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occt/src/PCollection/PCollection_HQueue.gxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

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// Copyright (c) 1998-1999 Matra Datavision
// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#include <Standard_NoSuchObject.hxx>
#include <Standard_NotImplemented.hxx>
#include <Standard_NoMoreObject.hxx>
// ------------
// constructor
// -----------
PCollection_HQueue::PCollection_HQueue()
{
TheLength = 0;
TheFront = new PCollection_QueueNode;
TheBack = TheFront;
}
// -----------------------------
// IsEmpty : is the queue empty ?
// -----------------------------
Standard_Boolean PCollection_HQueue::IsEmpty() const {
return TheLength == 0;
}
// --------------------------------------
// Front : item at the front of the Queue
// --------------------------------------
Item PCollection_HQueue::Front() const
{
if (TheFront->IsEmpty()) Standard_NoSuchObject::Raise();
return TheFront->Value();
}
// --------------------------------------
// Clear : remove all items in the Queue
// --------------------------------------
void PCollection_HQueue::Clear()
{
Handle(PCollection_QueueNode) temp;
while (TheLength != 0) {
temp = TheFront;
TheFront = TheFront->Tail();
if (TheLength == 1) TheBack = TheFront;
temp.Delete();
--TheLength;
}
}
// ------------------------------------
// Push : insert an item at the back
// ------------------------------------
void PCollection_HQueue::Push(const Item& T)
{
Handle(PCollection_QueueNode) L;
L = new PCollection_QueueNode;
if (TheLength == 0)
{
L->ChangeForwardPointer(TheFront);
TheBack = L;
TheFront = TheBack;
}
else
{
L->ChangeForwardPointer(TheBack->Tail());
TheBack->ChangeForwardPointer(L);
TheBack = L;
};
TheBack->SetValue(T);
TheLength = TheLength + 1;
}
// ------------------------------------
// Pop : remove an item from the front
// ------------------------------------
void PCollection_HQueue::Pop()
{
if (TheFront->IsEmpty()) Standard_NoSuchObject::Raise();
Handle(PCollection_QueueNode) temp = TheFront;
TheFront = TheFront->Tail();
temp.Delete();
TheLength = TheLength - 1;
if (TheLength == 0) TheBack = TheFront;
}
// ------------------------------------
// ChangeFront : replace the front by T
// ------------------------------------
void PCollection_HQueue::ChangeFront(const Item& T)
{
if (TheFront->IsEmpty()) Standard_NoSuchObject::Raise();
TheFront->SetValue(T);
}
// ------------------------------------
// ShallowCopy
// ------------------------------------
Handle(Standard_Persistent) PCollection_HQueue::ShallowCopy() const
{
Handle(PCollection_HQueue) TheCopy;
Handle(PCollection_QueueNode) TheList;
TheCopy = new PCollection_HQueue;
TheList = TheFront;
for (Standard_Integer I = 1; I <= TheLength; I++){
TheCopy->Push(TheList->Value());
TheList = TheList->Tail();
}
return TheCopy;
}
// ------------------------------------
// ShallowDump
// ------------------------------------
void PCollection_HQueue::ShallowDump(Standard_OStream& S) const
{
S << "begin class Queue "<< endl;
S << "Length of Queue : "<< TheLength << endl;
TheFront->ShallowDump(cout);
S << "end of class Queue." << endl;
}
// -----------------------------
// Length : numbers of items
// -----------------------------
Standard_Integer PCollection_HQueue::Length() const {
return TheLength;
}
// -----------------------------
// FFront : front of the queue
// -----------------------------
Handle(PCollection_QueueNode) PCollection_HQueue::FFront() const {
return TheFront;
}
// -----------------------------
// FBack : the back of the queue
// -----------------------------
Handle(PCollection_QueueNode) PCollection_HQueue::FBack() const {
return TheBack;
}
void PCollection_HQueue::Destroy()
{
#ifdef CSFDB
Clear();
#endif
}