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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-09 18:50:54 +03:00

30 Commits

Author SHA1 Message Date
dbp
8c820969cc 0026437: Visualization - Improve path tracing rendering engine
Fix compile warnings.
2015-07-30 12:50:41 +03:00
abv
42cf5bc1ca 0024002: Overall code and build procedure refactoring -- automatic
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack
2015-07-12 07:42:38 +03:00
dbp
189f85a3fd 0025201: Visualization - Implementing soft shadows and ambient occlusion in OCCT ray-tracing core 2015-06-10 10:56:24 +03:00
dbp
cf537aacf7 0026070: Ray tracing with reflections is poor on rotated presentation
Test case for issue CR26070
2015-04-16 11:05:37 +03:00
dbp
1804bb99a6 0025833: Visualization, ray tracing - Problems with the backside of triangles
Backside triangles are handled correctly by implementing two-sided lighting model. Ray-tracing shader was optimized (up to 25% performance increase).

Test case for CR25833
2015-04-02 14:38:42 +03:00
kgv
b86bb3df20 0025091: Visualization - use FBO for layer with immediate objects 2015-02-19 16:13:15 +03:00
dbp
e2da917a1c 0025703: Visualization - Decrease number of samplers used in ray-tracing mode
This patch eliminates 3 samplers used in ray-tracing mode:

//! Texture buffer of data records of bottom-level BVH nodes.
Handle(OpenGl_TextureBufferArb) myObjectNodeInfoTexture;
//! Texture buffer of minimum points of bottom-level BVH nodes.
Handle(OpenGl_TextureBufferArb) myObjectMinPointTexture;
//! Texture buffer of maximum points of bottom-level BVH nodes.
Handle(OpenGl_TextureBufferArb) myObjectMaxPointTexture;

Serialized data contained in corresponding texture buffers were added to global scene buffers:

//! Texture buffer of data records of high-level BVH nodes.
Handle(OpenGl_TextureBufferArb) mySceneNodeInfoTexture;
 //! Texture buffer of minimum points of high-level BVH nodes.
Handle(OpenGl_TextureBufferArb) mySceneMinPointTexture;
//! Texture buffer of maximum points of high-level BVH nodes.
Handle(OpenGl_TextureBufferArb) mySceneMaxPointTexture;

This modifications leads also to small performance improvement (~2%) due to higher texture cache efficiency. Some modifications in traversal function (GLSL code) also improve performance (~3%).
2015-01-22 16:47:52 +03:00
dbp
312a4043c2 0025351: Visualization - provide pseudo random number generator in OCCT ray-tracing core 2014-12-25 18:24:26 +03:00
dbp
50d0e1cefd 0025414: Visualization - Optimize ray-tracing performance
This patch increases ray-tracing performance up to 12% in regular mode, and up to 36% in FSAA mode.
2014-10-30 11:44:37 +03:00
dbp
25ef750e44 025306: Visualization, TKOpenGl - support texturing within RayTracing
Fix bug with overlay OpenGL text.
2014-10-23 16:20:36 +04:00
kgv
8625ef7e94 0025282: Visualization, OpenGl_PrimitiveArray - provide built-in GLSL programs as alternative to FFP
Enumerations Visual3d_TypeOfModel, V3d_TypeOfShadingModel.
- Remove unused values V3d_MULTICOLOR, V3d_HIDDEN, Visual3d_TOM_INTERP_COLOR.
- Add per-pixel shading mode - V3d_PHONG, Visual3d_TOM_FRAGMENT.

Draw Harness command vrenderparams.
Add option -shadingModel to setup Shading Model.

OpenGl_Caps::ffpEnable - new option to switch FFP/built-in GLSL programs.
OpenGl_ShaderManager - add built-in GLSL programs.

Draw Harness command vcaps.
- Fix command syntax to meet coding rules.
- Add option -ffp to activate/disable built-in GLSL programs.

GLSL API changes.
- Rename vertex attribute occColor -> occVertColor.
- Introduce vec4 occColor uniform variable for light-less shaders.
- Introduce float occPointSize uniform variable for marker programs.

OpenGl_VertexBuffer::bindAttribute() - activate normalization for non-GL_FLOAT types,
since color attribute is defined as 32-bit vector of 4 unsigned byte values.

OpenGl_Context - add methods SetColor4fv() and SetPointSize()
for parameters redirection to active GLSL program
(as alternative to glColor4fv() and glPointSize()).

OpenGl_ShaderProgram - define default precision for float types
in Fragment Shader within OpenGL ES 2.0+ context.

OpenGl_AspectMarker, initialize Aspect_TOM_O_POINT display list
in the same way as sprite texture.

OpenGl_Texture, do not use sized internal formats on OpenGL ES.
2014-10-02 14:29:19 +04:00
kgv
7d3e64ef5e 0025213: Visualization, TKOpenGl - do not use deprecated built-ins in GLSL shaders
Inherit NCollection_Buffer from Standard_Transient, do not use incomplete NCollection_Handle.

OpenGl_Context, add methods ActiveProgram(),BindProgram()
to manage currently active GLSL program.
Add method ::ToUseVbo().

OpenGl_ShaderProgram, setup locations of pre-defined vertex attributes
occVertex, occNormal, occTexCoord, occColor before linkage.
Remove methods OpenGl_ShaderProgram::Bind(), ::BindWithVariables()
and ::Unbind() - OpenGl_Context::BindProgram() should be used instead.

Introduce class OpenGl_VertexBufferCompat, which emulates VBO
behavior on systems without VBO (compatibility with broken OpenGL drivers on Windows).

OpenGl_PrimitiveArray - use OpenGl_VertexBufferCompat when VBO is unavailable,
remove duplicated code. Use OpenGl_VertexBuffer::HasNormalAttribute()
method to activate lighting.

OpenGl_Text - use OpenGl_VertexBufferCompat, eliminate duplicated code.

Changes in OpenGl_VertexBuffer, drop methods BindFixed()/UnbindFixed().
Superseded by new methods BindAllAttributes()/UnbindAllAttributes()
which handle active GLSL program, when it is set.
2014-09-18 15:24:07 +04:00
duv
0e330c8cf5 0024872: Support of emission color in Phong shader and ray-tracing
Test cases for issue CR24872
2014-07-24 12:59:19 +04:00
osa
a89742cf17 0024819: TKOpenGl - extend the ray-tracing core by visualization of lines, text and point sprites
OpenGl_GraphicDriver::Redraw() - do not recompute structures more than required
OpenGl_Workspace::Raytrace() - bind proper FBO before clearing it
Visual3d_View::Redraw() - perform automatic 2nd redraw on device lost
2014-07-03 15:50:27 +04:00
dbp
bc8c79bbd5 0024887: Visualization - revise and extend Raytracing controls
Fix material test case.
Fix ray-tracing test case and sample.
2014-05-22 19:00:18 +04:00
duv
dc9ef964d2 0024864: Implementing refractions in ray-tracing
Refraction index passed to raytrace shader.
For transparent objects implemented ray refraction according to refraction index.
Transparent materials modified to look better with refractions.
2014-05-22 18:19:18 +04:00
duv
84c71f29e4 0024520: Implementing affine transformations in ray-tracing 2014-04-10 19:21:21 +04:00
dbp
fc73a20256 0024739: TKOpenGl - port ray-tracing from OpenCL to GLSL for better integration and portability
RayTracing - disable reflections by default
Fix possible compilation issue on Mac OS X.
2014-04-04 14:15:08 +04:00
abv
d5f74e42d6 0024624: Lost word in license statement in source files
License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast
Wrong license statements corrected in several files.
Copyright and license statements added in XSD and GLSL files.
Copyright year updated in some files.
Obsolete documentation files removed from DrawResources.
2014-02-20 16:15:17 +04:00
duv
5495fa7e65 0024402: TKOpenGl - Implement clipping planes in Phong GLSL program
Limit number of lights (breaks compatibility with old hardware).
2014-02-13 14:04:39 +04:00
duv
816d03eef3 0024323: TKOpenGl - spot light sources are not handled in Phong GLSL program
Limit number of lights (breaks compatibility with old hardware).
2014-02-13 14:04:37 +04:00
bugmster
973c2be1e1 0024428: Implementation of LGPL license
The copying permission statements at the beginning of source files updated to refer to LGPL.
Copyright dates extended till 2014 in advance.
2013-12-17 12:42:41 +04:00
kgv
0adbd30f1d 0024450: TKOpenGl - Fixed pipeline materials update optimization does not distinguish front/back faces 2013-12-12 19:36:49 +04:00
bugmaster
10173e7f92 Update type of files 2013-11-14 21:19:34 +04:00
kgv
01eaf6549b 0024345: TKOpenGl - GLSL compatibility issues on NV40 (GeForce 6xxx/7xxx)
Iterate through maximum light sources in Fragment shader instead of active lights
2013-11-14 12:55:52 +04:00
apl
c90e941f78 0024344: TKOpenGl - only front side is lighted within Phong GLSL program 2013-11-14 12:53:10 +04:00
dbp
4058ef10a9 0024352: Add Shaders directory to OCCT resources 2013-11-14 12:32:58 +04:00
kgv
1238134135 0024310: TKOpenGl - GLSL compatibility issues
Lights defintion clean up:
- remove duplicated enumeration TLightType (equals to Visual3d_TypeOfLightSource)
- remove unused fields from Graphic3d_CLight
- OpenGl_Light, reuse Graphic3d_CLight definition

Phong GLSL program:
- move out cumulative ambient light intencity from limited list of lights
- compatibility issues, replace array of structures (light sources, materials, clipping planes) with arrays of primitive types

New Draw Harness command vlight to alter light sources definition.

OpenGl_ShaderProgram::Initialize() - add missing Linker log
2013-11-05 10:19:58 +04:00
kgv
392ac9808e 0024250: TKOpenGl - per-pixel lighting using GLSL program (Phong shading) 2013-11-01 14:05:56 +04:00
apl
30f0ad2866 0024192: Adding support for shaders to OCCT visualization toolkit 2013-10-24 16:03:22 +04:00