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occt/src/BRepMesh/BRepMesh_CircleTool.hxx
mkrylova 4945e8be99 0031789: Coding Rules - remove redundant Standard_EXPORT from TKMesh
- Standard_EXPORT which were specified for inline methods were deleted.
- ALL occurrences of DEFINE_STANDARD_RTTI_INLINE were replaced by DEFINE_STANDARD_RTTIEXT in header files and IMPLEMENT_STANDARD_RTTIEXT in source files
- ALL occurrences of "inline" keyword were deleted where it didn't not cause a linkage errors
- Added source files for classes that were without them for IMPLEMENT_STANDARD_RTTIEXT
2020-10-02 16:12:49 +03:00

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// Copyright (c) 2013 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BRepMesh_CircleTool_HeaderFile
#define _BRepMesh_CircleTool_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <Standard_Real.hxx>
#include <BRepMesh_CircleInspector.hxx>
#include <gp_XY.hxx>
#include <gp_XYZ.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
#include <IMeshData_Types.hxx>
#include <NCollection_Array1.hxx>
class gp_Circ2d;
//! Create sort and destroy the circles used in triangulation. <br>
class BRepMesh_CircleTool
{
public:
DEFINE_STANDARD_ALLOC
//! Constructor.
//! @param theAllocator memory allocator to be used by internal structures.
Standard_EXPORT BRepMesh_CircleTool(
const Handle(NCollection_IncAllocator)& theAllocator);
//! Constructor.
//! @param theReservedSize size to be reserved for vector of circles.
//! @param theAllocator memory allocator to be used by internal structures.
Standard_EXPORT BRepMesh_CircleTool(
const Standard_Integer theReservedSize,
const Handle(NCollection_IncAllocator)& theAllocator);
//! Initializes the tool.
//! @param theReservedSize size to be reserved for vector of circles.
void Init(const Standard_Integer /*theReservedSize*/)
{
myTolerance = Precision::PConfusion();
}
//! Sets new size for cell filter.
//! @param theSize cell size to be set for X and Y dimensions.
void SetCellSize(const Standard_Real theSize)
{
myCellFilter.Reset(theSize, myAllocator);
}
//! Sets new size for cell filter.
//! @param theSizeX cell size to be set for X dimension.
//! @param theSizeY cell size to be set for Y dimension.
void SetCellSize(const Standard_Real theSizeX,
const Standard_Real theSizeY)
{
Standard_Real aCellSizeC[2] = { theSizeX, theSizeY };
NCollection_Array1<Standard_Real> aCellSize(aCellSizeC[0], 1, 2);
myCellFilter.Reset(aCellSize, myAllocator);
}
//! Sets limits of inspection area.
//! @param theMin bottom left corner of inspection area.
//! @param theMax top right corner of inspection area.
void SetMinMaxSize(const gp_XY& theMin,
const gp_XY& theMax)
{
myFaceMin = theMin;
myFaceMax = theMax;
}
//! Retruns true if cell filter contains no circle.
Standard_Boolean IsEmpty () const
{
return mySelector.Circles ().IsEmpty ();
}
//! Binds the circle to the tool.
//! @param theIndex index a circle should be bound with.
//! @param theCircle circle to be bound.
Standard_EXPORT void Bind(const Standard_Integer theIndex,
const gp_Circ2d& theCircle);
//! Computes circle on three points.
//! @param thePoint1 first point.
//! @param thePoint2 second point.
//! @param thePoint3 third point.
//! @param[out] theLocation center of computed circle.
//! @param[out] theRadius radius of computed circle.
//! @return FALSE in case of impossibility to build a circle
//! on the given points, TRUE elsewhere.
Standard_EXPORT static Standard_Boolean MakeCircle(const gp_XY& thePoint1,
const gp_XY& thePoint2,
const gp_XY& thePoint3,
gp_XY& theLocation,
Standard_Real& theRadius);
//! Computes circle on three points and bind it to the tool.
//! @param theIndex index a circle should be bound with.
//! @param thePoint1 first point.
//! @param thePoint2 second point.
//! @param thePoint3 third point.
//! @return FALSE in case of impossibility to build a circle
//! on the given points, TRUE elsewhere.
Standard_EXPORT Standard_Boolean Bind(const Standard_Integer theIndex,
const gp_XY& thePoint1,
const gp_XY& thePoint2,
const gp_XY& thePoint3);
//! Binds implicit zero circle.
//! @param theIndex index a zero circle should be bound with.
Standard_EXPORT void MocBind(const Standard_Integer theIndex);
//! Deletes a circle from the tool.
//! @param theIndex index of a circle to be removed.
Standard_EXPORT void Delete(const Standard_Integer theIndex);
//! Select the circles shot by the given point.
//! @param thePoint bullet point.
Standard_EXPORT IMeshData::ListOfInteger& Select(const gp_XY& thePoint);
private:
//! Creates circle with the given parameters and binds it to the tool.
//! @param theIndex index a circle should be bound with.
//! @param theLocation location of a circle.
//! @param theRadius radius of a circle.
void bind(const Standard_Integer theIndex,
const gp_XY& theLocation,
const Standard_Real theRadius);
private:
Standard_Real myTolerance;
Handle(NCollection_IncAllocator) myAllocator;
IMeshData::CircleCellFilter myCellFilter;
BRepMesh_CircleInspector mySelector;
gp_XY myFaceMax;
gp_XY myFaceMin;
};
#endif