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Quantity_ColorRGBA has been introduced as convenient structure holding Vec4 for OpenGL. Graphic3d_PolygonOffset has been added as replacement for TEL_POFFSET_PARAM. Duplicating definition of Hatch Styles TEL_HS_*** has been removed; Aspect_HatchStyle enum now follows values of TEL_HS_*** for compatibility. TelCullMode enum has been removed. Aspect_AspectLine has been merged into Graphic3d_AspectLine3d. Aspect_AspectMarker has been merged into Graphic3d_AspectMarker3d. Aspect_AspectFillArea has been merged into Graphic3d_AspectFillArea3d. Graphic3d_CAspectFillArea have been removed. OpenGl_AspectLine now stores Graphic3d_AspectLine3d as class field. OpenGl_AspectMarker now stores Graphic3d_AspectMarker3d as class field. OpenGl_AspectText now stores Graphic3d_AspectText3d as class field. OpenGl_AspectFace now stores Graphic3d_AspectFillArea3d as class field. Graphic3d_AspectFillArea3d - back face culling is now enabled by default. TKOpenGl now relies on Graphic3d_Group::IsClosed() flag to disable face culling. StdPrs_ShadedShape now does not modify aspect for different culling modes. Headers InterfaceGraphic_Graphic3d.hxx, InterfaceGraphic_telem.hxx, InterfaceGraphic_tgl_all.hxx defining obsolete structures CALL_DEF_COLOR, CALL_DEF_POINT, CALL_DEF_MATERIAL, CALL_DEF_TRANSFORM_PERSISTENCE, TEL_POINT, TEL_COLOUR have been removed. Useless and broken test case bugs/vis/buc60821 has been removed. OpenGl_Workspace::myAspectFaceApplied and myAspectMarkerApplied have been replaced from OpenGl_AspectFace*/OpenGl_AspectMarker* to Handle(Graphic3d_AspectFillArea3d)/Handle(Graphic3d_AspectMarker3d). This eliminates reading from freed memory (e.g. when OpenGl_AspectFace is allocated on stack like in OpenGl_Trihedron). OpenGl_PrimitiveArray::drawEdges() - fix drawing non-indexed array from VBO (access violation due to NULL handle). AIS_Dimension::DrawArrow() - added missing initialization of 3D arrow aspect. AIS_Manipulator::Compute() now creates dedicated Face Aspect for each axis. V3d_CircularGrid, V3d_RectangularGrid now create dedicated line aspects with different color. AIS_InteractiveObject::SetMaterial() - do not modify global ShadingAspect.
63 lines
2.4 KiB
C++
63 lines
2.4 KiB
C++
// Created on: 2014-10-14
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// Created by: Anton POLETAEV
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// Copyright (c) 2013-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <StdPrs_BndBox.hxx>
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#include <Aspect_TypeOfLine.hxx>
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#include <Graphic3d_AspectLine3d.hxx>
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#include <Graphic3d_ArrayOfPolylines.hxx>
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#include <Prs3d_LineAspect.hxx>
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#include <Quantity_Color.hxx>
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namespace
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{
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static const Standard_Integer THE_INDICES[][3] =
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{ { 0, 0, 0 }, { 1, 0, 0 }, { 1, 0, 1 }, { 0, 0, 1 },
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{ 0, 1, 1 }, { 1, 1, 1 }, { 1, 1, 0 }, { 0, 1, 0 },
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{ 0, 0, 0 }, { 0, 0, 1 }, { 1, 0, 1 }, { 1, 1, 1 },
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{ 0, 1, 1 }, { 0, 1, 0 }, { 1, 1, 0 }, { 1, 0, 0 } };
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}
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//=======================================================================
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//function : Add
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//purpose :
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//=======================================================================
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void StdPrs_BndBox::Add (const Handle(Prs3d_Presentation)& thePresentation,
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const Bnd_Box& theBndBox,
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const Handle(Prs3d_Drawer)& theDrawer)
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{
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if (theBndBox.IsVoid())
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{
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return;
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}
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Standard_Real X[2], Y[2], Z[2];
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theBndBox.Get (X[0], Y[0], Z[0], X[1], Y[1], Z[1]);
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Handle(Graphic3d_Group) aGroup = Prs3d_Root::CurrentGroup (thePresentation);
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Quantity_Color aColor = theDrawer->LineAspect()->Aspect()->Color();
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Standard_Real aWidth = theDrawer->LineAspect()->Aspect()->Width();
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aGroup->SetGroupPrimitivesAspect (new Graphic3d_AspectLine3d (aColor, Aspect_TOL_DOTDASH, aWidth));
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Handle(Graphic3d_ArrayOfPolylines) aPolyline = new Graphic3d_ArrayOfPolylines(16);
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for(Standard_Integer aVertIter = 0; aVertIter < 16; ++aVertIter)
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{
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aPolyline->AddVertex (X[THE_INDICES[aVertIter][0]],
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Y[THE_INDICES[aVertIter][1]],
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Z[THE_INDICES[aVertIter][2]]);
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}
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aGroup->AddPrimitiveArray (aPolyline);
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}
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