New class AIS_PointCloud for displaying point sets.
Update Graphic3d_ArrayOfPoints, OpenGl_PrimitiveArray and OpenGl_VertexBuffer classes to be able to use normals for points.
Add Draw Harness command vpointcloud.
Add test case v3d/point_cloud/sphere.
Move protected method AIS_Shape::DisplayBox() to public function StdPrs_WFDeflectionRestrictedFace::AddBox().
Small correction of grids.list for v3d tests
Improve consistency and visual appearance of predefined OCCT materials in various rendering modes, including ray-tracing:
- Increase the specular exponents (shininesses) for metallic surfaces: Brass, Bronze, Copper, Gold, Pewter, Silver, Steel, Chrome, Aluminum.
- Revise specular colors for metals: Copper, Gold, Aluminum, Silver (according to "Real-Time Rendering, 3rd Edition", AK Peters 2008).
- Increase diffuse reflection of metals: Silver, Aluminum, Chrome (to make them brighter in OpenGL mode).
- Extend Material definition by Refraction Index.
Advanced rendering methods based on shaders or ray-tracing can utilize it to produce refraction effects.
In addition:
- Introduce three translucent materials: Water, Glass, and Diamond.
- Add Charcoal for modeling dark diffuse surfaces.
Add new TCL-based sample (materials.tcl) and test case (tests/v3d/materials/bug24855).
Implemented a new method using separating axis theorem to compute triangle-box intersection. Based on the intersection result the decision whether to set the voxel is made.
Adjustment of lines (removal of extra-spaces).
Adding test cases for voxel testing