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The table of named colors has been compressed and moved out from Quantity_Color.cxx into Quantity_ColorTable.pxx. Quantity_NameOfColor - grayscale enumeration values have been re-ordered to fix discontinuity. Duplicating colors has been merged within enumeration: CHARTREUSE=CHARTREUSE1, GOLD=GOLD1, GREEN=GREEN1, ORANGE=ORANGE1, ORANGERED=ORANGERED1, RED=RED1, TOMATO=TOMATO1, YELLOW=YELLOW1. Added aliases to several other common colors: BLUE=BLUE1, CYAN=CYAN1, LIGHTCYAN=LIGHTCYAN1, MAGENTA=MAGENTA1. Quantity_Color class definition has been cleaned to follow OCCT coding style. Quantity_Color now stores NCollection_Vec3<float> as class field instead of separate components. Removed unused class Quantity_ColorDefinitionError. New methods Quantity_Color::Convert_LinearRGB_To_sRGB() and Quantity_Color::Convert_sRGB_To_LinearRGB() converting RGB components from linear to non-linear sRGB colorspace and vice versa. Image_PixMap::PixelColor() and Image_PixMap::SetPixelColor() methods have been extended with an optional argument for performing linearization/delinearization of 8-bit sRGB pixel formats. Draw Harness command AISColor has been corrected to take color name instead of enumeration index.
19 lines
1.0 KiB
Plaintext
19 lines
1.0 KiB
Plaintext
# !!!! This file is generated automatically, do not edit manually! See end script
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set filename clamp.stp
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set ref_data {
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DATA : Faulties = 0 ( 0 ) Warnings = 0 ( 0 ) Summary = 0 ( 0 )
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TPSTAT : Faulties = 0 ( 0 ) Warnings = 4 ( 9 ) Summary = 4 ( 9 )
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CHECKSHAPE : Wires = 2 ( 2 ) Faces = 2 ( 2 ) Shells = 0 ( 0 ) Solids = 0 ( 0 )
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NBSHAPES : Solid = 4 ( 4 ) Shell = 4 ( 4 ) Face = 40 ( 40 )
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STATSHAPE : Solid = 4 ( 4 ) Shell = 4 ( 4 ) Face = 40 ( 40 ) FreeWire = 0 ( 0 )
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TOLERANCE : MaxTol = 0.7571410919 ( 0.7571410919 ) AvgTol = 0.0427310412 ( 0.04326593742 )
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LABELS : N0Labels = 1 ( 1 ) N1Labels = 4 ( 4 ) N2Labels = 0 ( 0 ) TotalLabels = 5 ( 5 ) NameLabels = 1 ( 1 ) ColorLabels = 4 ( 4 ) LayerLabels = 0 ( 0 )
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PROPS : Centroid = 0 ( 0 ) Volume = 0 ( 0 ) Area = 0 ( 0 )
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NCOLORS : NColors = 2 ( 2 )
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COLORS : Colors = BLUE MAGENTA ( BLUE MAGENTA )
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NLAYERS : NLayers = 0 ( 0 )
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LAYERS : Layers = ( )
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}
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