The table of named colors has been compressed and moved out
from Quantity_Color.cxx into Quantity_ColorTable.pxx.
Quantity_NameOfColor - grayscale enumeration values have been re-ordered to fix discontinuity.
Duplicating colors has been merged within enumeration:
CHARTREUSE=CHARTREUSE1, GOLD=GOLD1, GREEN=GREEN1, ORANGE=ORANGE1,
ORANGERED=ORANGERED1, RED=RED1, TOMATO=TOMATO1, YELLOW=YELLOW1.
Added aliases to several other common colors:
BLUE=BLUE1, CYAN=CYAN1, LIGHTCYAN=LIGHTCYAN1, MAGENTA=MAGENTA1.
Quantity_Color class definition has been cleaned to follow OCCT coding style.
Quantity_Color now stores NCollection_Vec3<float> as class field instead of separate components.
Removed unused class Quantity_ColorDefinitionError.
New methods Quantity_Color::Convert_LinearRGB_To_sRGB() and Quantity_Color::Convert_sRGB_To_LinearRGB()
converting RGB components from linear to non-linear sRGB colorspace and vice versa.
Image_PixMap::PixelColor() and Image_PixMap::SetPixelColor() methods have been extended
with an optional argument for performing linearization/delinearization of 8-bit sRGB pixel formats.
Draw Harness command AISColor has been corrected to take color name instead of enumeration index.
OpenGl_ShaderManager now overrides THE_MAX_LIGHTS within built-in shading programs
so that maximum number of lights is now limited only by OpenGL hardware
(e.g. length of GLSL program, number of defined uniforms, result performance, etc.).
THE_MAX_CLIP_PLANES is now also defined by OpenGl_ShaderManager,
so that unused lights and clipping planes do not reserve extra uniforms in GLSL programs.
V3d_View::SetLightOn() does not throw exception anymore, when the number of lights exceeds 8.
Instead, OpenGl_ShaderManager::PushLightSourceState() emits warning
in case of usage of FFP providing consistent behavior with Clipping Planes number limit.