The new transform persistence mode, with flag `Graphic3d_TMF_OrthoPers`, can be combined (bitwise OR operation) with the other persistence modes (2D, Trihedron or Zoom/Rotate Persistence) to make objects be rendered with orthographic projection when it is on a view with perspective projection.
If the view already uses orthographic projection, there will be no difference.
This feature was implemented to fix ViewCube being distorted when view with perspective projection changes size.
The new transform persistence mode, with flag `Graphic3d_TMF_OrthoPers`, can be combined (bitwise OR operation) with the other persistence modes (2D, Trihedron or Zoom/Rotate Persistence) to make objects be rendered with orthographic projection when it is on a view with perspective projection.
If the view already uses orthographic projection, there will be no difference.
This feature was implemented to fix ViewCube being distorted when view with perspective projection changes size.
Select3D_SensitiveCircle now inherits directly from Select3D_SensitiveEntity.
The sensitive circle sector is created using the Select3D_SensitivePoly class directly.
Added appropriate methods for selecting sensitive circles.
Added parameter myIsHollow to Select3D_SensitiveCylinder class.
It allows you to search for intersections with cylinders without covers.
The Draw vcircle command has been extended with UStart and UEnd parameters
to create a sector of a circle.
Added tests: vselect/cone_cylinder/circle_sector
vselect/cone_cylinder/circle_wire
vselect/cone_cylinder/filled_circle
vselect/cone_cylinder/transformed
vselect/cone_cylinder/hollow_cone_cyl
Fix incorrect value of axis intersection with segment inside of SelectMgr_AxisIntersector::raySegmentDistance().
Move camera definition to base intersector (it is not possible to set it for axis intersector, is is not applicable).
Add method Graphic3d_Camera::SetIdentityOrientation() to set camera parameters to make current orientation matrix identity one.
Remove all matrices from selection intersectors and frustum builder and use camera instead of them.
Fix missed axis tests in vselect grid.
Deprecated Overlaps() methods have been moved from subclass SelectMgr_SelectingVolumeManager
to the base class SelectBasics_SelectingVolumeManager,
so that they are actually accessible within Select3D_SensitiveEntity::Matches() implementations.
Several methods have been marked as pure virtual in the base interface.
Second SelectMgr_BaseIntersector::OverlapsPolygon() has been dropped from virtual interface
as useless (trivially replaceable).
Add SelectMgr_BaseIntersector class as base intersector that can have any geometry not only frustum.
Remove cached static array of selecting volumes from selecting volume manager. Keep only one the latest active selection volume.
Change initialization interface of active volume frustum inside of selecting volume manager: Init*SelectingVolume(), set required parameters, BuildSelectingVolume(). Mark existing BuildSelectingVolume() methods as deprecated.
Use SelectMgr_SelectionType instead of SelectBasics_SelectingVolumeManager::SelectionType (the last one is marked as deprecated).
Add interface GetViewRayDirection() to selecting volume manager to get view ray direction (instead of computation it as vector from near to far point).
Add interface IsScalableActiveVolume() to selecting volume manager to check possibility of scaling of current active selecting volume.
Clipping range has been moved from SelectMgr_RectangularFrustum to SelectMgr_SelectingVolumeManager
and passed to frustum as an argument to Overlap() methods.
This fixes an issue when Clipping is customized per-object within SelectMgr_ViewerSelector::traverseObject()
in case when shallow copy of SelectMgr_SelectingVolumeManager is created
(frustums are copied from global frustum manager by Handle).
Select3D_SensitiveSet::Matches() has been improved to check if BVH node is fully included by selection volume
and pass this information to overlapsElement()/elementIsInside() interfaces
to avoid expensive partial overlapping checks for individual elements.
Select3D_SensitivePrimitiveArray implements this new interface to improve partial overlapping performance.
Select3D_SensitivePrimitiveArray::Matches() now handles rectangle selection for sub-elements when Elements map is defined.
Added missing const to SelectMgr_BaseFrustum::Overlaps() methods.
AIS_PointCloud has been extended with new selection mode for collecting selected nodes
Draw Harness command vdrawparray has been extended with an option -shape
allowing to create a triangulation from tessellated shape.
Extended SelectBasics_PickResult structure by myObjPickedPnt field, which contained the value of the 3d point on the selected object.
Changed all Overlaps methods. Parameter theDepth replaced on object of the structure SelectBasics_PickResult. This approach will be able to add new fields to SelectBasics_PickResult structure without big changes in modules which contained Overlaps method.
- getter for selection frustum computed during last run of selection mechanism was added to SelectMgr_SelectingVolumeManager;
- getters for frustum planes were added to SelectMgr_BaseFrustum and its successors;
- an API for applications to get frustum planes was added to SelectBasics_SelectingVolumeManager.
Low-level selection algorithms has been improved to explicitly support 2D
transformation persistent objects. This patch generally touches:
1) SelectMgr_SelectableObjectSet - the lists of objects has been split onto three
subsets (regular, 3d-persistent, 2d-persistent). Each subset has individual BVH
tree. The algorithms are now have more flexibility to update only those trees
that is really required for actual camera state.
2) SelectMgr_ViewerSelector - explicitly supports Eye space selection operations
on BVH tree for 2d-persistent subset. Change of camera position does not
anymore affect acceleration data structure (BVH tree) of 2d-persistent selectable objects.
3) Other classes from SelectMgr have been fine-tuned to provide appropriate API.
Porting notes:
This patch touches very low-level selection classes. If the low-level features were used
the following modifications may need to be considered for porting:
1) Iteration over objects of SelectMgr_SelectableObjectSet should now
be implemented with corresponding Iterator class.
2) SelectMgr_BaseFrustum::ScaleAndTransform and derived classes return
Handle(SelectMgr_BaseFrustum) instead of NCollection_Handle<> type.
Small correction of test case for issue CR27739
1) Zoom persistence mode now fixes object in pixel coordinates and is independent on view size
2) Used gp_GTrsf instead of gp_Trsf SelectMgr_ViewerSelector to store Graphic3d_Mat4d
3) Zoom persisted objects changed behavior (become bigger) therefore test cases were updated according to new state.
4) Corrected scale for rectangular frustum
Updated test for manipulator
MeshVS_Mesh selection logic in MeshVS_SMF_Mesh mode (entire mesh) has been optimized.
MeshVS_Mesh::ComputeSelection() now creates single sensitive entity
MeshVS_CommonSensitiveEntity (new class) instead of small sensitive entity on each element.
MeshVS_SensitiveQuad (new class) and Select3D_SensitiveTriangle are used instead of Select3D_SensitiveFace for local selection to reduce memory consumption when possible.
- initial transformation of triangulation is now applied to selecting frustum;
- switched from NCollection_Vec3 to gp collections to avoid conversions and usage of macros;
- calculation of frustum was refactored to reduce its build time;
- double pixel tolerances for selection were replaced by integer ones;
- switched to splitting along the main axis only in SelectMgr BVH selection primitive sets.
2 modes of rectangular selection are available: inclusion-only and overlap-allowing;
The modes can be switched using method AllowOverlapDetection from StdSelect_ViewerSelector3d;
BVH for sensitive entities now builds if there is more than max number of leafs in collection;
Added option -allowoverlap to command vselect;
Interactive rectangular selection in Draw is now available in 2 modes:
- if the user starts selection from upper corners, only fully included objects will be selected;
- if the user starts selection from lower corners, both partially and fully overlapped objects will be selected.
Redesign of selection mechanism:
- implemented 3-level BVH tree for selection;
- selection now calculates in 3D space;
- intersection tests were moved to SelectMgr_BaseFrustum descendants;
- removed .cdl files in Select3D and .cdl related to selection in MeshVS;
- SelectMgr_ViewerSelectors are now shared between local and global contexts;
- transformations of sensitive entities are now stored in SelectMgr_SelectableObject only. Sensitive entities are independent from transformations, it is applied to SelectMgr_SelectingVolumeManager instance only;
- connected and multiple connected interactive objects are now represented by their child objects only for SelectMgr_SelectionManager;
- if interactive object has child objects, they will be stored as separate objects in SelectMgr_SelectionManager now.
- test cases bugs/vis/bug24623_1, bug24623_2, bug24623_3, bug24623_4 to test performance and memory issues.