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Check deviation of normals at vertices of triangles for complex surface types different from Bezier and BSpline. Modified test cased according to changes in BRepMesh. Do not remove more intermediate parameters than N - 3 in order to have at least one parameter related to surface internals. Check angle for angular deflection before removement of intermediate parameters. Unify computation of internal vertices for complex surfaces. Discretization points of edges are taken into account during computation of step of mesh grid. Remove parameters only if they fit the constrains along the whole surface. Do not add random internal parameters in case if their number is just 2. Force freezing parameters both for U and V in case of significant control point. Modified test cases Warnings elimination in vc14.
62 lines
1.3 KiB
Plaintext
Executable File
62 lines
1.3 KiB
Plaintext
Executable File
pload QAcommands
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puts "============"
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puts "OCC21909"
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puts "============"
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puts ""
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#######################################################################
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# The surface is visualized with rendering errors
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#######################################################################
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set BugNumber OCC21909
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# Data
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set scale 57.547428234801195
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set proj_X -0.25567048788070679
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set proj_Y -0.92769843339920044
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set proj_Z 0.27204453945159912
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set up_X 0.43156850337982178
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set up_Y 0.14228194952011108
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set up_Z 0.89078855514526367
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set at_X 16.2722331487924
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set at_Y -19.463212261103
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set at_Z -16.4505465814645
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set x1 190
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set y1 216
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set y2 228
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#
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restore [locate_data_file OCC21909-render_error.brep] result
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vinit
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vdefaults -angDefl 7
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vdisplay result
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vfit
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vsetdispmode 1
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vfit
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vviewparams -scale ${scale} -proj ${proj_X} ${proj_Y} ${proj_Z} -up ${up_X} ${up_Y} ${up_Z} -at ${at_X} ${at_Y} ${at_Z}
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vmoveto ${x1} ${y1}
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vmoveto ${x1} ${y1}
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set status 0
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for {set i ${y1} } {$i <= ${y2} } {incr i} {
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if { "[vreadpixel ${x1} ${i} rgb name]" == "BLACK" } {
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incr status
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puts "Error : rendering x = ${x1} y = ${i}"
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}
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}
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if { ${status} != 0 } {
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puts "Faulty ${BugNumber}"
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} else {
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puts "OK ${BugNumber}"
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}
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checkview -screenshot -3d -path ${imagedir}/${test_image}.png
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