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113 lines
3.1 KiB
C++
113 lines
3.1 KiB
C++
// Created on: 2006-05-25
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// Created by: Alexander GRIGORIEV
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// Copyright (c) 2006-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef VrmlData_ShapeNode_HeaderFile
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#define VrmlData_ShapeNode_HeaderFile
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#include <VrmlData_Appearance.hxx>
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#include <VrmlData_Geometry.hxx>
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/**
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* Implementation of the Shape node type
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*/
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class VrmlData_ShapeNode : public VrmlData_Node
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{
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public:
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// ---------- PUBLIC METHODS ----------
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/**
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* Empty constructor
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*/
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inline VrmlData_ShapeNode () {}
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/**
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* Constructor
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*/
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inline VrmlData_ShapeNode (const VrmlData_Scene& theScene,
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const char * theName)
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: VrmlData_Node (theScene, theName) {}
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/**
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* Query the Appearance.
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*/
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inline const Handle(VrmlData_Appearance)&
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Appearance () const { return myAppearance; }
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/**
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* Query the Geometry.
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*/
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inline const Handle(VrmlData_Geometry)&
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Geometry () const { return myGeometry; }
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/**
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* Set the Appearance
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*/
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inline void SetAppearance (const Handle(VrmlData_Appearance)& theAppear)
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{ myAppearance = theAppear; }
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/**
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* Set the Geometry
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*/
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inline void SetGeometry (const Handle(VrmlData_Geometry)& theGeometry)
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{ myGeometry = theGeometry; }
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/**
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* Create a copy of this node.
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* If the parameter is null, a new copied node is created. Otherwise new node
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* is not created, but rather the given one is modified.
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*/
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Standard_EXPORT virtual Handle(VrmlData_Node)
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Clone (const Handle(VrmlData_Node)& theOther)const Standard_OVERRIDE;
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/**
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* Fill the Node internal data from the given input stream.
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*/
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Standard_EXPORT virtual VrmlData_ErrorStatus
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Read (VrmlData_InBuffer& theBuffer) Standard_OVERRIDE;
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/**
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* Write the Node to output stream.
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*/
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Standard_EXPORT virtual VrmlData_ErrorStatus
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Write (const char * thePrefix) const Standard_OVERRIDE;
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/**
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* Check if the Shape Node is writeable.
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*/
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Standard_EXPORT virtual Standard_Boolean
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IsDefault () const Standard_OVERRIDE;
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protected:
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// ---------- PROTECTED METHODS ----------
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private:
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// ---------- PRIVATE FIELDS ----------
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Handle(VrmlData_Appearance) myAppearance;
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Handle(VrmlData_Geometry) myGeometry;
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public:
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// Declaration of CASCADE RTTI
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DEFINE_STANDARD_RTTI_INLINE(VrmlData_ShapeNode,VrmlData_Node)
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};
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// Definition of HANDLE object using Standard_DefineHandle.hxx
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DEFINE_STANDARD_HANDLE (VrmlData_ShapeNode, VrmlData_Node)
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#endif
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