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1) Remove duplicating presentation algorithms for shapes StdPrs_WFShape, StdPrs_WFDeflectionShape. 2) Rewrite Prs3d_WFShape to use deflection for non-triangulated shapes and rename it to StdPrs_WFShape. 3) Revise and correct references in code. 4) Rename StdPrs_ToolShadedShape to StdPrs_ToolTriangulatedShape (reused in StdPrs_WFShape, StdPrs_ShadedShape). 5) Add StdPrs_BndBox for drawing bounding box presentation. 6) Implemented on-triangulation isoline builder. 7) Add option -isoontriangulation to vaspects command to enable on-triangulation isoline builder for shape. 8) Drawer's maximum UV parameter value is taken into account in isolines calculation correctly. 9) Add option -setMaxParamValue to vaspects command to change drawer's maximum UV parameter value.
395 lines
13 KiB
C++
395 lines
13 KiB
C++
// Created on: 1995-08-04
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// Created by: Modelistation
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// Copyright (c) 1995-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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// Great zoom leads to non-coincidence of
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// a point and non-infinite lines passing throught this point:
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#include <Adaptor3d_Curve.hxx>
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#include <Bnd_Box.hxx>
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#include <gp_Circ.hxx>
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#include <gp_Dir.hxx>
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#include <gp_Pnt.hxx>
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#include <gp_Vec.hxx>
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#include <Graphic3d_ArrayOfPolylines.hxx>
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#include <Graphic3d_ArrayOfSegments.hxx>
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#include <Graphic3d_Group.hxx>
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#include <Precision.hxx>
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#include <Prs3d.hxx>
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#include <Prs3d_Arrow.hxx>
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#include <Prs3d_ArrowAspect.hxx>
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#include <Prs3d_LineAspect.hxx>
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#include <Prs3d_Presentation.hxx>
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#include <StdPrs_Curve.hxx>
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#include <TColgp_SequenceOfPnt.hxx>
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//==================================================================
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// function: FindLimits
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// purpose:
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//==================================================================
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static void FindLimits(const Adaptor3d_Curve& aCurve,
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const Standard_Real aLimit,
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Standard_Real& First,
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Standard_Real& Last)
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{
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First = aCurve.FirstParameter();
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Last = aCurve.LastParameter();
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Standard_Boolean firstInf = Precision::IsNegativeInfinite(First);
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Standard_Boolean lastInf = Precision::IsPositiveInfinite(Last);
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if (firstInf || lastInf) {
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gp_Pnt P1,P2;
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Standard_Real delta = 1;
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if (firstInf && lastInf) {
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do {
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delta *= 2;
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First = - delta;
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Last = delta;
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aCurve.D0(First,P1);
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aCurve.D0(Last,P2);
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} while (P1.Distance(P2) < aLimit);
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}
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else if (firstInf) {
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aCurve.D0(Last,P2);
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do {
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delta *= 2;
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First = Last - delta;
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aCurve.D0(First,P1);
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} while (P1.Distance(P2) < aLimit);
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}
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else if (lastInf) {
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aCurve.D0(First,P1);
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do {
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delta *= 2;
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Last = First + delta;
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aCurve.D0(Last,P2);
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} while (P1.Distance(P2) < aLimit);
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}
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}
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}
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//==================================================================
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// function: DrawCurve
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// purpose:
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//==================================================================
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static void DrawCurve (const Adaptor3d_Curve& aCurve,
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const Handle(Graphic3d_Group) aGroup,
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const Standard_Integer NbP,
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const Standard_Real U1,
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const Standard_Real U2,
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TColgp_SequenceOfPnt& Points,
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const Standard_Boolean drawCurve)
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{
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Standard_Integer nbintervals = 1;
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if (aCurve.GetType() == GeomAbs_BSplineCurve) {
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nbintervals = aCurve.NbKnots() - 1;
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nbintervals = Max(1, nbintervals/3);
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}
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switch (aCurve.GetType())
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{
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case GeomAbs_Line:
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{
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gp_Pnt p1 = aCurve.Value(U1);
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gp_Pnt p2 = aCurve.Value(U2);
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Points.Append(p1);
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Points.Append(p2);
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if(drawCurve)
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{
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Handle(Graphic3d_ArrayOfSegments) aPrims = new Graphic3d_ArrayOfSegments(2);
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aPrims->AddVertex(p1);
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aPrims->AddVertex(p2);
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aGroup->AddPrimitiveArray(aPrims);
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}
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}
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break;
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default:
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{
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const Standard_Integer N = Max(2, NbP*nbintervals);
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const Standard_Real DU = (U2-U1) / (N-1);
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gp_Pnt p;
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Handle(Graphic3d_ArrayOfPolylines) aPrims;
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if(drawCurve)
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aPrims = new Graphic3d_ArrayOfPolylines(N);
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for (Standard_Integer i = 1; i <= N;i++) {
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p = aCurve.Value(U1 + (i-1)*DU);
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Points.Append(p);
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if(drawCurve)
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aPrims->AddVertex(p);
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}
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if(drawCurve)
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aGroup->AddPrimitiveArray(aPrims);
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}
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}
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}
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//==================================================================
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// function: MatchCurve
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// purpose:
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//==================================================================
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static Standard_Boolean MatchCurve (
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const Quantity_Length X,
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const Quantity_Length Y,
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const Quantity_Length Z,
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const Quantity_Length aDistance,
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const Adaptor3d_Curve& aCurve,
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const Quantity_Length TheDeflection,
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const Standard_Integer NbP,
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const Standard_Real U1,
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const Standard_Real U2)
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{
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Quantity_Length retdist;
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switch (aCurve.GetType())
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{
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case GeomAbs_Line:
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{
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gp_Pnt p1 = aCurve.Value(U1);
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if ( Abs(X-p1.X()) + Abs(Y-p1.Y()) + Abs(Z-p1.Z()) <= aDistance)
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return Standard_True;
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gp_Pnt p2 = aCurve.Value(U2);
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if ( Abs(X-p2.X()) + Abs(Y-p2.Y()) + Abs(Z-p2.Z()) <= aDistance)
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return Standard_True;
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return Prs3d::MatchSegment(X,Y,Z,aDistance,p1,p2,retdist);
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}
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case GeomAbs_Circle:
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{
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const Standard_Real Radius = aCurve.Circle().Radius();
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const Standard_Real DU = Sqrt(8.0 * TheDeflection / Radius);
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const Standard_Real Er = Abs( U2 - U1) / DU;
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const Standard_Integer N = Max(2, (Standard_Integer)IntegerPart(Er));
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if ( N > 0) {
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gp_Pnt p1,p2;
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for (Standard_Integer Index = 1; Index <= N+1; Index++) {
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p2 = aCurve.Value(U1 + (Index - 1) * DU);
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if ( Abs(X-p2.X()) + Abs(Y-p2.Y()) + Abs(Z-p2.Z()) <= aDistance)
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return Standard_True;
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if (Index>1) {
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if (Prs3d::MatchSegment(X,Y,Z,aDistance,p1,p2,retdist))
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return Standard_True;
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}
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p1=p2;
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}
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}
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break;
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}
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default:
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{
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const Standard_Real DU = (U2-U1) / (NbP-1);
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gp_Pnt p1,p2;
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for (Standard_Integer i=1;i<=NbP;i++) {
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p2 = aCurve.Value(U1 + (i-1)*DU);
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if ( Abs(X-p2.X()) + Abs(Y-p2.Y()) + Abs(Z-p2.Z()) <= aDistance)
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return Standard_True;
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if (i>1) {
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if (Prs3d::MatchSegment(X,Y,Z,aDistance,p1,p2,retdist))
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return Standard_True;
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}
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p1=p2;
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}
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}
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}
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return Standard_False;
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}
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//==================================================================
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// function: Add
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// purpose:
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//==================================================================
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void StdPrs_Curve::Add (const Handle (Prs3d_Presentation)& aPresentation,
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const Adaptor3d_Curve& aCurve,
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const Handle (Prs3d_Drawer)& aDrawer,
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const Standard_Boolean drawCurve)
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{
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Prs3d_Root::CurrentGroup(aPresentation)->SetPrimitivesAspect(aDrawer->LineAspect()->Aspect());
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Standard_Real V1, V2;
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FindLimits(aCurve, aDrawer->MaximalParameterValue(), V1, V2);
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const Standard_Integer NbPoints = aDrawer->Discretisation();
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TColgp_SequenceOfPnt Pnts;
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DrawCurve(aCurve,Prs3d_Root::CurrentGroup(aPresentation),NbPoints,V1,V2,Pnts,drawCurve);
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if (aDrawer->LineArrowDraw()) {
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gp_Pnt Location;
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gp_Vec Direction;
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aCurve.D1(aCurve.LastParameter(),Location,Direction);
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Prs3d_Arrow::Draw (aPresentation,Location,gp_Dir(Direction),
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aDrawer->ArrowAspect()->Angle(),
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aDrawer->ArrowAspect()->Length());
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}
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}
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//==================================================================
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// function: Add
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// purpose:
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//==================================================================
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void StdPrs_Curve::Add (const Handle (Prs3d_Presentation)& aPresentation,
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const Adaptor3d_Curve& aCurve,
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const Handle(Prs3d_Drawer)& aDrawer,
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TColgp_SequenceOfPnt& Points,
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const Standard_Boolean drawCurve)
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{
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Standard_Real V1, V2;
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FindLimits(aCurve, aDrawer->MaximalParameterValue(), V1, V2);
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const Standard_Integer NbPoints = aDrawer->Discretisation();
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DrawCurve(aCurve,Prs3d_Root::CurrentGroup(aPresentation),NbPoints,V1,V2,Points,drawCurve);
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}
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//==================================================================
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// function: Add
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// purpose:
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//==================================================================
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void StdPrs_Curve::Add (const Handle (Prs3d_Presentation)& aPresentation,
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const Adaptor3d_Curve& aCurve,
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const Standard_Real U1,
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const Standard_Real U2,
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TColgp_SequenceOfPnt& Points,
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const Standard_Integer NbPoints,
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const Standard_Boolean drawCurve)
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{
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DrawCurve(aCurve,Prs3d_Root::CurrentGroup(aPresentation),NbPoints,U1,U2,Points,drawCurve);
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}
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//==================================================================
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// function: Add
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// purpose:
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//==================================================================
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void StdPrs_Curve::Add (const Handle (Prs3d_Presentation)& aPresentation,
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const Adaptor3d_Curve& aCurve,
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const Standard_Real U1,
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const Standard_Real U2,
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const Handle (Prs3d_Drawer)& aDrawer,
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const Standard_Boolean drawCurve)
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{
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Prs3d_Root::CurrentGroup(aPresentation)->SetPrimitivesAspect(aDrawer->LineAspect()->Aspect());
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Standard_Real V1 = U1;
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Standard_Real V2 = U2;
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if (Precision::IsNegativeInfinite(V1)) V1 = -aDrawer->MaximalParameterValue();
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if (Precision::IsPositiveInfinite(V2)) V2 = aDrawer->MaximalParameterValue();
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const Standard_Integer NbPoints = aDrawer->Discretisation();
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TColgp_SequenceOfPnt Pnts;
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DrawCurve(aCurve,Prs3d_Root::CurrentGroup(aPresentation),NbPoints,V1,V2,Pnts,drawCurve);
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if (aDrawer->LineArrowDraw()) {
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gp_Pnt Location;
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gp_Vec Direction;
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aCurve.D1(aCurve.LastParameter(),Location,Direction);
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Prs3d_Arrow::Draw (aPresentation,Location,gp_Dir(Direction),
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aDrawer->ArrowAspect()->Angle(),
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aDrawer->ArrowAspect()->Length());
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}
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}
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//==================================================================
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// function: Match
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// purpose:
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//==================================================================
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Standard_Boolean StdPrs_Curve::Match
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(const Quantity_Length X,
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const Quantity_Length Y,
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const Quantity_Length Z,
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const Quantity_Length aDistance,
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const Adaptor3d_Curve& aCurve,
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const Handle (Prs3d_Drawer)& aDrawer)
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{
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Standard_Real V1, V2;
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FindLimits(aCurve, aDrawer->MaximalParameterValue(), V1, V2);
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const Standard_Integer NbPoints = aDrawer->Discretisation();
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return MatchCurve(X,Y,Z,aDistance,aCurve,
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aDrawer->MaximalChordialDeviation(),NbPoints,V1,V2);
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}
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//==================================================================
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// function: Match
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// purpose:
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//==================================================================
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Standard_Boolean StdPrs_Curve::Match
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(const Quantity_Length X,
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const Quantity_Length Y,
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const Quantity_Length Z,
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const Quantity_Length aDistance,
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const Adaptor3d_Curve& aCurve,
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const Quantity_Length aDeflection,
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const Standard_Real aLimit,
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const Standard_Integer NbPoints)
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{
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Standard_Real V1, V2;
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FindLimits(aCurve, aLimit, V1, V2);
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return MatchCurve(X,Y,Z,aDistance,aCurve,
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aDeflection,NbPoints,V1,V2);
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}
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//==================================================================
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// function: Match
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// purpose:
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//==================================================================
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Standard_Boolean StdPrs_Curve::Match
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(const Quantity_Length X,
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const Quantity_Length Y,
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const Quantity_Length Z,
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const Quantity_Length aDistance,
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const Adaptor3d_Curve& aCurve,
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const Standard_Real U1,
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const Standard_Real U2,
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const Handle (Prs3d_Drawer)& aDrawer)
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{
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Standard_Real V1 = U1;
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Standard_Real V2 = U2;
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if (Precision::IsNegativeInfinite(V1)) V1 = -aDrawer->MaximalParameterValue();
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if (Precision::IsPositiveInfinite(V2)) V2 = aDrawer->MaximalParameterValue();
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return MatchCurve(X,Y,Z,aDistance,aCurve,
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aDrawer->MaximalChordialDeviation(),
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aDrawer->Discretisation(),V1,V2);
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}
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//==================================================================
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// function: Match
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// purpose:
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//==================================================================
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Standard_Boolean StdPrs_Curve::Match
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(const Quantity_Length X,
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const Quantity_Length Y,
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const Quantity_Length Z,
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const Quantity_Length aDistance,
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const Adaptor3d_Curve& aCurve,
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const Standard_Real U1,
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const Standard_Real U2,
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const Quantity_Length aDeflection,
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const Standard_Integer aNbPoints)
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{
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return MatchCurve(X,Y,Z,aDistance,aCurve,aDeflection,aNbPoints,U1,U2);
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}
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