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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-09 18:50:54 +03:00
occt/src/RWObj/RWObj_TriangulationReader.hxx
kgv d9dd07545d 0030810: Data Exchange, RWObj_CafReader - fix material assignment
RWObj_MtlReader fixed incorrect folder iteration within findRelativePath().
Fixed discarding texture-only material.
RWObj_TriangulationReader::addMesh() - fixed usage of wrong material for flushing previous group.
2019-06-26 18:48:16 +03:00

126 lines
4.8 KiB
C++

// Author: Kirill Gavrilov
// Copyright (c) 2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _RWObj_TriangulationReader_HeaderFile
#define _RWObj_TriangulationReader_HeaderFile
#include <RWObj_Reader.hxx>
#include <Poly_Triangulation.hxx>
#include <TopoDS_Compound.hxx>
//! Interface to store shape attributes into document.
class RWObj_IShapeReceiver
{
public:
//! @param theShape shape to register
//! @param theName shape name
//! @param theMaterial shape material
//! @param theIsRootShape indicates that this is a root object (free shape)
virtual void BindNamedShape (const TopoDS_Shape& theShape,
const TCollection_AsciiString& theName,
const RWObj_Material* theMaterial,
const Standard_Boolean theIsRootShape) = 0;
};
//! RWObj_Reader implementation dumping OBJ file into Poly_Triangulation.
class RWObj_TriangulationReader : public RWObj_Reader
{
DEFINE_STANDARD_RTTIEXT(RWObj_TriangulationReader, RWObj_Reader)
public:
//! Constructor.
RWObj_TriangulationReader() : myShapeReceiver (NULL), myToCreateShapes (Standard_True) {}
//! Set flag to create shapes.
void SetCreateShapes (Standard_Boolean theToCreateShapes) { myToCreateShapes = theToCreateShapes; }
//! Set shape receiver callback.
void SetShapeReceiver (RWObj_IShapeReceiver* theReceiver) { myShapeReceiver = theReceiver; }
//! Create Poly_Triangulation from collected data
Standard_EXPORT virtual Handle(Poly_Triangulation) GetTriangulation();
//! Return result shape.
Standard_EXPORT TopoDS_Shape ResultShape();
protected:
//! Flush active sub-mesh.
Standard_EXPORT virtual Standard_Boolean addMesh (const RWObj_SubMesh& theMesh,
const RWObj_SubMeshReason theReason) Standard_OVERRIDE;
//! Retrieve sub-mesh node position.
virtual gp_Pnt getNode (Standard_Integer theIndex) const Standard_OVERRIDE
{
return myNodes.Value (theIndex - 1);
}
//! Add new node.
virtual Standard_Integer addNode (const gp_Pnt& thePnt) Standard_OVERRIDE
{
myNodes.Append (thePnt);
return myNodes.Size();
}
//! Ignore normal.
virtual void setNodeNormal (const Standard_Integer theIndex,
const Graphic3d_Vec3& theNormal) Standard_OVERRIDE
{
myNormals.SetValue (theIndex - 1, theNormal);
}
//! Ignore texture coordinates.
virtual void setNodeUV (const Standard_Integer theIndex,
const Graphic3d_Vec2& theUV) Standard_OVERRIDE
{
myNodesUV.SetValue (theIndex - 1, theUV);
}
//! Add element.
virtual void addElement (Standard_Integer theN1, Standard_Integer theN2, Standard_Integer theN3, Standard_Integer theN4) Standard_OVERRIDE
{
myTriangles.Append (Poly_Triangle (theN1, theN2, theN3));
if (theN4 != -1)
{
myTriangles.Append (Poly_Triangle (theN1, theN3, theN4));
}
}
protected:
//! Add sub-shape into specified shape
Standard_EXPORT Standard_Boolean addSubShape (TopoDS_Shape& theParent,
const TopoDS_Shape& theSubShape,
const Standard_Boolean theToExpandCompound);
protected:
NCollection_Vector<gp_Pnt> myNodes; //!< nodes of currently filled triangulation
NCollection_Vector<Graphic3d_Vec3> myNormals; //!< normals of currently filled triangulation
NCollection_Vector<Graphic3d_Vec2> myNodesUV; //!< UVs of currently filled triangulation
NCollection_Vector<Poly_Triangle> myTriangles; //!< indexes of currently filled triangulation
RWObj_IShapeReceiver* myShapeReceiver; //!< optional shape receiver
TopoDS_Compound myResultShape; //!< result shape as Compound of objects
TopoDS_Compound myLastObjectShape; //!< Compound containing current object groups
TopoDS_Shape myLastGroupShape; //!< current group shape - either a single Face or Compound of Faces
TCollection_AsciiString myLastGroupName; //!< current group name
TCollection_AsciiString myLastFaceMaterial;//!< last face material name
Standard_Boolean myToCreateShapes; //!< create a single triangulation
};
#endif // _RWObj_TriangulationReader_HeaderFile