mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-05-01 10:26:12 +03:00
1) Added method Graphic3d_Camera::FrustumPoints() returning corner points of camera frustum. 2) Refactored methods OpenGl_BVHTreeSelector::isFullOut(...) and OpenGl_BVHTreeSelector::CacheClipPtsProjections() 3) Changed computation algorithm of frustum planes (build them by corner points) 4) Added interactive object AIS_CameraFrustum to draw camera frustum. 5) Extended Draw command "vcamera" with option displaying camera frustum.
86 lines
3.1 KiB
C++
86 lines
3.1 KiB
C++
// Created on: 2018-12-12
|
|
// Created by: Olga SURYANINOVA
|
|
// Copyright (c) 2018 OPEN CASCADE SAS
|
|
//
|
|
// This file is part of Open CASCADE Technology software library.
|
|
//
|
|
// This library is free software; you can redistribute it and/or modify it under
|
|
// the terms of the GNU Lesser General Public License version 2.1 as published
|
|
// by the Free Software Foundation, with special exception defined in the file
|
|
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
|
|
// distribution for complete text of the license and disclaimer of any warranty.
|
|
//
|
|
// Alternatively, this file may be used under the terms of Open CASCADE
|
|
// commercial license or contractual agreement.
|
|
|
|
#ifndef _AIS_CameraFrustum_HeaderFile
|
|
#define _AIS_CameraFrustum_HeaderFile
|
|
|
|
#include <AIS_InteractiveObject.hxx>
|
|
|
|
class Graphic3d_ArrayOfSegments;
|
|
class Graphic3d_ArrayOfTriangles;
|
|
|
|
//! Presentation for drawing camera frustum.
|
|
//! Default configuration is built with filling and some transparency.
|
|
class AIS_CameraFrustum : public AIS_InteractiveObject
|
|
{
|
|
DEFINE_STANDARD_RTTIEXT(AIS_CameraFrustum, AIS_InteractiveObject)
|
|
public:
|
|
|
|
//! Selection modes supported by this object
|
|
enum SelectionMode
|
|
{
|
|
SelectionMode_Edges = 0, //!< detect by edges (default)
|
|
SelectionMode_Volume = 1, //!< detect by volume
|
|
};
|
|
|
|
public:
|
|
|
|
//! Constructs camera frustum with default configuration.
|
|
Standard_EXPORT AIS_CameraFrustum();
|
|
|
|
//! Sets camera frustum.
|
|
Standard_EXPORT void SetCameraFrustum (const Handle(Graphic3d_Camera)& theCamera);
|
|
|
|
//! Setup custom color.
|
|
Standard_EXPORT virtual void SetColor (const Quantity_Color& theColor) Standard_OVERRIDE;
|
|
|
|
//! Restore default color.
|
|
Standard_EXPORT virtual void UnsetColor() Standard_OVERRIDE;
|
|
|
|
//! Restore transparency setting.
|
|
Standard_EXPORT virtual void UnsetTransparency() Standard_OVERRIDE;
|
|
|
|
//! Return true if specified display mode is supported.
|
|
Standard_EXPORT virtual Standard_Boolean AcceptDisplayMode (const Standard_Integer theMode) const Standard_OVERRIDE;
|
|
|
|
protected:
|
|
|
|
//! Computes presentation of camera frustum.
|
|
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager3d)& thePrsMgr,
|
|
const Handle(Prs3d_Presentation)& thePrs,
|
|
const Standard_Integer theMode) Standard_OVERRIDE;
|
|
|
|
//! Compute selection.
|
|
Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& theSelection,
|
|
const Standard_Integer theMode) Standard_OVERRIDE;
|
|
|
|
private:
|
|
|
|
//! Fills triangles primitive array for camera frustum filling.
|
|
void fillTriangles();
|
|
|
|
//! Fills polylines primitive array for camera frustum borders.
|
|
void fillBorders();
|
|
|
|
protected:
|
|
|
|
NCollection_Array1<Graphic3d_Vec3d> myPoints; //!< Array of points
|
|
Handle(Graphic3d_ArrayOfTriangles) myTriangles; //!< Triangles for camera frustum filling
|
|
Handle(Graphic3d_ArrayOfSegments) myBorders; //!< Segments for camera frustum borders
|
|
|
|
};
|
|
|
|
#endif // _AIS_CameraFrustum_HeaderFile
|