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occt/src/SelectMgr/SelectMgr_TriangularFrustumSet.hxx
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// Created on: 2014-05-22
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _SelectMgr_TriangularFrustumSet_HeaderFile
#define _SelectMgr_TriangularFrustumSet_HeaderFile
#include <SelectMgr_TriangularFrustum.hxx>
#include <TColgp_HArray1OfPnt2d.hxx>
typedef NCollection_List<Handle(SelectMgr_TriangularFrustum)> SelectMgr_TriangFrustums;
//! This class is used to handle polyline selection. The main principle of polyline selection
//! algorithm is to split the polygon defined by polyline onto triangles.
//! Than each of them is considered as a base for triangular frustum building.
//! In other words, each triangle vertex will be projected from 2d screen space to 3d world space onto near and far view frustum planes.
//! Thus, the projected triangles make up the bases of selecting frustum.
//! When the set of such frustums is created, the function determining
//! selection iterates through triangular frustum set and searches for overlap with any frustum.
class SelectMgr_TriangularFrustumSet : public SelectMgr_BaseFrustum
{
public:
//! Auxiliary structure to define selection polyline
struct SelectionPolyline
{
Handle(TColgp_HArray1OfPnt2d) Points;
};
public:
//! Constructor.
SelectMgr_TriangularFrustumSet();
//! Destructor.
Standard_EXPORT virtual ~SelectMgr_TriangularFrustumSet();
//! Initializes set of triangular frustums by polyline
Standard_EXPORT void Init (const TColgp_Array1OfPnt2d& thePoints);
//! Meshes polygon bounded by polyline. Than organizes a set of triangular frustums,
//! where each triangle's projection onto near and far view frustum planes is considered as a frustum base
//! NOTE: it should be called after Init() method
Standard_EXPORT virtual void Build() Standard_OVERRIDE;
//! Returns FALSE (not applicable to this volume).
virtual Standard_Boolean IsScalable() const Standard_OVERRIDE { return false; }
//! Returns a copy of the frustum with all sub-volumes transformed according to the matrix given
Standard_EXPORT virtual Handle(SelectMgr_BaseIntersector) ScaleAndTransform (const Standard_Integer theScale,
const gp_GTrsf& theTrsf,
const Handle(SelectMgr_FrustumBuilder)& theBuilder) const Standard_OVERRIDE;
//! Returns a copy of the frustum using the given frustum builder configuration.
//! Returned frustum should be re-constructed before being used.
//! @param[in] theBuilder argument that represents corresponding settings for re-constructing transformed frustum from scratch;
//! should NOT be NULL.
//! @return a copy of the frustum with the input builder assigned
Standard_EXPORT virtual Handle(SelectMgr_BaseIntersector) CopyWithBuilder (const Handle(SelectMgr_FrustumBuilder)& theBuilder) const Standard_OVERRIDE;
public:
Standard_EXPORT virtual Standard_Boolean OverlapsBox (const SelectMgr_Vec3& theMinPnt,
const SelectMgr_Vec3& theMaxPnt,
const SelectMgr_ViewClipRange& theClipRange,
SelectBasics_PickResult& thePickResult) const Standard_OVERRIDE;
Standard_EXPORT virtual Standard_Boolean OverlapsBox (const SelectMgr_Vec3& theMinPnt,
const SelectMgr_Vec3& theMaxPnt,
Standard_Boolean* theInside) const Standard_OVERRIDE;
Standard_EXPORT virtual Standard_Boolean OverlapsPoint (const gp_Pnt& thePnt,
const SelectMgr_ViewClipRange& theClipRange,
SelectBasics_PickResult& thePickResult) const Standard_OVERRIDE;
//! Always returns FALSE (not applicable to this selector).
virtual Standard_Boolean OverlapsPoint (const gp_Pnt& ) const Standard_OVERRIDE
{
return Standard_False;
}
Standard_EXPORT virtual Standard_Boolean OverlapsPolygon (const TColgp_Array1OfPnt& theArrayOfPnts,
Select3D_TypeOfSensitivity theSensType,
const SelectMgr_ViewClipRange& theClipRange,
SelectBasics_PickResult& thePickResult) const Standard_OVERRIDE;
Standard_EXPORT virtual Standard_Boolean OverlapsSegment (const gp_Pnt& thePnt1,
const gp_Pnt& thePnt2,
const SelectMgr_ViewClipRange& theClipRange,
SelectBasics_PickResult& thePickResult) const Standard_OVERRIDE;
Standard_EXPORT virtual Standard_Boolean OverlapsTriangle (const gp_Pnt& thePnt1,
const gp_Pnt& thePnt2,
const gp_Pnt& thePnt3,
Select3D_TypeOfSensitivity theSensType,
const SelectMgr_ViewClipRange& theClipRange,
SelectBasics_PickResult& thePickResult) const Standard_OVERRIDE;
public:
//! Calculates the point on a view ray that was detected during the run of selection algo by given depth
Standard_EXPORT virtual gp_Pnt DetectedPoint (const Standard_Real theDepth) const Standard_OVERRIDE;
//! Returns true if selecting volume is overlapped by sphere with center theCenter
//! and radius theRadius
Standard_EXPORT virtual Standard_Boolean OverlapsSphere (const gp_Pnt& theCenter,
const Standard_Real theRadius,
Standard_Boolean* theInside = NULL) const Standard_OVERRIDE;
//! Returns true if selecting volume is overlapped by sphere with center theCenter
//! and radius theRadius
Standard_EXPORT virtual Standard_Boolean OverlapsSphere (const gp_Pnt& theCenter,
const Standard_Real theRadius,
const SelectMgr_ViewClipRange& theClipRange,
SelectBasics_PickResult& thePickResult) const Standard_OVERRIDE;
//! Returns true if selecting volume is overlapped by cylinder (or cone) with radiuses theBottomRad
//! and theTopRad, height theHeight and transformation to apply theTrsf.
Standard_EXPORT virtual Standard_Boolean OverlapsCylinder (const Standard_Real theBottomRad,
const Standard_Real theTopRad,
const Standard_Real theHeight,
const gp_Trsf& theTrsf,
const Standard_Boolean theIsHollow,
const SelectMgr_ViewClipRange& theClipRange,
SelectBasics_PickResult& thePickResult) const Standard_OVERRIDE;
//! Returns true if selecting volume is overlapped by cylinder (or cone) with radiuses theBottomRad
//! and theTopRad, height theHeight and transformation to apply theTrsf.
Standard_EXPORT virtual Standard_Boolean OverlapsCylinder (const Standard_Real theBottomRad,
const Standard_Real theTopRad,
const Standard_Real theHeight,
const gp_Trsf& theTrsf,
const Standard_Boolean theIsHollow,
Standard_Boolean* theInside = NULL) const Standard_OVERRIDE;
//! Returns true if selecting volume is overlapped by cylinder (or cone) with radiuses theBottomRad
//! and theTopRad, height theHeight and transformation to apply theTrsf.
Standard_EXPORT virtual Standard_Boolean OverlapsCircle (const Standard_Real theBottomRad,
const gp_Trsf& theTrsf,
const Standard_Boolean theIsFilled,
const SelectMgr_ViewClipRange& theClipRange,
SelectBasics_PickResult& thePickResult) const Standard_OVERRIDE;
//! Returns true if selecting volume is overlapped by cylinder (or cone) with radiuses theBottomRad
//! and theTopRad, height theHeight and transformation to apply theTrsf.
Standard_EXPORT virtual Standard_Boolean OverlapsCircle (const Standard_Real theBottomRad,
const gp_Trsf& theTrsf,
const Standard_Boolean theIsFilled,
Standard_Boolean* theInside = NULL) const Standard_OVERRIDE;
//! Stores plane equation coefficients (in the following form:
//! Ax + By + Cz + D = 0) to the given vector
Standard_EXPORT virtual void GetPlanes (NCollection_Vector<SelectMgr_Vec4>& thePlaneEquations) const Standard_OVERRIDE;
//! If theIsToAllow is false, only fully included sensitives will be detected, otherwise the algorithm will
//! mark both included and overlapped entities as matched
Standard_EXPORT virtual void SetAllowOverlapDetection (const Standard_Boolean theIsToAllow);
//! Dumps the content of me into the stream
Standard_EXPORT virtual void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const Standard_OVERRIDE;
private:
//! Checks whether the segment intersects with the boundary of the current volume selection
Standard_EXPORT Standard_Boolean isIntersectBoundary (const gp_Pnt& thePnt1, const gp_Pnt& thePnt2) const;
//! Checks whether the circle intersects with the boundary of the current volume selection
Standard_EXPORT Standard_Boolean isIntersectBoundary (const Standard_Real theRadius,
const gp_Trsf& theTrsf,
const Standard_Boolean theIsFilled) const;
//! Checks whether the triangle intersects with a segment
Standard_EXPORT static Standard_Boolean segmentTriangleIntersection (const gp_Pnt &theOrig, const gp_Vec& theDir,
const gp_Pnt& theV1, const gp_Pnt& theV2, const gp_Pnt& theV3);
Standard_EXPORT static Standard_Boolean segmentSegmentIntersection (const gp_Pnt& theStartPnt1,
const gp_Pnt& theEndPnt1,
const gp_Pnt& theStartPnt2,
const gp_Pnt& theEndPnt2);
Standard_EXPORT static Standard_Boolean pointInTriangle (const gp_Pnt& thePnt,
const gp_Pnt& theV1, const gp_Pnt& theV2, const gp_Pnt& theV3);
private:
SelectMgr_TriangFrustums myFrustums; //!< set of triangular frustums
// clang-format off
SelectionPolyline mySelPolyline; //!< parameters of selection polyline (it is used to build triangle frustum set)
TColgp_Array1OfPnt myBoundaryPoints; //!< boundary points
//! 1_____2
//! /| |\ .
//! 4/_|_____|_\3
//! | 5|_____|6 |
//! | / \ |
//! 8|/_________\|7
Standard_Boolean myToAllowOverlap; //!< flag to detect only fully included sensitives or not
// clang-format on
};
#endif // _SelectMgr_TriangularFrustumSet_HeaderFile