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occt/src/StdPrs/StdPrs_BndBox.cxx
vpa 5ad8c033aa 0025300: Visualization - Build wireframe representation consistent with the shape's triangulation
1) Remove duplicating presentation algorithms for shapes StdPrs_WFShape, StdPrs_WFDeflectionShape.
2) Rewrite Prs3d_WFShape to use deflection for non-triangulated shapes and rename it to StdPrs_WFShape.
3) Revise and correct references in code.
4) Rename StdPrs_ToolShadedShape to StdPrs_ToolTriangulatedShape (reused in StdPrs_WFShape, StdPrs_ShadedShape).
5) Add StdPrs_BndBox for drawing bounding box presentation.
6) Implemented on-triangulation isoline builder.
7) Add option -isoontriangulation to vaspects command to enable on-triangulation isoline builder for shape.
8) Drawer's maximum UV parameter value is taken into account in isolines calculation correctly.
9) Add option -setMaxParamValue to vaspects command to change drawer's maximum UV parameter value.
2015-08-20 16:45:54 +03:00

66 lines
2.4 KiB
C++

// Created on: 2014-10-14
// Created by: Anton POLETAEV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <StdPrs_BndBox.hxx>
#include <Aspect_TypeOfLine.hxx>
#include <Graphic3d_AspectLine3d.hxx>
#include <Graphic3d_ArrayOfPolylines.hxx>
#include <Prs3d_LineAspect.hxx>
#include <Quantity_Color.hxx>
namespace
{
static const Standard_Integer THE_INDICES[][3] =
{ { 0, 0, 0 }, { 1, 0, 0 }, { 1, 0, 1 }, { 0, 0, 1 },
{ 0, 1, 1 }, { 1, 1, 1 }, { 1, 1, 0 }, { 0, 1, 0 },
{ 0, 0, 0 }, { 0, 0, 1 }, { 1, 0, 1 }, { 1, 1, 1 },
{ 0, 1, 1 }, { 0, 1, 0 }, { 1, 1, 0 }, { 1, 0, 0 } };
}
//=======================================================================
//function : Add
//purpose :
//=======================================================================
void StdPrs_BndBox::Add (const Handle(Prs3d_Presentation)& thePresentation,
const Bnd_Box& theBndBox,
const Handle(Prs3d_Drawer)& theDrawer)
{
if (theBndBox.IsVoid())
{
return;
}
Standard_Real X[2], Y[2], Z[2];
theBndBox.Get (X[0], Y[0], Z[0], X[1], Y[1], Z[1]);
Handle(Graphic3d_Group) aGroup = Prs3d_Root::CurrentGroup (thePresentation);
Quantity_Color aColor;
Aspect_TypeOfLine aDummyLineType;
Standard_Real aWidth = 1.0;
theDrawer->LineAspect()->Aspect()->Values (aColor, aDummyLineType, aWidth);
aGroup->SetGroupPrimitivesAspect (new Graphic3d_AspectLine3d (aColor, Aspect_TOL_DOTDASH, aWidth));
Handle(Graphic3d_ArrayOfPolylines) aPolyline = new Graphic3d_ArrayOfPolylines(16);
for(Standard_Integer aVertIter = 0; aVertIter < 16; ++aVertIter)
{
aPolyline->AddVertex (X[THE_INDICES[aVertIter][0]],
Y[THE_INDICES[aVertIter][1]],
Z[THE_INDICES[aVertIter][2]]);
}
aGroup->AddPrimitiveArray (aPolyline);
}