mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-04-16 10:08:36 +03:00
When using AIS_AnimationObject, linear interpolation is performed from one gp_Trsf transformation to another. But when an object rotates around a specific axis, the object moves not along a linear trajectory, but along a circle. Therefore, a separate class AIS_AnimationAxisRotation was created that allows to animate rotation around a specific axis. Test case tests/v3d/bugs/bug32570 was added.
49 lines
1.9 KiB
C++
49 lines
1.9 KiB
C++
// Created by: Anastasia BORISOVA
|
|
// Copyright (c) 2016 OPEN CASCADE SAS
|
|
//
|
|
// This file is part of Open CASCADE Technology software library.
|
|
//
|
|
// This library is free software; you can redistribute it and/or modify it under
|
|
// the terms of the GNU Lesser General Public License version 2.1 as published
|
|
// by the Free Software Foundation, with special exception defined in the file
|
|
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
|
|
// distribution for complete text of the license and disclaimer of any warranty.
|
|
//
|
|
// Alternatively, this file may be used under the terms of Open CASCADE
|
|
// commercial license or contractual agreement.
|
|
|
|
#include <AIS_AnimationObject.hxx>
|
|
|
|
IMPLEMENT_STANDARD_RTTIEXT(AIS_AnimationObject, AIS_BaseAnimationObject)
|
|
|
|
//=============================================================================
|
|
//function : Constructor
|
|
//purpose :
|
|
//=============================================================================
|
|
AIS_AnimationObject::AIS_AnimationObject (const TCollection_AsciiString& theAnimationName,
|
|
const Handle(AIS_InteractiveContext)& theContext,
|
|
const Handle(AIS_InteractiveObject)& theObject,
|
|
const gp_Trsf& theTrsfStart,
|
|
const gp_Trsf& theTrsfEnd)
|
|
: AIS_BaseAnimationObject (theAnimationName, theContext, theObject),
|
|
myTrsfLerp (theTrsfStart, theTrsfEnd)
|
|
{
|
|
//
|
|
}
|
|
|
|
//=============================================================================
|
|
//function : update
|
|
//purpose :
|
|
//=============================================================================
|
|
void AIS_AnimationObject::update (const AIS_AnimationProgress& theProgress)
|
|
{
|
|
if (myObject.IsNull())
|
|
{
|
|
return;
|
|
}
|
|
|
|
gp_Trsf aTrsf;
|
|
myTrsfLerp.Interpolate (theProgress.LocalNormalized, aTrsf);
|
|
updateTrsf (aTrsf);
|
|
}
|