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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-07 18:30:55 +03:00

18 Commits

Author SHA1 Message Date
isk
83da37b115 0026434: Visualization - Textured objects should have priority over the environment mapping.
Add handle on environment texture in OpenGl_Workspace.
Add a new parameter UseEnvironmentTexture to the Graphic3d_ZLayerSettings.
OSD layers don't use environment texture by default.
zbuffertrihedron doesn't use environment texture.
vzlayer can enable/disable environment texture mappping.
Delete unnecessary files Graphic3d_TypeOfSurfaceDetail.hxx and V3d_TypeOfSurface.hxx.
Delete functions SurfaceDetailType and SetSurfaceDetailType functions from Graphic3d_CView.
Delete functions SurfaceDetailState and UpdateSurfaceDetailStateTo from OpenGl_ShaderManager.
Delete class OpenGl_SurfaceDetailState.
Delete functions SurfaceDetailType and SetSurfaceDetailType from OpenGl_View.
Delete functions SetSurfaceDetail and SurfaceDetail() from V3d_View.
Delete functions SetDefaultSurfaceDetail and DefaultSurfaceDetail from V3d_Viewer.
Delete draw command VSetTextureMode.
Add description in dox.
2016-04-22 15:21:32 +03:00
ski
a722bd5548 0027291: Command File->New crashes Import Export Qt sample on Linux
Crash on Qt 4.8.6 was fixed.
2016-03-29 15:52:28 +03:00
apn
32757c6e15 0012042: Problem with standard Qt-based Import/Export sample application
Front and right views in OCCT CSharp/mfc/qt samples were swapped.
2016-02-12 00:04:30 +03:00
afv
de6273a31f 0026603: Problem with maximization and normalization document windows in Qt samples with Qt 5.x 2015-11-12 10:13:17 +03:00
ski
50fe2dab24 0026787: Do not declare redundant macros WNT, LIN, WIN32, WIN64 within samples project files
Redundant macros were removed.

Defines _WIN32, __linux__ and LININTEL were removed from qt samples *.pro files
2015-10-29 11:03:26 +03:00
ski
980d161f03 0026739: Problem with generate Qt samples
Generation of project files was fixed.
2015-10-15 10:59:26 +03:00
apl
c357e42610 0024776: Visualization - inherit OpenGl_View from Graphic3d_CView
Expose interface of OpenGl_View (OpenGL graphics rendering methods) to client code
and collecting all high-level API methods of application views in V3d_View class.

1) Exposing interface of OpenGl_View:

The OpenGl_View inherits from new class Graphic3d_CView.
Graphic3d_CView is an interface class that declares abstract methods for managing displayed structures,
display properties and a base layer code that implements computation
and management of HLR (or more broadly speaking view-depended) structures.

In new implementation it takes place of eliminated Visual3d_View.
As before the instance of Graphic3d_CView is still completely managed by V3d_View classes.
It can be accessed through V3d_View interface but normally this should not be required as all its methods are completely wrapped.

In more details, a concrete specialization of Graphic3d_CView is created and returned by graphical driver on request.
Right after creation the views is directly used for setting rendering properties and adding graphical structures to be displayed.

The rendering of graphics is possible after mapping a window and activating the view.
The direct setting of properties makes obsolete usage of intermediate structures with display parameter
like Visual3d_ContextView and etc (the whole package of Visual3d become redundant).

2) Collecting all high-level API methods of application views in V3d package:

The patch includes elimination of Visual3d layer.
All of its methods that could be previously used by application are now exposed and should be accessed on the level of V3d entities.
- Introduced new class Graphic3d_CView.
  This is a base class for render views.
  Made possible to specialize concrete instances of the class by graphical driver.
- Moved all methods managing rendering views into interface of Graphic3d_CView.
  The corresponding methods were removed from interface of graphical driver.

3) Eliminated Visual3d package:

- Logic of managing display of structures was put from Visual3d_ViewManager into Graphic3d_StructureManager.
- Removed Visual3d_View class. Logic of managing computed structures was put into base layer of Graphi3d_CView.
- Removed all intermediate structures for storing view parameters e.g. Visual3d_ContextView.
  All settings are kept by instances of Graphic3d_CView
- Removed Visual3d_Light intermediate class.
  All light properties are still stored in Graphic3d_CLight structure.
  The structure is directly access by instance of V3d_Light classes.
- Moved all needed enumerations into Graphic3d package.

4) Update package D3DHost to new changes.

5) Update code of OCCT samples to new changes.
2015-09-22 11:49:33 +03:00
anv
af4b4ba9e5 0025031: Incorrect initialization function call
Incorrect function call removed
2014-06-26 13:01:42 +04:00
dbp
2ad228f691 0024951: Qt samples - fix compilation after changes in Raytracing API
Compilation errors in qt samples were fixed.
2014-05-29 16:47:32 +04:00
dbp
861a7b03e1 0024479: Ray Tracing mode does not work in Qt IE sample
Implementation of  Ray Tracing mode in standard Qt sample
Fix compile warnings in Qt samples.
Fix tabs in Common-string.ts.
Update Code style.

0024415: Update QT samples
Code which was based on QT3 was removed. Some bugs and warnings has been also fixed.
Porting from QT4 to QT5 sample files.
2014-01-22 19:09:00 +04:00
dbp
e276548b09 0024130: Implementing ray tracing visualization core
The purpose of this functionality is to bring a basic ray-tracing solution to existing OCCT visualization toolkit (TKOpenGL).
Currently ray-tracing visualization core supports sharp shadows, specular reflections, transparency and adaptive anti-aliasing.
However, the basis for all ray-tracing algorithms is versatile, allowing you to add new ray-tracing features easily (such as ambient occlusion).
All ray-tracing computations are performed on the GPU using OpenCL framework, allowing real-time rendering performance.

It is important to note, that real-time ray-tracing is possible using high-performance GPUs with support of OpenCL 1.1 and higher (such as NVIDIA GeForce 660 or ATI/AMD Radeon 7850).
When using low-end GPUs (such as NVIDIA GeForce 640) the ray-tracing performance may slow down significantly.
Therefore, even with NVIDIA GeForce 640 you can render scenes with the millions of triangles. The support of OpenCL-enabled CPUs and integrated graphics cards is not guaranteed.
2013-10-31 18:02:12 +04:00
vdn
3cb77da46e 0023459: Update QT samples
Removing Qt3Support layer of Qt 4
Changed all files for Qt4 and added file VoxelDemo.pro
Removed 'static' before the declaration of handling FSD_File.
2013-10-03 14:28:12 +04:00
kgv
ed97f43c0c 0022590: Migration to FreeImage - revision of Xw and WNT packages
Clean up Xw package from outdated and unused functionality
Adjusting test case for current state of master
2013-04-17 16:36:16 +04:00
kgv
de75ed09ad 0023791: Remove obsolete functionality - animation mode and degeneration presentation mode 2013-03-22 16:55:11 +04:00
dbv
dc3fe572ec 0023712: Remove dependency on Aspect_GraphicDevice from Aspect_Window 2013-02-18 16:40:54 +04:00
dbv
5f9575b332 0023701: Add Cocoa support to Qt samples
Adapted Qt samples for using Cocoa on Mac OS X
2013-01-25 14:41:33 +04:00
bugmaster
4d183a4b4d Update of QT samples for problems: 1. Mouse selection issue is repeatable 2. Display corrupting during different operation in Viewer 2012-03-05 19:27:41 +04:00
bugmaster
7fd59977df Integration of OCCT 6.5.0 from SVN 2012-03-05 19:23:40 +04:00