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occt/src/MeshVS/MeshVS_SensitivePolyhedron.cxx
abv 92efcf78a6 0026936: Drawbacks of inlining in new type system in OCCT 7.0 -- automatic
Automatic restore of IMPLEMENT_STANDARD_RTTIEXT macro (upgrade -rtti)
2015-12-04 14:15:06 +03:00

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// Created on: 2005-01-21
// Created by: Alexander SOLOVYOV
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <MeshVS_SensitivePolyhedron.hxx>
#include <gp_Lin.hxx>
#include <MeshVS_HArray1OfSequenceOfInteger.hxx>
#include <MeshVS_Tool.hxx>
#include <NCollection_Vec4.hxx>
#include <Select3D_SensitiveEntity.hxx>
#include <SelectBasics_EntityOwner.hxx>
#include <TColgp_Array1OfPnt.hxx>
#include <TColgp_HArray1OfPnt.hxx>
#include <TColgp_Array1OfPnt2d.hxx>
#include <TColStd_SequenceOfInteger.hxx>
IMPLEMENT_STANDARD_RTTIEXT(MeshVS_SensitivePolyhedron,Select3D_SensitiveEntity)
//================================================================
// Function : Constructor MeshVS_SensitivePolyhedron
// Purpose :
//================================================================
MeshVS_SensitivePolyhedron::MeshVS_SensitivePolyhedron (const Handle(SelectBasics_EntityOwner)& theOwner,
const TColgp_Array1OfPnt& theNodes,
const Handle(MeshVS_HArray1OfSequenceOfInteger)& theTopo)
: Select3D_SensitiveEntity (theOwner),
myTopo (theTopo)
{
Standard_Integer aPlaneLowIdx = theTopo->Lower();
Standard_Integer aPlaneUpIdx = theTopo->Upper();
Standard_Integer aNodesLowerIdx = theNodes.Lower();
myNodes = new TColgp_HArray1OfPnt (aNodesLowerIdx, theNodes.Upper());
myCenter = gp_XYZ (0.0, 0.0, 0.0);
for (Standard_Integer aPlaneIdx = aPlaneLowIdx; aPlaneIdx <= aPlaneUpIdx; ++aPlaneIdx)
{
Standard_Integer aVertNb = theTopo->Value (aPlaneIdx).Length();
Handle(TColgp_HArray1OfPnt) aVertArray = new TColgp_HArray1OfPnt (0, aVertNb - 1);
for (Standard_Integer aVertIdx = 1; aVertIdx <= aVertNb; ++aVertIdx)
{
Standard_Integer aNodeIdx = theTopo->Value (aPlaneIdx).Value (aVertIdx);
const gp_Pnt& aVert = theNodes.Value (aNodeIdx + aNodesLowerIdx);
aVertArray->SetValue (aVertIdx - 1, aVert);
myNodes->SetValue (aNodeIdx + aNodesLowerIdx, aVert);
myBndBox.Add (SelectMgr_Vec3 (aVert.X(), aVert.Y(), aVert.Z()));
myCenter += aVert.XYZ();
}
myTopology.Append (aVertArray);
}
myCenter.Divide (theNodes.Length());
}
//================================================================
// Function : GetConnected
// Purpose :
//================================================================
Handle(Select3D_SensitiveEntity) MeshVS_SensitivePolyhedron::GetConnected()
{
Handle(MeshVS_SensitivePolyhedron) aNewEnt = new
MeshVS_SensitivePolyhedron (myOwnerId, myNodes->Array1(), myTopo);
return aNewEnt;
}
//=======================================================================
// function : Matches
// purpose :
//=======================================================================
Standard_Boolean MeshVS_SensitivePolyhedron::Matches (SelectBasics_SelectingVolumeManager& theMgr,
SelectBasics_PickResult& thePickResult)
{
Standard_Real aDepthMin = RealLast();
Standard_Real aDistToCOG = RealLast();
for (MeshVS_PolyhedronVertsIter aIter (myTopology); aIter.More(); aIter.Next())
{
Standard_Real aDepth = RealLast();
if (theMgr.Overlaps (aIter.Value(), Select3D_TOS_INTERIOR, aDepth))
{
aDepthMin = Min (aDepth, aDepthMin);
}
}
aDistToCOG = aDepthMin == RealLast() ? RealLast() : theMgr.DistToGeometryCenter (myCenter);
thePickResult = SelectBasics_PickResult (aDepthMin, aDistToCOG);
return aDepthMin != RealLast();
}
//=======================================================================
// function : NbSubElements
// purpose : Returns the amount of nodes of polyhedron
//=======================================================================
Standard_Integer MeshVS_SensitivePolyhedron::NbSubElements()
{
return myNodes->Length();
}
//=======================================================================
// function : BoundingBox
// purpose :
//=======================================================================
Select3D_BndBox3d MeshVS_SensitivePolyhedron::BoundingBox()
{
return myBndBox;
}
//=======================================================================
// function : CenterOfGeometry
// purpose :
//=======================================================================
gp_Pnt MeshVS_SensitivePolyhedron::CenterOfGeometry() const
{
return myCenter;
}