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occt/src/OpenGl/OpenGl_BVHTreeSelector.cxx
duv 3c64852756 0025063: Visualization - 2D objects are not displayed at some camera positions
Minimum thresolds introduced to zfit operation and to camera SetDistance() method.

Test case for issue CR25063
2014-07-17 11:32:47 +04:00

288 lines
12 KiB
C++

// Created on: 2013-12-25
// Created by: Varvara POSKONINA
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <OpenGl_BVHTreeSelector.hxx>
#include <OpenGl_BVHClipPrimitiveSet.hxx>
#include <vector>
#include <algorithm>
// =======================================================================
// function : DotProduct
// purpose : Calculates a dot product of 4-dimensional vectors in homogeneous coordinates
// =======================================================================
static Standard_ShortReal DotProduct (const OpenGl_Vec4& theA,
const OpenGl_Vec4& theB)
{
return theA.x() * theB.x() + theA.y() * theB.y() + theA.z() * theB.z();
}
// =======================================================================
// function : BinarySign
// purpose :
// =======================================================================
static OpenGl_Vec4 BinarySign (const OpenGl_Vec4& theVec)
{
return OpenGl_Vec4 (theVec.x() > 0.0f ? 1.0f : 0.0f,
theVec.y() > 0.0f ? 1.0f : 0.0f,
theVec.z() > 0.0f ? 1.0f : 0.0f,
theVec.w() > 0.0f ? 1.0f : 0.0f);
}
// =======================================================================
// function : InversedBinarySign
// purpose :
// =======================================================================
static OpenGl_Vec4 InversedBinarySign (const OpenGl_Vec4& theVec)
{
return OpenGl_Vec4 (theVec.x() > 0.0f ? 0.0f : 1.0f,
theVec.y() > 0.0f ? 0.0f : 1.0f,
theVec.z() > 0.0f ? 0.0f : 1.0f,
theVec.w() > 0.0f ? 0.0f : 1.0f);
}
// =======================================================================
// function : OpenGl_BVHTreeSelector
// purpose :
// =======================================================================
OpenGl_BVHTreeSelector::OpenGl_BVHTreeSelector()
: myIsProjectionParallel (Standard_True),
myProjectionState (0),
myModelViewState (0)
{
//
}
// =======================================================================
// function : SetClipVolume
// purpose : Retrieves view volume's planes equations and its vertices from projection and modelview matrices.
// =======================================================================
void OpenGl_BVHTreeSelector::SetViewVolume (const Handle(Graphic3d_Camera)& theCamera)
{
myIsProjectionParallel = theCamera->IsOrthographic();
const OpenGl_Mat4& aProjMat = theCamera->ProjectionMatrixF();
const OpenGl_Mat4& aModelMat = theCamera->OrientationMatrixF();
Standard_ShortReal nLeft = 0.0f, nRight = 0.0f, nTop = 0.0f, nBottom = 0.0f;
Standard_ShortReal fLeft = 0.0f, fRight = 0.0f, fTop = 0.0f, fBottom = 0.0f;
Standard_ShortReal aNear = 0.0f, aFar = 0.0f;
if (!myIsProjectionParallel)
{
// handle perspective projection
aNear = aProjMat.GetValue (2, 3) / (- 1.0f + aProjMat.GetValue (2, 2));
aFar = aProjMat.GetValue (2, 3) / ( 1.0f + aProjMat.GetValue (2, 2));
// Near plane
nLeft = aNear * (aProjMat.GetValue (0, 2) - 1.0f) / aProjMat.GetValue (0, 0);
nRight = aNear * (aProjMat.GetValue (0, 2) + 1.0f) / aProjMat.GetValue (0, 0);
nTop = aNear * (aProjMat.GetValue (1, 2) + 1.0f) / aProjMat.GetValue (1, 1);
nBottom = aNear * (aProjMat.GetValue (1, 2) - 1.0f) / aProjMat.GetValue (1, 1);
// Far plane
fLeft = aFar * (aProjMat.GetValue (0, 2) - 1.0f) / aProjMat.GetValue (0, 0);
fRight = aFar * (aProjMat.GetValue (0, 2) + 1.0f) / aProjMat.GetValue (0, 0);
fTop = aFar * (aProjMat.GetValue (1, 2) + 1.0f) / aProjMat.GetValue (1, 1);
fBottom = aFar * (aProjMat.GetValue (1, 2) - 1.0f) / aProjMat.GetValue (1, 1);
}
else
{
// handle orthographic projection
aNear = (1.0f / aProjMat.GetValue (2, 2)) * (aProjMat.GetValue (2, 3) + 1.0f);
aFar = (1.0f / aProjMat.GetValue (2, 2)) * (aProjMat.GetValue (2, 3) - 1.0f);
// Near plane
nLeft = ( 1.0f + aProjMat.GetValue (0, 3)) / (-aProjMat.GetValue (0, 0));
fLeft = nLeft;
nRight = ( 1.0f - aProjMat.GetValue (0, 3)) / aProjMat.GetValue (0, 0);
fRight = nRight;
nTop = ( 1.0f - aProjMat.GetValue (1, 3)) / aProjMat.GetValue (1, 1);
fTop = nTop;
nBottom = (-1.0f - aProjMat.GetValue (1, 3)) / aProjMat.GetValue (1, 1);
fBottom = nBottom;
}
OpenGl_Vec4 aLeftTopNear (nLeft, nTop, -aNear, 1.0f), aRightBottomFar (fRight, fBottom, -aFar, 1.0f);
OpenGl_Vec4 aLeftBottomNear (nLeft, nBottom, -aNear, 1.0f), aRightTopFar (fRight, fTop, -aFar, 1.0f);
OpenGl_Vec4 aRightBottomNear (nRight, nBottom, -aNear, 1.0f), aLeftTopFar (fLeft, fTop, -aFar, 1.0f);
OpenGl_Vec4 aRightTopNear (nRight, nTop, -aNear, 1.0f), aLeftBottomFar (fLeft, fBottom, -aFar, 1.0f);
const OpenGl_Mat4 aViewProj = aModelMat * aProjMat;
OpenGl_Mat4 anInvModelView;
aModelMat.Inverted(anInvModelView);
myClipVerts[ClipVert_LeftTopNear] = anInvModelView * aLeftTopNear;
myClipVerts[ClipVert_RightBottomFar] = anInvModelView * aRightBottomFar;
myClipVerts[ClipVert_LeftBottomNear] = anInvModelView * aLeftBottomNear;
myClipVerts[ClipVert_RightTopFar] = anInvModelView * aRightTopFar;
myClipVerts[ClipVert_RightBottomNear] = anInvModelView * aRightBottomNear;
myClipVerts[ClipVert_LeftTopFar] = anInvModelView * aLeftTopFar;
myClipVerts[ClipVert_RightTopNear] = anInvModelView * aRightTopNear;
myClipVerts[ClipVert_LeftBottomFar] = anInvModelView * aLeftBottomFar;
// UNNORMALIZED!
myClipPlanes[Plane_Left] = aViewProj.GetRow (3) + aViewProj.GetRow (0);
myClipPlanes[Plane_Right] = aViewProj.GetRow (3) - aViewProj.GetRow (0);
myClipPlanes[Plane_Top] = aViewProj.GetRow (3) - aViewProj.GetRow (1);
myClipPlanes[Plane_Bottom] = aViewProj.GetRow (3) + aViewProj.GetRow (1);
myClipPlanes[Plane_Near] = aViewProj.GetRow (3) + aViewProj.GetRow (2);
myClipPlanes[Plane_Far] = aViewProj.GetRow (3) - aViewProj.GetRow (2);
gp_Pnt aPtCenter = theCamera->Center();
OpenGl_Vec4 aCenter (static_cast<Standard_ShortReal> (aPtCenter.X()),
static_cast<Standard_ShortReal> (aPtCenter.Y()),
static_cast<Standard_ShortReal> (aPtCenter.Z()),
1.0f);
for (Standard_Integer aPlaneIter = 0; aPlaneIter < PlanesNB; ++aPlaneIter)
{
OpenGl_Vec4 anEq = myClipPlanes[aPlaneIter];
if (SignedPlanePointDistance (anEq, aCenter) > 0)
{
anEq *= -1.0f;
myClipPlanes[aPlaneIter] = anEq;
}
}
}
// =======================================================================
// function : SignedPlanePointDistance
// purpose :
// =======================================================================
Standard_ShortReal OpenGl_BVHTreeSelector::SignedPlanePointDistance (const OpenGl_Vec4& theNormal,
const OpenGl_Vec4& thePnt)
{
const Standard_ShortReal aNormLength = std::sqrt (theNormal.x() * theNormal.x()
+ theNormal.y() * theNormal.y()
+ theNormal.z() * theNormal.z());
if (aNormLength < FLT_EPSILON)
return 0.0f;
const Standard_ShortReal anInvNormLength = 1.0f / aNormLength;
const Standard_ShortReal aD = theNormal.w() * anInvNormLength;
const Standard_ShortReal anA = theNormal.x() * anInvNormLength;
const Standard_ShortReal aB = theNormal.y() * anInvNormLength;
const Standard_ShortReal aC = theNormal.z() * anInvNormLength;
return aD + (anA * thePnt.x() + aB * thePnt.y() + aC * thePnt.z());
}
// =======================================================================
// function : CacheClipPtsProjections
// purpose : Caches view volume's vertices projections along its normals and AABBs dimensions
// Must be called at the beginning of each BVH tree traverse loop
// =======================================================================
void OpenGl_BVHTreeSelector::CacheClipPtsProjections()
{
Standard_ShortReal aProjectedVerts[ClipVerticesNB];
for (Standard_Integer aPlaneIter = 0; aPlaneIter < PlanesNB; ++aPlaneIter)
{
const OpenGl_Vec4 aPlane = myClipPlanes[aPlaneIter];
for (Standard_Integer aCornerIter = 0; aCornerIter < ClipVerticesNB; ++aCornerIter)
{
Standard_ShortReal aProjection = DotProduct (aPlane, myClipVerts[aCornerIter]);
aProjectedVerts[aCornerIter] = aProjection;
}
myMaxClipProjectionPts[aPlaneIter] = *std::max_element (aProjectedVerts, aProjectedVerts + ClipVerticesNB);
myMinClipProjectionPts[aPlaneIter] = *std::min_element (aProjectedVerts, aProjectedVerts + ClipVerticesNB);
}
OpenGl_Vec4 aDimensions[3] =
{
OpenGl_Vec4 (1.0f, 0.0f, 0.0f, 1.0f),
OpenGl_Vec4 (0.0f, 1.0f, 0.0f, 1.0f),
OpenGl_Vec4 (0.0f, 0.0f, 1.0f, 1.0f)
};
for (Standard_Integer aDim = 0; aDim < 3; ++aDim)
{
for (Standard_Integer aCornerIter = 0; aCornerIter < ClipVerticesNB; ++aCornerIter)
{
Standard_ShortReal aProjection = DotProduct (aDimensions[aDim], myClipVerts[aCornerIter]);
aProjectedVerts[aCornerIter] = aProjection;
}
myMaxOrthoProjectionPts[aDim] = *std::max_element (aProjectedVerts, aProjectedVerts + ClipVerticesNB);
myMinOrthoProjectionPts[aDim] = *std::min_element (aProjectedVerts, aProjectedVerts + ClipVerticesNB);
}
}
// =======================================================================
// function : Intersect
// purpose : Detects if AABB overlaps view volume using separating axis theorem (SAT)
// =======================================================================
Standard_Boolean OpenGl_BVHTreeSelector::Intersect (const OpenGl_Vec4& theMinPt,
const OpenGl_Vec4& theMaxPt) const
{
// E1
// |_ E0
// /
// E2
const OpenGl_Vec4 aShiftedBoxMax = theMaxPt - theMinPt;
Standard_ShortReal aBoxProjMax = 0.0f, aBoxProjMin = 0.0f;
Standard_ShortReal aFrustumProjMax = 0.0f, aFrustumProjMin = 0.0f;
// E0 test
aBoxProjMax = aShiftedBoxMax.x();
aFrustumProjMax = myMaxOrthoProjectionPts[0] - DotProduct (OpenGl_Vec4 (1.0f, 0.0f, 0.0f, 1.0f), theMinPt);
aFrustumProjMin = myMinOrthoProjectionPts[0] - DotProduct (OpenGl_Vec4 (1.0f, 0.0f, 0.0f, 1.0f), theMinPt);
if (aBoxProjMin > aFrustumProjMax
|| aBoxProjMax < aFrustumProjMin)
{
return Standard_False;
}
// E1 test
aBoxProjMax = aShiftedBoxMax.y();
aFrustumProjMax = myMaxOrthoProjectionPts[1] - DotProduct (OpenGl_Vec4 (0.0f, 1.0f, 0.0f, 1.0f), theMinPt);
aFrustumProjMin = myMinOrthoProjectionPts[1] - DotProduct (OpenGl_Vec4 (0.0f, 1.0f, 0.0f, 1.0f), theMinPt);
if (aBoxProjMin > aFrustumProjMax
|| aBoxProjMax < aFrustumProjMin)
{
return Standard_False;
}
// E2 test
aBoxProjMax = aShiftedBoxMax.z();
aFrustumProjMax = myMaxOrthoProjectionPts[2] - DotProduct (OpenGl_Vec4 (0.0f, 0.0f, 1.0f, 1.0f), theMinPt);
aFrustumProjMin = myMinOrthoProjectionPts[2] - DotProduct (OpenGl_Vec4 (0.0f, 0.0f, 1.0f, 1.0f), theMinPt);
if (aBoxProjMin > aFrustumProjMax
|| aBoxProjMax < aFrustumProjMin)
{
return Standard_False;
}
const Standard_Integer anIncFactor = myIsProjectionParallel ? 2 : 1;
for (Standard_Integer aPlaneIter = 0; aPlaneIter < 5; aPlaneIter += anIncFactor)
{
OpenGl_Vec4 aPlane = myClipPlanes[aPlaneIter];
OpenGl_Vec4 aPt1 (0.0f), aPt2 (0.0f);
aPt1 = BinarySign (aPlane) * aShiftedBoxMax;
aBoxProjMax = DotProduct (aPlane, aPt1);
aFrustumProjMax = myMaxClipProjectionPts[aPlaneIter] - DotProduct (aPlane, theMinPt);
aFrustumProjMin = myMinClipProjectionPts[aPlaneIter] - DotProduct (aPlane, theMinPt);
if (aFrustumProjMin < aBoxProjMax
&& aBoxProjMax < aFrustumProjMax)
{
continue;
}
aPt2 = InversedBinarySign (aPlane) * aShiftedBoxMax;
aBoxProjMin = DotProduct (aPlane, aPt2);
if (aBoxProjMin > aFrustumProjMax
|| aBoxProjMax < aFrustumProjMin)
{
return Standard_False;
}
}
return Standard_True;
}