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occt/src/OpenGl/OpenGl_GraphicDriver_709.cxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

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2.4 KiB
C++
Executable File

// Created on: 2011-10-20
// Created by: Sergey ZERCHANINOV
// Copyright (c) 2011-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#include <OpenGl_GraphicDriver.hxx>
#include <OpenGl_Group.hxx>
#include <OpenGl_QuadrangleStrip.hxx>
void OpenGl_GraphicDriver::QuadrangleMesh (const Graphic3d_CGroup& ACGroup,
const Graphic3d_Array2OfVertex& ListVertex,
const Standard_Boolean )
{
if (ACGroup.ptrGroup)
{
OpenGl_QuadrangleStrip *aqstrip = new OpenGl_QuadrangleStrip( ListVertex );
((OpenGl_Group *)ACGroup.ptrGroup)->AddElement( TelQuadrangle, aqstrip );
}
}
void OpenGl_GraphicDriver::QuadrangleMesh (const Graphic3d_CGroup& ACGroup,
const Graphic3d_Array2OfVertexN& ListVertex,
const Standard_Boolean )
{
if (ACGroup.ptrGroup)
{
OpenGl_QuadrangleStrip *aqstrip = new OpenGl_QuadrangleStrip( ListVertex );
((OpenGl_Group *)ACGroup.ptrGroup)->AddElement( TelQuadrangle, aqstrip );
}
}
void OpenGl_GraphicDriver::QuadrangleMesh(const Graphic3d_CGroup& ACGroup,
const Graphic3d_Array2OfVertexNT& ListVertex,
const Standard_Boolean )
{
if (ACGroup.ptrGroup)
{
OpenGl_QuadrangleStrip *aqstrip = new OpenGl_QuadrangleStrip( ListVertex );
((OpenGl_Group *)ACGroup.ptrGroup)->AddElement( TelQuadrangle, aqstrip );
}
}