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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-07 18:30:55 +03:00

3 Commits

Author SHA1 Message Date
kgv
65acdce54c 0032352: Coding Rules - clean up code from compatibility hacks with pre-C++11 compilers
Removed usage of std::auto_ptr.
opencascade::std workarounds for VS2008 have been dropped, when possible.
OCCT_NO_RVALUE_REFERENCE workaround for VS2008 has been removed.
2021-12-03 17:56:37 +03:00
mkrylova
ad3f20c684 0032455: Data Exchange - replace OSD_OpenStream() usage with OSD_FileSystem::DefaultFileSystem()
- replaced OSD_OpenStream() usage with OSD_FileSystem::DefaultFileSystem()
2021-07-23 18:28:23 +03:00
kgv
faff37677c 0031478: Visualization, TKOpenGl - allow uploading Cubemap in compressed DDS format when supported by GPU
Graphic3d_TextureRoot::GetCompressedImage() - added new interface for fetching compressed texture image.
Default implementation detects DDS image files using Image_DDSParser parser.

Graphic3d_TextureRoot::GetImage() has been extended with new parameter
- the list of image formats supported by OpenGL driver.
Graphic3d_TextureRoot::convertToCompatible() implicitly converts
BGRA image to RGBA on OpenGL ES, which normally does not support BGR formats.

OpenGl_Caps::isTopDownTextureUV - new property defines how application defines
UV texture coordinates in primitive arrays.
OpenGl_Context::SetTextureMatrix() compares this flag with OpenGl_Texture::IsTopDown()
and automatically flips V coordinate in case of mismatch.

OpenGl_Texture now holds exact number of mipmap levels
instead of Boolean flag indicating that they are defined.
This allows loading DDS files with incomplete mipmap level set
by setting GL_TEXTURE_MAX_LEVEL to appropriate value instead of default 1000
(causing black textures in case if mipmap levels are not defined till 1x1).

Fixed order of texture coordinates transformation within GLSL program to match FFP matrix:
Rotate -> Translate -> Scale (previously Rotation was applied afterwards).
2020-05-22 11:08:34 +03:00