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ViewerTest_EventManager now inherits AIS_ViewController. Platform-dependent user input handling within ViewerTest has been revised to process events in common way through AIS_ViewController. The mouse navigation has been changed, so that left mouse clicked without modifers now rotates View. The rubber-band selection can be activated via Alt+LeftMouseButton. Selection is now done on mouse unclick and keyboard short-cuts take effect on unclick. Aspect_Window::SetTitle() - added new method configuring Window title. Introduced new types Aspect_Touch, Aspect_VKey, Aspect_ScrollDelta for processing window events in platform-independent way.
72 lines
2.6 KiB
C++
72 lines
2.6 KiB
C++
// Copyright (c) 2019 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <ViewerTest_V3dView.hxx>
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#include <ViewerTest.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(ViewerTest_V3dView, V3d_View)
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// =======================================================================
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// function : ViewerTest_V3dView
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// purpose :
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// =======================================================================
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ViewerTest_V3dView::ViewerTest_V3dView (const Handle(V3d_Viewer)& theViewer,
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const V3d_TypeOfView theType,
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bool theIs2dMode)
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: V3d_View (theViewer, theType),
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myIs2dMode (theIs2dMode)
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{
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//
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}
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// =======================================================================
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// function : ViewerTest_V3dView
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// purpose :
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// =======================================================================
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ViewerTest_V3dView::ViewerTest_V3dView (const Handle(V3d_Viewer)& theViewer,
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const Handle(V3d_View)& theView)
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: V3d_View (theViewer, theView),
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myIs2dMode (false)
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{
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if (Handle(ViewerTest_V3dView) aV3dView = Handle(ViewerTest_V3dView)::DownCast (theView))
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{
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myIs2dMode = aV3dView->IsViewIn2DMode();
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}
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}
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// =======================================================================
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// function : IsCurrentViewIn2DMode
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// purpose :
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// =======================================================================
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bool ViewerTest_V3dView::IsCurrentViewIn2DMode()
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{
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if (Handle(ViewerTest_V3dView) aV3dView = Handle(ViewerTest_V3dView)::DownCast (ViewerTest::CurrentView()))
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{
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return aV3dView->IsViewIn2DMode();
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}
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return false;
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}
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// =======================================================================
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// function : SetCurrentView2DMode
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// purpose :
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// =======================================================================
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void ViewerTest_V3dView::SetCurrentView2DMode (bool theIs2d)
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{
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if (Handle(ViewerTest_V3dView) aV3dView = Handle(ViewerTest_V3dView)::DownCast (ViewerTest::CurrentView()))
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{
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aV3dView->SetView2DMode (theIs2d);
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}
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}
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