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48 lines
1.8 KiB
C++
48 lines
1.8 KiB
C++
// Copyright (c) 2016-2019 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Aspect_Touch_HeaderFile
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#define _Aspect_Touch_HeaderFile
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#include <NCollection_Vec2.hxx>
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//! Structure holding touch position - original and current location.
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class Aspect_Touch
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{
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public:
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NCollection_Vec2<Standard_Real> From; //!< original touch position
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NCollection_Vec2<Standard_Real> To; //!< current touch position
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Standard_Boolean IsPreciseDevice; //!< precise device input (e.g. mouse cursor, NOT emulated from touch screen)
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//! Return values delta.
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NCollection_Vec2<Standard_Real> Delta() const { return To - From; }
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//! Empty constructor
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Aspect_Touch()
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: From (0.0, 0.0), To (0.0, 0.0), IsPreciseDevice (false) {}
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//! Constructor with initialization.
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Aspect_Touch (const NCollection_Vec2<Standard_Real>& thePnt,
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Standard_Boolean theIsPreciseDevice)
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: From (thePnt), To (thePnt), IsPreciseDevice (theIsPreciseDevice) {}
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//! Constructor with initialization.
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Aspect_Touch (Standard_Real theX, Standard_Real theY,
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Standard_Boolean theIsPreciseDevice)
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: From (theX, theY), To (theX, theY), IsPreciseDevice (theIsPreciseDevice) {}
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};
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#endif // _Aspect_Touch_HeaderFile
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