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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-06-30 12:14:08 +03:00

258 Commits

Author SHA1 Message Date
kgv
cc8cbabe5c 0028912: Visualization, TKOpenGl - multi-texture support
Graphic3d_AspectFillArea3d now stores array of textures.
Graphic3d_TextureParams stores texture unit for mapping texture.

OpenGl_Context::BindTextures() - context now manages the set of active textures.
Related code has been removed from OpenGl_Workspace.

OpenGl_Sampler has been extended to hold texture parameters structure.
OpenGl_Texture now holds OpenGl_Sampler instance as class field.
OpenGl_Texture inherits new class OpenGl_NamedResource and holds
texture identifier used for sharing resource in OpenGl_Context.

OpenGl_RaytraceGeometry now creates bindless textures taking
Sampler object directly from OpenGl_Texture.
OpenGl_Context::BindTextures() automatically recreates immutable
Sampler Object on texture parameters change.

Declared new structure OpenGl_ArbSamplerObject for platform-neutral
usage of related functionality.
Related functions are now loaded within OpenGL ES 3.0+.

Declarations.glsl - occActiveSampler has been renamed to occSampler0
with aliases occSamplerBaseColor (main) and occActiveSampler (for compatibility).
Additional texture samplers should be declared explicitly
within specific GLSL program as occSampler1, occSampler2, etc.

AIS_Shape and AIS_ColoredShape now computes Shaded presentation
with UV coordinates if texture mapping is enabled in Drawer.

vshaderprog now accepts Shader source code as parameter.
2017-07-21 12:10:41 +03:00
kgv
1eeef710bb 0028895: Visualization, V3d_View::SetComputedMode() - HLR calculation is performed multiple times when 'hlr on' has been called
V3d_View::SetComputedMode() - removed implicit View update.

Graphic3d_CView::SetComputedMode(), ::ReCompute() - fixed
uninitialized bounding box of Computed structure.

PrsMgr_Presentation::Compute() - fixed computation of Computed structure
with transformation within Connected presentation.

StdPrs_HLRPolyShape::Add() now creates Graphic3d_ArrayOfSegments instead of
inefficient Graphic3d_ArrayOfPolylines with boundaries at every segment.

Fixed error in test case bugs/vis/bug24388_1.
2017-07-13 17:29:40 +03:00
kgv
851dacdbb9 0028890: Visualization - After closing all views and then display the view again, just the first view has object(s) displayed
DeviceLost flag has been moved from Graphic3d_GraphicDriver to Graphic3d_StructureManager,
so that all Viewers sharing the same Driver instance are properly invalidated.

Fixed clearing of objects by vclear command in case of multiple Viewers.
2017-07-13 12:42:47 +03:00
duv
b27ab03d09 0028762: Visualization, Ray tracing - Implement depth-of-field effect
Graphic3d_RenderingParams - introduced new parameters CameraFocalPlaneDist and CameraApertureRadius managing DOF effect.
TKOpenGl - added new ray generation logic to RaytraceBase.fs.
vrenderparams command - added -focal and -aperture parameters.
OpenGl_View.hxx - function for ray generating was split into two functions (ray tracing and path tracing).
OpenGl_View_Raytrace.cxx - fixed interaction between adaptive sampling and stereo camera
2017-07-13 12:23:09 +03:00
kgv
25e59720d6 0028832: MMgt_TShared can be replaced by Standard_Transient 2017-07-06 13:18:13 +03:00
kgv
e958a649c6 0028876: Tests, Image_Diff - the image difference is unavailable for test case bugs vis bug28205_1
Quantity_ColorRGBA - added method SetValues().
Image_PixMap::PixelColor() now returns Quantity_ColorRGBA instead of Quantity_Color.
Image_PixMap::SetPixelColor() now takes Quantity_ColorRGBA instead of NCollection_Vec4<float>.

Image_Diff has been improved to support Image_Format_Gray.
Image_Diff::SaveDiffImage() now saves image difference
in Image_Format_Gray format to reduce size of image file.

Image_Diff now uses TColStd_HPackedMapOfInteger instead of
TColStd_MapOfInteger with manual memory allocation.
2017-07-06 12:45:37 +03:00
abv
896faa7296 0028417: Using PRECOMPILED HEADER to speed up compilation time
Use of Cotire tool is introduced for acceleration of CMake builds, by usage of precompiled headers.
CMake option BUILD_USE_PCH is added to enable / disable use of precompiled headers

When precompiled headers are used, additional compiler macros are defined globally in the build system to avoid problems due to different order of included files:
- NOMINMAX is defined on Windows to prevent defining "min" and "max" as macros by windows.h
- STRSAFE_NO_DEPRECATE and _SCL_SECURE_NO_WARNINGS are defined on Windows to prevent declaring functions of standard C library as deprecated by #pragma, and other warnings in system headers
- GL_GLEXT_LEGACY and GLX_GLEXT_LEGACY are defined to ensure that only OCCT's own glext.h is used
- __STDC_FORMAT_MACROS is defined to have standard C print format macros always defined

Code is corrected to avoid conflicts with system headers and in case of compiling together as unity builds (partially):
- Some locally defined variables in TKV3d, TKHLR are renamed to be unique
- Duplicated definitions of macros and global functions are eliminated in TKSTEP
- Useless header WNT_UInt.hxx is removed
- Usage of local variables conflicting with X11 macro is avoided in Draw_Viewer.cxx
- Local variables in AIS_ConcentricRelation.cxx are renamed to avoid conflict with macros defined in windows.h
- HXX files containing code are renamed to PXX or merged with corresponding CXX files.

IVtkTools classes are corrected to avoid compiler warnings disabled in non-PCH builds by inclusion of VTK headers.

Useless pragmas disabling warnings on MSVC are removed
2017-07-06 12:41:41 +03:00
age
eb85ed3649 0028794: Visualization, Ray tracing - Implement tone mapping
Added enum Graphic3d_ToneMappingMethod for choosing tone mapping mode.
Added new rendering parameters.
Added tone mapping to Display.fs shader.
2017-06-09 12:59:04 +03:00
kgv
ee2be2a881 0028316: Coding Rules - Elimilate confusing aliases of Standard_Real type in V3d_View
Quantity_Factor, Quantity_Parameter, Quantity_Ratio, Quantity_Coefficient,
Quantity_PlaneAngle, Quantity_Length, V3d_Parameter and V3d_Coordinate
have been replaced by Standard_Real in visualization classes.
2017-06-01 13:55:18 +03:00
age
38d90bb3d1 0028758: Visualization - Implement exporting generated image to HRD/EXR images
OpenGl_View::BufferDump() - added support for dumping RayTracing HDR buffers.
Added new buffer type Graphic3d_BT_RGB_RayTraceHdrLeft.
2017-05-25 11:46:47 +03:00
akz
a71a71de09 0028738: Data Exchange, XCAFPrs_Style - add transparency property
Use Quantity_ColorRGBA as surface color to store a transparency in XCAFPrs_Style.
2017-05-18 12:17:44 +03:00
kgv
46710942db 0028664: Documentation of Graphic3d_CView::Activate and Deactivate does not seem to be correct 2017-05-18 12:10:07 +03:00
apl
a1073ae267 0027925: Visualization - implement order-independent transparency algorithm within rasterization rendering
Weighted, Blended Order-Independent Transparency algorithm has been added rasterization pipeline.
In contrast to classical blending transparency it makes transparent objects look independent
from point of view. It also gives better depth occlusion when being used together with a weight factor
based on value of a GL depth buffer. The feature supports desktop OpenGL, OpenGL ES 3.0, ANGLE
and can be used together with MSAA on desktop GL.

To be used it require availability of:
1) Shaders pipeline.
2) Floating point color format for framebuffer (GL_ARB_color_buffer_float).
3) Multiple render targets (GL_ARB_draw_buffers).

Patch does not modify API and does not require application porting.
It adds new rendering options to Graphic3d_RenderingParams structure:
a) Transparency method from enumeration.
b) Scalar factor [0-1] controlling influence of a fragment's depth to its visibility.

Patch also simplifies processing of transparent objects for standard method:
rendering priority of transparent graphical structures is managed automatically,
therefore there is no need to care about it at application's side.
2017-05-05 11:27:47 +03:00
kgv
9151562167 0028698: Visualization, Graphic3d_CView - mark methods MinMaxValues() and NumberOfDisplayedStructures() virtual 2017-05-05 11:27:45 +03:00
kgv
85719f0ef9 0027921: Visualization - add missing Graphic3d_AspectText3d method defining label transparency 2017-04-20 12:36:19 +03:00
kgv
56689b2700 0028487: Visualization, TKOpenGl - add option for rendering with lower resolution
Graphic3d_RenderingParams::RenderResolutionScale - added new option
defining scale factor for allocating off-screen rendering buffers
relative to native resolution of window buffer.

Scale factor can be below 1.0 (lower resolution) or higher (as analog of super sampling),
but can not be combined with MSAA settings.

Draw Harness command vrenderparams has been extended with option -rendScale
managing introduced option Graphic3d_RenderingParams::RenderResolutionScale.

vcaps has been extended with option -useWindowBuffer for managing
OpenGl_Caps::useSystemBuffer option.

vrepaint has been extended with option -immediate
for testing immediate layer redraw

OpenGl_View::blitBuffers() - eliminate compiler warning on Android
2017-03-03 16:11:22 +03:00
dbp
05aa616d6d 0028218: Visualization, Path Tracing - Redesign path tracing materials to support two-layered model
Existing OCCT path tracing engine used very simple additive material (BSDF) model, so it was possible to reproduce
behavior only of very basic materials such as metal, glass, or plastic. However, some important in CAD industry
materials like car paint or ceramic could not be modeled well. In this patch, OCCT BSDF was significantly improved
by replacing additive model with two-layered scattering model. Therefore, we have base diffuse, glossy, or transmissive
layer, covered by one glossy/specular coat. The layers themselves have no thickness; they can simply reflect light or
transmits it to the layer under it. Balancing different combinations of layer properties can produce a wide range of
different effects. At the same time, disabling the first (coat) layer allows to keep full compatibility with previously
supported scattering model. All new parameters are available via 'vbsdf' command.

Location of new sample for few material examples:
samples\tcl\pathtrace_materials.tcl

Fix shader compilation issue.

Fix test case sample_ball_alpha.

Shaders_PathtraceBase_fs.pxx - regenerate resource from origin
2017-03-03 16:11:21 +03:00
kgv
dc858f4c5a 0028441: Coding Rules - move out nested Image_PixMap::ImgFormat enumeration to dedicated enum Image_Format
Enumeration Image_PixMap::ImgFormat, previously declared as nested
enumeration within class *Image_PixMap*,
has been moved to global namespace as Image_Format following OCCT coding rules.

The enumeration values have suffix Image_Format_ and preserve
previous name scheme for easy renaming of old values.
E.g. Image_PixMap::ImgGray become Image_Format_Gray.
Old definitions are preserved as depreacated aliases to the new ones.
2017-03-02 12:32:02 +03:00
abv
f87817bc03 0028431: Coding, Graphic3d - Eliminate GCC warning -Wstrict-overflow
Code amended to avoid warning issued by GCC optimizer
2017-02-09 16:16:27 +03:00
ski
9775fa6110 0026937: Eliminate NO_CXX_EXCEPTION macro support
Macro NO_CXX_EXCEPTION was removed from code.
Method Raise() was replaced by explicit throw statement.
Method Standard_Failure::Caught() was replaced by normal C++mechanism of exception transfer.
Method Standard_Failure::Caught() is deprecated now.
Eliminated empty constructors.
Updated samples.
Eliminate empty method ChangeValue from NCollection_Map class.
Removed not operable methods from NCollection classes.
2017-02-02 16:35:54 +03:00
kgv
cfece3ef2e 0028407: Visualization - remove ::UpdateMode() from Graphic3d_StructureManager 2017-02-02 16:24:15 +03:00
kgv
1a0dfc1bfd 0028400: Visualization, Graphic3d_MaterialAspect - remove undocumented and unsupported flag EnvReflexion() 2017-02-02 16:18:56 +03:00
apl
ff2bd6ef48 0028361: Visualization, TKV3d - buggy behavior of Transformation Persistence compiled on several Linux platforms in optimized mode
The patch fixes transformation persistence for various set of GCC compilers.
1) Optimized template-specialized operator /= for division (causes bugs)
   of NCollection_Vec4 was replaced with non-specialized version.
2) NCollection_Vec4::xyz() is not used since compiler uses modifiable-reference
   returning version, which invokes warning of possible strict-aliasing rules
   violation and leads to incorrect behavior of the reference.
2017-02-02 16:11:17 +03:00
dbp
4eaaf9d812 0028129: Visualization, Path Tracing - Improve interactivity in "steady" rendering mode
Re-basing the patch on current master.
2017-01-26 12:57:02 +03:00
kgv
4e1bc39a81 0028263: Coding Rules - clean up definition of the class Graphic3d_MaterialAspect
Fixed uninitialized fields in several classes.
Body of trivial methods have been moved to class definition (header file).
Ensure that non-primitive types are returned by reference, when possible.
Removed unused class Prs3d_PlaneSet.
2017-01-20 17:44:09 +03:00
dbp
b09447ed89 0028369: Visualization, Path Tracing - Expose radiance clamping setting in path tracing mode
New parameter was added in the vrenderparams command:
vrenderparams -maxrad <value>
2017-01-19 17:24:53 +03:00
kgv
ec7c343f23 0028306: Visualization - viewer crashes if style for shaded display is set to HATCH
Fixed NULL-dereference in OpenGl_Context::SetPolygonHatchStyle().
2017-01-19 16:28:13 +03:00
kgv
09f30297f4 0028276: Visualization, Graphic3d_ArrayOfPrimitives - fix usage of 16-bit indices
Graphic3d_ArrayOfPrimitives now check the amount of vertex data rather than amount of indices.
2016-12-29 14:31:29 +03:00
kgv
f838dac48b 0025695: Visualization, AIS_InteractiveContext - define default HilightMode
AIS_InteractiveContext - removed the following unused properties:
- PreSelectionColor(), DefaultColor(), WasCurrentTouched(), ZDetection().
AIS_InteractiveObject - removed unused property SelectionPriority().

Prs3d_Drawer - removed properties HighlightStyle() and SelectionStyle().
Graphic3d_HighlightStyle has been superseded by Prs3d_Drawer
inheriting from new class Graphic3d_PresentationAttributes.

Graphic3d_PresentationAttributes (as Graphic3d_HighlightStyle replacement)
has been extended with new properties:
- ZLayer() defining Z-Layer for highlighting presentation.
- DisplayMode() defining display mode for highlighting.

StdSelect_BRepSelectionTool methods have been corrected to take
SelectMgr_EntityOwner instead of StdSelect_BRepOwner.
StdSelect_Shape - duplicated field myDrawer has been dropped.

AIS_InteractiveObject - myDrawer->Color() is now used instead of myOwnColor,
myDrawer->Transparency() instead of myTransparency
and myDrawer->ZLayer() instead of myZLayer.

PrsMgr_PresentationManager::Unhighlight() now unhighlight all modes.
The method taking Mode as argument has been marked deprecated.

New enumeration Prs3d_TypeOfHighlight has been introduced
defining different highlight types.
AIS_InteractiveObject::HighlightStyle() now takes enumeration argument
and defines different styles for Global and Local selection.

ComesFromDecomposition() property has been moved
from StdSelect_BRepOwner to SelectMgr_EntityOwner.
2016-12-16 11:58:10 +03:00
vpa
640d5fe219 0028107: Visualization - provide a flexible interface to set custom hatch styles
- class Graphic3d_HatchStyle is added to provide a possibility to set up custom and predefined hatching;
- added the ability to set custom hatch patterns through bitmaps;
- test case for issue #28107
2016-12-15 16:28:58 +03:00
dbp
b4327ba8df 0028126: Visualization, Path tracing - Provide ability to use two-sided scattering models 2016-12-08 16:36:09 +03:00
dbp
f411f94fac 0027256: Visualization, Path Tracing - add support of alpha-channel of texture
Regenerate resource files.
2016-11-18 15:17:36 +03:00
vpa
424392e0d8 0028061: Samples - Highlighting of any object with "Hidden On" option leads to crash in mfc Modeling
Graphic3d_Structure::Highlight() does not call UnHighlight() anymore.
2016-11-17 14:54:24 +03:00
dbp
6e728f3b5c 0027974: Visualization, ray tracing - Improve ray tracing engine
* Multiple importance sampling for path tracing
* Improved light sources sampling (better handling several light sources)
* Fixed issues in light source intersection (light distance is taken into account)
* Add new TCL sample - OCCT Ball model for demonstrating physically-based materials
* Fix potential issue on NVIDIA GPUs ("Error: Failed to upload light source buffer")
* Path tracing materials reviewed; directional light source was smoother by default
2016-11-08 16:43:23 +03:00
ski
ee5befae97 0027258: Configuration - generate built-in replacement for mandatory resource files
Generation of header files from resource files was added to CMake and genproj procedures.

Message_MsgFile has been extended with new method ::LoadFromString()
for loading messages from embedded resources.
Message_MsgFile::LoadFromString() is now a preferred way
for loading message resources by application
as alternative to environment variables.

TObje/TObj.msg is now embedded into TObj_Application.cxx.
TObj_Application now loads its global messages
on instantiation of the first class instance.

UnitsAPI/Lexi_Expr.dat now completely embedded into Units_Lexicon.cxx.
UnitsAPI/Units.dat now embedded into Units_UnitsDictionary.cxx
but can be regenerated from resource file.
The definition of the following units have been removed:
benne à charbon, calorie (diététique).

Unused message files XSMessage/IGES.us and IGES.fr have been removed.
Related code IGESData.cxx has been removed as well.

XSMessage/XSTEP.us is now embedded into Interface_StaticStandards.cxx
and used for fallback initialization in case when file resources
defined by CSF_XSMessage environment variable are missing.

SHMessage/SHAPE.us is now embedded into ShapeExtend.cxx
and used for fallback initialization in case when file resources
defined by CSF_XHMessage environment variable are missing.
Duplicating code has been removed from ShapeProcess_OperLibrary.cxx.

Shaders/Declarations.glsl and Shaders/DeclarationsImpl.glsl
are now embedded into OpenGl_ShaderProgram.cxx.
CSF_ShadersDirectory is no more required for using OCCT 3D Viewer.

Ray-Tracing GLSL programs from Shaders are now embedded into OpenGl_View_Raytrace.cxx.
File resources are still used instead of embedded programs
when CSF_ShadersDirectory is defined, but this functionality
is intended for OCCT development.

Enumeration Graphic3d_ShaderProgram::ShaderName_Phong
demonstrating custom GLSL program usage has been removed.
2016-10-28 14:30:28 +03:00
kgv
1beb58d745 0027764: Visualization - add functionality for animation of 3D camera and interactive objects
Added classes AIS_Animation, AIS_AnimationCamera, AIS_AnimationObjectLocatio.

Draw Harness command vanimation has been modified to manage animation timeline.
Command vfit has been extended with option -noupdate.
Formatting of vviewparams command output has been improved.
Functionality of commands vlocreset, vlocmove, vloctranslate, vlocrotate,
vlocmirror, vlocscale has been merged into vlocation/vsetlocation.
vlocation now can print the current local transformation of the object.

v3d/ivtk test group does not call vfit anymore.

Fixed misprint in test cases bugs/vis/bug24623_3 and bug25532.
2016-10-27 17:21:02 +03:00
kgv
7c3ef2f752 0024393: Visualization - objects position with enchanced precision
Graphic3d_ZLayerSettings - public fields have been replaced by methods.
Added new property Origin defining local coordinate system for all Layer objects.

Syntax of Draw Harness command VZLayer has been redesigned.

Graphic3d_CStructure now stores bounding box with double precision floats.
OpenGl_BVHTreeSelector - frustum culling now works with double precision floats.
2016-10-21 11:12:13 +03:00
kgv
ebc369da1d 0027972: Visualization - remove unused and not implemented property V3d_View::EnableGLLight() 2016-10-21 11:12:11 +03:00
isk
caf231b050 0024291: Visualization - move Z-buffer trihedron presentation from TKOpenGl to TKV3d
Not implemented method V3d_View::TriedronEcho() and enum Aspect_TypeOfTriedronEcho have been removed.
The following methods have been removed from Graphic3d_CView class:
TriedronDisplay(), TriedronErase(), ZBufferTriedronSetup(), TriedronEcho().
New class V3d_Trihedron has been added as replacement of removed OpenGl_Trihedron
which now uses Graphic3d_TMF_TriedronPers persistence.
2016-10-21 11:12:05 +03:00
dbp
d877e61038 0027899: Visualization, Ray Tracing - Provide ability to rebuild GLSL shaders on the fly
For debugging and performance analysis it is reasonable to provide the ability to rebuild ray tracing shaders on the fly.
In this way, it will be possible to analyze the impact of different shaders modifications
without re-launching and re-configuring the scene.
This functionality can be used in the following way:
> vrenderparams -rebuild
2016-10-06 12:19:06 +03:00
vpa
8e5fb5eabc 0027818: Visualization - provide an interface to define highlight presentation properties
- introduces a wrapper for setting up highlight properties: Graphic3d_HighlightStyle;
- API of all methods that use highlight or selection color is changed to deal with Graphic3d_HighlightStyle;
- highlight in shading mode now supports transparency, implemented via blending;
- transparency for selection can also be set, but implementing custom entity owners with additional presentation on application level;
- methods PrsMgr_PresentationManager::Highlight, PrsMgr_PresentationManager::BoundBox that highlight object with hard-coded color are removed;
- deprecated methods of SelectMgr_EntityOwner, that use presentation manager's highlight method, were removed;
- methods of IsHilighted AIS context with selection color checks were replaced;
- added API to store dynamic and selection highlight to Prs3d_Drawer class;
- customization of dynamic and selection highlight for particular objects is now available through SelectMgr_SelectableObject::HilightAttributes();
- AIS_InteractiveContext highlight methods were updated to support individual highlight styles of interactive objects;
- introduced new command - vselprops, that allows to customize global selection and highlight properties like autoactivation, pixel tolerance and colors;
- Draw Harness commands vautoactivatesel and vselprecision were removed, use vselprops instead;
- fixed bug in command's parser;
- test case for issue #27818
2016-09-30 11:17:11 +03:00
dbp
3a9b5dc86a 0027607: Visualization - Implement adaptive screen space sampling in path tracing
This commit provides useful functionality for path tracing rendering core.

1) Graphic3d_RenderingParams class was extended with additional AdaptiveScreenSampling option (disabled by default).
   If this option is enabled, path tracing tries to adjust the number of samples for different screen areas.

   In this way, the more complex areas (from the point of light conditions) are sampled more intensively,
   while the simple areas are sampled very rarely.
   For example, caustics and glossy reflections are typical candidates for more precise sampling.

   In general, this allows to equalize image convergence and not to waste resources for already converged areas.
   It is also possible to visualize sampling densities by enabling ShowSamplingTiles option
   (activating and deactivating this option does not affect on the accumulated image).

2) Mixing OpenGL and ray-tracing output has been changed.
   Now blending is performed using OpenGL functionality, while ray-tracing shaders only output correct Z-value.

Test case bugs vis bug27083 has been updated,
since the alpha value is now correctly set by Ray-Tracing to 1, opaque.
2016-09-30 11:17:10 +03:00
kgv
1f7f5a900f 0025180: Visualization - Homogeneous transformation API in TKV3d
PrsMgr_PresentableObject, Graphic3d_Structure now consistently
take and store Handle(Geom_Transformation) instead of
TColStd_Array2OfReal / Graphic3d_Mat4.
Low-level advanced methods have been modified to pass Handle(Geom_Transformation).
High-level methods have been preserved accepting old syntax taking gp_Trsf.

Geom_Transformation now inlines most methods.
2016-09-30 09:43:26 +03:00
kgv
778cd66786 0027860: Visualization - clean up Transformation Persistence API
Graphic3d_Camera::TransformMatrices redundant NCollection_Handle usage
has been replaced with validity flags.

Graphic3d_TransModeFlags now defined as enumeration, not integer bit flags.
Graphic3d_TMF_PanPers and Graphic3d_TMF_FullPers have been removed.
Graphic3d_TMF_ZoomRotatePers has been introduced.

Graphic3d_TransformPers is now inherits Standard_Transient.
Graphic3d_TransformPers now defines dedicated constructors
for 3D persistence (zoom / rotate) and 2D persistence (2d / trihedron).
2D persistence now supports dedicated values for X and Y offsets.
The corner is now specified by enumeration Aspect_TypeOfTriedronPosition
instead of indirect interpretation of anchor point values.
Fixed handling of Graphic3d_TMF_ZoomRotatePers (combination of Graphic3d_TMF_RotatePers + Graphic3d_TMF_ZoomPers).

PrsMgr_PresentableObject, Graphic3d_CStructure now hold
Handle(Graphic3d_TransformPers) instead of a value.
Method ::SetTransformPersistence(), ::TransformPersistence()
now works with Handle(Graphic3d_TransformPers).
Old methods have been marked deprecated.
2016-09-30 09:43:12 +03:00
kgv
fb0b05319f 0027838: Foundation Classes - support wchar_t* input within TCollection_AsciiString and TCollection_ExtendedString
TCollection_ExtendedString/TCollection_AsciiString description
has been updated to reflect usage of this classes for Unicode strings.

TCollection_ExtendedString now defines constructor taking wchar_t* (all platforms)
and method ::ToWideString() returning wchar_t* (Windows only).
TCollection_AsciiString now defines constructor taking wchar_t*.

TCollection_ExtendedString/TCollection_AsciiString now defines
auxiliary methods ::StartsWith() and ::EndsWith().

TCollection_ExtendedString internals has been updated to eliminate
duplicated code for converting between UTF-16 and UTF-8.

Code has been cleaned up from redundant explicit conversions to wchar_t*.
Global method OSD_OpenStream()/OSD_OpenFileBuf() have been replaced
by C++ template to eliminate copy-paste for different STL collections.

OSD_SharedLibrary now uses wide-char system API call LoadLibraryExW()
on Windows for consistency.

New macro Standard_UNUSED has been added for marking possibly unused functions and variables
(to suppress gcc/clang compiler warnings).
2016-09-15 12:33:55 +03:00
kgv
3202bf1e9e 0027816: Visualization - provide an API for overriding clipping planes list
Graphic3d_SequenceOfHClipPlane now inherits Standard_Transient.
PrsMgr_PresentableObject, Graphic3d_Structure, Graphic3d_CStructure,
V3d_View, OpenGl_View now manages the plane list by Handle.
The getters ::GetClipPlanes() has been removed,
setters taking non-handle ::SetClipPlanes() has been marked deprecated.

OpenGl_Structure::Render() and SelectMgr_ViewerSelector::checkOverlap()
now disable global (view) clipping planes for objects
with flags Graphic3d_TMF_TriedronPers and Graphic3d_TMF_2d
or with new flag Graphic3d_SequenceOfHClipPlane::ToOverrideGlobal().

OpenGl_Clipping now implements interface for managing clipping planes
without copying the sequences.
The filtering of duplicates is no more performed by OpenGl_Clipping
- application is responsible to not do this.
OpenGl_Clipping tries avoiding unnecessary allocations for managing
list of active planes.

MFC sample has been updated to use V3d_View::ClipPlanes() method.
2016-09-15 12:09:20 +03:00
kgv
d2edda76a9 0027853: Visualization, OpenGl_Texture - optimize sequential upload of texture image
Graphic3d_TextureRoot - added methods Revision() and UpdateRevision()
for marking updates in texture data source.
OpenGl_AspectFace handles Graphic3d_TextureRoot::Revision() changes.
OpenGl_Texture::Init() now patches already allocated texture image when possible.

Graphic3d_Texture2D - added methods HasMipMaps()/SetMipMaps()
for configuring MipMap usage (as alternative to sub-classing).
2016-09-15 11:50:32 +03:00
kgv
71d8ccc753 0027836: Visualization, TKOpenGl - gradient background is lost at some camera positions
OpenGl_View::ZLayerBoundingBox() now adds screen background plane for proper Z-fit.

Graphic3d_TransformPers::Compute() - projection matrix has been excluded
from the math to eliminate floating point computation error.
2016-09-08 11:43:01 +03:00
kgv
26d9c83516 0027813: Visualization - add method V3d_View::DiagnosticInformation() similar to vglinfo command
New method V3d_View::DiagnosticInformation() has been introduced
providing the access to low-level OpenGL context information
for diagnostic automated reports or displaying in application About System.
2016-09-01 15:05:10 +03:00
osa
3bffef5524 0022582: Visualization - provide an API for dumping a sub-region of the viewport
Graphic3d_Camera definition has been exended by optional Tile property (Graphic3d_CameraTile structure).
V3d_View::ToPixMap() now performs tiled dump when image size exceeds hardware limits.

OpenGl_View::Redraw() - fixed dump of immediate Z layers in no stereo and no MSAA case.

OpenGl_Context now tracks viewport values.
Draw Harness command vdump has been extended with new argument -tileSize.
2016-09-01 13:19:11 +03:00