Graphic3d_StereoMode - add new enumeration for stereoscopic outputs:
- Graphic3d_StereoMode_QuadBuffer
- Graphic3d_StereoMode_Anaglyph
- Graphic3d_StereoMode_RowInterlaced
- Graphic3d_StereoMode_ColumnInterlaced
- Graphic3d_StereoMode_ChessBoard
- Graphic3d_StereoMode_SideBySide
- Graphic3d_StereoMode_OverUnder
Graphic3d_RenderingParams - add new options controlling stereo output:
- StereoMode
- ToReverseStereo
- AnaglyphFilter
OpenGl_ShaderManager - add predefined GLSL programs for new stereo outputs.
OpenGl_Workspace::Redraw() - do not implicitly disable stereo to allow stereo dump as is.
OpenGl_Caps - add flag swapInterval to control VSync.
OpenGl_Workspace::BufferDump() - handle cases with non-applicable GL_PACK_ROW_LENGTH.
CALL_DEF_WINDOW - drop unused fields; add fields "left" and "top"
to reverse stereo pair for interlaced output depending on window position.
Draw Harness, ViewerTest:
- Extend syntax of command vstereo to setup stereo.
- Extend vdump command to allow dump of stereoscopic pair in different formats.
- Extend command vcaps with option vsync.
- Use mouse scroll to zoom and adjust ZFocus in WinAPI.
- Use "/" and "*" to adjust IOD.
v3d/glsl/stereo - add test case for stereo modes.
Cocoa_LocalPool, OSD_EnvironmentIterator - fix compilation issues on OS X Snow Leopard.
This patch improves performance of OpenGl_BVHClipPrimitiveSet. In particular, on the attached test case for 90 000 spheres the results are the following:
1) Master: vdisplay - 55 sec, 5 FPS, 1.4 GB memory, vclear - 180 sec.
2) Branch: vdisplay - 1.3 sec, 5 FPS, 1.4 GB memory, vclear - 90 sec.
So, the patch improves vdisplay in ~40 times, and vclear in ~2 times without extra memory and with no impact on rendering performance. However, the vclear time is still significant. According to profile results, it is due to Graphic3d_Structure::DisconnectAll method.
Test case for issue CR26199
Fix invalid warnings in 'vdefaults' command.
Methods V3d_View::FitAll and NIS_View::FitAll3d now take arbitrary bounding box as a parameter;
Option -selected added to vfit command to fit only selected entities in Draw;
F key press now fits selected objects if any by default.
2 modes of rectangular selection are available: inclusion-only and overlap-allowing;
The modes can be switched using method AllowOverlapDetection from StdSelect_ViewerSelector3d;
BVH for sensitive entities now builds if there is more than max number of leafs in collection;
Added option -allowoverlap to command vselect;
Interactive rectangular selection in Draw is now available in 2 modes:
- if the user starts selection from upper corners, only fully included objects will be selected;
- if the user starts selection from lower corners, both partially and fully overlapped objects will be selected.
Clipping planes now can not be switched on by mouse ring or both right and left mouse buttons. To do this, user has to press certain button or call certain command.
Patched V3d_View::ConverToGrid method to fix the problem
Added test function "vprivilegedplane" for setting/printing grid plane's coordinate system
Added test case bugs/vis/bug25672 to check the issue
remarks from kgv
Warnings eliminating (similar to CR25671)
Removed code of converting coordinates to grid in V3d_View::Convert, ::ConvertWithProj methods.
Added test case verifying MoveTo with activated grid and testing V3d_View::Convert, ::ConvertWithProj methods.
Added new test command "vconvert" for testing the conversion methods.
gcc compilation warnings
V3d_View::GetGraduatedTrihedron() - return configuration structure directly.
OpenGl_View::TriedronDisplay() - do not re-create trihedron on each Display call.
OpenGl_Trihedron::Setup() - eliminate global variables.
OpenGl_PrimitiveArray::buildVBO() - release old VBOs before initialization.
ViewerTest.hxx - move out package header from .cdl file.
ViewerTest::ParseColor() - add new method to parse color arguments in common way.
vzbufftrihedron - improve command syntax.
vgraduatedtrihedron - add options -drawgrid and -drawaxes.
- Work with strings optimized in Tcl procedures used in testdiff command
- CPU and memory differences output of testdiff command improved to give relative change in percents
- Cumulative CPU and memory differences are output for test grids
- In HTML output of testdiff command, deviations of memory and CPU measurements greater than 5% are colored (red or green)
- Search of image files in testdiff command corrected to avoid wrong attribution of image file to issues starting with the same first letters; images must start with the test case name, optionally followed by underscore or dash and arbitrary text
- Image_Diff tool optimized for the case if images are exactly the same
- Perf_Meter class output corrected, destructor made non-virtual
- DRAW command diffimage optimized to not save diff files if there is no difference
- Tests User Guide updated according to these changes and actual state
AIS_InteractiveObject::Redisplay now redirects the execution to interactive context;
All calls to AIS_InteractiveObject::Redisplay were replaced by AIS_InteractiveContext::Redisplay
Small correction of test case
- Graphic3d_CGraduatedTrihedron: moved to Graphic3d_GraduatedTrihedron, added Graphic3d_AxisAspect for axes parameters
- OpenGl_GraduatedTrihedron: moved to primitive arrays, used Graphic3d_GraduatedTrihedron to store parameters
- ViewerTest: corrected vgraduatedtrihedron, added new parameters
- Graphic3d_ArrayOfPrimitives: added AddVertex (Graphic3d_Vec3)
- Graphic3d_GraphicDriver::GraduatedTrihedronMinMaxValues corrected interface
OpenGl_Caps::contextCompatible - new option to request compatibility/core OpenGL profile.
OpenGl_Window - request core profile when requested (WGL and Cocoa).
OpenGl_Context::CheckExtension() - retrieve extensions using glGetStringi().
OpenGl_Context::init() - set backward-compatible functions to NULL within core profile:
core11, core15, core20, core32back, core33back, core41back, core42back, core43back, core44back.
OpenGl_Context::BindDefaultVao() - create default VAO required for core profile.
OpenGl_Context::ReadGlVersion() - make method public.
OpenGl_ShaderManager - create programs using GLSL version 150 when available.
OpenGl_VertexBuffer, OpenGl_ShaderProgram, OpenGl_ShaderObject - use
functions set from core profile instead of compatibility.
TKOpenGl - escape deprecated functionality with runtime checks.
Command vcaps - add option -compatibleProfile to request core/compatibility profile.
NIS_View - prevenr rendering within Core profile (unsupported).
Test case for issue CR25854
Aspect_GraphicCallbackStruct::IsCoreProfile - add new field to the struct for NIS
Add new flag IsAutoTriangulated to Prs3d_Drawer. It is True by default.
If this flag is True automatic re-triangulation with deflection-check logic will be applied.
Else this feature will be disable and triangulation is expected to be computed by application itself.
Change the syntax of vdefalts command.
Add new parameter -autoTriang for check of AutoTriangulated functionality.
Adjust camera position in test case bugs/xde/bug23969
Update documentat if the class.
SetColor() and SetLabel() now work with 0-based index.
SetColor() now checks length of myColors.
Remove methods GetCurrentColor() and GetCurrentLabel().
Methods GetColor() and GetLabel() now can be used to get user-specified and default colors / labels.
Round down IntervNumber in FindColor().
DrawScale() - show labels even for one interval.
Redesign Draw Harness command vcolorscale, provide new options.
Update test cases which use vcolorscale command.
V3d_View::Gravity() - compute scene bounding box only including highlighted objects, if there are any, to provide context-oriented center of gravity.
Skip hidden objects, if there are any visible.
Do not return any value from this method.
Extend command vrotate with new flags -mouseStart and -mouseMove, to emulate rotation by mouse.
Unused argument theDi of VRotate disabled
Move OpenGl_Structure::myZLayer to base class Graphic3d_CStructure.
Graphic3d_ZLayerId - introduce new pre-defined ZLayers.
Do not clear Depth buffer twice for default ZLayer.
AIS_InteractiveContext::Display() - add new argument AIS_DisplayStatus to specify displaying status.
Drop unused Graphic3d_CPick and related methods.
Drop OpenGl_Structure::myNamedStatus - use flags from parent class Graphic3d_CStructure directly.
OpenGl_LayerList ::ChangeLayer(), ::ChangePriority - fix structure remove from unexpected layer.
Merge class OpenGl_PriorityList into OpenGl_Layer.
PrsMgr_PresentationManager::mySelectionColor - store selection color as field of Presentation Manager.
PrsMgr_Presentation class - do not declare private methods as virtual.
PrsMgr_Presentation::Highlight() - extend method syntax and drop methods ::Color() and ::BoundBox().
PrsMgr_PresentableObject - store ZLayer in presentable object
to display object presentations in required layer directly
(without displaying it in wrong layer first).
test/mesh/end - force re-displaying the shape to compute mesh anew
Test-case for issue
Enumerations Visual3d_TypeOfModel, V3d_TypeOfShadingModel.
- Remove unused values V3d_MULTICOLOR, V3d_HIDDEN, Visual3d_TOM_INTERP_COLOR.
- Add per-pixel shading mode - V3d_PHONG, Visual3d_TOM_FRAGMENT.
Draw Harness command vrenderparams.
Add option -shadingModel to setup Shading Model.
OpenGl_Caps::ffpEnable - new option to switch FFP/built-in GLSL programs.
OpenGl_ShaderManager - add built-in GLSL programs.
Draw Harness command vcaps.
- Fix command syntax to meet coding rules.
- Add option -ffp to activate/disable built-in GLSL programs.
GLSL API changes.
- Rename vertex attribute occColor -> occVertColor.
- Introduce vec4 occColor uniform variable for light-less shaders.
- Introduce float occPointSize uniform variable for marker programs.
OpenGl_VertexBuffer::bindAttribute() - activate normalization for non-GL_FLOAT types,
since color attribute is defined as 32-bit vector of 4 unsigned byte values.
OpenGl_Context - add methods SetColor4fv() and SetPointSize()
for parameters redirection to active GLSL program
(as alternative to glColor4fv() and glPointSize()).
OpenGl_ShaderProgram - define default precision for float types
in Fragment Shader within OpenGL ES 2.0+ context.
OpenGl_AspectMarker, initialize Aspect_TOM_O_POINT display list
in the same way as sprite texture.
OpenGl_Texture, do not use sized internal formats on OpenGL ES.
Make vcamera command syntax more clear.
Restore command vraytrace as alias to vrenderparams.
Replace occurencies of atof() by Draw::Atof() in ViewerTest_ViewerCommands.cxx.
-Now in ViewerTest_ViewerCommands's method VClipPlane() Graphic3d_TypeOfMaterial::SetAmbientColor() and
Graphic3d_TypeOfMaterial::SetDiffuseColor() are used instead of
Graphic3d_TypeOfMaterial::SetColor()
-New test case added: tests\bugs\vis\bug25229
-Formatting
All inclusions of "config.h" were removed.
All places where macros defined by config.h were checked and removed
Small corrections for mac os.
Unused code in file OSD_Disk.cxx was removed.
Unused macros and includes were removed from samples and code.
Added necessary includes for MacOS.
Correct new additional compilation warning on Linux platform.
Fix for error in OSD_Chronometer on Debian70/Fedora18
0023422: Selection problems when using SetLocation.
0024756: AIS_ConnectedInteractive does not support nested AIS_ConnectedInteractive
0025103: Visualization - Regression in interactive detection
Each PrsMgr_PresentableObject has list of PrsMgr _PresentableObject called myChildren.
Transformation PrsMgr_PresentableObject applied to its children every time when its own transformation affected. This hierarchy does not propagate to Graphic3d level and below.
PrsMgr_PresentableObject send its combined (according to hierarchy) transform down to Graphic3d_Structure.
AIS_ConnectedInteractive and AIS_MultiplyConnectedInteractive are reused but behavior has been changed.
AIS_ConnectedInteractive now is an instance of object. It reuses geometry of connected object but have own transformation, material, visibility flag etc. This connection propagated down to OpenGl level to OpenGl_Structure. For this task old “connected” mechanism has been reused.
AIS_MultiplyConnectedInteractive represents assembly which doesn’t have its own presentation. Assemblies are able to participate is scene hierarchy and intended to handle a grouped set of instanced objects. It behaves as single object in terms of selection. It applies high level transform to all sub-elements since it located above in the hierarchy.
All AIS_MultiplyConnectedInteractive are able to have child assemblies. Deep copy of object instances performed when one assembly attached to another.
Correction test cases for CR24837
Test cases for issue CR23422
Test cases for issue CR24756
Test cases for issue CR25103
Viewer3d sample fixed.
1) Add SelectMgr_EntityOwner::IsSelected() and SelectMgr_EntityOwner::SetSelected() methods to determine if corresponding entity is selected.
They replace functionality of SelectMgr_EntityOwner::State() methods that are deprecated now.
2) AIS_InteractiveContext::ToHilightSelected() and AIS_InteractiveContext::SetToHilightSelected() is to be used to enable highlighting of selected objects.
3) By default selected objects are highlighted (new behavior)
4) Add ViewerTest_ViewerCommands: vhighlightselected command to enable/disable 'highlight selected objects' mode.
5) AIS_LocalContext, AIS_InteractiveContext : style changes in Select and ShiftSelect methods.
6) Add test cases /bugs/vis bug23649_1 and /bugs/vis bug23649_2 to test highlighting of selected objects in local context.
7) Add test cases /bugs/vis bug23649_3 and /bugs/vis bug23649_4 to test highlighting of selected objects in neutral point.
Updated test case
camera movement
AutoZFit operation now may be applied on Visual3d_View level.
Visual3d_View tracks Graphic3d_Structure updates and call AutoZFit within
Visual3d_View::Redraw if necessary.
In order to get AutoZFit functionality on Visual3d_View level ZfitAll
method moved from V3d_View into Graphic3d_Camera. AutoZFit method and
AutoZFitMode flag now part of Visual3d_View.
Test case for issue CR24996
Drop Graphic3d_GraphicDriver::Begin() and ::End() methods.
Initialization is performed within driver constructor.
Drop dummy argument for Graphic3d_GraphicDriver constructor with library name.
Display connection now should be set instead
Drop Graphic3d::InitGraphicDriver() function and Graphic3d.hxx header.
Application code should explicitly link against TKOpenGl toolkit and instantiate OpenGl_GraphicDriver class.
Drop MetaGraphicDriverFactory implementation within TKOpenGl.
Implement SAT intersection tests and frustum culling algorithm using BVH trees.
New Draw command vfrustumculling to manage frustum culling.
Add test cases bugs/vis/bug24307_1 and bugs/vis/bug24307_2.
Remove CALL_DEF_BOUNDBOX and CALL_DEF_BOUNDS.
Remove ViewerTest_Tool, keep only one unified way to create viewer using ViewerTest - ViewerTest::ViewerInit().
Remove test case bugs/vis/buc60851 and command BUC60851.
Added test case bugs/xde/bug24430
From now on, the panning behavior of V3d_View completely corresponds to equal operations with camera. There is no more confusing "Center" property and "ProjectionShift" which were used to introduce composite panning, while respecting view referential points: At, Eye unchanged. The V3d_View::FitAll approach has been rewritten to do "fit all" geometrically, operating with frustum, to make it working for both orthographic and perspective projections.
1) Getting rid of ProjectionShift and Center property:
- Removed ProjectionShift property of Graphic3d_Camera.
- Removed confusing Center property of V3d_View (related to projection shift).
- Removed redundant code related to the Center property of V3d_View.
- Removed WindowLimit method of Graphic3d_Camera - no more used.
2) Improvements of fit all and selector:
- Improved FitAll operation of V3d_View and reused it in NIS_View - the perspective projection is now handled correctly.
- Revised code of Select3D_Projector class - can be defined with any given projection and model-view matrices.
- Modified StdSelect_ViewerSelector3d and ensured that panning, zooming and going into the view do not lead to unwanted re-projection of sensitives. The handling of perspective selection is revised.
- Take into account graphical boundaries of infinite structure on ZFitAll.
3) Improvements of camera:
- Introduced new z range scale parameter for V3d_View::AutoZFit. See, V3d_View::AutoZFitMode.
- Allow negative ZNear, ZFar for orthographic camera to avoid clipping of viewed model.
- Moved camera ZNear, ZFar validity checks to V3d_View level.
- Use more meaningful Standard_ShortReal relative precision for ZNear, ZFar ranges computed by ZFitAll.
- Use Standard_Real type for camera projection and orientation matrices.
- Extended camera to generate both Standard_Real and Standard_ShortReal transformation matrices using the same matrix evaluation methods and converted input parameters.
Correcting picking tests for perspective view
Modify v3d face test cases for 1px changes in face picking
Modified test cases for new arguments of vviewparams DRAWEXE command
License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast
Wrong license statements corrected in several files.
Copyright and license statements added in XSD and GLSL files.
Copyright year updated in some files.
Obsolete documentation files removed from DrawResources.