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83 lines
2.2 KiB
C++
83 lines
2.2 KiB
C++
// Created on: 1997-04-23
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// Created by: Alexander BRIVIN
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// Copyright (c) 1997-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _VrmlConverter_PointAspect_HeaderFile
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#define _VrmlConverter_PointAspect_HeaderFile
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#include <Standard.hxx>
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#include <Standard_Type.hxx>
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#include <Standard_Boolean.hxx>
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#include <Standard_Transient.hxx>
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class Vrml_Material;
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class VrmlConverter_PointAspect;
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DEFINE_STANDARD_HANDLE(VrmlConverter_PointAspect, Standard_Transient)
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//! qualifies the aspect properties for
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//! the VRML conversation of a Point Set.
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class VrmlConverter_PointAspect : public Standard_Transient
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{
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public:
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//! create a default PointAspect.
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//! Default value: HasMaterial = False - a line hasn't own material (color)
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Standard_EXPORT VrmlConverter_PointAspect();
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Standard_EXPORT VrmlConverter_PointAspect(const Handle(Vrml_Material)& aMaterial, const Standard_Boolean OnOff);
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Standard_EXPORT void SetMaterial (const Handle(Vrml_Material)& aMaterial);
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Standard_EXPORT Handle(Vrml_Material) Material() const;
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//! defines the necessary of writing own Material from Vrml into output OStream.
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//! By default False - the material is not writing into OStream,
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//! True - the material is writing.
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Standard_EXPORT void SetHasMaterial (const Standard_Boolean OnOff);
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//! returns True if the materials is writing into OStream.
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Standard_EXPORT Standard_Boolean HasMaterial() const;
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DEFINE_STANDARD_RTTIEXT(VrmlConverter_PointAspect,Standard_Transient)
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protected:
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private:
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Handle(Vrml_Material) myMaterial;
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Standard_Boolean myHasMaterial;
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};
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#endif // _VrmlConverter_PointAspect_HeaderFile
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