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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-26 10:19:45 +03:00

5 Commits

Author SHA1 Message Date
kgv
aaf8d6a98d 0030969: Coding Rules - refactor Quantity_Color.cxx color table definition
The table of named colors has been compressed and moved out
from Quantity_Color.cxx into Quantity_ColorTable.pxx.

Quantity_NameOfColor - grayscale enumeration values have been re-ordered to fix discontinuity.
Duplicating colors has been merged within enumeration:
  CHARTREUSE=CHARTREUSE1, GOLD=GOLD1, GREEN=GREEN1, ORANGE=ORANGE1,
  ORANGERED=ORANGERED1, RED=RED1, TOMATO=TOMATO1, YELLOW=YELLOW1.
Added aliases to several other common colors:
  BLUE=BLUE1, CYAN=CYAN1, LIGHTCYAN=LIGHTCYAN1, MAGENTA=MAGENTA1.

Quantity_Color class definition has been cleaned to follow OCCT coding style.
Quantity_Color now stores NCollection_Vec3<float> as class field instead of separate components.
Removed unused class Quantity_ColorDefinitionError.

New methods Quantity_Color::Convert_LinearRGB_To_sRGB() and Quantity_Color::Convert_sRGB_To_LinearRGB()
converting RGB components from linear to non-linear sRGB colorspace and vice versa.
Image_PixMap::PixelColor() and Image_PixMap::SetPixelColor() methods have been extended
with an optional argument for performing linearization/delinearization of 8-bit sRGB pixel formats.

Draw Harness command AISColor has been corrected to take color name instead of enumeration index.
2019-10-22 15:15:51 +03:00
tiv
293211aee0 0030592: Draw Harness, ViewerTest - provide vbackground command unifying vsetbg, vsetbgmode, vsetgradientbg, vsetgrbgmode, vsetcolorbg
A new command vbackground is created. Old background commands are made aliases for the newly created command (including vsetdefaultbg).
Tests are modified using newly added command vbackground.
2019-04-22 19:31:24 +03:00
mkv
e3d02d1f84 0028843: Replacing @ symbol in v3d glsl tiles test case 2017-06-15 15:27:35 +03:00
kgv
521b0d7f81 0027755: Visualization, V3d_View::ToPixMap() - fix image dump with MSAA turned on
OpenGl_View::Redraw() now handles correctly myTransientDrawToFront
with MSAA turned on and resolution not equal to window size.
2016-08-11 12:37:01 +03:00
kgv
3c4b62a436 0026711: Visualization, TKOpenGl - support creation of multisampling off-screen FBOs
OpenGl_Texture::Init2DMultisample() - new method to initialize multisampled texture.
Graphic3d_RenderingParams::NbMsaaSamples - add option defining MSAA samples number.

RayTracing will keep using FBO without MSAA, however it is possible to combine
MSAA for rasterization and FSAA for RayTracing.

OpenGl_FrameBuffer constructor has been changed to do not take arguments.
OpenGl_FrameBuffer::Init() method has been extended with mandatory parameters
defining Color and Depth attachment formats
and optional parameter defining number of MSAA parameters.

Draw Harness, add option -msaa to vrenderparams.
2015-10-29 13:28:11 +03:00