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126 lines
3.6 KiB
C++
126 lines
3.6 KiB
C++
// Created on: 2006-05-25
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// Created by: Alexander GRIGORIEV
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// Copyright (c) 2006-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef VrmlData_Appearance_HeaderFile
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#define VrmlData_Appearance_HeaderFile
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#include <VrmlData_Material.hxx>
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#include <VrmlData_Texture.hxx>
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#include <VrmlData_TextureTransform.hxx>
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/**
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* Implementation of the Appearance node type
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*/
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class VrmlData_Appearance : public VrmlData_Node
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{
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public:
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// ---------- PUBLIC METHODS ----------
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/**
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* Empty constructor
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*/
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inline VrmlData_Appearance () {}
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/**
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* Constructor
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*/
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inline VrmlData_Appearance (const VrmlData_Scene& theScene,
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const char * theName)
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: VrmlData_Node (theScene, theName) {}
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/**
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* Query the Material
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*/
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inline const Handle(VrmlData_Material)&
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Material () const { return myMaterial; }
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/**
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* Query the Texture
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*/
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inline const Handle(VrmlData_Texture)&
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Texture () const { return myTexture; }
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/**
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* Query the TextureTransform
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*/
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inline const Handle(VrmlData_TextureTransform)&
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TextureTransform () const { return myTTransform; }
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/**
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* Set the Material
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*/
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inline void SetMaterial (const Handle(VrmlData_Material)& theMat)
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{ myMaterial = theMat; }
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/**
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* Set the Texture
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*/
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inline void SetTexture (const Handle(VrmlData_Texture)& theTexture)
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{ myTexture = theTexture; }
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/**
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* Set the Texture Transform
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*/
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inline void SetTextureTransform
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(const Handle(VrmlData_TextureTransform)& theTT)
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{ myTTransform = theTT; }
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/**
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* Create a copy of this node.
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* If the parameter is null, a new copied node is created. Otherwise new node
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* is not created, but rather the given one is modified.<p>
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*/
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Standard_EXPORT virtual Handle(VrmlData_Node)
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Clone (const Handle(VrmlData_Node)&)const Standard_OVERRIDE;
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/**
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* Read the node from input stream.
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*/
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Standard_EXPORT virtual VrmlData_ErrorStatus
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Read (VrmlData_InBuffer& theBuffer) Standard_OVERRIDE;
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/**
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* Write the Node from input stream.
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*/
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Standard_EXPORT virtual VrmlData_ErrorStatus
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Write (const char * thePrefix) const Standard_OVERRIDE;
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/**
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* Returns True if the node is default, so that it should not be written.
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*/
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Standard_EXPORT virtual Standard_Boolean
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IsDefault () const Standard_OVERRIDE;
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protected:
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// ---------- PROTECTED METHODS ----------
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private:
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// ---------- PRIVATE FIELDS ----------
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Handle(VrmlData_Material) myMaterial;
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Handle(VrmlData_Texture) myTexture;
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Handle(VrmlData_TextureTransform) myTTransform;
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public:
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// Declaration of CASCADE RTTI
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DEFINE_STANDARD_RTTI_INLINE(VrmlData_Appearance,VrmlData_Node)
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};
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// Definition of HANDLE object using Standard_DefineHandle.hxx
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DEFINE_STANDARD_HANDLE (VrmlData_Appearance, VrmlData_Node)
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#endif
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