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occt/src/OpenGl/OpenGl_Structure.cxx

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// Created on: 2011-08-01
// Created by: Sergey ZERCHANINOV
// Copyright (c) 2011-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <OpenGl_CappingRenderer.hxx>
#include <OpenGl_Context.hxx>
#include <OpenGl_GlCore11.hxx>
#include <OpenGl_GraphicDriver.hxx>
#include <OpenGl_ShaderManager.hxx>
#include <OpenGl_ShaderProgram.hxx>
#include <OpenGl_StructureShadow.hxx>
#include <OpenGl_Vec.hxx>
#include <OpenGl_View.hxx>
#include <OpenGl_Workspace.hxx>
#include <Graphic3d_SequenceOfHClipPlane.hxx>
IMPLEMENT_STANDARD_RTTIEXT(OpenGl_Structure,Graphic3d_CStructure)
//! Auxiliary class for bounding box presentation
class OpenGl_BndBoxPrs : public OpenGl_Element
{
public:
//! Main constructor
OpenGl_BndBoxPrs (const Graphic3d_BndBox3d& theBndBox)
{
const float Xm = (float )theBndBox.CornerMin().x();
const float Ym = (float)theBndBox.CornerMin().y();
const float Zm = (float)theBndBox.CornerMin().z();
const float XM = (float)theBndBox.CornerMax().x();
const float YM = (float)theBndBox.CornerMax().y();
const float ZM = (float)theBndBox.CornerMax().z();
myVerts[0] = OpenGl_Vec3 (Xm, Ym, Zm);
myVerts[1] = OpenGl_Vec3 (Xm, Ym, ZM);
myVerts[2] = OpenGl_Vec3 (Xm, YM, ZM);
myVerts[3] = OpenGl_Vec3 (Xm, YM, Zm);
myVerts[4] = OpenGl_Vec3 (Xm, Ym, Zm);
myVerts[5] = OpenGl_Vec3 (XM, Ym, Zm);
myVerts[6] = OpenGl_Vec3 (XM, Ym, ZM);
myVerts[7] = OpenGl_Vec3 (XM, YM, ZM);
myVerts[8] = OpenGl_Vec3 (XM, YM, Zm);
myVerts[9] = OpenGl_Vec3 (XM, Ym, Zm);
myVerts[10] = OpenGl_Vec3 (XM, YM, Zm);
myVerts[11] = OpenGl_Vec3 (Xm, YM, Zm);
myVerts[12] = OpenGl_Vec3 (Xm, YM, ZM);
myVerts[13] = OpenGl_Vec3 (XM, YM, ZM);
myVerts[14] = OpenGl_Vec3 (XM, Ym, ZM);
myVerts[15] = OpenGl_Vec3 (Xm, Ym, ZM);
}
//! Render presentation
virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const
{
#if !defined(GL_ES_VERSION_2_0)
const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext();
if (aCtx->core11 == NULL)
{
return;
}
const Handle(OpenGl_TextureSet) aPrevTexture = aCtx->BindTextures (Handle(OpenGl_TextureSet)());
aCtx->BindProgram (Handle(OpenGl_ShaderProgram)());
aCtx->ShaderManager()->PushState (Handle(OpenGl_ShaderProgram)());
glDisable (GL_LIGHTING);
// Use highlight colors
aCtx->core11->glColor3fv (theWorkspace->LineColor().GetData());
glEnableClientState (GL_VERTEX_ARRAY);
glVertexPointer (3, GL_FLOAT, 0, (GLfloat* )&myVerts);
glDrawArrays (GL_LINE_STRIP, 0, 16);
glDisableClientState (GL_VERTEX_ARRAY);
// restore aspects
if (!aPrevTexture.IsNull())
{
aCtx->BindTextures (aPrevTexture);
}
#else
(void )theWorkspace;
#endif
}
//! Release graphical resources
virtual void Release (OpenGl_Context*)
{
//
}
protected:
//! Protected destructor
virtual ~OpenGl_BndBoxPrs() {}
private:
OpenGl_Vec3 myVerts[16]; //!< vertices array
public:
DEFINE_STANDARD_ALLOC
};
/*----------------------------------------------------------------------*/
// =======================================================================
// function : OpenGl_Structure
// purpose :
// =======================================================================
OpenGl_Structure::OpenGl_Structure (const Handle(Graphic3d_StructureManager)& theManager)
: Graphic3d_CStructure (theManager),
myInstancedStructure (NULL),
myIsRaytracable (Standard_False),
myModificationState (0),
myIsCulled (Standard_True),
myIsMirrored (Standard_False)
{
updateLayerTransformation();
}
// =======================================================================
// function : ~OpenGl_Structure
// purpose :
// =======================================================================
OpenGl_Structure::~OpenGl_Structure()
{
Release (Handle(OpenGl_Context)());
}
// =======================================================================
// function : SetZLayer
// purpose :
// =======================================================================
void OpenGl_Structure::SetZLayer (const Graphic3d_ZLayerId theLayerIndex)
{
Graphic3d_CStructure::SetZLayer (theLayerIndex);
updateLayerTransformation();
}
// =======================================================================
// function : SetTransformation
// purpose :
// =======================================================================
void OpenGl_Structure::SetTransformation (const Handle(Geom_Transformation)& theTrsf)
{
myTrsf = theTrsf;
myIsMirrored = Standard_False;
if (!myTrsf.IsNull())
{
// Determinant of transform matrix less then 0 means that mirror transform applied.
const Standard_Real aDet = myTrsf->Value(1, 1) * (myTrsf->Value (2, 2) * myTrsf->Value (3, 3) - myTrsf->Value (3, 2) * myTrsf->Value (2, 3))
- myTrsf->Value(1, 2) * (myTrsf->Value (2, 1) * myTrsf->Value (3, 3) - myTrsf->Value (3, 1) * myTrsf->Value (2, 3))
+ myTrsf->Value(1, 3) * (myTrsf->Value (2, 1) * myTrsf->Value (3, 2) - myTrsf->Value (3, 1) * myTrsf->Value (2, 2));
myIsMirrored = aDet < 0.0;
}
updateLayerTransformation();
if (IsRaytracable())
{
++myModificationState;
}
}
// =======================================================================
// function : SetTransformPersistence
// purpose :
// =======================================================================
void OpenGl_Structure::SetTransformPersistence (const Handle(Graphic3d_TransformPers)& theTrsfPers)
{
myTrsfPers = theTrsfPers;
updateLayerTransformation();
}
// =======================================================================
// function : updateLayerTransformation
// purpose :
// =======================================================================
void OpenGl_Structure::updateLayerTransformation()
{
gp_Trsf aRenderTrsf;
if (!myTrsf.IsNull())
{
aRenderTrsf = myTrsf->Trsf();
}
const Graphic3d_ZLayerSettings& aLayer = myGraphicDriver->ZLayerSettings (myZLayer);
if (!aLayer.OriginTransformation().IsNull()
&& myTrsfPers.IsNull())
{
aRenderTrsf.SetTranslationPart (aRenderTrsf.TranslationPart() - aLayer.Origin());
}
aRenderTrsf.GetMat4 (myRenderTrsf);
}
// =======================================================================
// function : clearHighlightBox
// purpose :
// =======================================================================
void OpenGl_Structure::clearHighlightBox (const Handle(OpenGl_Context)& theGlCtx)
{
if (!myHighlightBox.IsNull())
{
myHighlightBox->Release (theGlCtx);
myHighlightBox.Nullify();
}
}
// =======================================================================
// function : HighlightWithBndBox
// purpose :
// =======================================================================
void OpenGl_Structure::highlightWithBndBox (const Handle(Graphic3d_Structure)& theStruct)
{
const Handle(OpenGl_Context)& aContext = GlDriver()->GetSharedContext();
if (!myHighlightBox.IsNull())
{
myHighlightBox->Release (aContext);
}
else
{
myHighlightBox = new OpenGl_Group (theStruct);
}
myHighlightBox->SetGroupPrimitivesAspect (new Graphic3d_AspectLine3d (myHighlightStyle->Color(), Aspect_TOL_SOLID, 1.0));
OpenGl_BndBoxPrs* aBndBoxPrs = new OpenGl_BndBoxPrs (myBndBox);
myHighlightBox->AddElement (aBndBoxPrs);
}
// =======================================================================
// function : GraphicHighlight
// purpose :
// =======================================================================
void OpenGl_Structure::GraphicHighlight (const Handle(Graphic3d_PresentationAttributes)& theStyle,
const Handle(Graphic3d_Structure)& theStruct)
{
if (!myHighlightStyle.IsNull()
&& myHighlightStyle->Method() == Aspect_TOHM_BOUNDBOX
&& theStyle->Method() != Aspect_TOHM_BOUNDBOX)
{
const Handle(OpenGl_Context)& aContext = GlDriver()->GetSharedContext();
clearHighlightBox (aContext);
}
myHighlightStyle = theStyle;
highlight = 1;
if (myHighlightStyle->Method() == Aspect_TOHM_BOUNDBOX)
{
highlightWithBndBox (theStruct);
}
}
// =======================================================================
// function : GraphicUnhighlight
// purpose :
// =======================================================================
void OpenGl_Structure::GraphicUnhighlight()
{
highlight = 0;
if (myHighlightStyle->Method() == Aspect_TOHM_BOUNDBOX)
{
const Handle(OpenGl_Context)& aContext = GlDriver()->GetSharedContext();
clearHighlightBox (aContext);
}
myHighlightStyle.Nullify();
}
// =======================================================================
// function : OnVisibilityChanged
// purpose :
// =======================================================================
void OpenGl_Structure::OnVisibilityChanged()
{
if (IsRaytracable())
{
++myModificationState;
}
}
// =======================================================================
// function : IsRaytracable
// purpose :
// =======================================================================
Standard_Boolean OpenGl_Structure::IsRaytracable() const
{
if (!myGroups.IsEmpty()
&& myIsRaytracable)
{
return Standard_True;
}
return myInstancedStructure != NULL
&& myInstancedStructure->IsRaytracable();
}
// =======================================================================
// function : UpdateRaytracableState
// purpose :
// =======================================================================
void OpenGl_Structure::UpdateStateIfRaytracable (const Standard_Boolean toCheck) const
{
myIsRaytracable = !toCheck;
if (!myIsRaytracable)
{
for (OpenGl_Structure::GroupIterator anIter (myGroups); anIter.More(); anIter.Next())
{
if (anIter.Value()->IsRaytracable())
{
myIsRaytracable = Standard_True;
break;
}
}
}
if (IsRaytracable())
{
++myModificationState;
}
}
// =======================================================================
// function : Connect
// purpose :
// =======================================================================
void OpenGl_Structure::Connect (Graphic3d_CStructure& theStructure)
{
OpenGl_Structure* aStruct = static_cast<OpenGl_Structure*> (&theStructure);
Standard_ASSERT_RAISE (myInstancedStructure == NULL || myInstancedStructure == aStruct,
"Error! Instanced structure is already defined");
myInstancedStructure = aStruct;
if (aStruct->IsRaytracable())
{
UpdateStateIfRaytracable (Standard_False);
}
}
// =======================================================================
// function : Disconnect
// purpose :
// =======================================================================
void OpenGl_Structure::Disconnect (Graphic3d_CStructure& theStructure)
{
OpenGl_Structure* aStruct = static_cast<OpenGl_Structure*> (&theStructure);
if (myInstancedStructure == aStruct)
{
myInstancedStructure = NULL;
if (aStruct->IsRaytracable())
{
UpdateStateIfRaytracable();
}
}
}
// =======================================================================
// function : NewGroup
// purpose :
// =======================================================================
Handle(Graphic3d_Group) OpenGl_Structure::NewGroup (const Handle(Graphic3d_Structure)& theStruct)
{
Handle(OpenGl_Group) aGroup = new OpenGl_Group (theStruct);
myGroups.Append (aGroup);
return aGroup;
}
// =======================================================================
// function : RemoveGroup
// purpose :
// =======================================================================
void OpenGl_Structure::RemoveGroup (const Handle(Graphic3d_Group)& theGroup)
{
if (theGroup.IsNull())
{
return;
}
for (Graphic3d_SequenceOfGroup::Iterator aGroupIter (myGroups); aGroupIter.More(); aGroupIter.Next())
{
// Check for the given group
if (aGroupIter.Value() == theGroup)
{
const Standard_Boolean wasRaytracable =
static_cast<const OpenGl_Group&> (*theGroup).IsRaytracable();
theGroup->Clear (Standard_False);
if (wasRaytracable)
{
UpdateStateIfRaytracable();
}
myGroups.Remove (aGroupIter);
return;
}
}
}
// =======================================================================
// function : Clear
// purpose :
// =======================================================================
void OpenGl_Structure::Clear()
{
Clear (GlDriver()->GetSharedContext());
}
// =======================================================================
// function : Clear
// purpose :
// =======================================================================
void OpenGl_Structure::Clear (const Handle(OpenGl_Context)& theGlCtx)
{
Standard_Boolean aRaytracableGroupDeleted (Standard_False);
// Release groups
for (OpenGl_Structure::GroupIterator aGroupIter (myGroups); aGroupIter.More(); aGroupIter.Next())
{
aRaytracableGroupDeleted |= aGroupIter.Value()->IsRaytracable();
// Delete objects
aGroupIter.ChangeValue()->Release (theGlCtx);
}
myGroups.Clear();
if (aRaytracableGroupDeleted)
{
myIsRaytracable = Standard_False;
}
Is2dText = Standard_False;
IsForHighlight = Standard_False;
}
// =======================================================================
// function : renderGeometry
// purpose :
// =======================================================================
void OpenGl_Structure::renderGeometry (const Handle(OpenGl_Workspace)& theWorkspace,
bool& theHasClosed) const
{
if (myInstancedStructure != NULL)
{
myInstancedStructure->renderGeometry (theWorkspace, theHasClosed);
}
for (OpenGl_Structure::GroupIterator aGroupIter (myGroups); aGroupIter.More(); aGroupIter.Next())
{
theHasClosed = theHasClosed || aGroupIter.Value()->IsClosed();
aGroupIter.Value()->Render (theWorkspace);
}
}
// =======================================================================
// function : Render
// purpose :
// =======================================================================
void OpenGl_Structure::Render (const Handle(OpenGl_Workspace) &theWorkspace) const
{
// Process the structure only if visible
if (!visible)
{
return;
}
const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext();
// Render named status
if (highlight && myHighlightBox.IsNull())
{
theWorkspace->SetHighlightStyle (myHighlightStyle);
}
// Apply local transformation
aCtx->ModelWorldState.Push();
OpenGl_Mat4& aModelWorld = aCtx->ModelWorldState.ChangeCurrent();
aModelWorld = myRenderTrsf;
const Standard_Boolean anOldGlNormalize = aCtx->IsGlNormalizeEnabled();
#if !defined(GL_ES_VERSION_2_0)
// detect scale transform
if (aCtx->core11 != NULL
&& !myTrsf.IsNull())
{
const Standard_Real aScale = myTrsf->ScaleFactor();
if (Abs (aScale - 1.0) > Precision::Confusion())
{
aCtx->SetGlNormalizeEnabled (Standard_True);
}
}
#endif
if (!myTrsfPers.IsNull())
{
aCtx->WorldViewState.Push();
OpenGl_Mat4& aWorldView = aCtx->WorldViewState.ChangeCurrent();
myTrsfPers->Apply (theWorkspace->View()->Camera(),
aCtx->ProjectionState.Current(), aWorldView,
aCtx->VirtualViewport()[2], aCtx->VirtualViewport()[3]);
#if !defined(GL_ES_VERSION_2_0)
if (!aCtx->IsGlNormalizeEnabled()
&& aCtx->core11 != NULL)
{
const Standard_Real aScale = Graphic3d_TransformUtils::ScaleFactor<Standard_ShortReal> (aWorldView);
if (Abs (aScale - 1.0) > Precision::Confusion())
{
aCtx->SetGlNormalizeEnabled (Standard_True);
}
}
#endif
}
// Take into account transform persistence
aCtx->ApplyModelViewMatrix();
// remember aspects
const OpenGl_AspectLine* aPrevAspectLine = theWorkspace->AspectLine();
const OpenGl_AspectFace* aPrevAspectFace = theWorkspace->AspectFace();
const OpenGl_AspectMarker* aPrevAspectMarker = theWorkspace->AspectMarker();
const OpenGl_AspectText* aPrevAspectText = theWorkspace->AspectText();
// Apply correction for mirror transform
if (myIsMirrored)
{
aCtx->core11fwd->glFrontFace (GL_CW);
}
// Collect clipping planes of structure scope
aCtx->ChangeClipping().SetLocalPlanes (aCtx, myClipPlanes);
// True if structure is fully clipped
bool isClipped = false;
bool hasDisabled = false;
if (aCtx->Clipping().IsClippingOrCappingOn())
{
const Graphic3d_BndBox3d& aBBox = BoundingBox();
if (!myClipPlanes.IsNull()
&& myClipPlanes->ToOverrideGlobal())
{
aCtx->ChangeClipping().DisableGlobal (aCtx);
hasDisabled = aCtx->Clipping().HasDisabled();
}
else if (!myTrsfPers.IsNull())
{
if (myTrsfPers->IsZoomOrRotate())
{
// Zoom/rotate persistence object lives in two worlds at the same time.
// Global clipping planes can not be trivially applied without being converted
// into local space of transformation persistence object.
// As more simple alternative - just clip entire object by its anchor point defined in the world space.
const gp_Pnt anAnchor = myTrsfPers->AnchorPoint();
for (OpenGl_ClippingIterator aPlaneIt (aCtx->Clipping()); aPlaneIt.More() && aPlaneIt.IsGlobal(); aPlaneIt.Next())
{
const Handle(Graphic3d_ClipPlane)& aPlane = aPlaneIt.Value();
if (!aPlane->IsOn())
{
continue;
}
// check for clipping
const Graphic3d_Vec4d& aPlaneEquation = aPlane->GetEquation();
const Graphic3d_Vec4d aCheckPnt (anAnchor.X(), anAnchor.Y(), anAnchor.Z(), 1.0);
if (aPlaneEquation.Dot (aCheckPnt) < 0.0) // vertex is outside the half-space
{
isClipped = true;
break;
}
}
}
aCtx->ChangeClipping().DisableGlobal (aCtx);
hasDisabled = aCtx->Clipping().HasDisabled();
}
// Set of clipping planes that do not intersect the structure,
// and thus can be disabled to improve rendering performance
if (aBBox.IsValid()
&& myTrsfPers.IsNull())
{
for (OpenGl_ClippingIterator aPlaneIt (aCtx->Clipping()); aPlaneIt.More(); aPlaneIt.Next())
{
const Handle(Graphic3d_ClipPlane)& aPlane = aPlaneIt.Value();
if (aPlaneIt.IsDisabled())
{
continue;
}
// check for clipping
const Graphic3d_Vec4d& aPlaneEquation = aPlane->GetEquation();
const Graphic3d_Vec4d aMaxPnt (aPlaneEquation.x() > 0.0 ? aBBox.CornerMax().x() : aBBox.CornerMin().x(),
aPlaneEquation.y() > 0.0 ? aBBox.CornerMax().y() : aBBox.CornerMin().y(),
aPlaneEquation.z() > 0.0 ? aBBox.CornerMax().z() : aBBox.CornerMin().z(),
1.0);
if (aPlaneEquation.Dot (aMaxPnt) < 0.0) // max vertex is outside the half-space
{
isClipped = true;
break;
}
// check for no intersection (e.g. object is "entirely not clipped")
const Graphic3d_Vec4d aMinPnt (aPlaneEquation.x() > 0.0 ? aBBox.CornerMin().x() : aBBox.CornerMax().x(),
aPlaneEquation.y() > 0.0 ? aBBox.CornerMin().y() : aBBox.CornerMax().y(),
aPlaneEquation.z() > 0.0 ? aBBox.CornerMin().z() : aBBox.CornerMax().z(),
1.0);
if (aPlaneEquation.Dot (aMinPnt) > 0.0) // min vertex is inside the half-space
{
aCtx->ChangeClipping().SetEnabled (aCtx, aPlaneIt, Standard_False);
hasDisabled = true;
}
}
}
if ((!myClipPlanes.IsNull() && !myClipPlanes->IsEmpty())
|| hasDisabled)
{
// Set OCCT state uniform variables
aCtx->ShaderManager()->UpdateClippingState();
}
}
// Render groups
bool hasClosedPrims = false;
if (!isClipped)
{
renderGeometry (theWorkspace, hasClosedPrims);
}
// Reset correction for mirror transform
if (myIsMirrored)
{
aCtx->core11fwd->glFrontFace (GL_CCW);
}
// Render capping for structure groups
if (hasClosedPrims && aCtx->Clipping().IsCappingOn())
{
OpenGl_CappingRenderer::Render (theWorkspace, *this);
}
// Revert structure clippings
if (hasDisabled)
{
// enable planes that were previously disabled
aCtx->ChangeClipping().RestoreDisabled (aCtx);
}
aCtx->ChangeClipping().SetLocalPlanes (aCtx, Handle(Graphic3d_SequenceOfHClipPlane)());
if ((!myClipPlanes.IsNull() && !myClipPlanes->IsEmpty())
|| hasDisabled)
{
// Set OCCT state uniform variables
aCtx->ShaderManager()->RevertClippingState();
}
// Restore local transformation
aCtx->ModelWorldState.Pop();
aCtx->SetGlNormalizeEnabled (anOldGlNormalize);
if (!myTrsfPers.IsNull())
{
aCtx->WorldViewState.Pop();
}
// Restore aspects
theWorkspace->SetAspectLine (aPrevAspectLine);
theWorkspace->SetAspectFace (aPrevAspectFace);
theWorkspace->SetAspectMarker (aPrevAspectMarker);
theWorkspace->SetAspectText (aPrevAspectText);
// Apply highlight box
if (!myHighlightBox.IsNull())
{
theWorkspace->SetHighlightStyle (myHighlightStyle);
myHighlightBox->Render (theWorkspace);
}
// Restore named status
theWorkspace->SetHighlightStyle (Handle(Graphic3d_PresentationAttributes)());
}
// =======================================================================
// function : Release
// purpose :
// =======================================================================
void OpenGl_Structure::Release (const Handle(OpenGl_Context)& theGlCtx)
{
// Release groups
Clear (theGlCtx);
clearHighlightBox (theGlCtx);
myHighlightStyle.Nullify();
}
// =======================================================================
// function : ReleaseGlResources
// purpose :
// =======================================================================
void OpenGl_Structure::ReleaseGlResources (const Handle(OpenGl_Context)& theGlCtx)
{
for (OpenGl_Structure::GroupIterator aGroupIter (myGroups); aGroupIter.More(); aGroupIter.Next())
{
aGroupIter.ChangeValue()->Release (theGlCtx);
}
if (!myHighlightBox.IsNull())
{
myHighlightBox->Release (theGlCtx.operator->());
}
}
//=======================================================================
//function : ShadowLink
//purpose :
//=======================================================================
Handle(Graphic3d_CStructure) OpenGl_Structure::ShadowLink (const Handle(Graphic3d_StructureManager)& theManager) const
{
return new OpenGl_StructureShadow (theManager, this);
}