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1) Remove duplicating presentation algorithms for shapes StdPrs_WFShape, StdPrs_WFDeflectionShape. 2) Rewrite Prs3d_WFShape to use deflection for non-triangulated shapes and rename it to StdPrs_WFShape. 3) Revise and correct references in code. 4) Rename StdPrs_ToolShadedShape to StdPrs_ToolTriangulatedShape (reused in StdPrs_WFShape, StdPrs_ShadedShape). 5) Add StdPrs_BndBox for drawing bounding box presentation. 6) Implemented on-triangulation isoline builder. 7) Add option -isoontriangulation to vaspects command to enable on-triangulation isoline builder for shape. 8) Drawer's maximum UV parameter value is taken into account in isolines calculation correctly. 9) Add option -setMaxParamValue to vaspects command to change drawer's maximum UV parameter value.
66 lines
2.4 KiB
C++
66 lines
2.4 KiB
C++
// Created on: 2014-10-14
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// Created by: Anton POLETAEV
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// Copyright (c) 2013-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <StdPrs_BndBox.hxx>
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#include <Aspect_TypeOfLine.hxx>
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#include <Graphic3d_AspectLine3d.hxx>
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#include <Graphic3d_ArrayOfPolylines.hxx>
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#include <Prs3d_LineAspect.hxx>
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#include <Quantity_Color.hxx>
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namespace
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{
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static const Standard_Integer THE_INDICES[][3] =
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{ { 0, 0, 0 }, { 1, 0, 0 }, { 1, 0, 1 }, { 0, 0, 1 },
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{ 0, 1, 1 }, { 1, 1, 1 }, { 1, 1, 0 }, { 0, 1, 0 },
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{ 0, 0, 0 }, { 0, 0, 1 }, { 1, 0, 1 }, { 1, 1, 1 },
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{ 0, 1, 1 }, { 0, 1, 0 }, { 1, 1, 0 }, { 1, 0, 0 } };
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}
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//=======================================================================
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//function : Add
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//purpose :
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//=======================================================================
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void StdPrs_BndBox::Add (const Handle(Prs3d_Presentation)& thePresentation,
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const Bnd_Box& theBndBox,
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const Handle(Prs3d_Drawer)& theDrawer)
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{
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if (theBndBox.IsVoid())
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{
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return;
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}
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Standard_Real X[2], Y[2], Z[2];
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theBndBox.Get (X[0], Y[0], Z[0], X[1], Y[1], Z[1]);
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Handle(Graphic3d_Group) aGroup = Prs3d_Root::CurrentGroup (thePresentation);
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Quantity_Color aColor;
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Aspect_TypeOfLine aDummyLineType;
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Standard_Real aWidth = 1.0;
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theDrawer->LineAspect()->Aspect()->Values (aColor, aDummyLineType, aWidth);
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aGroup->SetGroupPrimitivesAspect (new Graphic3d_AspectLine3d (aColor, Aspect_TOL_DOTDASH, aWidth));
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Handle(Graphic3d_ArrayOfPolylines) aPolyline = new Graphic3d_ArrayOfPolylines(16);
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for(Standard_Integer aVertIter = 0; aVertIter < 16; ++aVertIter)
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{
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aPolyline->AddVertex (X[THE_INDICES[aVertIter][0]],
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Y[THE_INDICES[aVertIter][1]],
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Z[THE_INDICES[aVertIter][2]]);
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}
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aGroup->AddPrimitiveArray (aPolyline);
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}
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