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1) Remove duplicating presentation algorithms for shapes StdPrs_WFShape, StdPrs_WFDeflectionShape. 2) Rewrite Prs3d_WFShape to use deflection for non-triangulated shapes and rename it to StdPrs_WFShape. 3) Revise and correct references in code. 4) Rename StdPrs_ToolShadedShape to StdPrs_ToolTriangulatedShape (reused in StdPrs_WFShape, StdPrs_ShadedShape). 5) Add StdPrs_BndBox for drawing bounding box presentation. 6) Implemented on-triangulation isoline builder. 7) Add option -isoontriangulation to vaspects command to enable on-triangulation isoline builder for shape. 8) Drawer's maximum UV parameter value is taken into account in isolines calculation correctly. 9) Add option -setMaxParamValue to vaspects command to change drawer's maximum UV parameter value.
83 lines
2.9 KiB
C++
83 lines
2.9 KiB
C++
// Created on: 1993-09-23
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// Created by: Jean Louis FRENKEL
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// Copyright (c) 1993-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _StdPrs_ShadedShape_HeaderFile
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#define _StdPrs_ShadedShape_HeaderFile
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#include <Standard.hxx>
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#include <Standard_DefineAlloc.hxx>
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#include <Standard_Handle.hxx>
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#include <Prs3d_Root.hxx>
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#include <Prs3d_Drawer.hxx>
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#include <StdPrs_Volume.hxx>
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#include <Standard_Boolean.hxx>
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class Prs3d_Presentation;
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class TopoDS_Shape;
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class gp_Pnt2d;
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class BRep_Builder;
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class TopoDS_Compound;
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//! Auxiliary procedures to prepare Shaded presentation of specified shape.
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class StdPrs_ShadedShape : public Prs3d_Root
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{
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public:
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DEFINE_STANDARD_ALLOC
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//! Shades <theShape>.
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//! @param theVolumeType defines the way how to interpret input shapes - as Closed volumes (to activate back-face
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//! culling and capping plane algorithms), as Open volumes (shells or solids with holes)
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//! or to perform Autodetection (would split input shape into two groups)
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Standard_EXPORT static void Add (const Handle(Prs3d_Presentation)& thePresentation, const TopoDS_Shape& theShape, const Handle(Prs3d_Drawer)& theDrawer, const StdPrs_Volume theVolume = StdPrs_Volume_Autodetection);
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//! Shades <theShape> with texture coordinates.
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//! @param theVolumeType defines the way how to interpret input shapes - as Closed volumes (to activate back-face
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//! culling and capping plane algorithms), as Open volumes (shells or solids with holes)
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//! or to perform Autodetection (would split input shape into two groups)
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Standard_EXPORT static void Add (const Handle(Prs3d_Presentation)& thePresentation, const TopoDS_Shape& theShape, const Handle(Prs3d_Drawer)& theDrawer, const Standard_Boolean theHasTexels, const gp_Pnt2d& theUVOrigin, const gp_Pnt2d& theUVRepeat, const gp_Pnt2d& theUVScale, const StdPrs_Volume theVolume = StdPrs_Volume_Autodetection);
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//! Searches closed and unclosed subshapes in shape structure and puts them
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//! into two compounds for separate processing of closed and unclosed sub-shapes
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Standard_EXPORT static void ExploreSolids (const TopoDS_Shape& theShape, const BRep_Builder& theBuilder, TopoDS_Compound& theClosed, TopoDS_Compound& theOpened, const Standard_Boolean theIgnore1DSubShape);
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protected:
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private:
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};
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#endif // _StdPrs_ShadedShape_HeaderFile
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