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496 lines
20 KiB
C++
496 lines
20 KiB
C++
// Created on: 2014-11-21
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// Created by: Varvara POSKONINA
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// Copyright (c) 2005-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <BRepMesh_DataStructureOfDelaun.hxx>
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#include <BRepMesh_Delaun.hxx>
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#include <NCollection_IncAllocator.hxx>
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#include <SelectMgr_FrustumBuilder.hxx>
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#include <SelectMgr_TriangularFrustumSet.hxx>
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#define MEMORY_BLOCK_SIZE 512 * 7
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// =======================================================================
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// function : SelectMgr_TriangularFrustumSet
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// purpose :
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// =======================================================================
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SelectMgr_TriangularFrustumSet::SelectMgr_TriangularFrustumSet()
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: myToAllowOverlap (Standard_False)
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{
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}
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// =======================================================================
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// function : Init
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// purpose :
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// =======================================================================
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void SelectMgr_TriangularFrustumSet::Init (const TColgp_Array1OfPnt2d& thePoints)
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{
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if (mySelPolyline.Points.IsNull())
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{
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mySelPolyline.Points = new TColgp_HArray1OfPnt2d (thePoints.Lower(), thePoints.Upper());
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}
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mySelPolyline.Points->Resize (thePoints.Lower(), thePoints.Upper(), false);
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*mySelPolyline.Points = thePoints;
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mySelectionType = SelectMgr_SelectionType_Polyline;
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}
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// =======================================================================
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// function : Build
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// purpose : Meshes polygon bounded by polyline. Than organizes a set of
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// triangular frustums, where each triangle's projection onto
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// near and far view frustum planes is considered as a frustum
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// base
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// =======================================================================
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void SelectMgr_TriangularFrustumSet::Build()
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{
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Standard_ASSERT_RAISE (mySelectionType == SelectMgr_SelectionType_Polyline || !mySelPolyline.Points.IsNull(),
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"Error! SelectMgr_TriangularFrustumSet::Build() should be called after selection frustum initialization");
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myFrustums.Clear();
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Handle(NCollection_IncAllocator) anAllocator = new NCollection_IncAllocator (MEMORY_BLOCK_SIZE);
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Handle(BRepMesh_DataStructureOfDelaun) aMeshStructure = new BRepMesh_DataStructureOfDelaun (anAllocator);
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Standard_Integer aPtsLower = mySelPolyline.Points->Lower();
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Standard_Integer aPtsUpper = mySelPolyline.Points->Upper();
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IMeshData::VectorOfInteger anIndexes (mySelPolyline.Points->Size(), anAllocator);
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myBoundaryPoints.Resize (aPtsLower, aPtsLower + 2 * (mySelPolyline.Points->Size()) - 1, Standard_False);
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for (Standard_Integer aPtIdx = aPtsLower; aPtIdx <= aPtsUpper; ++aPtIdx)
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{
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BRepMesh_Vertex aVertex (mySelPolyline.Points->Value (aPtIdx).XY(), aPtIdx, BRepMesh_Frontier);
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anIndexes.Append (aMeshStructure->AddNode (aVertex));
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const gp_Pnt aNearPnt = myBuilder->ProjectPntOnViewPlane (aVertex.Coord().X(), aVertex.Coord().Y(), 0.0);
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const gp_Pnt aFarPnt = myBuilder->ProjectPntOnViewPlane (aVertex.Coord().X(), aVertex.Coord().Y(), 1.0);
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myBoundaryPoints.SetValue (aPtIdx, aNearPnt);
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myBoundaryPoints.SetValue (aPtIdx + mySelPolyline.Points->Size(), aFarPnt);
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}
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Standard_Real aPtSum = 0;
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for (Standard_Integer aIdx = aPtsLower; aIdx <= aPtsUpper; ++aIdx)
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{
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Standard_Integer aNextIdx = (aIdx % mySelPolyline.Points->Length()) + 1;
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aPtSum += (mySelPolyline.Points->Value (aNextIdx).Coord().X() - mySelPolyline.Points->Value (aIdx).Coord().X())
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* (mySelPolyline.Points->Value (aNextIdx).Coord().Y() + mySelPolyline.Points->Value (aIdx).Coord().Y());
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}
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Standard_Boolean isClockwiseOrdered = aPtSum < 0;
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for (Standard_Integer aIdx = 0; aIdx < anIndexes.Length(); ++aIdx)
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{
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Standard_Integer aPtIdx = isClockwiseOrdered ? aIdx : (aIdx + 1) % anIndexes.Length();
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Standard_Integer aNextPtIdx = isClockwiseOrdered ? (aIdx + 1) % anIndexes.Length() : aIdx;
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BRepMesh_Edge anEdge (anIndexes.Value (aPtIdx),
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anIndexes.Value (aNextPtIdx),
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BRepMesh_Frontier);
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aMeshStructure->AddLink (anEdge);
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}
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BRepMesh_Delaun aTriangulation (aMeshStructure, anIndexes);
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const IMeshData::MapOfInteger& aTriangles = aMeshStructure->ElementsOfDomain();
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if (aTriangles.Extent() < 1)
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return;
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IMeshData::IteratorOfMapOfInteger aTriangleIt (aTriangles);
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for (; aTriangleIt.More(); aTriangleIt.Next())
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{
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const Standard_Integer aTriangleId = aTriangleIt.Key();
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const BRepMesh_Triangle& aCurrentTriangle = aMeshStructure->GetElement (aTriangleId);
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if (aCurrentTriangle.Movability() == BRepMesh_Deleted)
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continue;
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Standard_Integer aTriangleVerts[3];
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aMeshStructure->ElementNodes (aCurrentTriangle, aTriangleVerts);
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gp_Pnt2d aPts[3];
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for (Standard_Integer aVertIdx = 0; aVertIdx < 3; ++aVertIdx)
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{
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const BRepMesh_Vertex& aVertex = aMeshStructure->GetNode (aTriangleVerts[aVertIdx]);
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aPts[aVertIdx] = aVertex.Coord();
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}
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Handle(SelectMgr_TriangularFrustum) aTrFrustum = new SelectMgr_TriangularFrustum();
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aTrFrustum->Init (aPts[0], aPts[1], aPts[2]);
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aTrFrustum->SetBuilder (myBuilder);
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aTrFrustum->Build();
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myFrustums.Append (aTrFrustum);
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}
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aMeshStructure.Nullify();
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anAllocator.Nullify();
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}
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// =======================================================================
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// function : ScaleAndTransform
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// purpose : IMPORTANT: Scaling makes sense only for frustum built on a single point!
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// Note that this method does not perform any checks on type of the frustum.
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// Returns a copy of the frustum resized according to the scale factor given
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// and transforms it using the matrix given.
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// There are no default parameters, but in case if:
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// - transformation only is needed: @theScaleFactor must be initialized
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// as any negative value;
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// - scale only is needed: @theTrsf must be set to gp_Identity.
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// =======================================================================
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Handle(SelectMgr_BaseIntersector) SelectMgr_TriangularFrustumSet::ScaleAndTransform (const Standard_Integer theScale,
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const gp_GTrsf& theTrsf,
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const Handle(SelectMgr_FrustumBuilder)& theBuilder) const
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{
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Standard_ASSERT_RAISE (mySelectionType == SelectMgr_SelectionType_Polyline,
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"Error! SelectMgr_TriangularFrustumSet::ScaleAndTransform() should be called after selection frustum initialization");
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Handle(SelectMgr_TriangularFrustumSet) aRes = new SelectMgr_TriangularFrustumSet();
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for (SelectMgr_TriangFrustumsIter anIter (myFrustums); anIter.More(); anIter.Next())
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{
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aRes->myFrustums.Append (Handle(SelectMgr_TriangularFrustum)::DownCast (anIter.Value()->ScaleAndTransform (theScale, theTrsf, theBuilder)));
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}
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aRes->myBoundaryPoints.Resize (myBoundaryPoints.Lower(), myBoundaryPoints.Upper(), Standard_False);
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for (Standard_Integer anIdx = myBoundaryPoints.Lower(); anIdx <= myBoundaryPoints.Upper(); anIdx++)
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{
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gp_Pnt aPoint = myBoundaryPoints.Value (anIdx);
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theTrsf.Transforms (aPoint.ChangeCoord());
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aRes->myBoundaryPoints.SetValue (anIdx, aPoint);
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}
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aRes->mySelectionType = mySelectionType;
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aRes->mySelPolyline.Points = mySelPolyline.Points;
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aRes->SetBuilder (theBuilder);
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return aRes;
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}
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// =======================================================================
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// function : OverlapsBox
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// purpose :
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// =======================================================================
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Standard_Boolean SelectMgr_TriangularFrustumSet::OverlapsBox (const SelectMgr_Vec3& theMinPnt,
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const SelectMgr_Vec3& theMaxPnt,
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const SelectMgr_ViewClipRange& theClipRange,
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SelectBasics_PickResult& thePickResult) const
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{
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Standard_ASSERT_RAISE(mySelectionType == SelectMgr_SelectionType_Polyline,
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"Error! SelectMgr_TriangularFrustumSet::Overlaps() should be called after selection frustum initialization");
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for (SelectMgr_TriangFrustumsIter anIter (myFrustums); anIter.More(); anIter.Next())
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{
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if (anIter.Value()->OverlapsBox (theMinPnt, theMaxPnt, theClipRange, thePickResult))
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return Standard_True;
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}
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return Standard_False;
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}
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// =======================================================================
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// function : OverlapsBox
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// purpose :
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// =======================================================================
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Standard_Boolean SelectMgr_TriangularFrustumSet::OverlapsBox (const SelectMgr_Vec3& theMinPnt,
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const SelectMgr_Vec3& theMaxPnt,
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Standard_Boolean* theInside) const
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{
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Standard_ASSERT_RAISE(mySelectionType == SelectMgr_SelectionType_Polyline,
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"Error! SelectMgr_TriangularFrustumSet::Overlaps() should be called after selection frustum initialization");
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for (SelectMgr_TriangFrustumsIter anIter (myFrustums); anIter.More(); anIter.Next())
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{
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if (anIter.Value()->OverlapsBox (theMinPnt, theMaxPnt, NULL))
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{
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if (myToAllowOverlap || theInside == NULL)
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{
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return Standard_True;
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}
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else
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{
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gp_Pnt aMinMaxPnts[2] = { gp_Pnt (theMinPnt.x(), theMinPnt.y(), theMinPnt.z()),
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gp_Pnt (theMaxPnt.x(), theMaxPnt.y(), theMaxPnt.z())};
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gp_Pnt anOffset[3] = { gp_Pnt (aMinMaxPnts[1].X() - aMinMaxPnts[0].X(), 0.0, 0.0),
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gp_Pnt (0.0, aMinMaxPnts[1].Y() - aMinMaxPnts[0].Y(), 0.0),
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gp_Pnt (0.0, 0.0, aMinMaxPnts[1].Z() - aMinMaxPnts[0].Z()) };
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Standard_Integer aSign = 1;
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for (Standard_Integer aPntsIdx = 0; aPntsIdx < 2; aPntsIdx++)
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{
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for (Standard_Integer aCoordIdx = 0; aCoordIdx < 3; aCoordIdx++)
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{
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gp_Pnt anOffsetPnt = aMinMaxPnts [aPntsIdx].XYZ() + aSign * anOffset [aCoordIdx].XYZ();
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if (isIntersectBoundary (aMinMaxPnts [aPntsIdx], anOffsetPnt)
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|| isIntersectBoundary (anOffsetPnt, anOffsetPnt.XYZ() + aSign * anOffset [(aCoordIdx + 1) % 3].XYZ()))
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{
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*theInside &= Standard_False;
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return Standard_True;
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}
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}
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aSign = -aSign;
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}
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return Standard_True;
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}
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}
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}
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return Standard_False;
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}
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// =======================================================================
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// function : OverlapsPoint
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// purpose :
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// =======================================================================
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Standard_Boolean SelectMgr_TriangularFrustumSet::OverlapsPoint (const gp_Pnt& thePnt,
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const SelectMgr_ViewClipRange& theClipRange,
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SelectBasics_PickResult& thePickResult) const
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{
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Standard_ASSERT_RAISE(mySelectionType == SelectMgr_SelectionType_Polyline,
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"Error! SelectMgr_TriangularFrustumSet::Overlaps() should be called after selection frustum initialization");
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for (SelectMgr_TriangFrustumsIter anIter (myFrustums); anIter.More(); anIter.Next())
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{
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if (anIter.Value()->OverlapsPoint (thePnt, theClipRange, thePickResult))
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return Standard_True;
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}
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return Standard_False;
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}
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// =======================================================================
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// function : OverlapsPolygon
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// purpose :
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// =======================================================================
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Standard_Boolean SelectMgr_TriangularFrustumSet::OverlapsPolygon (const TColgp_Array1OfPnt& theArrayOfPts,
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Select3D_TypeOfSensitivity theSensType,
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const SelectMgr_ViewClipRange& theClipRange,
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SelectBasics_PickResult& thePickResult) const
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{
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Standard_ASSERT_RAISE(mySelectionType == SelectMgr_SelectionType_Polyline,
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"Error! SelectMgr_TriangularFrustumSet::Overlaps() should be called after selection frustum initialization");
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for (SelectMgr_TriangFrustumsIter anIter (myFrustums); anIter.More(); anIter.Next())
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{
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if (anIter.Value()->OverlapsPolygon (theArrayOfPts, theSensType, theClipRange, thePickResult))
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{
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if (myToAllowOverlap)
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{
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return Standard_True;
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}
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else
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{
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Standard_Integer aPtsLower = theArrayOfPts.Lower();
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Standard_Integer aPtsUpper = theArrayOfPts.Upper();
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for (Standard_Integer anIdx = aPtsLower; anIdx <= aPtsUpper; anIdx++)
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{
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if (isIntersectBoundary (theArrayOfPts.Value (anIdx), theArrayOfPts.Value (anIdx < aPtsUpper ? anIdx + 1 : aPtsLower)))
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{
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return Standard_False;
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}
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}
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return Standard_True;
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}
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}
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}
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return Standard_False;
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}
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// =======================================================================
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// function : OverlapsSegment
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// purpose :
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// =======================================================================
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Standard_Boolean SelectMgr_TriangularFrustumSet::OverlapsSegment (const gp_Pnt& thePnt1,
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const gp_Pnt& thePnt2,
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const SelectMgr_ViewClipRange& theClipRange,
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SelectBasics_PickResult& thePickResult) const
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{
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Standard_ASSERT_RAISE(mySelectionType == SelectMgr_SelectionType_Polyline,
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"Error! SelectMgr_TriangularFrustumSet::Overlaps() should be called after selection frustum initialization");
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for (SelectMgr_TriangFrustumsIter anIter (myFrustums); anIter.More(); anIter.Next())
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{
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if (anIter.Value()->OverlapsSegment (thePnt1, thePnt2, theClipRange, thePickResult))
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{
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if (myToAllowOverlap)
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{
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return Standard_True;
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}
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else
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{
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if (isIntersectBoundary (thePnt1, thePnt2))
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{
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return Standard_False;
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}
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return Standard_True;
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}
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}
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}
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return Standard_False;
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}
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// =======================================================================
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// function : OverlapsTriangle
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// purpose :
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// =======================================================================
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Standard_Boolean SelectMgr_TriangularFrustumSet::OverlapsTriangle (const gp_Pnt& thePnt1,
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const gp_Pnt& thePnt2,
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const gp_Pnt& thePnt3,
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Select3D_TypeOfSensitivity theSensType,
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const SelectMgr_ViewClipRange& theClipRange,
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SelectBasics_PickResult& thePickResult) const
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{
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Standard_ASSERT_RAISE(mySelectionType == SelectMgr_SelectionType_Polyline,
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"Error! SelectMgr_TriangularFrustumSet::Overlaps() should be called after selection frustum initialization");
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for (SelectMgr_TriangFrustumsIter anIter (myFrustums); anIter.More(); anIter.Next())
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{
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if (anIter.Value()->OverlapsTriangle (thePnt1, thePnt2, thePnt3, theSensType, theClipRange, thePickResult))
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{
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if (myToAllowOverlap)
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{
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return Standard_True;
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}
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else
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{
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if (isIntersectBoundary (thePnt1, thePnt2)
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|| isIntersectBoundary (thePnt2, thePnt3)
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|| isIntersectBoundary (thePnt3, thePnt1))
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{
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return Standard_False;
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}
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return Standard_True;
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}
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}
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}
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return Standard_False;
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}
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// =======================================================================
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// function : GetPlanes
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// purpose :
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// =======================================================================
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void SelectMgr_TriangularFrustumSet::GetPlanes (NCollection_Vector<SelectMgr_Vec4>& thePlaneEquations) const
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{
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thePlaneEquations.Clear();
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for (SelectMgr_TriangFrustumsIter anIter (myFrustums); anIter.More(); anIter.Next())
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{
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anIter.Value()->GetPlanes (thePlaneEquations);
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}
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}
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//=======================================================================
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// function : SetAllowOverlapDetection
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// purpose :
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//=======================================================================
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void SelectMgr_TriangularFrustumSet::SetAllowOverlapDetection (const Standard_Boolean theIsToAllow)
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{
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myToAllowOverlap = theIsToAllow;
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}
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//=======================================================================
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// function : isIntersectBoundary
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// purpose :
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//=======================================================================
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Standard_Boolean SelectMgr_TriangularFrustumSet::isIntersectBoundary (const gp_Pnt& thePnt1, const gp_Pnt& thePnt2) const
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{
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Standard_Integer aFacesNb = myBoundaryPoints.Size() / 2;
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gp_Vec aDir = thePnt2.XYZ() - thePnt1.XYZ();
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gp_Pnt anOrig = thePnt1;
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for (Standard_Integer anIdx = myBoundaryPoints.Lower(); anIdx < aFacesNb + myBoundaryPoints.Lower(); anIdx++)
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{
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gp_Pnt aFace[4] = { myBoundaryPoints.Value (anIdx),
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myBoundaryPoints.Value (anIdx + aFacesNb),
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myBoundaryPoints.Value (anIdx % aFacesNb + 1 + aFacesNb),
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myBoundaryPoints.Value (anIdx % aFacesNb + 1) };
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if (segmentTriangleIntersection (anOrig, aDir, aFace[0], aFace[1], aFace[2])
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|| segmentTriangleIntersection (anOrig, aDir, aFace[0], aFace[2], aFace[3]))
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{
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return Standard_True;
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}
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}
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return Standard_False;
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}
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//=======================================================================
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// function : segmentTriangleIntersection
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// purpose : Moller-Trumbore ray-triangle intersection test
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//=======================================================================
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Standard_Boolean SelectMgr_TriangularFrustumSet::segmentTriangleIntersection (const gp_Pnt& theOrig, const gp_Vec& theDir,
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const gp_Pnt& theV1, const gp_Pnt& theV2, const gp_Pnt& theV3) const
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{
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gp_Vec aPVec, aTVec, aQVec;
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Standard_Real aD, aInvD, anU, aV, aT;
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gp_Vec anEdge1 = theV2.XYZ() - theV1.XYZ();
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gp_Vec anEdge2 = theV3.XYZ() - theV1.XYZ();
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aPVec = theDir.Crossed (anEdge2);
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aD = anEdge1.Dot (aPVec);
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if (fabs (aD) < gp::Resolution())
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{
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return Standard_False;
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}
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aInvD = 1.0 / aD;
|
|
aTVec = theOrig.XYZ() - theV1.XYZ();
|
|
anU = aInvD * aTVec.Dot (aPVec);
|
|
if (anU < 0.0 || anU > 1.0)
|
|
{
|
|
return Standard_False;
|
|
}
|
|
|
|
aQVec = aTVec.Crossed (anEdge1);
|
|
aV = aInvD * theDir.Dot (aQVec);
|
|
if (aV < 0.0 || anU + aV > 1.0)
|
|
{
|
|
return Standard_False;
|
|
}
|
|
|
|
aT = aInvD * anEdge2.Dot (aQVec);
|
|
if (aT < 0 || aT > 1)
|
|
{
|
|
return Standard_False;
|
|
}
|
|
|
|
return Standard_True;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : DetectedPoint
|
|
// purpose :
|
|
// =======================================================================
|
|
gp_Pnt SelectMgr_TriangularFrustumSet::DetectedPoint (const Standard_Real theDepth) const
|
|
{
|
|
(void )theDepth;
|
|
throw Standard_ProgramError ("SelectMgr_TriangularFrustumSet::DetectedPoint() should not be called for Polyline selection type");
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : DumpJson
|
|
//purpose :
|
|
//=======================================================================
|
|
void SelectMgr_TriangularFrustumSet::DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth) const
|
|
{
|
|
OCCT_DUMP_CLASS_BEGIN (theOStream, SelectMgr_TriangularFrustumSet)
|
|
OCCT_DUMP_BASE_CLASS (theOStream, theDepth, SelectMgr_BaseFrustum)
|
|
|
|
for (SelectMgr_TriangFrustumsIter anIter (myFrustums); anIter.More(); anIter.Next())
|
|
{
|
|
const Handle(SelectMgr_TriangularFrustum)& aFrustum = anIter.Value();
|
|
OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, aFrustum.get())
|
|
}
|
|
}
|
|
|
|
#undef MEMORY_BLOCK_SIZE
|