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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-04 18:06:22 +03:00
abv d5f74e42d6 0024624: Lost word in license statement in source files
License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast
Wrong license statements corrected in several files.
Copyright and license statements added in XSD and GLSL files.
Copyright year updated in some files.
Obsolete documentation files removed from DrawResources.
2014-02-20 16:15:17 +04:00

193 lines
4.8 KiB
Tcl

# Copyright (c) 1999-2014 OPEN CASCADE SAS
#
# This file is part of Open CASCADE Technology software library.
#
# This library is free software; you can redistribute it and/or modify it under
# the terms of the GNU Lesser General Public License version 2.1 as published
# by the Free Software Foundation, with special exception defined in the file
# OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
# distribution for complete text of the license and disclaimer of any warranty.
#
# Alternatively, this file may be used under the terms of Open CASCADE
# commercial license or contractual agreement.
proc 2dscan {} {
dtyp .
set name [lastrep id x y MOUSEbutton]
global $name
lastrep id x1 y1 z1 MOUSEbutton
dset x0 x1 y0 y1 z0 z1 MOUSEbutton 0
erase $name
draw id 6 $name
while {[dval MOUSEbutton] == 0} {
pick id x2 y2 z2 MOUSEbutton nowait
dset dx x2-x1 dy y2-y1 dz z2-z1 x1 x2 y1 y2 z1 z2
draw id 6 $name
2dtranslate $name dx dy
draw id 6 $name
}
draw id 6 $name
if {[dval MOUSEbutton] == 1} { display $name; return; }
dset dx x0-x2 dy y0-y2 dz z0-z2
2dtranslate $name dx dy
display $name
}
proc scan {} {
dtyp .
set name [lastrep id x y MOUSEbutton]
global $name
lastrep id x1 y1 z1 MOUSEbutton
dset x0 x1 y0 y1 z0 z1 MOUSEbutton 0
erase $name
draw id 6 $name
while {[dval MOUSEbutton] == 0} {
pick id x2 y2 z2 MOUSEbutton nowait
dset dx x2-x1 dy y2-y1 dz z2-z1 x1 x2 y1 y2 z1 z2
draw id 6 $name
translate $name dx dy dz
draw id 6 $name
}
draw id 6 $name
if {[dval MOUSEbutton] == 1} { display $name; return; }
dset dx x0-x2 dy y0-y2 dz z0-z2
translate $name dx dy dz
display $name
}
proc scanx {} {
dtyp .
set name [lastrep id x y MOUSEbutton]
global $name
lastrep id x1 y1 z1 MOUSEbutton
dset x0 x1 y0 y1 z0 z1 MOUSEbutton 0
erase $name
draw id 6 $name
while {[dval MOUSEbutton] == 0} {
pick id x2 y2 z2 MOUSEbutton nowait
dset dx x2-x1 x1 x2
draw id 6 $name
translate $name dx 0 0
draw id 6 $name
}
draw id 6 $name
if {[dval MOUSEbutton] == 1} {display $name; return;}
dset dx x0-x2
translate $name dx 0 0
display $name
}
proc scany {} {
dtyp .
set name [lastrep id x y MOUSEbutton]
global $name
lastrep id x1 y1 z1 MOUSEbutton
dset x0 x1 y0 y1 z0 z1 MOUSEbutton 0
erase $name
draw id 6 $name
while {[dval MOUSEbutton] == 0} {
pick id x2 y2 z2 MOUSEbutton nowait
dset dy y2-y1 y1 y2
draw id 6 $name
translate $name 0 dy 0
draw id 6 $name
}
draw id 6 $name
if {[dval MOUSEbutton] == 1} { display $name; return;}
dset dy y0-y2
translate $name 0 dy 0
display $name
}
proc scanz {} {
dtyp .
set name [lastrep id x y MOUSEbutton]
global $name
lastrep id x1 y1 z1 MOUSEbutton
dset x0 x1 y0 y1 z0 z1 MOUSEbutton 0
erase $name
draw id 6 $name
while {[dval MOUSEbutton] == 0} {
pick id x2 y2 z2 MOUSEbutton nowait
dset dz z2-z1 z1 z2
draw id 6 $name
translate $name 0 0 dz
draw id 6 $name
}
draw id 6 $name
if {[dval MOUSEbutton] == 1} { display $name; return;}
dset dz z0-z2
translate $name 0 0 dz
display $name
}
proc tscan {} {
dtyp .
set name [lastrep id x y MOUSEbutton]
global $name
lastrep id x1 y1 z1 MOUSEbutton
dset x0 x1 y0 y1 z0 z1 MOUSEbutton 0
while {[dval MOUSEbutton] == 0} {
pick id x2 y2 z2 MOUSEbutton nowait
dset dx x2-x0 dy y2-y0 dz z2-z0
eval ttranslate [explode $name e] dx dy dz
repaint
}
if {[dval MOUSEbutton] == 3} return;
dset dx x2-x0 dy y2-y0 dz z2-z0
ttranslate $name dx dy dz
}
proc tscanx {} {
dtyp .
set name [lastrep id x y MOUSEbutton]
global $name
lastrep id x1 y1 z1 MOUSEbutton
dset x0 x1 y0 y1 z0 z1 MOUSEbutton 0
while {[dval MOUSEbutton] == 0} {
pick id x2 y2 z2 MOUSEbutton nowait
dset dx x2-x0
eval ttranslate [explode $name e] dx 0 0
repaint
}
if {[dval MOUSEbutton] == 3} return;
dset dx x2-x0
ttranslate $name dx 0 0
}
proc tscany {} {
dtyp .
set name [lastrep id x y MOUSEbutton]
global $name
lastrep id x1 y1 z1 MOUSEbutton
dset x0 x1 y0 y1 z0 z1 MOUSEbutton 0
while {[dval MOUSEbutton] == 0} {
pick id x2 y2 z2 MOUSEbutton nowait
dset dy y2-y0
eval ttranslate [explode $name e] 0 dy 0
repaint
}
if {[dval MOUSEbutton] == 3} return;
dset dy y2-y0
ttranslate $name 0 dy 0
}
proc tscanz {} {
dtyp .
set name [lastrep id x y MOUSEbutton]
global $name
lastrep id x1 y1 z1 MOUSEbutton
dset x0 x1 y0 y1 z0 z1 MOUSEbutton 0
while {[dval MOUSEbutton] == 0} {
pick id x2 y2 z2 MOUSEbutton nowait
dset dz z2-z0
eval ttranslate [explode $name e] 0 0 dz
repaint
}
if {[dval MOUSEbutton] == 3} return;
dset dz z2-z0
ttranslate $name 0 0 dz
}