdist);
}
case GeomAbs_Circle:
{
const Standard_Real Radius = aCurve.Circle().Radius();
const Standard_Real DU = Sqrt(8.0 * TheDeflection / Radius);
const Standard_Real Er = Abs( U2 - U1) / DU;
const Standard_Integer N = Max(2, (Standard_Integer)IntegerPart(Er));
if ( N > 0) {
gp_Pnt p1,p2;
for (Standard_Integer Index = 1; Index <= N+1; Index++) {
p2 = aCurve.Value(U1 + (Index - 1) * DU);
if ( Abs(X-p2.X()) + Abs(Y-p2.Y()) + Abs(Z-p2.Z()) <= aDistance)
return Standard_True;
if (Index>1) {
if (Prs3d::MatchSegment(X,Y,Z,aDistance,p1,p2,retdist))
return Standard_True;
}
p1=p2;
}
}
break;
}
default:
{
const Standard_Real DU = (U2-U1) / (NbP-1);
gp_Pnt p1,p2;
for (Standard_Integer i=1;i<=NbP;i++) {
p2 = aCurve.Value(U1 + (i-1)*DU);
if ( Abs(X-p2.X()) + Abs(Y-p2.Y()) + Abs(Z-p2.Z()) <= aDistance)
return Standard_True;
if (i>1) {
if (Prs3d::MatchSegment(X,Y,Z,aDistance,p1,p2,retdist))
return Standard_True;
}
p1=p2;
}
}
}
return Standard_False;
}
//==================================================================
// function: Add
// purpose:
//==================================================================
void StdPrs_Curve::Add (const Handle (Prs3d_Presentation)& aPresentation,
const Adaptor3d_Curve& aCurve,
const Handle (Prs3d_Drawer)& aDrawer,
const Standard_Boolean drawCurve)
{
Prs3d_Root::CurrentGroup(aPresentation)->SetPrimitivesAspect(aDrawer->LineAspect()->Aspect());
Standard_Real V1, V2;
FindLimits(aCurve, aDrawer->MaximalParameterValue(), V1, V2);
const Standard_Integer NbPoints = aDrawer->Discretisation();
TColgp_SequenceOfPnt Pnts;
DrawCurve(aCurve,Prs3d_Root::CurrentGroup(aPresentation),NbPoints,V1,V2,Pnts,drawCurve);
if (aDrawer->LineArrowDraw()) {
gp_Pnt Location;
gp_Vec Direction;
aCurve.D1(aCurve.LastParameter(),Location,Direction);
Prs3d_Arrow::Draw (aPresentation,Location,gp_Dir(Direction),
aDrawer->ArrowAspect()->Angle(),
aDrawer->ArrowAspect()->Length());
}
}
//==================================================================
// function: Add
// purpose:
//==================================================================
void StdPrs_Curve::Add (const Handle (Prs3d_Presentation)& aPresentation,
const Adaptor3d_Curve& aCurve,
const Handle(Prs3d_Drawer)& aDrawer,
TColgp_SequenceOfPnt& Points,
const Standard_Boolean drawCurve)
{
Standard_Real V1, V2;
FindLimits(aCurve, aDrawer->MaximalParameterValue(), V1, V2);
const Standard_Integer NbPoints = aDrawer->Discretisation();
DrawCurve(aCurve,Prs3d_Root::CurrentGroup(aPresentation),NbPoints,V1,V2,Points,drawCurve);
}
//==================================================================
// function: Add
// purpose:
//==================================================================
void StdPrs_Curve::Add (const Handle (Prs3d_Presentation)& aPresentation,
const Adaptor3d_Curve& aCurve,
const Standard_Real U1,
const Standard_Real U2,
TColgp_SequenceOfPnt& Points,
const Standard_Integer NbPoints,
const Standard_Boolean drawCurve)
{
DrawCurve(aCurve,Prs3d_Root::CurrentGroup(aPresentation),NbPoints,U1,U2,Points,drawCurve);
}
//==================================================================
// function: Add
// purpose:
//==================================================================
void StdPrs_Curve::Add (const Handle (Prs3d_Presentation)& aPresentation,
const Adaptor3d_Curve& aCurve,
const Standard_Real U1,
const Standard_Real U2,
const Handle (Prs3d_Drawer)& aDrawer,
const Standard_Boolean drawCurve)
{
Prs3d_Root::CurrentGroup(aPresentation)->SetPrimitivesAspect(aDrawer->LineAspect()->Aspect());
Standard_Real V1 = U1;
Standard_Real V2 = U2;
if (Precision::IsNegativeInfinite(V1)) V1 = -aDrawer->MaximalParameterValue();
if (Precision::IsPositiveInfinite(V2)) V2 = aDrawer->MaximalParameterValue();
const Standard_Integer NbPoints = aDrawer->Discretisation();
TColgp_SequenceOfPnt Pnts;
DrawCurve(aCurve,Prs3d_Root::CurrentGroup(aPresentation),NbPoints,V1,V2,Pnts,drawCurve);
if (aDrawer->LineArrowDraw()) {
gp_Pnt Location;
gp_Vec Direction;
aCurve.D1(aCurve.LastParameter(),Location,Direction);
Prs3d_Arrow::Draw (aPresentation,Location,gp_Dir(Direction),
aDrawer->ArrowAspect()->Angle(),
aDrawer->ArrowAspect()->Length());
}
}
//==================================================================
// function: Match
// purpose:
//==================================================================
Standard_Boolean StdPrs_Curve::Match
(const Quantity_Length X,
const Quantity_Length Y,
const Quantity_Length Z,
const Quantity_Length aDistance,
const Adaptor3d_Curve& aCurve,
const Handle (Prs3d_Drawer)& aDrawer)
{
Standard_Real V1, V2;
FindLimits(aCurve, aDrawer->MaximalParameterValue(), V1, V2);
const Standard_Integer NbPoints = aDrawer->Discretisation();
return MatchCurve(X,Y,Z,aDistance,aCurve,
aDrawer->MaximalChordialDeviation(),NbPoints,V1,V2);
}
//==================================================================
// function: Match
// purpose:
//==================================================================
Standard_Boolean StdPrs_Curve::Match
(const Quantity_Length X,
const Quantity_Length Y,
const Quantity_Length Z,
const Quantity_Length aDistance,
const Adaptor3d_Curve& aCurve,
const Quantity_Length aDeflection,
const Standard_Real aLimit,
const Standard_Integer NbPoints)
{
Standard_Real V1, V2;
FindLimits(aCurve, aLimit, V1, V2);
return MatchCurve(X,Y,Z,aDistance,aCurve,
aDeflection,NbPoints,V1,V2);
}
//==================================================================
// function: Match
// purpose:
//==================================================================
Standard_Boolean StdPrs_Curve::Match
(const Quantity_Length X,
const Quantity_Length Y,
const Quantity_Length Z,
const Quantity_Length aDistance,
const Adaptor3d_Curve& aCurve,
const Standard_Real U1,
const Standard_Real U2,
const Handle (Prs3d_Drawer)& aDrawer)
{
Standard_Real V1 = U1;
Standard_Real V2 = U2;
if (Precision::IsNegativeInfinite(V1)) V1 = -aDrawer->MaximalParameterValue();
if (Precision::IsPositiveInfinite(V2)) V2 = aDrawer->MaximalParameterValue();
return MatchCurve(X,Y,Z,aDistance,aCurve,
aDrawer->MaximalChordialDeviation(),
aDrawer->Discretisation(),V1,V2);
}
//==================================================================
// function: Match
// purpose:
//==================================================================
Standard_Boolean StdPrs_Curve::Match
(const Quantity_Length X,
const Quantity_Length Y,
const Quantity_Length Z,
const Quantity_Length aDistance,
const Adaptor3d_Curve& aCurve,
const Standard_Real U1,
const Standard_Real U2,
const Quantity_Length aDeflection,
const Standard_Integer aNbPoints)
{
return MatchCurve(X,Y,Z,aDistance,aCurve,aDeflection,aNbPoints,U1,U2);
}