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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-06-30 12:14:08 +03:00

4 Commits

Author SHA1 Message Date
dbp
44c7c33eb0 0024855: Revision of parameters of standard materials
Improve consistency and visual appearance of predefined OCCT materials in various rendering modes, including ray-tracing:
- Increase the specular exponents (shininesses) for metallic surfaces: Brass, Bronze, Copper, Gold, Pewter, Silver, Steel, Chrome, Aluminum.
- Revise specular colors for metals: Copper, Gold, Aluminum, Silver (according to "Real-Time Rendering, 3rd Edition", AK Peters 2008).
- Increase diffuse reflection of metals: Silver, Aluminum, Chrome (to make them brighter in OpenGL mode).
- Extend Material definition by Refraction Index.
  Advanced rendering methods based on shaders or ray-tracing can utilize it to produce refraction effects.

In addition:
- Introduce three translucent materials: Water, Glass, and Diamond.
- Add Charcoal for modeling dark diffuse surfaces.

Add new TCL-based sample (materials.tcl) and test case (tests/v3d/materials/bug24855).
2014-05-15 19:59:28 +04:00
bugmaster
82e10785dd Deleted TODO in unstable test case in Debug mode. 2014-01-24 13:57:48 +04:00
apn
b58dfc5e92 0024121: It's necessary to add TODO in test cases to avoid known regressions in debug mode 2013-09-05 13:43:39 +04:00
apn
3bea4c165c Adding test cases from chl grid 2013-02-01 17:32:08 +04:00