1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-10 18:51:21 +03:00
occt/src/Vrml/Vrml_Texture2Transform.cxx
dpasukhi a5a7b3185b Coding - Apply .clang-format formatting #286
Update empty method guards to new style with regex (see PR).
Used clang-format 18.1.8.
New actions to validate code formatting is added.
Update .clang-format with disabling of include sorting.
  It is temporary changes, then include will be sorted.
Apply formatting for /src and /tools folder.
The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
2025-01-26 00:43:57 +00:00

110 lines
2.9 KiB
C++

// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Vrml_Texture2Transform.hxx>
Vrml_Texture2Transform::Vrml_Texture2Transform()
{
gp_Vec2d tmpVec(0, 0);
myTranslation = tmpVec;
myCenter = tmpVec;
myRotation = 0;
tmpVec.SetCoord(1, 1);
myScaleFactor = tmpVec;
}
Vrml_Texture2Transform::Vrml_Texture2Transform(const gp_Vec2d& aTranslation,
const Standard_Real aRotation,
const gp_Vec2d& aScaleFactor,
const gp_Vec2d& aCenter)
{
myTranslation = aTranslation;
myRotation = aRotation;
myScaleFactor = aScaleFactor;
myCenter = aCenter;
}
void Vrml_Texture2Transform::SetTranslation(const gp_Vec2d& aTranslation)
{
myTranslation = aTranslation;
}
gp_Vec2d Vrml_Texture2Transform::Translation() const
{
return myTranslation;
}
void Vrml_Texture2Transform::SetRotation(const Standard_Real aRotation)
{
myRotation = aRotation;
}
Standard_Real Vrml_Texture2Transform::Rotation() const
{
return myRotation;
}
void Vrml_Texture2Transform::SetScaleFactor(const gp_Vec2d& aScaleFactor)
{
myScaleFactor = aScaleFactor;
}
gp_Vec2d Vrml_Texture2Transform::ScaleFactor() const
{
return myScaleFactor;
}
void Vrml_Texture2Transform::SetCenter(const gp_Vec2d& aCenter)
{
myCenter = aCenter;
}
gp_Vec2d Vrml_Texture2Transform::Center() const
{
return myCenter;
}
Standard_OStream& Vrml_Texture2Transform::Print(Standard_OStream& anOStream) const
{
anOStream << "Texture2Transform {\n";
if (Abs(myTranslation.X() - 0) > 0.0001 || Abs(myTranslation.Y() - 0) > 0.0001)
{
anOStream << " translation\t";
anOStream << myTranslation.X() << " " << myTranslation.Y() << "\n";
}
if (Abs(myRotation - 0) > 0.0001)
{
anOStream << " rotation\t";
anOStream << myRotation << "\n";
}
if (Abs(myScaleFactor.X() - 0) > 0.0001 || Abs(myScaleFactor.Y() - 0) > 0.0001)
{
anOStream << " scaleFactor\t";
anOStream << myScaleFactor.X() << " " << myScaleFactor.Y() << "\n";
}
if (Abs(myCenter.X() - 0) > 0.0001 || Abs(myCenter.Y() - 0) > 0.0001)
{
anOStream << " center\t";
anOStream << myCenter.X() << " " << myCenter.Y() << "\n";
}
anOStream << "}\n";
return anOStream;
}