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Macro NO_CXX_EXCEPTION was removed from code. Method Raise() was replaced by explicit throw statement. Method Standard_Failure::Caught() was replaced by normal C++mechanism of exception transfer. Method Standard_Failure::Caught() is deprecated now. Eliminated empty constructors. Updated samples. Eliminate empty method ChangeValue from NCollection_Map class. Removed not operable methods from NCollection classes.
161 lines
5.2 KiB
C++
161 lines
5.2 KiB
C++
// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Interface_EntityIterator.hxx>
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#include <Interface_IntVal.hxx>
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#include <Standard_NoMoreObject.hxx>
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#include <Standard_NoSuchObject.hxx>
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#include <Standard_Transient.hxx>
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// Iterateur pour ecriture for, ou while avec Next en fin :
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// for (creer iterateur; iter.More(); iter.Next()) { val = iter.Value(); ... }
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// .... Definitions initiales : en particulier celles requises pour
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// les outils de graphe (construction avec le graphe, avec un vertex)
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Interface_EntityIterator::Interface_EntityIterator ()
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{
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// thecurr = new Interface_IntVal;
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// thecurr->CValue() = 0;
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// thelist = new TColStd_HSequenceOfTransient(); // constructeur vide
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// thelist sera construit au premier Add (quelquefois, il nyena pas)
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}
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Interface_EntityIterator::Interface_EntityIterator
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(const Handle(TColStd_HSequenceOfTransient)& list)
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{
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thecurr = new Interface_IntVal;
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thecurr->CValue() = 0;
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thelist = list;
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}
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void Interface_EntityIterator::AddList
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(const Handle(TColStd_HSequenceOfTransient)& list)
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{
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if (thelist.IsNull()) thelist = new TColStd_HSequenceOfTransient();
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if (thecurr.IsNull()) thecurr = new Interface_IntVal;
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thecurr->CValue() = 0;
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thelist->Append(list);
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}
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void Interface_EntityIterator::AddItem
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(const Handle(Standard_Transient)& anentity)
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{
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if (anentity.IsNull()) return;
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if (thecurr.IsNull()) thecurr = new Interface_IntVal;
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if (thelist.IsNull()) thelist = new TColStd_HSequenceOfTransient();
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thecurr->CValue() = 0;
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thelist->Append(anentity);
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}
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void Interface_EntityIterator::GetOneItem
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(const Handle(Standard_Transient)& anentity)
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{ AddItem(anentity); }
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void Interface_EntityIterator::Reset ()
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{
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if (thecurr.IsNull()) thecurr = new Interface_IntVal;
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thecurr->CValue() = 0;
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thelist = new TColStd_HSequenceOfTransient();
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}
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// .... Fonctionnalites de tri prealable a l'iteration ....
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// Facon "bete" : supprimer les termes qui ne conviennent pas : lent !
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// Mieux vaut refaire une autre sequence a cote
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void Interface_EntityIterator::SelectType
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(const Handle(Standard_Type)& atype, const Standard_Boolean keep)
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{
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if (thelist.IsNull()) return;
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Standard_Integer i, n = thelist->Length();
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Handle(TColStd_HSequenceOfTransient) nlist = new TColStd_HSequenceOfTransient();
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for (i = 1 ; i <= n ; i ++) {
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if (thelist->Value(i)->IsKind(atype) == keep) nlist->Append(thelist->Value(i));
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}
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thelist = nlist;
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}
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// .... Iteration proprement dite ....
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Standard_Integer Interface_EntityIterator::NbEntities () const
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{
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if (thelist.IsNull()) return 0;
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if (!thecurr.IsNull() && thecurr->Value() == 0) Start();
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return thelist->Length();
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}
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Standard_Integer Interface_EntityIterator::NbTyped
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(const Handle(Standard_Type)& atype) const
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{
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Standard_Integer res = 0;
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if (thelist.IsNull()) return res;
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Standard_Integer i, n = thelist->Length();
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for (i = 1 ; i <= n ; i ++) {
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if (thelist->Value(i)->IsKind(atype)) res ++;
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}
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return res;
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}
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Interface_EntityIterator Interface_EntityIterator::Typed
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(const Handle(Standard_Type)& atype) const
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{
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Interface_EntityIterator res;
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if (thelist.IsNull()) return res;
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Standard_Integer i, n = thelist->Length();
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for (i = 1 ; i <= n ; i ++) {
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if (thelist->Value(i)->IsKind(atype)) res.AddItem (thelist->Value(i));
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}
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return res;
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}
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void Interface_EntityIterator::Start () const
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{ if (!thecurr.IsNull()) thecurr->CValue() = 1 ; } // peut etre redefini ...
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Standard_Boolean Interface_EntityIterator::More () const
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{
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if (thecurr.IsNull()) return Standard_False;
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if (thecurr->Value() == 0) Start(); // preparation de l iteration
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if (thelist.IsNull()) return Standard_False;
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return (thecurr->Value() <= thelist->Length());
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}
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void Interface_EntityIterator::Next () const
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{ thecurr->CValue() ++; } // Next ne verifie rien : soin laisse a Value
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const Handle(Standard_Transient)& Interface_EntityIterator::Value () const
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{
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// NbEntity pas const (on ne sait pas comment il est implemente apres tout)
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if (thelist.IsNull()) throw Standard_NoSuchObject("Interface_EntityIterator");
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if (thecurr->Value() < 1 || thecurr->Value() > thelist->Length())
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throw Standard_NoSuchObject("Interface_EntityIterator");
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return thelist->Value(thecurr->Value());
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}
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Handle(TColStd_HSequenceOfTransient) Interface_EntityIterator::Content () const
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{
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if (!thecurr.IsNull() && thecurr->Value() == 0) Start();
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if (thelist.IsNull()) return new TColStd_HSequenceOfTransient(); // vide
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return thelist;
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}
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void Interface_EntityIterator::Destroy ()
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{ thecurr.Nullify(); } // redevient vide !
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Interface_EntityIterator::~Interface_EntityIterator()
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{
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Destroy();
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}
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