1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-08 18:40:55 +03:00
occt/src/VrmlData/VrmlData_Appearance.hxx
abv 92efcf78a6 0026936: Drawbacks of inlining in new type system in OCCT 7.0 -- automatic
Automatic restore of IMPLEMENT_STANDARD_RTTIEXT macro (upgrade -rtti)
2015-12-04 14:15:06 +03:00

126 lines
3.6 KiB
C++

// Created on: 2006-05-25
// Created by: Alexander GRIGORIEV
// Copyright (c) 2006-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef VrmlData_Appearance_HeaderFile
#define VrmlData_Appearance_HeaderFile
#include <VrmlData_Material.hxx>
#include <VrmlData_Texture.hxx>
#include <VrmlData_TextureTransform.hxx>
/**
* Implementation of the Appearance node type
*/
class VrmlData_Appearance : public VrmlData_Node
{
public:
// ---------- PUBLIC METHODS ----------
/**
* Empty constructor
*/
inline VrmlData_Appearance () {}
/**
* Constructor
*/
inline VrmlData_Appearance (const VrmlData_Scene& theScene,
const char * theName)
: VrmlData_Node (theScene, theName) {}
/**
* Query the Material
*/
inline const Handle(VrmlData_Material)&
Material () const { return myMaterial; }
/**
* Query the Texture
*/
inline const Handle(VrmlData_Texture)&
Texture () const { return myTexture; }
/**
* Query the TextureTransform
*/
inline const Handle(VrmlData_TextureTransform)&
TextureTransform () const { return myTTransform; }
/**
* Set the Material
*/
inline void SetMaterial (const Handle(VrmlData_Material)& theMat)
{ myMaterial = theMat; }
/**
* Set the Texture
*/
inline void SetTexture (const Handle(VrmlData_Texture)& theTexture)
{ myTexture = theTexture; }
/**
* Set the Texture Transform
*/
inline void SetTextureTransform
(const Handle(VrmlData_TextureTransform)& theTT)
{ myTTransform = theTT; }
/**
* Create a copy of this node.
* If the parameter is null, a new copied node is created. Otherwise new node
* is not created, but rather the given one is modified.<p>
*/
Standard_EXPORT virtual Handle(VrmlData_Node)
Clone (const Handle(VrmlData_Node)&)const Standard_OVERRIDE;
/**
* Read the node from input stream.
*/
Standard_EXPORT virtual VrmlData_ErrorStatus
Read (VrmlData_InBuffer& theBuffer) Standard_OVERRIDE;
/**
* Write the Node from input stream.
*/
Standard_EXPORT virtual VrmlData_ErrorStatus
Write (const char * thePrefix) const Standard_OVERRIDE;
/**
* Returns True if the node is default, so that it should not be written.
*/
Standard_EXPORT virtual Standard_Boolean
IsDefault () const Standard_OVERRIDE;
protected:
// ---------- PROTECTED METHODS ----------
private:
// ---------- PRIVATE FIELDS ----------
Handle(VrmlData_Material) myMaterial;
Handle(VrmlData_Texture) myTexture;
Handle(VrmlData_TextureTransform) myTTransform;
public:
// Declaration of CASCADE RTTI
DEFINE_STANDARD_RTTI_INLINE(VrmlData_Appearance,VrmlData_Node)
};
// Definition of HANDLE object using Standard_DefineHandle.hxx
DEFINE_STANDARD_HANDLE (VrmlData_Appearance, VrmlData_Node)
#endif