Clipping range has been moved from SelectMgr_RectangularFrustum to SelectMgr_SelectingVolumeManager
and passed to frustum as an argument to Overlap() methods.
This fixes an issue when Clipping is customized per-object within SelectMgr_ViewerSelector::traverseObject()
in case when shallow copy of SelectMgr_SelectingVolumeManager is created
(frustums are copied from global frustum manager by Handle).
SelectMgr_RectangularFrustum::Overlaps method for computing intersection of box with frustum was reworked. Now the nearest non-clipped point is calculated.
Select3D_SensitiveSet::Matches() has been improved to check if BVH node is fully included by selection volume
and pass this information to overlapsElement()/elementIsInside() interfaces
to avoid expensive partial overlapping checks for individual elements.
Select3D_SensitivePrimitiveArray implements this new interface to improve partial overlapping performance.
Select3D_SensitivePrimitiveArray::Matches() now handles rectangle selection for sub-elements when Elements map is defined.
Added missing const to SelectMgr_BaseFrustum::Overlaps() methods.
AIS_PointCloud has been extended with new selection mode for collecting selected nodes
Draw Harness command vdrawparray has been extended with an option -shape
allowing to create a triangulation from tessellated shape.
Extended SelectBasics_PickResult structure by myObjPickedPnt field, which contained the value of the 3d point on the selected object.
Changed all Overlaps methods. Parameter theDepth replaced on object of the structure SelectBasics_PickResult. This approach will be able to add new fields to SelectBasics_PickResult structure without big changes in modules which contained Overlaps method.
Graphic3d_ClipPlane now can define a Chain of Planes (logical AND).
OpenGl_ShaderManager - added new GLSL sub-programs for clipping plane chains.
Bnd_Range::TrimFrom(), ::TrimTo() - added auxiliary methods for trimming the range.
SelectMgr_ViewClipRange now handles non-continuous clipping range.
Graphic3d_SequenceOfHClipPlane now aggregates NCollection_Sequence instead of inheritance.
OpenGl_CappingPlaneResource - triangulation has been adjusted to make front face following CCW order.
SelectMgr_ViewerSelector::updatePoint3d() - scale tolerance according to Camera defintion.
SelectMgr_RectangularFrustum::segmentSegmentDistance() now uses gp::Resolution() instead of Precision::Confusion().
- getter for selection frustum computed during last run of selection mechanism was added to SelectMgr_SelectingVolumeManager;
- getters for frustum planes were added to SelectMgr_BaseFrustum and its successors;
- an API for applications to get frustum planes was added to SelectBasics_SelectingVolumeManager.
Graphic3d_SequenceOfHClipPlane now inherits Standard_Transient.
PrsMgr_PresentableObject, Graphic3d_Structure, Graphic3d_CStructure,
V3d_View, OpenGl_View now manages the plane list by Handle.
The getters ::GetClipPlanes() has been removed,
setters taking non-handle ::SetClipPlanes() has been marked deprecated.
OpenGl_Structure::Render() and SelectMgr_ViewerSelector::checkOverlap()
now disable global (view) clipping planes for objects
with flags Graphic3d_TMF_TriedronPers and Graphic3d_TMF_2d
or with new flag Graphic3d_SequenceOfHClipPlane::ToOverrideGlobal().
OpenGl_Clipping now implements interface for managing clipping planes
without copying the sequences.
The filtering of duplicates is no more performed by OpenGl_Clipping
- application is responsible to not do this.
OpenGl_Clipping tries avoiding unnecessary allocations for managing
list of active planes.
MFC sample has been updated to use V3d_View::ClipPlanes() method.
Low-level selection algorithms has been improved to explicitly support 2D
transformation persistent objects. This patch generally touches:
1) SelectMgr_SelectableObjectSet - the lists of objects has been split onto three
subsets (regular, 3d-persistent, 2d-persistent). Each subset has individual BVH
tree. The algorithms are now have more flexibility to update only those trees
that is really required for actual camera state.
2) SelectMgr_ViewerSelector - explicitly supports Eye space selection operations
on BVH tree for 2d-persistent subset. Change of camera position does not
anymore affect acceleration data structure (BVH tree) of 2d-persistent selectable objects.
3) Other classes from SelectMgr have been fine-tuned to provide appropriate API.
Porting notes:
This patch touches very low-level selection classes. If the low-level features were used
the following modifications may need to be considered for porting:
1) Iteration over objects of SelectMgr_SelectableObjectSet should now
be implemented with corresponding Iterator class.
2) SelectMgr_BaseFrustum::ScaleAndTransform and derived classes return
Handle(SelectMgr_BaseFrustum) instead of NCollection_Handle<> type.
Small correction of test case for issue CR27739
1) Zoom persistence mode now fixes object in pixel coordinates and is independent on view size
2) Used gp_GTrsf instead of gp_Trsf SelectMgr_ViewerSelector to store Graphic3d_Mat4d
3) Zoom persisted objects changed behavior (become bigger) therefore test cases were updated according to new state.
4) Corrected scale for rectangular frustum
Updated test for manipulator
MeshVS_Mesh selection logic in MeshVS_SMF_Mesh mode (entire mesh) has been optimized.
MeshVS_Mesh::ComputeSelection() now creates single sensitive entity
MeshVS_CommonSensitiveEntity (new class) instead of small sensitive entity on each element.
MeshVS_SensitiveQuad (new class) and Select3D_SensitiveTriangle are used instead of Select3D_SensitiveFace for local selection to reduce memory consumption when possible.
- misprint in distance calculation in SelectMgr_RectangularFrustum::IsClipped is corrected;
- selecting volume manager in clipping check in SelectMgr_ViewerSelector::checkOverlap was replaced ;
- added view-defined clipping planes check to SelectMgr_RectangularFrustum;
- test case for issue #26973.
- trsf matrix scale factor is now taken into account in depth and distance calculation in selection;
- fixed trsf matrix application error in frustum cache in SelectMgr_ViewerSelector;
- fixed multiple errors in vstate output;
- test cases for issue #26719.
- initial transformation of triangulation is now applied to selecting frustum;
- switched from NCollection_Vec3 to gp collections to avoid conversions and usage of macros;
- calculation of frustum was refactored to reduce its build time;
- double pixel tolerances for selection were replaced by integer ones;
- switched to splitting along the main axis only in SelectMgr BVH selection primitive sets.
2 modes of rectangular selection are available: inclusion-only and overlap-allowing;
The modes can be switched using method AllowOverlapDetection from StdSelect_ViewerSelector3d;
BVH for sensitive entities now builds if there is more than max number of leafs in collection;
Added option -allowoverlap to command vselect;
Interactive rectangular selection in Draw is now available in 2 modes:
- if the user starts selection from upper corners, only fully included objects will be selected;
- if the user starts selection from lower corners, both partially and fully overlapped objects will be selected.
Max tolerance is now applied to all objects and entities by default;
if there is an entity with a lower tolerance, selecting frustum will be recalculated for it.
The ability to set sensitivity for each entity individually is moved to protected section of SelectBasics_SensitiveEntity
SetPixelTolerance from AIS_InteractiveContext now sets custom tolerance that is applied to all sensitives.
Added -unset option to vselprecision command to disable custom tolerances.
Test case for issue #26159
Redesign of selection mechanism:
- implemented 3-level BVH tree for selection;
- selection now calculates in 3D space;
- intersection tests were moved to SelectMgr_BaseFrustum descendants;
- removed .cdl files in Select3D and .cdl related to selection in MeshVS;
- SelectMgr_ViewerSelectors are now shared between local and global contexts;
- transformations of sensitive entities are now stored in SelectMgr_SelectableObject only. Sensitive entities are independent from transformations, it is applied to SelectMgr_SelectingVolumeManager instance only;
- connected and multiple connected interactive objects are now represented by their child objects only for SelectMgr_SelectionManager;
- if interactive object has child objects, they will be stored as separate objects in SelectMgr_SelectionManager now.
- test cases bugs/vis/bug24623_1, bug24623_2, bug24623_3, bug24623_4 to test performance and memory issues.